Thu, 15 Jan 2015 21:03:48 +0100
Integrate friendly tips from Tor colleagues to make (or not) 4.5 alpha 3;
This includes removal of overloaded (but unused) methods, and addition of
a overlooked call to DataStruct::SetData(nsISupports, uint32_t, bool.)
1 <!--
2 Copyright (c) 2011 The Chromium Authors. All rights reserved.
3 Use of this source code is governed by a BSD-style license that can be
4 found in the LICENSE file.
5 -->
6 <!DOCTYPE html>
7 <html>
8 <head>
9 <meta charset="utf-8">
10 <title>WebGL GLSL Conformance Tests</title>
11 <link rel="stylesheet" href="../../../resources/js-test-style.css"/>
12 <link rel="stylesheet" href="../../resources/glsl-feature-tests.css"/>
13 <script src="../../../resources/js-test-pre.js"></script>
14 <script src="../../resources/webgl-test-utils.js"></script>
15 <script src="../../resources/glsl-conformance-test.js"></script>
16 </head>
17 <body>
18 <div id="description"></div>
19 <div id="console"></div>
20 <script id="vertexShader" type="text/something-not-javascript">
21 // shader with struct nesting less than maximum in WebGL spec should succeed
22 struct nesting4 {
23 vec4 vector;
24 };
26 struct nesting3 {
27 nesting4 field4;
28 };
30 struct nesting2 {
31 nesting3 field3;
32 };
34 struct nesting1 {
35 nesting2 field2;
36 };
38 uniform nesting1 uniform1;
39 void main()
40 {
41 gl_Position = uniform1.field2.field3.field4.vector;
42 }
43 </script>
44 <script>
45 GLSLConformanceTester.runTest();
46 successfullyParsed = true;
47 </script>
48 </body>
49 </html>