Thu, 15 Jan 2015 21:03:48 +0100
Integrate friendly tips from Tor colleagues to make (or not) 4.5 alpha 3;
This includes removal of overloaded (but unused) methods, and addition of
a overlooked call to DataStruct::SetData(nsISupports, uint32_t, bool.)
1 <!--
2 Copyright (C) 2011 Apple Computer, Inc. All rights reserved.
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26 <!DOCTYPE html>
27 <html>
28 <head>
29 <meta charset="utf-8">
30 <title>Rendering Test</title>
31 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
32 <script src="../../resources/js-test-pre.js"></script>
33 <script src="../resources/webgl-test.js"> </script>
34 </head>
35 <body>
36 <canvas id="example" width="50" height="50">
37 There is supposed to be an example drawing here, but it's not important.
38 </canvas>
39 <div id="description"></div>
40 <div id="console"></div>
41 <script id="vshader" type="x-shader/x-vertex">
42 attribute vec4 vPosition;
43 void main()
44 {
45 gl_Position = vPosition;
46 }
47 </script>
49 <script id="fshader" type="x-shader/x-fragment">
50 void main()
51 {
52 gl_FragColor = vec4(1.0,0.0,0.0,1.0);
53 }
54 </script>
56 <script>
57 function fail(x,y, buf, shouldBe)
58 {
59 var i = (y*50+x) * 4;
60 var reason = "pixel at ("+x+","+y+") is ("+buf[i]+","+buf[i+1]+","+buf[i+2]+","+buf[i+3]+"), should be "+shouldBe;
61 testFailed(reason);
62 }
64 function pass()
65 {
66 testPassed("drawing is correct");
67 }
69 function init()
70 {
71 if (window.initNonKhronosFramework) {
72 window.initNonKhronosFramework(false);
73 }
75 description(document.title);
77 gl = initWebGL("example", "vshader", "fshader", [ "vPosition"], [ 0, 0, 0, 1 ], 1);
79 var vertexObject = gl.createBuffer();
80 gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject);
81 gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([ 0,0.5,0, -0.5,-0.5,0, 0.5,-0.5,0 ]), gl.STATIC_DRAW);
82 gl.enableVertexAttribArray(0);
83 gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 0);
85 gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
86 gl.drawArrays(gl.TRIANGLES, 0, 3);
88 var buf = new Uint8Array(50 * 50 * 4);
89 gl.readPixels(0, 0, 50, 50, gl.RGBA, gl.UNSIGNED_BYTE, buf);
91 // Test several locations
92 // First line should be all black
93 for (var i = 0; i < 50; ++i)
94 if (buf[i*4] != 0 || buf[i*4+1] != 0 || buf[i*4+2] != 0 || buf[i*4+3] != 255) {
95 fail(i, 0, buf, "(0,0,0,255)");
96 return;
97 }
99 // Line 15 should be red for at least 10 red pixels starting 20 pixels in
100 var offset = (15*50+20) * 4;
101 for (var i = 0; i < 10; ++i)
102 if (buf[offset+i*4] != 255 || buf[offset+i*4+1] != 0 || buf[offset+i*4+2] != 0 || buf[offset+i*4+3] != 255) {
103 fail(20 + i, 15, buf, "(255,0,0,255)");
104 return;
105 }
106 // Last line should be all black
107 offset = (49*50) * 4;
108 for (var i = 0; i < 50; ++i)
109 if (buf[offset+i*4] != 0 || buf[offset+i*4+1] != 0 || buf[offset+i*4+2] != 0 || buf[offset+i*4+3] != 255) {
110 fail(i, 49, buf, "(0,0,0,255)");
111 return;
112 }
114 pass();
115 }
117 init();
118 successfullyParsed = true;
119 </script>
120 <script>finishTest();</script>
122 </body>
123 </html>