Thu, 15 Jan 2015 21:03:48 +0100
Integrate friendly tips from Tor colleagues to make (or not) 4.5 alpha 3;
This includes removal of overloaded (but unused) methods, and addition of
a overlooked call to DataStruct::SetData(nsISupports, uint32_t, bool.)
michael@0 | 1 | /* |
michael@0 | 2 | * Copyright 2006 The Android Open Source Project |
michael@0 | 3 | * |
michael@0 | 4 | * Use of this source code is governed by a BSD-style license that can be |
michael@0 | 5 | * found in the LICENSE file. |
michael@0 | 6 | */ |
michael@0 | 7 | |
michael@0 | 8 | #ifndef SkTransparentShader_DEFINED |
michael@0 | 9 | #define SkTransparentShader_DEFINED |
michael@0 | 10 | |
michael@0 | 11 | #include "SkShader.h" |
michael@0 | 12 | |
michael@0 | 13 | class SK_API SkTransparentShader : public SkShader { |
michael@0 | 14 | public: |
michael@0 | 15 | SkTransparentShader() {} |
michael@0 | 16 | |
michael@0 | 17 | virtual uint32_t getFlags() SK_OVERRIDE; |
michael@0 | 18 | virtual bool setContext(const SkBitmap& device, |
michael@0 | 19 | const SkPaint& paint, |
michael@0 | 20 | const SkMatrix& matrix) SK_OVERRIDE; |
michael@0 | 21 | virtual void shadeSpan(int x, int y, SkPMColor[], int count) SK_OVERRIDE; |
michael@0 | 22 | virtual void shadeSpan16(int x, int y, uint16_t span[], int count) SK_OVERRIDE; |
michael@0 | 23 | |
michael@0 | 24 | SK_TO_STRING_OVERRIDE() |
michael@0 | 25 | SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkTransparentShader) |
michael@0 | 26 | |
michael@0 | 27 | private: |
michael@0 | 28 | // these are a cache from the call to setContext() |
michael@0 | 29 | const SkBitmap* fDevice; |
michael@0 | 30 | uint8_t fAlpha; |
michael@0 | 31 | |
michael@0 | 32 | SkTransparentShader(SkReadBuffer& buffer) : INHERITED(buffer) {} |
michael@0 | 33 | |
michael@0 | 34 | typedef SkShader INHERITED; |
michael@0 | 35 | }; |
michael@0 | 36 | |
michael@0 | 37 | #endif |