content/canvas/test/webgl-conformance/conformance/context/constants.html

Thu, 15 Jan 2015 21:03:48 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Thu, 15 Jan 2015 21:03:48 +0100
branch
TOR_BUG_9701
changeset 11
deefc01c0e14
permissions
-rw-r--r--

Integrate friendly tips from Tor colleagues to make (or not) 4.5 alpha 3;
This includes removal of overloaded (but unused) methods, and addition of
a overlooked call to DataStruct::SetData(nsISupports, uint32_t, bool.)

     1 <!DOCTYPE html>
     2 <html>
     3 <head>
     4 <meta charset="utf-8">
     5 <!--
     6 Copyright (c) 2011 Ilmari Heikkinen. All rights reserved.
     7 Use of this source code is governed by a BSD-style license that can be
     8 found in the LICENSE file.
     9 -->
    10 <title>WebGL Constants Test</title>
    11 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
    12 <script src="../../resources/desktop-gl-constants.js" type="text/javascript"></script>
    13 <script src="../../resources/js-test-pre.js"></script>
    14 <script src="../resources/webgl-test.js"></script>
    15 </head>
    16 <body>
    17 <div id="description"></div>
    18 <div id="console"></div>
    19 <canvas id="canvas" style="width: 50px; height: 50px;"> </canvas>
    20 <script>
    21 description("This test ensures that the WebGL context has all the constants in the specification.");
    23 var constants = {
    24     /* ClearBufferMask */
    25 DEPTH_BUFFER_BIT               : 0x00000100,
    26 STENCIL_BUFFER_BIT             : 0x00000400,
    27 COLOR_BUFFER_BIT               : 0x00004000,
    29     /* BeginMode */
    30 POINTS                         : 0x0000,
    31 LINES                          : 0x0001,
    32 LINE_LOOP                      : 0x0002,
    33 LINE_STRIP                     : 0x0003,
    34 TRIANGLES                      : 0x0004,
    35 TRIANGLE_STRIP                 : 0x0005,
    36 TRIANGLE_FAN                   : 0x0006,
    38     /* AlphaFunction (not supported in ES20) */
    39     /*      NEVER */
    40     /*      LESS */
    41     /*      EQUAL */
    42     /*      LEQUAL */
    43     /*      GREATER */
    44     /*      NOTEQUAL */
    45     /*      GEQUAL */
    46     /*      ALWAYS */
    48     /* BlendingFactorDest */
    49 ZERO                           : 0,
    50 ONE                            : 1,
    51 SRC_COLOR                      : 0x0300,
    52 ONE_MINUS_SRC_COLOR            : 0x0301,
    53 SRC_ALPHA                      : 0x0302,
    54 ONE_MINUS_SRC_ALPHA            : 0x0303,
    55 DST_ALPHA                      : 0x0304,
    56 ONE_MINUS_DST_ALPHA            : 0x0305,
    58     /* BlendingFactorSrc */
    59     /*      ZERO */
    60     /*      ONE */
    61 DST_COLOR                      : 0x0306,
    62 ONE_MINUS_DST_COLOR            : 0x0307,
    63 SRC_ALPHA_SATURATE             : 0x0308,
    64     /*      SRC_ALPHA */
    65     /*      ONE_MINUS_SRC_ALPHA */
    66     /*      DST_ALPHA */
    67     /*      ONE_MINUS_DST_ALPHA */
    69     /* BlendEquationSeparate */
    70 FUNC_ADD                       : 0x8006,
    71 BLEND_EQUATION                 : 0x8009,
    72 BLEND_EQUATION_RGB             : 0x8009,   /* same as BLEND_EQUATION */
    73 BLEND_EQUATION_ALPHA           : 0x883D,
    75     /* BlendSubtract */
    76 FUNC_SUBTRACT                  : 0x800A,
    77 FUNC_REVERSE_SUBTRACT          : 0x800B,
    79     /* Separate Blend Functions */
    80 BLEND_DST_RGB                  : 0x80C8,
    81 BLEND_SRC_RGB                  : 0x80C9,
    82 BLEND_DST_ALPHA                : 0x80CA,
    83 BLEND_SRC_ALPHA                : 0x80CB,
    84 CONSTANT_COLOR                 : 0x8001,
    85 ONE_MINUS_CONSTANT_COLOR       : 0x8002,
    86 CONSTANT_ALPHA                 : 0x8003,
    87 ONE_MINUS_CONSTANT_ALPHA       : 0x8004,
    88 BLEND_COLOR                    : 0x8005,
    90     /* Buffer Objects */
    91 ARRAY_BUFFER                   : 0x8892,
    92 ELEMENT_ARRAY_BUFFER           : 0x8893,
    93 ARRAY_BUFFER_BINDING           : 0x8894,
    94 ELEMENT_ARRAY_BUFFER_BINDING   : 0x8895,
    96 STREAM_DRAW                    : 0x88E0,
    97 STATIC_DRAW                    : 0x88E4,
    98 DYNAMIC_DRAW                   : 0x88E8,
   100 BUFFER_SIZE                    : 0x8764,
   101 BUFFER_USAGE                   : 0x8765,
   103 CURRENT_VERTEX_ATTRIB          : 0x8626,
   105     /* CullFaceMode */
   106 FRONT                          : 0x0404,
   107 BACK                           : 0x0405,
   108 FRONT_AND_BACK                 : 0x0408,
   110     /* DepthFunction */
   111     /*      NEVER */
   112     /*      LESS */
   113     /*      EQUAL */
   114     /*      LEQUAL */
   115     /*      GREATER */
   116     /*      NOTEQUAL */
   117     /*      GEQUAL */
   118     /*      ALWAYS */
   120     /* EnableCap */
   121     /* TEXTURE_2D */
   122 CULL_FACE                      : 0x0B44,
   123 BLEND                          : 0x0BE2,
   124 DITHER                         : 0x0BD0,
   125 STENCIL_TEST                   : 0x0B90,
   126 DEPTH_TEST                     : 0x0B71,
   127 SCISSOR_TEST                   : 0x0C11,
   128 POLYGON_OFFSET_FILL            : 0x8037,
   129 SAMPLE_ALPHA_TO_COVERAGE       : 0x809E,
   130 SAMPLE_COVERAGE                : 0x80A0,
   132     /* ErrorCode */
   133 NO_ERROR                       : 0,
   134 INVALID_ENUM                   : 0x0500,
   135 INVALID_VALUE                  : 0x0501,
   136 INVALID_OPERATION              : 0x0502,
   137 OUT_OF_MEMORY                  : 0x0505,
   139     /* FrontFaceDirection */
   140 CW                             : 0x0900,
   141 CCW                            : 0x0901,
   143     /* GetPName */
   144 LINE_WIDTH                     : 0x0B21,
   145 ALIASED_POINT_SIZE_RANGE       : 0x846D,
   146 ALIASED_LINE_WIDTH_RANGE       : 0x846E,
   147 CULL_FACE_MODE                 : 0x0B45,
   148 FRONT_FACE                     : 0x0B46,
   149 DEPTH_RANGE                    : 0x0B70,
   150 DEPTH_WRITEMASK                : 0x0B72,
   151 DEPTH_CLEAR_VALUE              : 0x0B73,
   152 DEPTH_FUNC                     : 0x0B74,
   153 STENCIL_CLEAR_VALUE            : 0x0B91,
   154 STENCIL_FUNC                   : 0x0B92,
   155 STENCIL_FAIL                   : 0x0B94,
   156 STENCIL_PASS_DEPTH_FAIL        : 0x0B95,
   157 STENCIL_PASS_DEPTH_PASS        : 0x0B96,
   158 STENCIL_REF                    : 0x0B97,
   159 STENCIL_VALUE_MASK             : 0x0B93,
   160 STENCIL_WRITEMASK              : 0x0B98,
   161 STENCIL_BACK_FUNC              : 0x8800,
   162 STENCIL_BACK_FAIL              : 0x8801,
   163 STENCIL_BACK_PASS_DEPTH_FAIL   : 0x8802,
   164 STENCIL_BACK_PASS_DEPTH_PASS   : 0x8803,
   165 STENCIL_BACK_REF               : 0x8CA3,
   166 STENCIL_BACK_VALUE_MASK        : 0x8CA4,
   167 STENCIL_BACK_WRITEMASK         : 0x8CA5,
   168 VIEWPORT                       : 0x0BA2,
   169 SCISSOR_BOX                    : 0x0C10,
   170     /*      SCISSOR_TEST */
   171 COLOR_CLEAR_VALUE              : 0x0C22,
   172 COLOR_WRITEMASK                : 0x0C23,
   173 UNPACK_ALIGNMENT               : 0x0CF5,
   174 PACK_ALIGNMENT                 : 0x0D05,
   175 MAX_TEXTURE_SIZE               : 0x0D33,
   176 MAX_VIEWPORT_DIMS              : 0x0D3A,
   177 SUBPIXEL_BITS                  : 0x0D50,
   178 RED_BITS                       : 0x0D52,
   179 GREEN_BITS                     : 0x0D53,
   180 BLUE_BITS                      : 0x0D54,
   181 ALPHA_BITS                     : 0x0D55,
   182 DEPTH_BITS                     : 0x0D56,
   183 STENCIL_BITS                   : 0x0D57,
   184 POLYGON_OFFSET_UNITS           : 0x2A00,
   185     /*      POLYGON_OFFSET_FILL */
   186 POLYGON_OFFSET_FACTOR          : 0x8038,
   187 TEXTURE_BINDING_2D             : 0x8069,
   188 SAMPLE_BUFFERS                 : 0x80A8,
   189 SAMPLES                        : 0x80A9,
   190 SAMPLE_COVERAGE_VALUE          : 0x80AA,
   191 SAMPLE_COVERAGE_INVERT         : 0x80AB,
   193     /* GetTextureParameter */
   194     /*      TEXTURE_MAG_FILTER */
   195     /*      TEXTURE_MIN_FILTER */
   196     /*      TEXTURE_WRAP_S */
   197     /*      TEXTURE_WRAP_T */
   199 COMPRESSED_TEXTURE_FORMATS     : 0x86A3,
   201     /* HintMode */
   202 DONT_CARE                      : 0x1100,
   203 FASTEST                        : 0x1101,
   204 NICEST                         : 0x1102,
   206     /* HintTarget */
   207 GENERATE_MIPMAP_HINT            : 0x8192,
   209     /* DataType */
   210 BYTE                           : 0x1400,
   211 UNSIGNED_BYTE                  : 0x1401,
   212 SHORT                          : 0x1402,
   213 UNSIGNED_SHORT                 : 0x1403,
   214 INT                            : 0x1404,
   215 UNSIGNED_INT                   : 0x1405,
   216 FLOAT                          : 0x1406,
   218     /* PixelFormat */
   219 DEPTH_COMPONENT                : 0x1902,
   220 ALPHA                          : 0x1906,
   221 RGB                            : 0x1907,
   222 RGBA                           : 0x1908,
   223 LUMINANCE                      : 0x1909,
   224 LUMINANCE_ALPHA                : 0x190A,
   226     /* PixelType */
   227     /*      UNSIGNED_BYTE */
   228 UNSIGNED_SHORT_4_4_4_4         : 0x8033,
   229 UNSIGNED_SHORT_5_5_5_1         : 0x8034,
   230 UNSIGNED_SHORT_5_6_5           : 0x8363,
   232     /* Shaders */
   233 FRAGMENT_SHADER                  : 0x8B30,
   234 VERTEX_SHADER                    : 0x8B31,
   235 MAX_VERTEX_ATTRIBS               : 0x8869,
   236 MAX_VERTEX_UNIFORM_VECTORS       : 0x8DFB,
   237 MAX_VARYING_VECTORS              : 0x8DFC,
   238 MAX_COMBINED_TEXTURE_IMAGE_UNITS : 0x8B4D,
   239 MAX_VERTEX_TEXTURE_IMAGE_UNITS   : 0x8B4C,
   240 MAX_TEXTURE_IMAGE_UNITS          : 0x8872,
   241 MAX_FRAGMENT_UNIFORM_VECTORS     : 0x8DFD,
   242 SHADER_TYPE                      : 0x8B4F,
   243 DELETE_STATUS                    : 0x8B80,
   244 LINK_STATUS                      : 0x8B82,
   245 VALIDATE_STATUS                  : 0x8B83,
   246 ATTACHED_SHADERS                 : 0x8B85,
   247 ACTIVE_UNIFORMS                  : 0x8B86,
   248 ACTIVE_ATTRIBUTES                : 0x8B89,
   249 SHADING_LANGUAGE_VERSION         : 0x8B8C,
   250 CURRENT_PROGRAM                  : 0x8B8D,
   252     /* StencilFunction */
   253 NEVER                          : 0x0200,
   254 LESS                           : 0x0201,
   255 EQUAL                          : 0x0202,
   256 LEQUAL                         : 0x0203,
   257 GREATER                        : 0x0204,
   258 NOTEQUAL                       : 0x0205,
   259 GEQUAL                         : 0x0206,
   260 ALWAYS                         : 0x0207,
   262     /* StencilOp */
   263     /*      ZERO */
   264 KEEP                           : 0x1E00,
   265 REPLACE                        : 0x1E01,
   266 INCR                           : 0x1E02,
   267 DECR                           : 0x1E03,
   268 INVERT                         : 0x150A,
   269 INCR_WRAP                      : 0x8507,
   270 DECR_WRAP                      : 0x8508,
   272     /* StringName */
   273 VENDOR                         : 0x1F00,
   274 RENDERER                       : 0x1F01,
   275 VERSION                        : 0x1F02,
   277     /* TextureMagFilter */
   278 NEAREST                        : 0x2600,
   279 LINEAR                         : 0x2601,
   281     /* TextureMinFilter */
   282     /*      NEAREST */
   283     /*      LINEAR */
   284 NEAREST_MIPMAP_NEAREST         : 0x2700,
   285 LINEAR_MIPMAP_NEAREST          : 0x2701,
   286 NEAREST_MIPMAP_LINEAR          : 0x2702,
   287 LINEAR_MIPMAP_LINEAR           : 0x2703,
   289     /* TextureParameterName */
   290 TEXTURE_MAG_FILTER             : 0x2800,
   291 TEXTURE_MIN_FILTER             : 0x2801,
   292 TEXTURE_WRAP_S                 : 0x2802,
   293 TEXTURE_WRAP_T                 : 0x2803,
   295     /* TextureTarget */
   296 TEXTURE_2D                     : 0x0DE1,
   297 TEXTURE                        : 0x1702,
   299 TEXTURE_CUBE_MAP               : 0x8513,
   300 TEXTURE_BINDING_CUBE_MAP       : 0x8514,
   301 TEXTURE_CUBE_MAP_POSITIVE_X    : 0x8515,
   302 TEXTURE_CUBE_MAP_NEGATIVE_X    : 0x8516,
   303 TEXTURE_CUBE_MAP_POSITIVE_Y    : 0x8517,
   304 TEXTURE_CUBE_MAP_NEGATIVE_Y    : 0x8518,
   305 TEXTURE_CUBE_MAP_POSITIVE_Z    : 0x8519,
   306 TEXTURE_CUBE_MAP_NEGATIVE_Z    : 0x851A,
   307 MAX_CUBE_MAP_TEXTURE_SIZE      : 0x851C,
   309     /* TextureUnit */
   310 TEXTURE0                       : 0x84C0,
   311 TEXTURE1                       : 0x84C1,
   312 TEXTURE2                       : 0x84C2,
   313 TEXTURE3                       : 0x84C3,
   314 TEXTURE4                       : 0x84C4,
   315 TEXTURE5                       : 0x84C5,
   316 TEXTURE6                       : 0x84C6,
   317 TEXTURE7                       : 0x84C7,
   318 TEXTURE8                       : 0x84C8,
   319 TEXTURE9                       : 0x84C9,
   320 TEXTURE10                      : 0x84CA,
   321 TEXTURE11                      : 0x84CB,
   322 TEXTURE12                      : 0x84CC,
   323 TEXTURE13                      : 0x84CD,
   324 TEXTURE14                      : 0x84CE,
   325 TEXTURE15                      : 0x84CF,
   326 TEXTURE16                      : 0x84D0,
   327 TEXTURE17                      : 0x84D1,
   328 TEXTURE18                      : 0x84D2,
   329 TEXTURE19                      : 0x84D3,
   330 TEXTURE20                      : 0x84D4,
   331 TEXTURE21                      : 0x84D5,
   332 TEXTURE22                      : 0x84D6,
   333 TEXTURE23                      : 0x84D7,
   334 TEXTURE24                      : 0x84D8,
   335 TEXTURE25                      : 0x84D9,
   336 TEXTURE26                      : 0x84DA,
   337 TEXTURE27                      : 0x84DB,
   338 TEXTURE28                      : 0x84DC,
   339 TEXTURE29                      : 0x84DD,
   340 TEXTURE30                      : 0x84DE,
   341 TEXTURE31                      : 0x84DF,
   342 ACTIVE_TEXTURE                 : 0x84E0,
   344     /* TextureWrapMode */
   345 REPEAT                         : 0x2901,
   346 CLAMP_TO_EDGE                  : 0x812F,
   347 MIRRORED_REPEAT                : 0x8370,
   349     /* Uniform Types */
   350 FLOAT_VEC2                     : 0x8B50,
   351 FLOAT_VEC3                     : 0x8B51,
   352 FLOAT_VEC4                     : 0x8B52,
   353 INT_VEC2                       : 0x8B53,
   354 INT_VEC3                       : 0x8B54,
   355 INT_VEC4                       : 0x8B55,
   356 BOOL                           : 0x8B56,
   357 BOOL_VEC2                      : 0x8B57,
   358 BOOL_VEC3                      : 0x8B58,
   359 BOOL_VEC4                      : 0x8B59,
   360 FLOAT_MAT2                     : 0x8B5A,
   361 FLOAT_MAT3                     : 0x8B5B,
   362 FLOAT_MAT4                     : 0x8B5C,
   363 SAMPLER_2D                     : 0x8B5E,
   364 SAMPLER_CUBE                   : 0x8B60,
   366     /* Vertex Arrays */
   367 VERTEX_ATTRIB_ARRAY_ENABLED        : 0x8622,
   368 VERTEX_ATTRIB_ARRAY_SIZE           : 0x8623,
   369 VERTEX_ATTRIB_ARRAY_STRIDE         : 0x8624,
   370 VERTEX_ATTRIB_ARRAY_TYPE           : 0x8625,
   371 VERTEX_ATTRIB_ARRAY_NORMALIZED     : 0x886A,
   372 VERTEX_ATTRIB_ARRAY_POINTER        : 0x8645,
   373 VERTEX_ATTRIB_ARRAY_BUFFER_BINDING : 0x889F,
   375     /* Shader Source */
   376 COMPILE_STATUS                 : 0x8B81,
   378     /* Shader Precision-Specified Types */
   379 LOW_FLOAT                      : 0x8DF0,
   380 MEDIUM_FLOAT                   : 0x8DF1,
   381 HIGH_FLOAT                     : 0x8DF2,
   382 LOW_INT                        : 0x8DF3,
   383 MEDIUM_INT                     : 0x8DF4,
   384 HIGH_INT                       : 0x8DF5,
   386     /* Framebuffer Object. */
   387 FRAMEBUFFER                    : 0x8D40,
   388 RENDERBUFFER                   : 0x8D41,
   390 RGBA4                          : 0x8056,
   391 RGB5_A1                        : 0x8057,
   392 RGB565                         : 0x8D62,
   393 DEPTH_COMPONENT16              : 0x81A5,
   394 STENCIL_INDEX                  : 0x1901,
   395 STENCIL_INDEX8                 : 0x8D48,
   396 DEPTH_STENCIL                  : 0x84F9,
   398 RENDERBUFFER_WIDTH             : 0x8D42,
   399 RENDERBUFFER_HEIGHT            : 0x8D43,
   400 RENDERBUFFER_INTERNAL_FORMAT   : 0x8D44,
   401 RENDERBUFFER_RED_SIZE          : 0x8D50,
   402 RENDERBUFFER_GREEN_SIZE        : 0x8D51,
   403 RENDERBUFFER_BLUE_SIZE         : 0x8D52,
   404 RENDERBUFFER_ALPHA_SIZE        : 0x8D53,
   405 RENDERBUFFER_DEPTH_SIZE        : 0x8D54,
   406 RENDERBUFFER_STENCIL_SIZE      : 0x8D55,
   408 FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE           : 0x8CD0,
   409 FRAMEBUFFER_ATTACHMENT_OBJECT_NAME           : 0x8CD1,
   410 FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL         : 0x8CD2,
   411 FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE : 0x8CD3,
   413 COLOR_ATTACHMENT0              : 0x8CE0,
   414 DEPTH_ATTACHMENT               : 0x8D00,
   415 STENCIL_ATTACHMENT             : 0x8D20,
   416 DEPTH_STENCIL_ATTACHMENT       : 0x821A,
   418 NONE                           : 0,
   420 FRAMEBUFFER_COMPLETE                      : 0x8CD5,
   421 FRAMEBUFFER_INCOMPLETE_ATTACHMENT         : 0x8CD6,
   422 FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT : 0x8CD7,
   423 FRAMEBUFFER_INCOMPLETE_DIMENSIONS         : 0x8CD9,
   424 FRAMEBUFFER_UNSUPPORTED                   : 0x8CDD,
   426 FRAMEBUFFER_BINDING            : 0x8CA6,
   427 RENDERBUFFER_BINDING           : 0x8CA7,
   428 MAX_RENDERBUFFER_SIZE          : 0x84E8,
   430 INVALID_FRAMEBUFFER_OPERATION  : 0x0506,
   432 /* WebGL-specific enums */
   433 UNPACK_FLIP_Y_WEBGL                : 0x9240,
   434 UNPACK_PREMULTIPLY_ALPHA_WEBGL     : 0x9241,
   435 CONTEXT_LOST_WEBGL                 : 0x9242,
   436 UNPACK_COLORSPACE_CONVERSION_WEBGL : 0x9243,
   437 BROWSER_DEFAULT_WEBGL              : 0x9244
   438 };
   440 function assertProperty(v, p) {
   441   if (v[p] == null) {
   442     testFailed("Property does not exist: " + p)
   443     return false;
   444   } else {
   445     return true;
   446   }
   447 }
   449 function assertMsg_(bool, msg) {
   450   if (!bool) // show only failures to avoid spamming result list
   451     assertMsg(bool, msg);
   452   return bool;
   453 }
   455 debug("");
   456 debug("Canvas.getContext");
   458 var canvas = document.getElementById("canvas");
   459 var gl = create3DContext(canvas);
   460 var passed = true;
   461 for (var i in constants) {
   462   var r = assertProperty(gl, i) && assertMsg_(gl[i] == constants[i], "Property "+i+" value test "+gl[i]+" == "+constants[i]);
   463   passed = passed && r;
   464 }
   465 if (passed) {
   466   testPassed("All WebGL constants found to have correct values.");
   467 }
   468 var extended = false;
   469 for (var i in gl) {
   470   if (i.match(/^[^a-z]/) && constants[i] == null) {
   471     if (!extended) {
   472       extended = true;
   473       debug("Also found the following extra constants:");
   474     }
   475     debug(i);
   476   }
   477 }
   479 debug("");
   480 successfullyParsed = true;
   481 </script>
   482 <script>finishTest();</script>
   484 </body>
   485 </html>

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