content/canvas/test/webgl-conformance/conformance/rendering/triangle.html

Thu, 15 Jan 2015 21:03:48 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Thu, 15 Jan 2015 21:03:48 +0100
branch
TOR_BUG_9701
changeset 11
deefc01c0e14
permissions
-rw-r--r--

Integrate friendly tips from Tor colleagues to make (or not) 4.5 alpha 3;
This includes removal of overloaded (but unused) methods, and addition of
a overlooked call to DataStruct::SetData(nsISupports, uint32_t, bool.)

michael@0 1 <!--
michael@0 2 Copyright (C) 2011 Apple Computer, Inc. All rights reserved.
michael@0 3
michael@0 4 Redistribution and use in source and binary forms, with or without
michael@0 5 modification, are permitted provided that the following conditions
michael@0 6 are met:
michael@0 7 1. Redistributions of source code must retain the above copyright
michael@0 8 notice, this list of conditions and the following disclaimer.
michael@0 9 2. Redistributions in binary form must reproduce the above copyright
michael@0 10 notice, this list of conditions and the following disclaimer in the
michael@0 11 documentation and/or other materials provided with the distribution.
michael@0 12
michael@0 13 THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
michael@0 14 EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
michael@0 15 IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
michael@0 16 PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
michael@0 17 CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
michael@0 18 EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
michael@0 19 PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
michael@0 20 PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
michael@0 21 OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
michael@0 22 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
michael@0 23 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
michael@0 24 -->
michael@0 25
michael@0 26 <!DOCTYPE html>
michael@0 27 <html>
michael@0 28 <head>
michael@0 29 <meta charset="utf-8">
michael@0 30 <title>Rendering Test</title>
michael@0 31 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
michael@0 32 <script src="../../resources/js-test-pre.js"></script>
michael@0 33 <script src="../resources/webgl-test.js"> </script>
michael@0 34 </head>
michael@0 35 <body>
michael@0 36 <canvas id="example" width="50" height="50">
michael@0 37 There is supposed to be an example drawing here, but it's not important.
michael@0 38 </canvas>
michael@0 39 <div id="description"></div>
michael@0 40 <div id="console"></div>
michael@0 41 <script id="vshader" type="x-shader/x-vertex">
michael@0 42 attribute vec4 vPosition;
michael@0 43 void main()
michael@0 44 {
michael@0 45 gl_Position = vPosition;
michael@0 46 }
michael@0 47 </script>
michael@0 48
michael@0 49 <script id="fshader" type="x-shader/x-fragment">
michael@0 50 void main()
michael@0 51 {
michael@0 52 gl_FragColor = vec4(1.0,0.0,0.0,1.0);
michael@0 53 }
michael@0 54 </script>
michael@0 55
michael@0 56 <script>
michael@0 57 function fail(x,y, buf, shouldBe)
michael@0 58 {
michael@0 59 var i = (y*50+x) * 4;
michael@0 60 var reason = "pixel at ("+x+","+y+") is ("+buf[i]+","+buf[i+1]+","+buf[i+2]+","+buf[i+3]+"), should be "+shouldBe;
michael@0 61 testFailed(reason);
michael@0 62 }
michael@0 63
michael@0 64 function pass()
michael@0 65 {
michael@0 66 testPassed("drawing is correct");
michael@0 67 }
michael@0 68
michael@0 69 function init()
michael@0 70 {
michael@0 71 if (window.initNonKhronosFramework) {
michael@0 72 window.initNonKhronosFramework(false);
michael@0 73 }
michael@0 74
michael@0 75 description(document.title);
michael@0 76
michael@0 77 gl = initWebGL("example", "vshader", "fshader", [ "vPosition"], [ 0, 0, 0, 1 ], 1);
michael@0 78
michael@0 79 var vertexObject = gl.createBuffer();
michael@0 80 gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject);
michael@0 81 gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([ 0,0.5,0, -0.5,-0.5,0, 0.5,-0.5,0 ]), gl.STATIC_DRAW);
michael@0 82 gl.enableVertexAttribArray(0);
michael@0 83 gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 0);
michael@0 84
michael@0 85 gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
michael@0 86 gl.drawArrays(gl.TRIANGLES, 0, 3);
michael@0 87
michael@0 88 var buf = new Uint8Array(50 * 50 * 4);
michael@0 89 gl.readPixels(0, 0, 50, 50, gl.RGBA, gl.UNSIGNED_BYTE, buf);
michael@0 90
michael@0 91 // Test several locations
michael@0 92 // First line should be all black
michael@0 93 for (var i = 0; i < 50; ++i)
michael@0 94 if (buf[i*4] != 0 || buf[i*4+1] != 0 || buf[i*4+2] != 0 || buf[i*4+3] != 255) {
michael@0 95 fail(i, 0, buf, "(0,0,0,255)");
michael@0 96 return;
michael@0 97 }
michael@0 98
michael@0 99 // Line 15 should be red for at least 10 red pixels starting 20 pixels in
michael@0 100 var offset = (15*50+20) * 4;
michael@0 101 for (var i = 0; i < 10; ++i)
michael@0 102 if (buf[offset+i*4] != 255 || buf[offset+i*4+1] != 0 || buf[offset+i*4+2] != 0 || buf[offset+i*4+3] != 255) {
michael@0 103 fail(20 + i, 15, buf, "(255,0,0,255)");
michael@0 104 return;
michael@0 105 }
michael@0 106 // Last line should be all black
michael@0 107 offset = (49*50) * 4;
michael@0 108 for (var i = 0; i < 50; ++i)
michael@0 109 if (buf[offset+i*4] != 0 || buf[offset+i*4+1] != 0 || buf[offset+i*4+2] != 0 || buf[offset+i*4+3] != 255) {
michael@0 110 fail(i, 49, buf, "(0,0,0,255)");
michael@0 111 return;
michael@0 112 }
michael@0 113
michael@0 114 pass();
michael@0 115 }
michael@0 116
michael@0 117 init();
michael@0 118 successfullyParsed = true;
michael@0 119 </script>
michael@0 120 <script>finishTest();</script>
michael@0 121
michael@0 122 </body>
michael@0 123 </html>

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