Thu, 15 Jan 2015 21:03:48 +0100
Integrate friendly tips from Tor colleagues to make (or not) 4.5 alpha 3;
This includes removal of overloaded (but unused) methods, and addition of
a overlooked call to DataStruct::SetData(nsISupports, uint32_t, bool.)
michael@0 | 1 | <!-- |
michael@0 | 2 | Copyright (c) 2011 The Chromium Authors. All rights reserved. |
michael@0 | 3 | Use of this source code is governed by a BSD-style license that can be |
michael@0 | 4 | found in the LICENSE file. |
michael@0 | 5 | --> |
michael@0 | 6 | <!DOCTYPE html> |
michael@0 | 7 | <html> |
michael@0 | 8 | <head> |
michael@0 | 9 | <meta charset="utf-8"> |
michael@0 | 10 | <link rel="stylesheet" href="../../resources/js-test-style.css"/> |
michael@0 | 11 | <script src="../../resources/js-test-pre.js"></script> |
michael@0 | 12 | <script src="../resources/webgl-test.js"></script> |
michael@0 | 13 | <script src="../resources/webgl-test-utils.js"></script> |
michael@0 | 14 | |
michael@0 | 15 | <script> |
michael@0 | 16 | var successfullyParsed = false; |
michael@0 | 17 | |
michael@0 | 18 | function init() |
michael@0 | 19 | { |
michael@0 | 20 | if (window.initNonKhronosFramework) { |
michael@0 | 21 | window.initNonKhronosFramework(true); |
michael@0 | 22 | } |
michael@0 | 23 | |
michael@0 | 24 | description('Verify copyTexImage2D and copyTexSubImage2D'); |
michael@0 | 25 | |
michael@0 | 26 | runTest(); |
michael@0 | 27 | } |
michael@0 | 28 | |
michael@0 | 29 | var gl = null; |
michael@0 | 30 | var wtu = WebGLTestUtils; |
michael@0 | 31 | |
michael@0 | 32 | function runTestIteration(antialias) |
michael@0 | 33 | { |
michael@0 | 34 | var canvas = document.getElementById( |
michael@0 | 35 | antialias ? "antialiasOn" : "antialiasOff"); |
michael@0 | 36 | var attribs = antialias ? { antialias: false } : undefined; |
michael@0 | 37 | gl = wtu.create3DContext(canvas, attribs); |
michael@0 | 38 | var program = wtu.setupTexturedQuad(gl); |
michael@0 | 39 | var textureLoc = gl.getUniformLocation(program, "tex"); |
michael@0 | 40 | glErrorShouldBe(gl, gl.NO_ERROR, "During Initialization"); |
michael@0 | 41 | |
michael@0 | 42 | gl.colorMask(1, 1, 1, 1); |
michael@0 | 43 | gl.disable(gl.BLEND); |
michael@0 | 44 | debug('Testing copyTexImage2D'); |
michael@0 | 45 | |
michael@0 | 46 | // Red canvas |
michael@0 | 47 | gl.clearColor(1, 0, 0, 1); |
michael@0 | 48 | gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); |
michael@0 | 49 | |
michael@0 | 50 | var texture = gl.createTexture(); |
michael@0 | 51 | // Bind the texture to texture unit 0 |
michael@0 | 52 | gl.bindTexture(gl.TEXTURE_2D, texture); |
michael@0 | 53 | // Set up texture |
michael@0 | 54 | gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 2, 2, 0, gl.RGBA, gl.UNSIGNED_BYTE, null); |
michael@0 | 55 | gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST); |
michael@0 | 56 | gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST); |
michael@0 | 57 | gl.uniform1i(textureLoc, 0); |
michael@0 | 58 | |
michael@0 | 59 | var colors = [ |
michael@0 | 60 | [1, 0, 0, 1], |
michael@0 | 61 | [0, 1, 0, 1], |
michael@0 | 62 | [0, 0, 1, 1], |
michael@0 | 63 | [0.5, 0.5, 0.5, 0.5], |
michael@0 | 64 | ]; |
michael@0 | 65 | var count = 0; |
michael@0 | 66 | for (var yy = -2; yy <= 2; ++yy) { |
michael@0 | 67 | for (var xx = -2; xx <= 2; ++xx) { |
michael@0 | 68 | for (var ii = 0; ii < 2; ++ii) { |
michael@0 | 69 | var texColor = colors[count]; |
michael@0 | 70 | var clearColor = colors[(count + 1) % colors.length]; |
michael@0 | 71 | // clear to some color |
michael@0 | 72 | gl.clearColor(texColor[0], texColor[1], texColor[2], texColor[3]); |
michael@0 | 73 | gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); |
michael@0 | 74 | |
michael@0 | 75 | // copy that color to the texture. |
michael@0 | 76 | switch (ii) { |
michael@0 | 77 | case 0: |
michael@0 | 78 | gl.copyTexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, xx, yy, 2, 2, 0); |
michael@0 | 79 | glErrorShouldBe(gl, gl.NO_ERROR, |
michael@0 | 80 | "using copyTexImage2D: x =" + xx + ", y = " + yy); |
michael@0 | 81 | break; |
michael@0 | 82 | case 1: |
michael@0 | 83 | gl.copyTexSubImage2D(gl.TEXTURE_2D, 0, 0, 0, xx, yy, 2, 2); |
michael@0 | 84 | glErrorShouldBe(gl, gl.NO_ERROR, |
michael@0 | 85 | "using copyTexSubImage2D: x =" + xx + ", y = " + yy); |
michael@0 | 86 | break; |
michael@0 | 87 | } |
michael@0 | 88 | |
michael@0 | 89 | // clear to some other color. |
michael@0 | 90 | gl.clearColor(clearColor[0], clearColor[1], clearColor[2], clearColor[3]); |
michael@0 | 91 | gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); |
michael@0 | 92 | |
michael@0 | 93 | // Draw the triangles |
michael@0 | 94 | wtu.drawQuad(gl); |
michael@0 | 95 | |
michael@0 | 96 | // check the rendering results |
michael@0 | 97 | for (var iy = 0; iy < 2; ++iy) { |
michael@0 | 98 | for (var ix = 0; ix < 2; ++ix) { |
michael@0 | 99 | var x = xx + ix; |
michael@0 | 100 | var y = yy + iy; |
michael@0 | 101 | var expectedColor = (x < 0 || y < 0 || x >= 2 || y >= 2) ? |
michael@0 | 102 | [0,0,0,0] : |
michael@0 | 103 | [Math.floor(255 * texColor[0]), |
michael@0 | 104 | Math.floor(255 * texColor[1]), |
michael@0 | 105 | Math.floor(255 * texColor[2]), |
michael@0 | 106 | Math.floor(255 * texColor[3])]; |
michael@0 | 107 | wtu.checkCanvasRect(gl, ix, iy, 1, 1, expectedColor, |
michael@0 | 108 | "" + ix + ", " + iy + " should render " + expectedColor + " (+/-1)", 1); |
michael@0 | 109 | } |
michael@0 | 110 | } |
michael@0 | 111 | count = (count + 1) % colors.length; |
michael@0 | 112 | } |
michael@0 | 113 | } |
michael@0 | 114 | } |
michael@0 | 115 | |
michael@0 | 116 | debug(""); |
michael@0 | 117 | } |
michael@0 | 118 | |
michael@0 | 119 | function runTest(antialias) |
michael@0 | 120 | { |
michael@0 | 121 | debug("Testing with antialias on"); |
michael@0 | 122 | runTestIteration(true); |
michael@0 | 123 | debug("Testing with antialias off"); |
michael@0 | 124 | runTestIteration(false); |
michael@0 | 125 | |
michael@0 | 126 | finishTest(); |
michael@0 | 127 | } |
michael@0 | 128 | </script> |
michael@0 | 129 | </head> |
michael@0 | 130 | <body onload="init()"> |
michael@0 | 131 | <canvas id="antialiasOn" width="2px" height="2px"></canvas> |
michael@0 | 132 | <canvas id="antialiasOff" width="2px" height="2px"></canvas> |
michael@0 | 133 | <div id="description"></div> |
michael@0 | 134 | <div id="console"></div> |
michael@0 | 135 | </body> |
michael@0 | 136 | </html> |