content/canvas/test/webgl-conformance/conformance/textures/copy-tex-image-and-sub-image-2d.html

Thu, 15 Jan 2015 21:03:48 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Thu, 15 Jan 2015 21:03:48 +0100
branch
TOR_BUG_9701
changeset 11
deefc01c0e14
permissions
-rw-r--r--

Integrate friendly tips from Tor colleagues to make (or not) 4.5 alpha 3;
This includes removal of overloaded (but unused) methods, and addition of
a overlooked call to DataStruct::SetData(nsISupports, uint32_t, bool.)

     1 <!--
     2 Copyright (c) 2011 The Chromium Authors. All rights reserved.
     3 Use of this source code is governed by a BSD-style license that can be
     4 found in the LICENSE file.
     5  -->
     6 <!DOCTYPE html>
     7 <html>
     8 <head>
     9 <meta charset="utf-8">
    10 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
    11 <script src="../../resources/js-test-pre.js"></script>
    12 <script src="../resources/webgl-test.js"></script>
    13 <script src="../resources/webgl-test-utils.js"></script>
    15 <script>
    16 var successfullyParsed = false;
    18 function init()
    19 {
    20     if (window.initNonKhronosFramework) {
    21         window.initNonKhronosFramework(true);
    22     }
    24     description('Verify copyTexImage2D and copyTexSubImage2D');
    26     runTest();
    27 }
    29 var gl = null;
    30 var wtu = WebGLTestUtils;
    32 function runTestIteration(antialias)
    33 {
    34     var canvas = document.getElementById(
    35         antialias ? "antialiasOn" : "antialiasOff");
    36     var attribs = antialias ? { antialias: false } : undefined;
    37     gl = wtu.create3DContext(canvas, attribs);
    38     var program = wtu.setupTexturedQuad(gl);
    39     var textureLoc = gl.getUniformLocation(program, "tex");
    40     glErrorShouldBe(gl, gl.NO_ERROR, "During Initialization");
    42     gl.colorMask(1, 1, 1, 1);
    43     gl.disable(gl.BLEND);
    44     debug('Testing copyTexImage2D');
    46     // Red canvas
    47     gl.clearColor(1, 0, 0, 1);
    48     gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
    50     var texture = gl.createTexture();
    51     // Bind the texture to texture unit 0
    52     gl.bindTexture(gl.TEXTURE_2D, texture);
    53     // Set up texture
    54     gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 2, 2, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
    55     gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
    56     gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
    57     gl.uniform1i(textureLoc, 0);
    59     var colors = [
    60       [1, 0, 0, 1],
    61       [0, 1, 0, 1],
    62       [0, 0, 1, 1],
    63       [0.5, 0.5, 0.5, 0.5],
    64     ];
    65     var count = 0;
    66     for (var yy = -2; yy <= 2; ++yy) {
    67       for (var xx = -2; xx <= 2; ++xx) {
    68          for (var ii = 0; ii < 2; ++ii) {
    69           var texColor = colors[count];
    70           var clearColor = colors[(count + 1) % colors.length];
    71           // clear to some color
    72           gl.clearColor(texColor[0], texColor[1], texColor[2], texColor[3]);
    73           gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
    75           // copy that color to the texture.
    76           switch (ii) {
    77           case 0:
    78             gl.copyTexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, xx, yy, 2, 2, 0);
    79             glErrorShouldBe(gl, gl.NO_ERROR,
    80                 "using copyTexImage2D: x =" + xx + ", y = " + yy);
    81             break;
    82           case 1:
    83             gl.copyTexSubImage2D(gl.TEXTURE_2D, 0, 0, 0, xx, yy, 2, 2);
    84             glErrorShouldBe(gl, gl.NO_ERROR,
    85                 "using copyTexSubImage2D: x =" + xx + ", y = " + yy);
    86             break;
    87           }
    89           // clear to some other color.
    90           gl.clearColor(clearColor[0], clearColor[1], clearColor[2], clearColor[3]);
    91           gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
    93           // Draw the triangles
    94           wtu.drawQuad(gl);
    96           // check the rendering results
    97           for (var iy = 0; iy < 2; ++iy) {
    98             for (var ix = 0; ix < 2; ++ix) {
    99               var x = xx + ix;
   100               var y = yy + iy;
   101               var expectedColor = (x < 0 || y < 0 || x >= 2 || y >= 2) ?
   102                   [0,0,0,0] :
   103                   [Math.floor(255 * texColor[0]),
   104                    Math.floor(255 * texColor[1]),
   105                    Math.floor(255 * texColor[2]),
   106                    Math.floor(255 * texColor[3])];
   107               wtu.checkCanvasRect(gl, ix, iy, 1, 1, expectedColor,
   108                   "" + ix + ", " + iy + " should render " + expectedColor + " (+/-1)", 1);
   109             }
   110           }
   111           count = (count + 1) % colors.length;
   112         }
   113       }
   114     }
   116     debug("");
   117 }
   119 function runTest(antialias)
   120 {
   121     debug("Testing with antialias on");
   122     runTestIteration(true);
   123     debug("Testing with antialias off");
   124     runTestIteration(false);
   126     finishTest();
   127 }
   128 </script>
   129 </head>
   130 <body onload="init()">
   131 <canvas id="antialiasOn" width="2px" height="2px"></canvas>
   132 <canvas id="antialiasOff" width="2px" height="2px"></canvas>
   133 <div id="description"></div>
   134 <div id="console"></div>
   135 </body>
   136 </html>

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