content/canvas/test/webgl-conformance/conformance/rendering/draw-arrays-out-of-bounds.html

Thu, 15 Jan 2015 21:03:48 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Thu, 15 Jan 2015 21:03:48 +0100
branch
TOR_BUG_9701
changeset 11
deefc01c0e14
permissions
-rw-r--r--

Integrate friendly tips from Tor colleagues to make (or not) 4.5 alpha 3;
This includes removal of overloaded (but unused) methods, and addition of
a overlooked call to DataStruct::SetData(nsISupports, uint32_t, bool.)

michael@0 1 <!--
michael@0 2 Copyright (C) 2011 Apple Computer, Inc. All rights reserved.
michael@0 3
michael@0 4 Redistribution and use in source and binary forms, with or without
michael@0 5 modification, are permitted provided that the following conditions
michael@0 6 are met:
michael@0 7 1. Redistributions of source code must retain the above copyright
michael@0 8 notice, this list of conditions and the following disclaimer.
michael@0 9 2. Redistributions in binary form must reproduce the above copyright
michael@0 10 notice, this list of conditions and the following disclaimer in the
michael@0 11 documentation and/or other materials provided with the distribution.
michael@0 12
michael@0 13 THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
michael@0 14 EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
michael@0 15 IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
michael@0 16 PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
michael@0 17 CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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michael@0 19 PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
michael@0 20 PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
michael@0 21 OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
michael@0 22 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
michael@0 23 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
michael@0 24 -->
michael@0 25 <!DOCTYPE html>
michael@0 26 <html>
michael@0 27 <head>
michael@0 28 <meta charset="utf-8">
michael@0 29 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
michael@0 30 <script src="../../resources/js-test-pre.js"></script>
michael@0 31 <script src="../resources/webgl-test.js"></script>
michael@0 32 </head>
michael@0 33 <body>
michael@0 34 <div id="description"></div>
michael@0 35 <div id="console"></div>
michael@0 36
michael@0 37 <script>
michael@0 38 description("Test of drawArrays with out-of-bounds parameters");
michael@0 39
michael@0 40 var context = create3DContext();
michael@0 41 var program = loadStandardProgram(context);
michael@0 42
michael@0 43 context.useProgram(program);
michael@0 44 var vertexObject = context.createBuffer();
michael@0 45 context.bindBuffer(context.ARRAY_BUFFER, vertexObject);
michael@0 46 context.enableVertexAttribArray(0);
michael@0 47
michael@0 48 debug("Test empty buffer")
michael@0 49 context.bufferData(context.ARRAY_BUFFER, new Float32Array([ ]), context.STATIC_DRAW);
michael@0 50 context.vertexAttribPointer(0, 3, context.FLOAT, false, 0, 0);
michael@0 51 shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawArrays(context.TRIANGLES, 0, 1)");
michael@0 52 shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawArrays(context.TRIANGLES, 0, 10000)");
michael@0 53 shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawArrays(context.TRIANGLES, 0, 10000000000000)");
michael@0 54 shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawArrays(context.TRIANGLES, 0, -1)");
michael@0 55 shouldGenerateGLError(context, context.NO_ERROR, "context.drawArrays(context.TRIANGLES, 1, 0)");
michael@0 56 shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawArrays(context.TRIANGLES, -1, 0)");
michael@0 57 shouldGenerateGLError(context, context.NO_ERROR, "context.drawArrays(context.TRIANGLES, 0, 0)");
michael@0 58 shouldGenerateGLError(context, context.NO_ERROR, "context.drawArrays(context.TRIANGLES, 100, 0)");
michael@0 59 shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawArrays(context.TRIANGLES, 1, -1)");
michael@0 60 shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawArrays(context.TRIANGLES, -1, 1)");
michael@0 61
michael@0 62 debug("")
michael@0 63 debug("Test buffer with 3 float vectors")
michael@0 64 context.bufferData(context.ARRAY_BUFFER, new Float32Array([ 0,0.5,0, -0.5,-0.5,0, 0.5,-0.5,0 ]), context.STATIC_DRAW);
michael@0 65 context.vertexAttribPointer(0, 3, context.FLOAT, false, 0, 0);
michael@0 66 shouldGenerateGLError(context, context.NO_ERROR, "context.drawArrays(context.TRIANGLES, 0, 3)");
michael@0 67 shouldGenerateGLError(context, context.INVALID_ENUM, "context.drawArrays(0x0009, 0, 3)"); // GL_POLYGON
michael@0 68 shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawArrays(context.TRIANGLES, 3, 2)");
michael@0 69 shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawArrays(context.TRIANGLES, 0, 10000)");
michael@0 70 shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawArrays(context.TRIANGLES, 0, 10000000000000)");
michael@0 71 shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawArrays(context.TRIANGLES, 0, -1)");
michael@0 72 shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawArrays(context.TRIANGLES, -1, 0)");
michael@0 73 shouldGenerateGLError(context, context.NO_ERROR, "context.drawArrays(context.TRIANGLES, 0, 0)");
michael@0 74 shouldGenerateGLError(context, context.NO_ERROR, "context.drawArrays(context.TRIANGLES, 100, 0)");
michael@0 75 shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawArrays(context.TRIANGLES, 1, -1)");
michael@0 76 shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawArrays(context.TRIANGLES, -1, 1)");
michael@0 77
michael@0 78 debug("")
michael@0 79 debug("Test buffer with interleaved (3+2) float vectors")
michael@0 80
michael@0 81 var program2 = createProgram(context,
michael@0 82 "attribute vec3 aOne;" +
michael@0 83 "attribute vec2 aTwo;" +
michael@0 84 "void main() { gl_Position = vec4(aOne, 1.0) + vec4(aTwo, 0.0, 1.0); }",
michael@0 85 "void main() { gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); }",
michael@0 86 [ "aOne", "aTwo" ]);
michael@0 87 if (!program2) {
michael@0 88 testFailed("failed to create test program");
michael@0 89 }
michael@0 90
michael@0 91 context.useProgram(program2);
michael@0 92
michael@0 93 var vbo = context.createBuffer();
michael@0 94 context.bindBuffer(context.ARRAY_BUFFER, vbo);
michael@0 95 // enough for 9 vertices, so 3 triangles
michael@0 96 context.bufferData(context.ARRAY_BUFFER, new Float32Array(9*5), context.STATIC_DRAW);
michael@0 97
michael@0 98 // bind first 3 elements, with a stride of 5 float elements
michael@0 99 context.vertexAttribPointer(0, 3, context.FLOAT, false, 5*4, 0);
michael@0 100 // bind 2 elements, starting after the first 3; same stride of 5 float elements
michael@0 101 context.vertexAttribPointer(1, 2, context.FLOAT, false, 5*4, 3*4);
michael@0 102
michael@0 103 context.enableVertexAttribArray(0);
michael@0 104 context.enableVertexAttribArray(1);
michael@0 105
michael@0 106 shouldGenerateGLError(context, context.NO_ERROR, "context.drawArrays(context.TRIANGLES, 0, 9)");
michael@0 107
michael@0 108 // negative values must generate INVALID_VALUE; they can never be valid
michael@0 109 shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawArrays(context.TRIANGLES, 0, -500)");
michael@0 110 shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawArrays(context.TRIANGLES, -200, 1)");
michael@0 111 shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawArrays(context.TRIANGLES, -200, -500)");
michael@0 112
michael@0 113 // 0xffffffff needs to convert to a 'long' IDL argument as -1, as per
michael@0 114 // WebIDL 4.1.7. JS ToInt32(0xffffffff) == -1, which is the first step
michael@0 115 // of the conversion. Thus INVALID_VALUE.
michael@0 116 shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawArrays(context.TRIANGLES, 0, 0xffffffff)");
michael@0 117 shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawArrays(context.TRIANGLES, 0xffffffff, 1)");
michael@0 118 shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawArrays(context.TRIANGLES, 0xffffffff, 0xffffffff)");
michael@0 119
michael@0 120 // values that could otherwise be valid but aren't due to bindings generate
michael@0 121 // INVALID_OPERATION
michael@0 122 shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawArrays(context.TRIANGLES, 0, 200)");
michael@0 123 shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawArrays(context.TRIANGLES, 0, 0x7fffffff)");
michael@0 124 shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawArrays(context.TRIANGLES, 0x7fffffff, 1)");
michael@0 125 shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawArrays(context.TRIANGLES, 0x7fffffff, 0x7fffffff)");
michael@0 126
michael@0 127 debug("")
michael@0 128 successfullyParsed = true;
michael@0 129 </script>
michael@0 130
michael@0 131 <script>finishTest();</script>
michael@0 132 </body>
michael@0 133 </html>

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