Thu, 15 Jan 2015 21:03:48 +0100
Integrate friendly tips from Tor colleagues to make (or not) 4.5 alpha 3;
This includes removal of overloaded (but unused) methods, and addition of
a overlooked call to DataStruct::SetData(nsISupports, uint32_t, bool.)
1 <!DOCTYPE html>
2 <html>
3 <head>
4 <meta charset="utf-8">
5 <!--
6 Copyright (c) 2011 Ilmari Heikkinen. All rights reserved.
7 Use of this source code is governed by a BSD-style license that can be
8 found in the LICENSE file.
9 -->
10 <title>WebGL Constants Test</title>
11 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
12 <script src="../../resources/desktop-gl-constants.js" type="text/javascript"></script>
13 <script src="../../resources/js-test-pre.js"></script>
14 <script src="../resources/webgl-test.js"></script>
15 </head>
16 <body>
17 <div id="description"></div>
18 <div id="console"></div>
19 <canvas id="canvas" style="width: 50px; height: 50px;"> </canvas>
20 <script>
21 description("This test ensures that the WebGL context has all the constants in the specification.");
23 var constants = {
24 /* ClearBufferMask */
25 DEPTH_BUFFER_BIT : 0x00000100,
26 STENCIL_BUFFER_BIT : 0x00000400,
27 COLOR_BUFFER_BIT : 0x00004000,
29 /* BeginMode */
30 POINTS : 0x0000,
31 LINES : 0x0001,
32 LINE_LOOP : 0x0002,
33 LINE_STRIP : 0x0003,
34 TRIANGLES : 0x0004,
35 TRIANGLE_STRIP : 0x0005,
36 TRIANGLE_FAN : 0x0006,
38 /* AlphaFunction (not supported in ES20) */
39 /* NEVER */
40 /* LESS */
41 /* EQUAL */
42 /* LEQUAL */
43 /* GREATER */
44 /* NOTEQUAL */
45 /* GEQUAL */
46 /* ALWAYS */
48 /* BlendingFactorDest */
49 ZERO : 0,
50 ONE : 1,
51 SRC_COLOR : 0x0300,
52 ONE_MINUS_SRC_COLOR : 0x0301,
53 SRC_ALPHA : 0x0302,
54 ONE_MINUS_SRC_ALPHA : 0x0303,
55 DST_ALPHA : 0x0304,
56 ONE_MINUS_DST_ALPHA : 0x0305,
58 /* BlendingFactorSrc */
59 /* ZERO */
60 /* ONE */
61 DST_COLOR : 0x0306,
62 ONE_MINUS_DST_COLOR : 0x0307,
63 SRC_ALPHA_SATURATE : 0x0308,
64 /* SRC_ALPHA */
65 /* ONE_MINUS_SRC_ALPHA */
66 /* DST_ALPHA */
67 /* ONE_MINUS_DST_ALPHA */
69 /* BlendEquationSeparate */
70 FUNC_ADD : 0x8006,
71 BLEND_EQUATION : 0x8009,
72 BLEND_EQUATION_RGB : 0x8009, /* same as BLEND_EQUATION */
73 BLEND_EQUATION_ALPHA : 0x883D,
75 /* BlendSubtract */
76 FUNC_SUBTRACT : 0x800A,
77 FUNC_REVERSE_SUBTRACT : 0x800B,
79 /* Separate Blend Functions */
80 BLEND_DST_RGB : 0x80C8,
81 BLEND_SRC_RGB : 0x80C9,
82 BLEND_DST_ALPHA : 0x80CA,
83 BLEND_SRC_ALPHA : 0x80CB,
84 CONSTANT_COLOR : 0x8001,
85 ONE_MINUS_CONSTANT_COLOR : 0x8002,
86 CONSTANT_ALPHA : 0x8003,
87 ONE_MINUS_CONSTANT_ALPHA : 0x8004,
88 BLEND_COLOR : 0x8005,
90 /* Buffer Objects */
91 ARRAY_BUFFER : 0x8892,
92 ELEMENT_ARRAY_BUFFER : 0x8893,
93 ARRAY_BUFFER_BINDING : 0x8894,
94 ELEMENT_ARRAY_BUFFER_BINDING : 0x8895,
96 STREAM_DRAW : 0x88E0,
97 STATIC_DRAW : 0x88E4,
98 DYNAMIC_DRAW : 0x88E8,
100 BUFFER_SIZE : 0x8764,
101 BUFFER_USAGE : 0x8765,
103 CURRENT_VERTEX_ATTRIB : 0x8626,
105 /* CullFaceMode */
106 FRONT : 0x0404,
107 BACK : 0x0405,
108 FRONT_AND_BACK : 0x0408,
110 /* DepthFunction */
111 /* NEVER */
112 /* LESS */
113 /* EQUAL */
114 /* LEQUAL */
115 /* GREATER */
116 /* NOTEQUAL */
117 /* GEQUAL */
118 /* ALWAYS */
120 /* EnableCap */
121 /* TEXTURE_2D */
122 CULL_FACE : 0x0B44,
123 BLEND : 0x0BE2,
124 DITHER : 0x0BD0,
125 STENCIL_TEST : 0x0B90,
126 DEPTH_TEST : 0x0B71,
127 SCISSOR_TEST : 0x0C11,
128 POLYGON_OFFSET_FILL : 0x8037,
129 SAMPLE_ALPHA_TO_COVERAGE : 0x809E,
130 SAMPLE_COVERAGE : 0x80A0,
132 /* ErrorCode */
133 NO_ERROR : 0,
134 INVALID_ENUM : 0x0500,
135 INVALID_VALUE : 0x0501,
136 INVALID_OPERATION : 0x0502,
137 OUT_OF_MEMORY : 0x0505,
139 /* FrontFaceDirection */
140 CW : 0x0900,
141 CCW : 0x0901,
143 /* GetPName */
144 LINE_WIDTH : 0x0B21,
145 ALIASED_POINT_SIZE_RANGE : 0x846D,
146 ALIASED_LINE_WIDTH_RANGE : 0x846E,
147 CULL_FACE_MODE : 0x0B45,
148 FRONT_FACE : 0x0B46,
149 DEPTH_RANGE : 0x0B70,
150 DEPTH_WRITEMASK : 0x0B72,
151 DEPTH_CLEAR_VALUE : 0x0B73,
152 DEPTH_FUNC : 0x0B74,
153 STENCIL_CLEAR_VALUE : 0x0B91,
154 STENCIL_FUNC : 0x0B92,
155 STENCIL_FAIL : 0x0B94,
156 STENCIL_PASS_DEPTH_FAIL : 0x0B95,
157 STENCIL_PASS_DEPTH_PASS : 0x0B96,
158 STENCIL_REF : 0x0B97,
159 STENCIL_VALUE_MASK : 0x0B93,
160 STENCIL_WRITEMASK : 0x0B98,
161 STENCIL_BACK_FUNC : 0x8800,
162 STENCIL_BACK_FAIL : 0x8801,
163 STENCIL_BACK_PASS_DEPTH_FAIL : 0x8802,
164 STENCIL_BACK_PASS_DEPTH_PASS : 0x8803,
165 STENCIL_BACK_REF : 0x8CA3,
166 STENCIL_BACK_VALUE_MASK : 0x8CA4,
167 STENCIL_BACK_WRITEMASK : 0x8CA5,
168 VIEWPORT : 0x0BA2,
169 SCISSOR_BOX : 0x0C10,
170 /* SCISSOR_TEST */
171 COLOR_CLEAR_VALUE : 0x0C22,
172 COLOR_WRITEMASK : 0x0C23,
173 UNPACK_ALIGNMENT : 0x0CF5,
174 PACK_ALIGNMENT : 0x0D05,
175 MAX_TEXTURE_SIZE : 0x0D33,
176 MAX_VIEWPORT_DIMS : 0x0D3A,
177 SUBPIXEL_BITS : 0x0D50,
178 RED_BITS : 0x0D52,
179 GREEN_BITS : 0x0D53,
180 BLUE_BITS : 0x0D54,
181 ALPHA_BITS : 0x0D55,
182 DEPTH_BITS : 0x0D56,
183 STENCIL_BITS : 0x0D57,
184 POLYGON_OFFSET_UNITS : 0x2A00,
185 /* POLYGON_OFFSET_FILL */
186 POLYGON_OFFSET_FACTOR : 0x8038,
187 TEXTURE_BINDING_2D : 0x8069,
188 SAMPLE_BUFFERS : 0x80A8,
189 SAMPLES : 0x80A9,
190 SAMPLE_COVERAGE_VALUE : 0x80AA,
191 SAMPLE_COVERAGE_INVERT : 0x80AB,
193 /* GetTextureParameter */
194 /* TEXTURE_MAG_FILTER */
195 /* TEXTURE_MIN_FILTER */
196 /* TEXTURE_WRAP_S */
197 /* TEXTURE_WRAP_T */
199 COMPRESSED_TEXTURE_FORMATS : 0x86A3,
201 /* HintMode */
202 DONT_CARE : 0x1100,
203 FASTEST : 0x1101,
204 NICEST : 0x1102,
206 /* HintTarget */
207 GENERATE_MIPMAP_HINT : 0x8192,
209 /* DataType */
210 BYTE : 0x1400,
211 UNSIGNED_BYTE : 0x1401,
212 SHORT : 0x1402,
213 UNSIGNED_SHORT : 0x1403,
214 INT : 0x1404,
215 UNSIGNED_INT : 0x1405,
216 FLOAT : 0x1406,
218 /* PixelFormat */
219 DEPTH_COMPONENT : 0x1902,
220 ALPHA : 0x1906,
221 RGB : 0x1907,
222 RGBA : 0x1908,
223 LUMINANCE : 0x1909,
224 LUMINANCE_ALPHA : 0x190A,
226 /* PixelType */
227 /* UNSIGNED_BYTE */
228 UNSIGNED_SHORT_4_4_4_4 : 0x8033,
229 UNSIGNED_SHORT_5_5_5_1 : 0x8034,
230 UNSIGNED_SHORT_5_6_5 : 0x8363,
232 /* Shaders */
233 FRAGMENT_SHADER : 0x8B30,
234 VERTEX_SHADER : 0x8B31,
235 MAX_VERTEX_ATTRIBS : 0x8869,
236 MAX_VERTEX_UNIFORM_VECTORS : 0x8DFB,
237 MAX_VARYING_VECTORS : 0x8DFC,
238 MAX_COMBINED_TEXTURE_IMAGE_UNITS : 0x8B4D,
239 MAX_VERTEX_TEXTURE_IMAGE_UNITS : 0x8B4C,
240 MAX_TEXTURE_IMAGE_UNITS : 0x8872,
241 MAX_FRAGMENT_UNIFORM_VECTORS : 0x8DFD,
242 SHADER_TYPE : 0x8B4F,
243 DELETE_STATUS : 0x8B80,
244 LINK_STATUS : 0x8B82,
245 VALIDATE_STATUS : 0x8B83,
246 ATTACHED_SHADERS : 0x8B85,
247 ACTIVE_UNIFORMS : 0x8B86,
248 ACTIVE_ATTRIBUTES : 0x8B89,
249 SHADING_LANGUAGE_VERSION : 0x8B8C,
250 CURRENT_PROGRAM : 0x8B8D,
252 /* StencilFunction */
253 NEVER : 0x0200,
254 LESS : 0x0201,
255 EQUAL : 0x0202,
256 LEQUAL : 0x0203,
257 GREATER : 0x0204,
258 NOTEQUAL : 0x0205,
259 GEQUAL : 0x0206,
260 ALWAYS : 0x0207,
262 /* StencilOp */
263 /* ZERO */
264 KEEP : 0x1E00,
265 REPLACE : 0x1E01,
266 INCR : 0x1E02,
267 DECR : 0x1E03,
268 INVERT : 0x150A,
269 INCR_WRAP : 0x8507,
270 DECR_WRAP : 0x8508,
272 /* StringName */
273 VENDOR : 0x1F00,
274 RENDERER : 0x1F01,
275 VERSION : 0x1F02,
277 /* TextureMagFilter */
278 NEAREST : 0x2600,
279 LINEAR : 0x2601,
281 /* TextureMinFilter */
282 /* NEAREST */
283 /* LINEAR */
284 NEAREST_MIPMAP_NEAREST : 0x2700,
285 LINEAR_MIPMAP_NEAREST : 0x2701,
286 NEAREST_MIPMAP_LINEAR : 0x2702,
287 LINEAR_MIPMAP_LINEAR : 0x2703,
289 /* TextureParameterName */
290 TEXTURE_MAG_FILTER : 0x2800,
291 TEXTURE_MIN_FILTER : 0x2801,
292 TEXTURE_WRAP_S : 0x2802,
293 TEXTURE_WRAP_T : 0x2803,
295 /* TextureTarget */
296 TEXTURE_2D : 0x0DE1,
297 TEXTURE : 0x1702,
299 TEXTURE_CUBE_MAP : 0x8513,
300 TEXTURE_BINDING_CUBE_MAP : 0x8514,
301 TEXTURE_CUBE_MAP_POSITIVE_X : 0x8515,
302 TEXTURE_CUBE_MAP_NEGATIVE_X : 0x8516,
303 TEXTURE_CUBE_MAP_POSITIVE_Y : 0x8517,
304 TEXTURE_CUBE_MAP_NEGATIVE_Y : 0x8518,
305 TEXTURE_CUBE_MAP_POSITIVE_Z : 0x8519,
306 TEXTURE_CUBE_MAP_NEGATIVE_Z : 0x851A,
307 MAX_CUBE_MAP_TEXTURE_SIZE : 0x851C,
309 /* TextureUnit */
310 TEXTURE0 : 0x84C0,
311 TEXTURE1 : 0x84C1,
312 TEXTURE2 : 0x84C2,
313 TEXTURE3 : 0x84C3,
314 TEXTURE4 : 0x84C4,
315 TEXTURE5 : 0x84C5,
316 TEXTURE6 : 0x84C6,
317 TEXTURE7 : 0x84C7,
318 TEXTURE8 : 0x84C8,
319 TEXTURE9 : 0x84C9,
320 TEXTURE10 : 0x84CA,
321 TEXTURE11 : 0x84CB,
322 TEXTURE12 : 0x84CC,
323 TEXTURE13 : 0x84CD,
324 TEXTURE14 : 0x84CE,
325 TEXTURE15 : 0x84CF,
326 TEXTURE16 : 0x84D0,
327 TEXTURE17 : 0x84D1,
328 TEXTURE18 : 0x84D2,
329 TEXTURE19 : 0x84D3,
330 TEXTURE20 : 0x84D4,
331 TEXTURE21 : 0x84D5,
332 TEXTURE22 : 0x84D6,
333 TEXTURE23 : 0x84D7,
334 TEXTURE24 : 0x84D8,
335 TEXTURE25 : 0x84D9,
336 TEXTURE26 : 0x84DA,
337 TEXTURE27 : 0x84DB,
338 TEXTURE28 : 0x84DC,
339 TEXTURE29 : 0x84DD,
340 TEXTURE30 : 0x84DE,
341 TEXTURE31 : 0x84DF,
342 ACTIVE_TEXTURE : 0x84E0,
344 /* TextureWrapMode */
345 REPEAT : 0x2901,
346 CLAMP_TO_EDGE : 0x812F,
347 MIRRORED_REPEAT : 0x8370,
349 /* Uniform Types */
350 FLOAT_VEC2 : 0x8B50,
351 FLOAT_VEC3 : 0x8B51,
352 FLOAT_VEC4 : 0x8B52,
353 INT_VEC2 : 0x8B53,
354 INT_VEC3 : 0x8B54,
355 INT_VEC4 : 0x8B55,
356 BOOL : 0x8B56,
357 BOOL_VEC2 : 0x8B57,
358 BOOL_VEC3 : 0x8B58,
359 BOOL_VEC4 : 0x8B59,
360 FLOAT_MAT2 : 0x8B5A,
361 FLOAT_MAT3 : 0x8B5B,
362 FLOAT_MAT4 : 0x8B5C,
363 SAMPLER_2D : 0x8B5E,
364 SAMPLER_CUBE : 0x8B60,
366 /* Vertex Arrays */
367 VERTEX_ATTRIB_ARRAY_ENABLED : 0x8622,
368 VERTEX_ATTRIB_ARRAY_SIZE : 0x8623,
369 VERTEX_ATTRIB_ARRAY_STRIDE : 0x8624,
370 VERTEX_ATTRIB_ARRAY_TYPE : 0x8625,
371 VERTEX_ATTRIB_ARRAY_NORMALIZED : 0x886A,
372 VERTEX_ATTRIB_ARRAY_POINTER : 0x8645,
373 VERTEX_ATTRIB_ARRAY_BUFFER_BINDING : 0x889F,
375 /* Shader Source */
376 COMPILE_STATUS : 0x8B81,
378 /* Shader Precision-Specified Types */
379 LOW_FLOAT : 0x8DF0,
380 MEDIUM_FLOAT : 0x8DF1,
381 HIGH_FLOAT : 0x8DF2,
382 LOW_INT : 0x8DF3,
383 MEDIUM_INT : 0x8DF4,
384 HIGH_INT : 0x8DF5,
386 /* Framebuffer Object. */
387 FRAMEBUFFER : 0x8D40,
388 RENDERBUFFER : 0x8D41,
390 RGBA4 : 0x8056,
391 RGB5_A1 : 0x8057,
392 RGB565 : 0x8D62,
393 DEPTH_COMPONENT16 : 0x81A5,
394 STENCIL_INDEX : 0x1901,
395 STENCIL_INDEX8 : 0x8D48,
396 DEPTH_STENCIL : 0x84F9,
398 RENDERBUFFER_WIDTH : 0x8D42,
399 RENDERBUFFER_HEIGHT : 0x8D43,
400 RENDERBUFFER_INTERNAL_FORMAT : 0x8D44,
401 RENDERBUFFER_RED_SIZE : 0x8D50,
402 RENDERBUFFER_GREEN_SIZE : 0x8D51,
403 RENDERBUFFER_BLUE_SIZE : 0x8D52,
404 RENDERBUFFER_ALPHA_SIZE : 0x8D53,
405 RENDERBUFFER_DEPTH_SIZE : 0x8D54,
406 RENDERBUFFER_STENCIL_SIZE : 0x8D55,
408 FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE : 0x8CD0,
409 FRAMEBUFFER_ATTACHMENT_OBJECT_NAME : 0x8CD1,
410 FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL : 0x8CD2,
411 FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE : 0x8CD3,
413 COLOR_ATTACHMENT0 : 0x8CE0,
414 DEPTH_ATTACHMENT : 0x8D00,
415 STENCIL_ATTACHMENT : 0x8D20,
416 DEPTH_STENCIL_ATTACHMENT : 0x821A,
418 NONE : 0,
420 FRAMEBUFFER_COMPLETE : 0x8CD5,
421 FRAMEBUFFER_INCOMPLETE_ATTACHMENT : 0x8CD6,
422 FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT : 0x8CD7,
423 FRAMEBUFFER_INCOMPLETE_DIMENSIONS : 0x8CD9,
424 FRAMEBUFFER_UNSUPPORTED : 0x8CDD,
426 FRAMEBUFFER_BINDING : 0x8CA6,
427 RENDERBUFFER_BINDING : 0x8CA7,
428 MAX_RENDERBUFFER_SIZE : 0x84E8,
430 INVALID_FRAMEBUFFER_OPERATION : 0x0506,
432 /* WebGL-specific enums */
433 UNPACK_FLIP_Y_WEBGL : 0x9240,
434 UNPACK_PREMULTIPLY_ALPHA_WEBGL : 0x9241,
435 CONTEXT_LOST_WEBGL : 0x9242,
436 UNPACK_COLORSPACE_CONVERSION_WEBGL : 0x9243,
437 BROWSER_DEFAULT_WEBGL : 0x9244
438 };
440 function assertProperty(v, p) {
441 if (v[p] == null) {
442 testFailed("Property does not exist: " + p)
443 return false;
444 } else {
445 return true;
446 }
447 }
449 function assertMsg_(bool, msg) {
450 if (!bool) // show only failures to avoid spamming result list
451 assertMsg(bool, msg);
452 return bool;
453 }
455 debug("");
456 debug("Canvas.getContext");
458 var canvas = document.getElementById("canvas");
459 var gl = create3DContext(canvas);
460 var passed = true;
461 for (var i in constants) {
462 var r = assertProperty(gl, i) && assertMsg_(gl[i] == constants[i], "Property "+i+" value test "+gl[i]+" == "+constants[i]);
463 passed = passed && r;
464 }
465 if (passed) {
466 testPassed("All WebGL constants found to have correct values.");
467 }
468 var extended = false;
469 for (var i in gl) {
470 if (i.match(/^[^a-z]/) && constants[i] == null) {
471 if (!extended) {
472 extended = true;
473 debug("Also found the following extra constants:");
474 }
475 debug(i);
476 }
477 }
479 debug("");
480 successfullyParsed = true;
481 </script>
482 <script>finishTest();</script>
484 </body>
485 </html>