content/canvas/test/webgl-conformance/conformance/context/constants.html

Thu, 15 Jan 2015 21:03:48 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Thu, 15 Jan 2015 21:03:48 +0100
branch
TOR_BUG_9701
changeset 11
deefc01c0e14
permissions
-rw-r--r--

Integrate friendly tips from Tor colleagues to make (or not) 4.5 alpha 3;
This includes removal of overloaded (but unused) methods, and addition of
a overlooked call to DataStruct::SetData(nsISupports, uint32_t, bool.)

michael@0 1 <!DOCTYPE html>
michael@0 2 <html>
michael@0 3 <head>
michael@0 4 <meta charset="utf-8">
michael@0 5 <!--
michael@0 6 Copyright (c) 2011 Ilmari Heikkinen. All rights reserved.
michael@0 7 Use of this source code is governed by a BSD-style license that can be
michael@0 8 found in the LICENSE file.
michael@0 9 -->
michael@0 10 <title>WebGL Constants Test</title>
michael@0 11 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
michael@0 12 <script src="../../resources/desktop-gl-constants.js" type="text/javascript"></script>
michael@0 13 <script src="../../resources/js-test-pre.js"></script>
michael@0 14 <script src="../resources/webgl-test.js"></script>
michael@0 15 </head>
michael@0 16 <body>
michael@0 17 <div id="description"></div>
michael@0 18 <div id="console"></div>
michael@0 19 <canvas id="canvas" style="width: 50px; height: 50px;"> </canvas>
michael@0 20 <script>
michael@0 21 description("This test ensures that the WebGL context has all the constants in the specification.");
michael@0 22
michael@0 23 var constants = {
michael@0 24 /* ClearBufferMask */
michael@0 25 DEPTH_BUFFER_BIT : 0x00000100,
michael@0 26 STENCIL_BUFFER_BIT : 0x00000400,
michael@0 27 COLOR_BUFFER_BIT : 0x00004000,
michael@0 28
michael@0 29 /* BeginMode */
michael@0 30 POINTS : 0x0000,
michael@0 31 LINES : 0x0001,
michael@0 32 LINE_LOOP : 0x0002,
michael@0 33 LINE_STRIP : 0x0003,
michael@0 34 TRIANGLES : 0x0004,
michael@0 35 TRIANGLE_STRIP : 0x0005,
michael@0 36 TRIANGLE_FAN : 0x0006,
michael@0 37
michael@0 38 /* AlphaFunction (not supported in ES20) */
michael@0 39 /* NEVER */
michael@0 40 /* LESS */
michael@0 41 /* EQUAL */
michael@0 42 /* LEQUAL */
michael@0 43 /* GREATER */
michael@0 44 /* NOTEQUAL */
michael@0 45 /* GEQUAL */
michael@0 46 /* ALWAYS */
michael@0 47
michael@0 48 /* BlendingFactorDest */
michael@0 49 ZERO : 0,
michael@0 50 ONE : 1,
michael@0 51 SRC_COLOR : 0x0300,
michael@0 52 ONE_MINUS_SRC_COLOR : 0x0301,
michael@0 53 SRC_ALPHA : 0x0302,
michael@0 54 ONE_MINUS_SRC_ALPHA : 0x0303,
michael@0 55 DST_ALPHA : 0x0304,
michael@0 56 ONE_MINUS_DST_ALPHA : 0x0305,
michael@0 57
michael@0 58 /* BlendingFactorSrc */
michael@0 59 /* ZERO */
michael@0 60 /* ONE */
michael@0 61 DST_COLOR : 0x0306,
michael@0 62 ONE_MINUS_DST_COLOR : 0x0307,
michael@0 63 SRC_ALPHA_SATURATE : 0x0308,
michael@0 64 /* SRC_ALPHA */
michael@0 65 /* ONE_MINUS_SRC_ALPHA */
michael@0 66 /* DST_ALPHA */
michael@0 67 /* ONE_MINUS_DST_ALPHA */
michael@0 68
michael@0 69 /* BlendEquationSeparate */
michael@0 70 FUNC_ADD : 0x8006,
michael@0 71 BLEND_EQUATION : 0x8009,
michael@0 72 BLEND_EQUATION_RGB : 0x8009, /* same as BLEND_EQUATION */
michael@0 73 BLEND_EQUATION_ALPHA : 0x883D,
michael@0 74
michael@0 75 /* BlendSubtract */
michael@0 76 FUNC_SUBTRACT : 0x800A,
michael@0 77 FUNC_REVERSE_SUBTRACT : 0x800B,
michael@0 78
michael@0 79 /* Separate Blend Functions */
michael@0 80 BLEND_DST_RGB : 0x80C8,
michael@0 81 BLEND_SRC_RGB : 0x80C9,
michael@0 82 BLEND_DST_ALPHA : 0x80CA,
michael@0 83 BLEND_SRC_ALPHA : 0x80CB,
michael@0 84 CONSTANT_COLOR : 0x8001,
michael@0 85 ONE_MINUS_CONSTANT_COLOR : 0x8002,
michael@0 86 CONSTANT_ALPHA : 0x8003,
michael@0 87 ONE_MINUS_CONSTANT_ALPHA : 0x8004,
michael@0 88 BLEND_COLOR : 0x8005,
michael@0 89
michael@0 90 /* Buffer Objects */
michael@0 91 ARRAY_BUFFER : 0x8892,
michael@0 92 ELEMENT_ARRAY_BUFFER : 0x8893,
michael@0 93 ARRAY_BUFFER_BINDING : 0x8894,
michael@0 94 ELEMENT_ARRAY_BUFFER_BINDING : 0x8895,
michael@0 95
michael@0 96 STREAM_DRAW : 0x88E0,
michael@0 97 STATIC_DRAW : 0x88E4,
michael@0 98 DYNAMIC_DRAW : 0x88E8,
michael@0 99
michael@0 100 BUFFER_SIZE : 0x8764,
michael@0 101 BUFFER_USAGE : 0x8765,
michael@0 102
michael@0 103 CURRENT_VERTEX_ATTRIB : 0x8626,
michael@0 104
michael@0 105 /* CullFaceMode */
michael@0 106 FRONT : 0x0404,
michael@0 107 BACK : 0x0405,
michael@0 108 FRONT_AND_BACK : 0x0408,
michael@0 109
michael@0 110 /* DepthFunction */
michael@0 111 /* NEVER */
michael@0 112 /* LESS */
michael@0 113 /* EQUAL */
michael@0 114 /* LEQUAL */
michael@0 115 /* GREATER */
michael@0 116 /* NOTEQUAL */
michael@0 117 /* GEQUAL */
michael@0 118 /* ALWAYS */
michael@0 119
michael@0 120 /* EnableCap */
michael@0 121 /* TEXTURE_2D */
michael@0 122 CULL_FACE : 0x0B44,
michael@0 123 BLEND : 0x0BE2,
michael@0 124 DITHER : 0x0BD0,
michael@0 125 STENCIL_TEST : 0x0B90,
michael@0 126 DEPTH_TEST : 0x0B71,
michael@0 127 SCISSOR_TEST : 0x0C11,
michael@0 128 POLYGON_OFFSET_FILL : 0x8037,
michael@0 129 SAMPLE_ALPHA_TO_COVERAGE : 0x809E,
michael@0 130 SAMPLE_COVERAGE : 0x80A0,
michael@0 131
michael@0 132 /* ErrorCode */
michael@0 133 NO_ERROR : 0,
michael@0 134 INVALID_ENUM : 0x0500,
michael@0 135 INVALID_VALUE : 0x0501,
michael@0 136 INVALID_OPERATION : 0x0502,
michael@0 137 OUT_OF_MEMORY : 0x0505,
michael@0 138
michael@0 139 /* FrontFaceDirection */
michael@0 140 CW : 0x0900,
michael@0 141 CCW : 0x0901,
michael@0 142
michael@0 143 /* GetPName */
michael@0 144 LINE_WIDTH : 0x0B21,
michael@0 145 ALIASED_POINT_SIZE_RANGE : 0x846D,
michael@0 146 ALIASED_LINE_WIDTH_RANGE : 0x846E,
michael@0 147 CULL_FACE_MODE : 0x0B45,
michael@0 148 FRONT_FACE : 0x0B46,
michael@0 149 DEPTH_RANGE : 0x0B70,
michael@0 150 DEPTH_WRITEMASK : 0x0B72,
michael@0 151 DEPTH_CLEAR_VALUE : 0x0B73,
michael@0 152 DEPTH_FUNC : 0x0B74,
michael@0 153 STENCIL_CLEAR_VALUE : 0x0B91,
michael@0 154 STENCIL_FUNC : 0x0B92,
michael@0 155 STENCIL_FAIL : 0x0B94,
michael@0 156 STENCIL_PASS_DEPTH_FAIL : 0x0B95,
michael@0 157 STENCIL_PASS_DEPTH_PASS : 0x0B96,
michael@0 158 STENCIL_REF : 0x0B97,
michael@0 159 STENCIL_VALUE_MASK : 0x0B93,
michael@0 160 STENCIL_WRITEMASK : 0x0B98,
michael@0 161 STENCIL_BACK_FUNC : 0x8800,
michael@0 162 STENCIL_BACK_FAIL : 0x8801,
michael@0 163 STENCIL_BACK_PASS_DEPTH_FAIL : 0x8802,
michael@0 164 STENCIL_BACK_PASS_DEPTH_PASS : 0x8803,
michael@0 165 STENCIL_BACK_REF : 0x8CA3,
michael@0 166 STENCIL_BACK_VALUE_MASK : 0x8CA4,
michael@0 167 STENCIL_BACK_WRITEMASK : 0x8CA5,
michael@0 168 VIEWPORT : 0x0BA2,
michael@0 169 SCISSOR_BOX : 0x0C10,
michael@0 170 /* SCISSOR_TEST */
michael@0 171 COLOR_CLEAR_VALUE : 0x0C22,
michael@0 172 COLOR_WRITEMASK : 0x0C23,
michael@0 173 UNPACK_ALIGNMENT : 0x0CF5,
michael@0 174 PACK_ALIGNMENT : 0x0D05,
michael@0 175 MAX_TEXTURE_SIZE : 0x0D33,
michael@0 176 MAX_VIEWPORT_DIMS : 0x0D3A,
michael@0 177 SUBPIXEL_BITS : 0x0D50,
michael@0 178 RED_BITS : 0x0D52,
michael@0 179 GREEN_BITS : 0x0D53,
michael@0 180 BLUE_BITS : 0x0D54,
michael@0 181 ALPHA_BITS : 0x0D55,
michael@0 182 DEPTH_BITS : 0x0D56,
michael@0 183 STENCIL_BITS : 0x0D57,
michael@0 184 POLYGON_OFFSET_UNITS : 0x2A00,
michael@0 185 /* POLYGON_OFFSET_FILL */
michael@0 186 POLYGON_OFFSET_FACTOR : 0x8038,
michael@0 187 TEXTURE_BINDING_2D : 0x8069,
michael@0 188 SAMPLE_BUFFERS : 0x80A8,
michael@0 189 SAMPLES : 0x80A9,
michael@0 190 SAMPLE_COVERAGE_VALUE : 0x80AA,
michael@0 191 SAMPLE_COVERAGE_INVERT : 0x80AB,
michael@0 192
michael@0 193 /* GetTextureParameter */
michael@0 194 /* TEXTURE_MAG_FILTER */
michael@0 195 /* TEXTURE_MIN_FILTER */
michael@0 196 /* TEXTURE_WRAP_S */
michael@0 197 /* TEXTURE_WRAP_T */
michael@0 198
michael@0 199 COMPRESSED_TEXTURE_FORMATS : 0x86A3,
michael@0 200
michael@0 201 /* HintMode */
michael@0 202 DONT_CARE : 0x1100,
michael@0 203 FASTEST : 0x1101,
michael@0 204 NICEST : 0x1102,
michael@0 205
michael@0 206 /* HintTarget */
michael@0 207 GENERATE_MIPMAP_HINT : 0x8192,
michael@0 208
michael@0 209 /* DataType */
michael@0 210 BYTE : 0x1400,
michael@0 211 UNSIGNED_BYTE : 0x1401,
michael@0 212 SHORT : 0x1402,
michael@0 213 UNSIGNED_SHORT : 0x1403,
michael@0 214 INT : 0x1404,
michael@0 215 UNSIGNED_INT : 0x1405,
michael@0 216 FLOAT : 0x1406,
michael@0 217
michael@0 218 /* PixelFormat */
michael@0 219 DEPTH_COMPONENT : 0x1902,
michael@0 220 ALPHA : 0x1906,
michael@0 221 RGB : 0x1907,
michael@0 222 RGBA : 0x1908,
michael@0 223 LUMINANCE : 0x1909,
michael@0 224 LUMINANCE_ALPHA : 0x190A,
michael@0 225
michael@0 226 /* PixelType */
michael@0 227 /* UNSIGNED_BYTE */
michael@0 228 UNSIGNED_SHORT_4_4_4_4 : 0x8033,
michael@0 229 UNSIGNED_SHORT_5_5_5_1 : 0x8034,
michael@0 230 UNSIGNED_SHORT_5_6_5 : 0x8363,
michael@0 231
michael@0 232 /* Shaders */
michael@0 233 FRAGMENT_SHADER : 0x8B30,
michael@0 234 VERTEX_SHADER : 0x8B31,
michael@0 235 MAX_VERTEX_ATTRIBS : 0x8869,
michael@0 236 MAX_VERTEX_UNIFORM_VECTORS : 0x8DFB,
michael@0 237 MAX_VARYING_VECTORS : 0x8DFC,
michael@0 238 MAX_COMBINED_TEXTURE_IMAGE_UNITS : 0x8B4D,
michael@0 239 MAX_VERTEX_TEXTURE_IMAGE_UNITS : 0x8B4C,
michael@0 240 MAX_TEXTURE_IMAGE_UNITS : 0x8872,
michael@0 241 MAX_FRAGMENT_UNIFORM_VECTORS : 0x8DFD,
michael@0 242 SHADER_TYPE : 0x8B4F,
michael@0 243 DELETE_STATUS : 0x8B80,
michael@0 244 LINK_STATUS : 0x8B82,
michael@0 245 VALIDATE_STATUS : 0x8B83,
michael@0 246 ATTACHED_SHADERS : 0x8B85,
michael@0 247 ACTIVE_UNIFORMS : 0x8B86,
michael@0 248 ACTIVE_ATTRIBUTES : 0x8B89,
michael@0 249 SHADING_LANGUAGE_VERSION : 0x8B8C,
michael@0 250 CURRENT_PROGRAM : 0x8B8D,
michael@0 251
michael@0 252 /* StencilFunction */
michael@0 253 NEVER : 0x0200,
michael@0 254 LESS : 0x0201,
michael@0 255 EQUAL : 0x0202,
michael@0 256 LEQUAL : 0x0203,
michael@0 257 GREATER : 0x0204,
michael@0 258 NOTEQUAL : 0x0205,
michael@0 259 GEQUAL : 0x0206,
michael@0 260 ALWAYS : 0x0207,
michael@0 261
michael@0 262 /* StencilOp */
michael@0 263 /* ZERO */
michael@0 264 KEEP : 0x1E00,
michael@0 265 REPLACE : 0x1E01,
michael@0 266 INCR : 0x1E02,
michael@0 267 DECR : 0x1E03,
michael@0 268 INVERT : 0x150A,
michael@0 269 INCR_WRAP : 0x8507,
michael@0 270 DECR_WRAP : 0x8508,
michael@0 271
michael@0 272 /* StringName */
michael@0 273 VENDOR : 0x1F00,
michael@0 274 RENDERER : 0x1F01,
michael@0 275 VERSION : 0x1F02,
michael@0 276
michael@0 277 /* TextureMagFilter */
michael@0 278 NEAREST : 0x2600,
michael@0 279 LINEAR : 0x2601,
michael@0 280
michael@0 281 /* TextureMinFilter */
michael@0 282 /* NEAREST */
michael@0 283 /* LINEAR */
michael@0 284 NEAREST_MIPMAP_NEAREST : 0x2700,
michael@0 285 LINEAR_MIPMAP_NEAREST : 0x2701,
michael@0 286 NEAREST_MIPMAP_LINEAR : 0x2702,
michael@0 287 LINEAR_MIPMAP_LINEAR : 0x2703,
michael@0 288
michael@0 289 /* TextureParameterName */
michael@0 290 TEXTURE_MAG_FILTER : 0x2800,
michael@0 291 TEXTURE_MIN_FILTER : 0x2801,
michael@0 292 TEXTURE_WRAP_S : 0x2802,
michael@0 293 TEXTURE_WRAP_T : 0x2803,
michael@0 294
michael@0 295 /* TextureTarget */
michael@0 296 TEXTURE_2D : 0x0DE1,
michael@0 297 TEXTURE : 0x1702,
michael@0 298
michael@0 299 TEXTURE_CUBE_MAP : 0x8513,
michael@0 300 TEXTURE_BINDING_CUBE_MAP : 0x8514,
michael@0 301 TEXTURE_CUBE_MAP_POSITIVE_X : 0x8515,
michael@0 302 TEXTURE_CUBE_MAP_NEGATIVE_X : 0x8516,
michael@0 303 TEXTURE_CUBE_MAP_POSITIVE_Y : 0x8517,
michael@0 304 TEXTURE_CUBE_MAP_NEGATIVE_Y : 0x8518,
michael@0 305 TEXTURE_CUBE_MAP_POSITIVE_Z : 0x8519,
michael@0 306 TEXTURE_CUBE_MAP_NEGATIVE_Z : 0x851A,
michael@0 307 MAX_CUBE_MAP_TEXTURE_SIZE : 0x851C,
michael@0 308
michael@0 309 /* TextureUnit */
michael@0 310 TEXTURE0 : 0x84C0,
michael@0 311 TEXTURE1 : 0x84C1,
michael@0 312 TEXTURE2 : 0x84C2,
michael@0 313 TEXTURE3 : 0x84C3,
michael@0 314 TEXTURE4 : 0x84C4,
michael@0 315 TEXTURE5 : 0x84C5,
michael@0 316 TEXTURE6 : 0x84C6,
michael@0 317 TEXTURE7 : 0x84C7,
michael@0 318 TEXTURE8 : 0x84C8,
michael@0 319 TEXTURE9 : 0x84C9,
michael@0 320 TEXTURE10 : 0x84CA,
michael@0 321 TEXTURE11 : 0x84CB,
michael@0 322 TEXTURE12 : 0x84CC,
michael@0 323 TEXTURE13 : 0x84CD,
michael@0 324 TEXTURE14 : 0x84CE,
michael@0 325 TEXTURE15 : 0x84CF,
michael@0 326 TEXTURE16 : 0x84D0,
michael@0 327 TEXTURE17 : 0x84D1,
michael@0 328 TEXTURE18 : 0x84D2,
michael@0 329 TEXTURE19 : 0x84D3,
michael@0 330 TEXTURE20 : 0x84D4,
michael@0 331 TEXTURE21 : 0x84D5,
michael@0 332 TEXTURE22 : 0x84D6,
michael@0 333 TEXTURE23 : 0x84D7,
michael@0 334 TEXTURE24 : 0x84D8,
michael@0 335 TEXTURE25 : 0x84D9,
michael@0 336 TEXTURE26 : 0x84DA,
michael@0 337 TEXTURE27 : 0x84DB,
michael@0 338 TEXTURE28 : 0x84DC,
michael@0 339 TEXTURE29 : 0x84DD,
michael@0 340 TEXTURE30 : 0x84DE,
michael@0 341 TEXTURE31 : 0x84DF,
michael@0 342 ACTIVE_TEXTURE : 0x84E0,
michael@0 343
michael@0 344 /* TextureWrapMode */
michael@0 345 REPEAT : 0x2901,
michael@0 346 CLAMP_TO_EDGE : 0x812F,
michael@0 347 MIRRORED_REPEAT : 0x8370,
michael@0 348
michael@0 349 /* Uniform Types */
michael@0 350 FLOAT_VEC2 : 0x8B50,
michael@0 351 FLOAT_VEC3 : 0x8B51,
michael@0 352 FLOAT_VEC4 : 0x8B52,
michael@0 353 INT_VEC2 : 0x8B53,
michael@0 354 INT_VEC3 : 0x8B54,
michael@0 355 INT_VEC4 : 0x8B55,
michael@0 356 BOOL : 0x8B56,
michael@0 357 BOOL_VEC2 : 0x8B57,
michael@0 358 BOOL_VEC3 : 0x8B58,
michael@0 359 BOOL_VEC4 : 0x8B59,
michael@0 360 FLOAT_MAT2 : 0x8B5A,
michael@0 361 FLOAT_MAT3 : 0x8B5B,
michael@0 362 FLOAT_MAT4 : 0x8B5C,
michael@0 363 SAMPLER_2D : 0x8B5E,
michael@0 364 SAMPLER_CUBE : 0x8B60,
michael@0 365
michael@0 366 /* Vertex Arrays */
michael@0 367 VERTEX_ATTRIB_ARRAY_ENABLED : 0x8622,
michael@0 368 VERTEX_ATTRIB_ARRAY_SIZE : 0x8623,
michael@0 369 VERTEX_ATTRIB_ARRAY_STRIDE : 0x8624,
michael@0 370 VERTEX_ATTRIB_ARRAY_TYPE : 0x8625,
michael@0 371 VERTEX_ATTRIB_ARRAY_NORMALIZED : 0x886A,
michael@0 372 VERTEX_ATTRIB_ARRAY_POINTER : 0x8645,
michael@0 373 VERTEX_ATTRIB_ARRAY_BUFFER_BINDING : 0x889F,
michael@0 374
michael@0 375 /* Shader Source */
michael@0 376 COMPILE_STATUS : 0x8B81,
michael@0 377
michael@0 378 /* Shader Precision-Specified Types */
michael@0 379 LOW_FLOAT : 0x8DF0,
michael@0 380 MEDIUM_FLOAT : 0x8DF1,
michael@0 381 HIGH_FLOAT : 0x8DF2,
michael@0 382 LOW_INT : 0x8DF3,
michael@0 383 MEDIUM_INT : 0x8DF4,
michael@0 384 HIGH_INT : 0x8DF5,
michael@0 385
michael@0 386 /* Framebuffer Object. */
michael@0 387 FRAMEBUFFER : 0x8D40,
michael@0 388 RENDERBUFFER : 0x8D41,
michael@0 389
michael@0 390 RGBA4 : 0x8056,
michael@0 391 RGB5_A1 : 0x8057,
michael@0 392 RGB565 : 0x8D62,
michael@0 393 DEPTH_COMPONENT16 : 0x81A5,
michael@0 394 STENCIL_INDEX : 0x1901,
michael@0 395 STENCIL_INDEX8 : 0x8D48,
michael@0 396 DEPTH_STENCIL : 0x84F9,
michael@0 397
michael@0 398 RENDERBUFFER_WIDTH : 0x8D42,
michael@0 399 RENDERBUFFER_HEIGHT : 0x8D43,
michael@0 400 RENDERBUFFER_INTERNAL_FORMAT : 0x8D44,
michael@0 401 RENDERBUFFER_RED_SIZE : 0x8D50,
michael@0 402 RENDERBUFFER_GREEN_SIZE : 0x8D51,
michael@0 403 RENDERBUFFER_BLUE_SIZE : 0x8D52,
michael@0 404 RENDERBUFFER_ALPHA_SIZE : 0x8D53,
michael@0 405 RENDERBUFFER_DEPTH_SIZE : 0x8D54,
michael@0 406 RENDERBUFFER_STENCIL_SIZE : 0x8D55,
michael@0 407
michael@0 408 FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE : 0x8CD0,
michael@0 409 FRAMEBUFFER_ATTACHMENT_OBJECT_NAME : 0x8CD1,
michael@0 410 FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL : 0x8CD2,
michael@0 411 FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE : 0x8CD3,
michael@0 412
michael@0 413 COLOR_ATTACHMENT0 : 0x8CE0,
michael@0 414 DEPTH_ATTACHMENT : 0x8D00,
michael@0 415 STENCIL_ATTACHMENT : 0x8D20,
michael@0 416 DEPTH_STENCIL_ATTACHMENT : 0x821A,
michael@0 417
michael@0 418 NONE : 0,
michael@0 419
michael@0 420 FRAMEBUFFER_COMPLETE : 0x8CD5,
michael@0 421 FRAMEBUFFER_INCOMPLETE_ATTACHMENT : 0x8CD6,
michael@0 422 FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT : 0x8CD7,
michael@0 423 FRAMEBUFFER_INCOMPLETE_DIMENSIONS : 0x8CD9,
michael@0 424 FRAMEBUFFER_UNSUPPORTED : 0x8CDD,
michael@0 425
michael@0 426 FRAMEBUFFER_BINDING : 0x8CA6,
michael@0 427 RENDERBUFFER_BINDING : 0x8CA7,
michael@0 428 MAX_RENDERBUFFER_SIZE : 0x84E8,
michael@0 429
michael@0 430 INVALID_FRAMEBUFFER_OPERATION : 0x0506,
michael@0 431
michael@0 432 /* WebGL-specific enums */
michael@0 433 UNPACK_FLIP_Y_WEBGL : 0x9240,
michael@0 434 UNPACK_PREMULTIPLY_ALPHA_WEBGL : 0x9241,
michael@0 435 CONTEXT_LOST_WEBGL : 0x9242,
michael@0 436 UNPACK_COLORSPACE_CONVERSION_WEBGL : 0x9243,
michael@0 437 BROWSER_DEFAULT_WEBGL : 0x9244
michael@0 438 };
michael@0 439
michael@0 440 function assertProperty(v, p) {
michael@0 441 if (v[p] == null) {
michael@0 442 testFailed("Property does not exist: " + p)
michael@0 443 return false;
michael@0 444 } else {
michael@0 445 return true;
michael@0 446 }
michael@0 447 }
michael@0 448
michael@0 449 function assertMsg_(bool, msg) {
michael@0 450 if (!bool) // show only failures to avoid spamming result list
michael@0 451 assertMsg(bool, msg);
michael@0 452 return bool;
michael@0 453 }
michael@0 454
michael@0 455 debug("");
michael@0 456 debug("Canvas.getContext");
michael@0 457
michael@0 458 var canvas = document.getElementById("canvas");
michael@0 459 var gl = create3DContext(canvas);
michael@0 460 var passed = true;
michael@0 461 for (var i in constants) {
michael@0 462 var r = assertProperty(gl, i) && assertMsg_(gl[i] == constants[i], "Property "+i+" value test "+gl[i]+" == "+constants[i]);
michael@0 463 passed = passed && r;
michael@0 464 }
michael@0 465 if (passed) {
michael@0 466 testPassed("All WebGL constants found to have correct values.");
michael@0 467 }
michael@0 468 var extended = false;
michael@0 469 for (var i in gl) {
michael@0 470 if (i.match(/^[^a-z]/) && constants[i] == null) {
michael@0 471 if (!extended) {
michael@0 472 extended = true;
michael@0 473 debug("Also found the following extra constants:");
michael@0 474 }
michael@0 475 debug(i);
michael@0 476 }
michael@0 477 }
michael@0 478
michael@0 479 debug("");
michael@0 480 successfullyParsed = true;
michael@0 481 </script>
michael@0 482 <script>finishTest();</script>
michael@0 483
michael@0 484 </body>
michael@0 485 </html>

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