Thu, 15 Jan 2015 21:03:48 +0100
Integrate friendly tips from Tor colleagues to make (or not) 4.5 alpha 3;
This includes removal of overloaded (but unused) methods, and addition of
a overlooked call to DataStruct::SetData(nsISupports, uint32_t, bool.)
michael@0 | 1 | <!-- |
michael@0 | 2 | Copyright (c) 2011 The Chromium Authors. All rights reserved. |
michael@0 | 3 | Use of this source code is governed by a BSD-style license that can be |
michael@0 | 4 | found in the LICENSE file. |
michael@0 | 5 | --> |
michael@0 | 6 | <!DOCTYPE html> |
michael@0 | 7 | <html> |
michael@0 | 8 | <head> |
michael@0 | 9 | <meta charset="utf-8"> |
michael@0 | 10 | <title>WebGL GLSL Conformance Tests</title> |
michael@0 | 11 | <link rel="stylesheet" href="../../../resources/js-test-style.css"/> |
michael@0 | 12 | <link rel="stylesheet" href="../../resources/glsl-feature-tests.css"/> |
michael@0 | 13 | <script src="../../../resources/js-test-pre.js"></script> |
michael@0 | 14 | <script src="../../resources/webgl-test-utils.js"></script> |
michael@0 | 15 | <script src="../../resources/glsl-conformance-test.js"></script> |
michael@0 | 16 | </head> |
michael@0 | 17 | <body> |
michael@0 | 18 | <div id="description"></div> |
michael@0 | 19 | <div id="console"></div> |
michael@0 | 20 | <script id="vertexShader" type="text/something-not-javascript"> |
michael@0 | 21 | // shader with struct nesting less than maximum in WebGL spec should succeed |
michael@0 | 22 | struct nesting4 { |
michael@0 | 23 | vec4 vector; |
michael@0 | 24 | }; |
michael@0 | 25 | |
michael@0 | 26 | struct nesting3 { |
michael@0 | 27 | nesting4 field4; |
michael@0 | 28 | }; |
michael@0 | 29 | |
michael@0 | 30 | struct nesting2 { |
michael@0 | 31 | nesting3 field3; |
michael@0 | 32 | }; |
michael@0 | 33 | |
michael@0 | 34 | struct nesting1 { |
michael@0 | 35 | nesting2 field2; |
michael@0 | 36 | }; |
michael@0 | 37 | |
michael@0 | 38 | uniform nesting1 uniform1; |
michael@0 | 39 | void main() |
michael@0 | 40 | { |
michael@0 | 41 | gl_Position = uniform1.field2.field3.field4.vector; |
michael@0 | 42 | } |
michael@0 | 43 | </script> |
michael@0 | 44 | <script> |
michael@0 | 45 | GLSLConformanceTester.runTest(); |
michael@0 | 46 | successfullyParsed = true; |
michael@0 | 47 | </script> |
michael@0 | 48 | </body> |
michael@0 | 49 | </html> |