Thu, 15 Jan 2015 21:03:48 +0100
Integrate friendly tips from Tor colleagues to make (or not) 4.5 alpha 3;
This includes removal of overloaded (but unused) methods, and addition of
a overlooked call to DataStruct::SetData(nsISupports, uint32_t, bool.)
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25 <!DOCTYPE html>
26 <html>
27 <head>
28 <meta charset="utf-8">
29 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
30 <script src="../../resources/js-test-pre.js"></script>
31 <script src="../resources/webgl-test.js"></script>
32 </head>
33 <body>
34 <div id="description"></div>
35 <div id="console"></div>
37 <script>
38 description("Test of drawArrays with out-of-bounds parameters");
40 var context = create3DContext();
41 var program = loadStandardProgram(context);
43 context.useProgram(program);
44 var vertexObject = context.createBuffer();
45 context.bindBuffer(context.ARRAY_BUFFER, vertexObject);
46 context.enableVertexAttribArray(0);
48 debug("Test empty buffer")
49 context.bufferData(context.ARRAY_BUFFER, new Float32Array([ ]), context.STATIC_DRAW);
50 context.vertexAttribPointer(0, 3, context.FLOAT, false, 0, 0);
51 shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawArrays(context.TRIANGLES, 0, 1)");
52 shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawArrays(context.TRIANGLES, 0, 10000)");
53 shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawArrays(context.TRIANGLES, 0, 10000000000000)");
54 shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawArrays(context.TRIANGLES, 0, -1)");
55 shouldGenerateGLError(context, context.NO_ERROR, "context.drawArrays(context.TRIANGLES, 1, 0)");
56 shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawArrays(context.TRIANGLES, -1, 0)");
57 shouldGenerateGLError(context, context.NO_ERROR, "context.drawArrays(context.TRIANGLES, 0, 0)");
58 shouldGenerateGLError(context, context.NO_ERROR, "context.drawArrays(context.TRIANGLES, 100, 0)");
59 shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawArrays(context.TRIANGLES, 1, -1)");
60 shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawArrays(context.TRIANGLES, -1, 1)");
62 debug("")
63 debug("Test buffer with 3 float vectors")
64 context.bufferData(context.ARRAY_BUFFER, new Float32Array([ 0,0.5,0, -0.5,-0.5,0, 0.5,-0.5,0 ]), context.STATIC_DRAW);
65 context.vertexAttribPointer(0, 3, context.FLOAT, false, 0, 0);
66 shouldGenerateGLError(context, context.NO_ERROR, "context.drawArrays(context.TRIANGLES, 0, 3)");
67 shouldGenerateGLError(context, context.INVALID_ENUM, "context.drawArrays(0x0009, 0, 3)"); // GL_POLYGON
68 shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawArrays(context.TRIANGLES, 3, 2)");
69 shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawArrays(context.TRIANGLES, 0, 10000)");
70 shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawArrays(context.TRIANGLES, 0, 10000000000000)");
71 shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawArrays(context.TRIANGLES, 0, -1)");
72 shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawArrays(context.TRIANGLES, -1, 0)");
73 shouldGenerateGLError(context, context.NO_ERROR, "context.drawArrays(context.TRIANGLES, 0, 0)");
74 shouldGenerateGLError(context, context.NO_ERROR, "context.drawArrays(context.TRIANGLES, 100, 0)");
75 shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawArrays(context.TRIANGLES, 1, -1)");
76 shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawArrays(context.TRIANGLES, -1, 1)");
78 debug("")
79 debug("Test buffer with interleaved (3+2) float vectors")
81 var program2 = createProgram(context,
82 "attribute vec3 aOne;" +
83 "attribute vec2 aTwo;" +
84 "void main() { gl_Position = vec4(aOne, 1.0) + vec4(aTwo, 0.0, 1.0); }",
85 "void main() { gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); }",
86 [ "aOne", "aTwo" ]);
87 if (!program2) {
88 testFailed("failed to create test program");
89 }
91 context.useProgram(program2);
93 var vbo = context.createBuffer();
94 context.bindBuffer(context.ARRAY_BUFFER, vbo);
95 // enough for 9 vertices, so 3 triangles
96 context.bufferData(context.ARRAY_BUFFER, new Float32Array(9*5), context.STATIC_DRAW);
98 // bind first 3 elements, with a stride of 5 float elements
99 context.vertexAttribPointer(0, 3, context.FLOAT, false, 5*4, 0);
100 // bind 2 elements, starting after the first 3; same stride of 5 float elements
101 context.vertexAttribPointer(1, 2, context.FLOAT, false, 5*4, 3*4);
103 context.enableVertexAttribArray(0);
104 context.enableVertexAttribArray(1);
106 shouldGenerateGLError(context, context.NO_ERROR, "context.drawArrays(context.TRIANGLES, 0, 9)");
108 // negative values must generate INVALID_VALUE; they can never be valid
109 shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawArrays(context.TRIANGLES, 0, -500)");
110 shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawArrays(context.TRIANGLES, -200, 1)");
111 shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawArrays(context.TRIANGLES, -200, -500)");
113 // 0xffffffff needs to convert to a 'long' IDL argument as -1, as per
114 // WebIDL 4.1.7. JS ToInt32(0xffffffff) == -1, which is the first step
115 // of the conversion. Thus INVALID_VALUE.
116 shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawArrays(context.TRIANGLES, 0, 0xffffffff)");
117 shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawArrays(context.TRIANGLES, 0xffffffff, 1)");
118 shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawArrays(context.TRIANGLES, 0xffffffff, 0xffffffff)");
120 // values that could otherwise be valid but aren't due to bindings generate
121 // INVALID_OPERATION
122 shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawArrays(context.TRIANGLES, 0, 200)");
123 shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawArrays(context.TRIANGLES, 0, 0x7fffffff)");
124 shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawArrays(context.TRIANGLES, 0x7fffffff, 1)");
125 shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawArrays(context.TRIANGLES, 0x7fffffff, 0x7fffffff)");
127 debug("")
128 successfullyParsed = true;
129 </script>
131 <script>finishTest();</script>
132 </body>
133 </html>