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1 /* |
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2 * Copyright 2006 The Android Open Source Project |
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3 * |
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4 * Use of this source code is governed by a BSD-style license that can be |
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5 * found in the LICENSE file. |
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6 */ |
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7 |
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8 #ifndef SkTransparentShader_DEFINED |
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9 #define SkTransparentShader_DEFINED |
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10 |
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11 #include "SkShader.h" |
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12 |
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13 class SK_API SkTransparentShader : public SkShader { |
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14 public: |
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15 SkTransparentShader() {} |
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16 |
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17 virtual uint32_t getFlags() SK_OVERRIDE; |
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18 virtual bool setContext(const SkBitmap& device, |
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19 const SkPaint& paint, |
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20 const SkMatrix& matrix) SK_OVERRIDE; |
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21 virtual void shadeSpan(int x, int y, SkPMColor[], int count) SK_OVERRIDE; |
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22 virtual void shadeSpan16(int x, int y, uint16_t span[], int count) SK_OVERRIDE; |
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23 |
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24 SK_TO_STRING_OVERRIDE() |
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25 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkTransparentShader) |
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26 |
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27 private: |
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28 // these are a cache from the call to setContext() |
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29 const SkBitmap* fDevice; |
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30 uint8_t fAlpha; |
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31 |
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32 SkTransparentShader(SkReadBuffer& buffer) : INHERITED(buffer) {} |
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33 |
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34 typedef SkShader INHERITED; |
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35 }; |
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36 |
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37 #endif |