gfx/angle/src/libGLESv2/libGLESv2.cpp

branch
TOR_BUG_3246
changeset 7
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-1:000000000000 0:7cdbe53df7fa
1 #include "precompiled.h"
2 //
3 // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
4 // Use of this source code is governed by a BSD-style license that can be
5 // found in the LICENSE file.
6 //
7
8 // libGLESv2.cpp: Implements the exported OpenGL ES 2.0 functions.
9
10 #include "common/version.h"
11
12 #include <algorithm>
13
14 #include "libGLESv2/main.h"
15 #include "libGLESv2/utilities.h"
16 #include "libGLESv2/Buffer.h"
17 #include "libGLESv2/Fence.h"
18 #include "libGLESv2/Framebuffer.h"
19 #include "libGLESv2/Renderbuffer.h"
20 #include "libGLESv2/Program.h"
21 #include "libGLESv2/ProgramBinary.h"
22 #include "libGLESv2/Texture.h"
23 #include "libGLESv2/Query.h"
24 #include "libGLESv2/Context.h"
25
26 bool validImageSize(GLint level, GLsizei width, GLsizei height)
27 {
28 if (level < 0 || width < 0 || height < 0)
29 {
30 return false;
31 }
32
33 if (gl::getContext() && gl::getContext()->supportsNonPower2Texture())
34 {
35 return true;
36 }
37
38 if (level == 0)
39 {
40 return true;
41 }
42
43 if (gl::isPow2(width) && gl::isPow2(height))
44 {
45 return true;
46 }
47
48 return false;
49 }
50
51 // Verify that format/type are one of the combinations from table 3.4.
52 bool checkTextureFormatType(GLenum format, GLenum type)
53 {
54 // validate <format> by itself (used as secondary key below)
55 switch (format)
56 {
57 case GL_RGBA:
58 case GL_BGRA_EXT:
59 case GL_RGB:
60 case GL_ALPHA:
61 case GL_LUMINANCE:
62 case GL_LUMINANCE_ALPHA:
63 case GL_DEPTH_COMPONENT:
64 case GL_DEPTH_STENCIL_OES:
65 break;
66 default:
67 return gl::error(GL_INVALID_ENUM, false);
68 }
69
70 // invalid <type> -> sets INVALID_ENUM
71 // invalid <format>+<type> combination -> sets INVALID_OPERATION
72 switch (type)
73 {
74 case GL_UNSIGNED_BYTE:
75 switch (format)
76 {
77 case GL_RGBA:
78 case GL_BGRA_EXT:
79 case GL_RGB:
80 case GL_ALPHA:
81 case GL_LUMINANCE:
82 case GL_LUMINANCE_ALPHA:
83 return true;
84 default:
85 return gl::error(GL_INVALID_OPERATION, false);
86 }
87
88 case GL_FLOAT:
89 case GL_HALF_FLOAT_OES:
90 switch (format)
91 {
92 case GL_RGBA:
93 case GL_RGB:
94 case GL_ALPHA:
95 case GL_LUMINANCE:
96 case GL_LUMINANCE_ALPHA:
97 return true;
98 default:
99 return gl::error(GL_INVALID_OPERATION, false);
100 }
101
102 case GL_UNSIGNED_SHORT_4_4_4_4:
103 case GL_UNSIGNED_SHORT_5_5_5_1:
104 switch (format)
105 {
106 case GL_RGBA:
107 return true;
108 default:
109 return gl::error(GL_INVALID_OPERATION, false);
110 }
111
112 case GL_UNSIGNED_SHORT_5_6_5:
113 switch (format)
114 {
115 case GL_RGB:
116 return true;
117 default:
118 return gl::error(GL_INVALID_OPERATION, false);
119 }
120
121 case GL_UNSIGNED_SHORT:
122 case GL_UNSIGNED_INT:
123 switch (format)
124 {
125 case GL_DEPTH_COMPONENT:
126 return true;
127 default:
128 return gl::error(GL_INVALID_OPERATION, false);
129 }
130
131 case GL_UNSIGNED_INT_24_8_OES:
132 switch (format)
133 {
134 case GL_DEPTH_STENCIL_OES:
135 return true;
136 default:
137 return gl::error(GL_INVALID_OPERATION, false);
138 }
139
140 default:
141 return gl::error(GL_INVALID_ENUM, false);
142 }
143 }
144
145 bool validateSubImageParams2D(bool compressed, GLsizei width, GLsizei height,
146 GLint xoffset, GLint yoffset, GLint level, GLenum format, GLenum type,
147 gl::Texture2D *texture)
148 {
149 if (!texture)
150 {
151 return gl::error(GL_INVALID_OPERATION, false);
152 }
153
154 if (compressed != texture->isCompressed(level))
155 {
156 return gl::error(GL_INVALID_OPERATION, false);
157 }
158
159 if (format != GL_NONE)
160 {
161 GLenum internalformat = gl::ConvertSizedInternalFormat(format, type);
162 if (internalformat != texture->getInternalFormat(level))
163 {
164 return gl::error(GL_INVALID_OPERATION, false);
165 }
166 }
167
168 if (compressed)
169 {
170 if ((width % 4 != 0 && width != texture->getWidth(0)) ||
171 (height % 4 != 0 && height != texture->getHeight(0)))
172 {
173 return gl::error(GL_INVALID_OPERATION, false);
174 }
175 }
176
177 if (xoffset + width > texture->getWidth(level) ||
178 yoffset + height > texture->getHeight(level))
179 {
180 return gl::error(GL_INVALID_VALUE, false);
181 }
182
183 return true;
184 }
185
186 bool validateSubImageParamsCube(bool compressed, GLsizei width, GLsizei height,
187 GLint xoffset, GLint yoffset, GLenum target, GLint level, GLenum format, GLenum type,
188 gl::TextureCubeMap *texture)
189 {
190 if (!texture)
191 {
192 return gl::error(GL_INVALID_OPERATION, false);
193 }
194
195 if (compressed != texture->isCompressed(target, level))
196 {
197 return gl::error(GL_INVALID_OPERATION, false);
198 }
199
200 if (format != GL_NONE)
201 {
202 GLenum internalformat = gl::ConvertSizedInternalFormat(format, type);
203 if (internalformat != texture->getInternalFormat(target, level))
204 {
205 return gl::error(GL_INVALID_OPERATION, false);
206 }
207 }
208
209 if (compressed)
210 {
211 if ((width % 4 != 0 && width != texture->getWidth(target, 0)) ||
212 (height % 4 != 0 && height != texture->getHeight(target, 0)))
213 {
214 return gl::error(GL_INVALID_OPERATION, false);
215 }
216 }
217
218 if (xoffset + width > texture->getWidth(target, level) ||
219 yoffset + height > texture->getHeight(target, level))
220 {
221 return gl::error(GL_INVALID_VALUE, false);
222 }
223
224 return true;
225 }
226
227 // check for combinations of format and type that are valid for ReadPixels
228 bool validReadFormatType(GLenum format, GLenum type)
229 {
230 switch (format)
231 {
232 case GL_RGBA:
233 switch (type)
234 {
235 case GL_UNSIGNED_BYTE:
236 break;
237 default:
238 return false;
239 }
240 break;
241 case GL_BGRA_EXT:
242 switch (type)
243 {
244 case GL_UNSIGNED_BYTE:
245 case GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT:
246 case GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT:
247 break;
248 default:
249 return false;
250 }
251 break;
252 default:
253 return false;
254 }
255 return true;
256 }
257
258 extern "C"
259 {
260
261 void __stdcall glActiveTexture(GLenum texture)
262 {
263 EVENT("(GLenum texture = 0x%X)", texture);
264
265 try
266 {
267 gl::Context *context = gl::getNonLostContext();
268
269 if (context)
270 {
271 if (texture < GL_TEXTURE0 || texture > GL_TEXTURE0 + context->getMaximumCombinedTextureImageUnits() - 1)
272 {
273 return gl::error(GL_INVALID_ENUM);
274 }
275
276 context->setActiveSampler(texture - GL_TEXTURE0);
277 }
278 }
279 catch(std::bad_alloc&)
280 {
281 return gl::error(GL_OUT_OF_MEMORY);
282 }
283 }
284
285 void __stdcall glAttachShader(GLuint program, GLuint shader)
286 {
287 EVENT("(GLuint program = %d, GLuint shader = %d)", program, shader);
288
289 try
290 {
291 gl::Context *context = gl::getNonLostContext();
292
293 if (context)
294 {
295 gl::Program *programObject = context->getProgram(program);
296 gl::Shader *shaderObject = context->getShader(shader);
297
298 if (!programObject)
299 {
300 if (context->getShader(program))
301 {
302 return gl::error(GL_INVALID_OPERATION);
303 }
304 else
305 {
306 return gl::error(GL_INVALID_VALUE);
307 }
308 }
309
310 if (!shaderObject)
311 {
312 if (context->getProgram(shader))
313 {
314 return gl::error(GL_INVALID_OPERATION);
315 }
316 else
317 {
318 return gl::error(GL_INVALID_VALUE);
319 }
320 }
321
322 if (!programObject->attachShader(shaderObject))
323 {
324 return gl::error(GL_INVALID_OPERATION);
325 }
326 }
327 }
328 catch(std::bad_alloc&)
329 {
330 return gl::error(GL_OUT_OF_MEMORY);
331 }
332 }
333
334 void __stdcall glBeginQueryEXT(GLenum target, GLuint id)
335 {
336 EVENT("(GLenum target = 0x%X, GLuint %d)", target, id);
337
338 try
339 {
340 switch (target)
341 {
342 case GL_ANY_SAMPLES_PASSED_EXT:
343 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
344 break;
345 default:
346 return gl::error(GL_INVALID_ENUM);
347 }
348
349 if (id == 0)
350 {
351 return gl::error(GL_INVALID_OPERATION);
352 }
353
354 gl::Context *context = gl::getNonLostContext();
355
356 if (context)
357 {
358 context->beginQuery(target, id);
359 }
360 }
361 catch(std::bad_alloc&)
362 {
363 return gl::error(GL_OUT_OF_MEMORY);
364 }
365 }
366
367 void __stdcall glBindAttribLocation(GLuint program, GLuint index, const GLchar* name)
368 {
369 EVENT("(GLuint program = %d, GLuint index = %d, const GLchar* name = 0x%0.8p)", program, index, name);
370
371 try
372 {
373 if (index >= gl::MAX_VERTEX_ATTRIBS)
374 {
375 return gl::error(GL_INVALID_VALUE);
376 }
377
378 gl::Context *context = gl::getNonLostContext();
379
380 if (context)
381 {
382 gl::Program *programObject = context->getProgram(program);
383
384 if (!programObject)
385 {
386 if (context->getShader(program))
387 {
388 return gl::error(GL_INVALID_OPERATION);
389 }
390 else
391 {
392 return gl::error(GL_INVALID_VALUE);
393 }
394 }
395
396 if (strncmp(name, "gl_", 3) == 0)
397 {
398 return gl::error(GL_INVALID_OPERATION);
399 }
400
401 programObject->bindAttributeLocation(index, name);
402 }
403 }
404 catch(std::bad_alloc&)
405 {
406 return gl::error(GL_OUT_OF_MEMORY);
407 }
408 }
409
410 void __stdcall glBindBuffer(GLenum target, GLuint buffer)
411 {
412 EVENT("(GLenum target = 0x%X, GLuint buffer = %d)", target, buffer);
413
414 try
415 {
416 gl::Context *context = gl::getNonLostContext();
417
418 if (context)
419 {
420 switch (target)
421 {
422 case GL_ARRAY_BUFFER:
423 context->bindArrayBuffer(buffer);
424 return;
425 case GL_ELEMENT_ARRAY_BUFFER:
426 context->bindElementArrayBuffer(buffer);
427 return;
428 default:
429 return gl::error(GL_INVALID_ENUM);
430 }
431 }
432 }
433 catch(std::bad_alloc&)
434 {
435 return gl::error(GL_OUT_OF_MEMORY);
436 }
437 }
438
439 void __stdcall glBindFramebuffer(GLenum target, GLuint framebuffer)
440 {
441 EVENT("(GLenum target = 0x%X, GLuint framebuffer = %d)", target, framebuffer);
442
443 try
444 {
445 if (target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE)
446 {
447 return gl::error(GL_INVALID_ENUM);
448 }
449
450 gl::Context *context = gl::getNonLostContext();
451
452 if (context)
453 {
454 if (target == GL_READ_FRAMEBUFFER_ANGLE || target == GL_FRAMEBUFFER)
455 {
456 context->bindReadFramebuffer(framebuffer);
457 }
458
459 if (target == GL_DRAW_FRAMEBUFFER_ANGLE || target == GL_FRAMEBUFFER)
460 {
461 context->bindDrawFramebuffer(framebuffer);
462 }
463 }
464 }
465 catch(std::bad_alloc&)
466 {
467 return gl::error(GL_OUT_OF_MEMORY);
468 }
469 }
470
471 void __stdcall glBindRenderbuffer(GLenum target, GLuint renderbuffer)
472 {
473 EVENT("(GLenum target = 0x%X, GLuint renderbuffer = %d)", target, renderbuffer);
474
475 try
476 {
477 if (target != GL_RENDERBUFFER)
478 {
479 return gl::error(GL_INVALID_ENUM);
480 }
481
482 gl::Context *context = gl::getNonLostContext();
483
484 if (context)
485 {
486 context->bindRenderbuffer(renderbuffer);
487 }
488 }
489 catch(std::bad_alloc&)
490 {
491 return gl::error(GL_OUT_OF_MEMORY);
492 }
493 }
494
495 void __stdcall glBindTexture(GLenum target, GLuint texture)
496 {
497 EVENT("(GLenum target = 0x%X, GLuint texture = %d)", target, texture);
498
499 try
500 {
501 gl::Context *context = gl::getNonLostContext();
502
503 if (context)
504 {
505 gl::Texture *textureObject = context->getTexture(texture);
506
507 if (textureObject && textureObject->getTarget() != target && texture != 0)
508 {
509 return gl::error(GL_INVALID_OPERATION);
510 }
511
512 switch (target)
513 {
514 case GL_TEXTURE_2D:
515 context->bindTexture2D(texture);
516 return;
517 case GL_TEXTURE_CUBE_MAP:
518 context->bindTextureCubeMap(texture);
519 return;
520 default:
521 return gl::error(GL_INVALID_ENUM);
522 }
523 }
524 }
525 catch(std::bad_alloc&)
526 {
527 return gl::error(GL_OUT_OF_MEMORY);
528 }
529 }
530
531 void __stdcall glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
532 {
533 EVENT("(GLclampf red = %f, GLclampf green = %f, GLclampf blue = %f, GLclampf alpha = %f)",
534 red, green, blue, alpha);
535
536 try
537 {
538 gl::Context* context = gl::getNonLostContext();
539
540 if (context)
541 {
542 context->setBlendColor(gl::clamp01(red), gl::clamp01(green), gl::clamp01(blue), gl::clamp01(alpha));
543 }
544 }
545 catch(std::bad_alloc&)
546 {
547 return gl::error(GL_OUT_OF_MEMORY);
548 }
549 }
550
551 void __stdcall glBlendEquation(GLenum mode)
552 {
553 glBlendEquationSeparate(mode, mode);
554 }
555
556 void __stdcall glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
557 {
558 EVENT("(GLenum modeRGB = 0x%X, GLenum modeAlpha = 0x%X)", modeRGB, modeAlpha);
559
560 try
561 {
562 switch (modeRGB)
563 {
564 case GL_FUNC_ADD:
565 case GL_FUNC_SUBTRACT:
566 case GL_FUNC_REVERSE_SUBTRACT:
567 break;
568 default:
569 return gl::error(GL_INVALID_ENUM);
570 }
571
572 switch (modeAlpha)
573 {
574 case GL_FUNC_ADD:
575 case GL_FUNC_SUBTRACT:
576 case GL_FUNC_REVERSE_SUBTRACT:
577 break;
578 default:
579 return gl::error(GL_INVALID_ENUM);
580 }
581
582 gl::Context *context = gl::getNonLostContext();
583
584 if (context)
585 {
586 context->setBlendEquation(modeRGB, modeAlpha);
587 }
588 }
589 catch(std::bad_alloc&)
590 {
591 return gl::error(GL_OUT_OF_MEMORY);
592 }
593 }
594
595 void __stdcall glBlendFunc(GLenum sfactor, GLenum dfactor)
596 {
597 glBlendFuncSeparate(sfactor, dfactor, sfactor, dfactor);
598 }
599
600 void __stdcall glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
601 {
602 EVENT("(GLenum srcRGB = 0x%X, GLenum dstRGB = 0x%X, GLenum srcAlpha = 0x%X, GLenum dstAlpha = 0x%X)",
603 srcRGB, dstRGB, srcAlpha, dstAlpha);
604
605 try
606 {
607 switch (srcRGB)
608 {
609 case GL_ZERO:
610 case GL_ONE:
611 case GL_SRC_COLOR:
612 case GL_ONE_MINUS_SRC_COLOR:
613 case GL_DST_COLOR:
614 case GL_ONE_MINUS_DST_COLOR:
615 case GL_SRC_ALPHA:
616 case GL_ONE_MINUS_SRC_ALPHA:
617 case GL_DST_ALPHA:
618 case GL_ONE_MINUS_DST_ALPHA:
619 case GL_CONSTANT_COLOR:
620 case GL_ONE_MINUS_CONSTANT_COLOR:
621 case GL_CONSTANT_ALPHA:
622 case GL_ONE_MINUS_CONSTANT_ALPHA:
623 case GL_SRC_ALPHA_SATURATE:
624 break;
625 default:
626 return gl::error(GL_INVALID_ENUM);
627 }
628
629 switch (dstRGB)
630 {
631 case GL_ZERO:
632 case GL_ONE:
633 case GL_SRC_COLOR:
634 case GL_ONE_MINUS_SRC_COLOR:
635 case GL_DST_COLOR:
636 case GL_ONE_MINUS_DST_COLOR:
637 case GL_SRC_ALPHA:
638 case GL_ONE_MINUS_SRC_ALPHA:
639 case GL_DST_ALPHA:
640 case GL_ONE_MINUS_DST_ALPHA:
641 case GL_CONSTANT_COLOR:
642 case GL_ONE_MINUS_CONSTANT_COLOR:
643 case GL_CONSTANT_ALPHA:
644 case GL_ONE_MINUS_CONSTANT_ALPHA:
645 break;
646 default:
647 return gl::error(GL_INVALID_ENUM);
648 }
649
650 switch (srcAlpha)
651 {
652 case GL_ZERO:
653 case GL_ONE:
654 case GL_SRC_COLOR:
655 case GL_ONE_MINUS_SRC_COLOR:
656 case GL_DST_COLOR:
657 case GL_ONE_MINUS_DST_COLOR:
658 case GL_SRC_ALPHA:
659 case GL_ONE_MINUS_SRC_ALPHA:
660 case GL_DST_ALPHA:
661 case GL_ONE_MINUS_DST_ALPHA:
662 case GL_CONSTANT_COLOR:
663 case GL_ONE_MINUS_CONSTANT_COLOR:
664 case GL_CONSTANT_ALPHA:
665 case GL_ONE_MINUS_CONSTANT_ALPHA:
666 case GL_SRC_ALPHA_SATURATE:
667 break;
668 default:
669 return gl::error(GL_INVALID_ENUM);
670 }
671
672 switch (dstAlpha)
673 {
674 case GL_ZERO:
675 case GL_ONE:
676 case GL_SRC_COLOR:
677 case GL_ONE_MINUS_SRC_COLOR:
678 case GL_DST_COLOR:
679 case GL_ONE_MINUS_DST_COLOR:
680 case GL_SRC_ALPHA:
681 case GL_ONE_MINUS_SRC_ALPHA:
682 case GL_DST_ALPHA:
683 case GL_ONE_MINUS_DST_ALPHA:
684 case GL_CONSTANT_COLOR:
685 case GL_ONE_MINUS_CONSTANT_COLOR:
686 case GL_CONSTANT_ALPHA:
687 case GL_ONE_MINUS_CONSTANT_ALPHA:
688 break;
689 default:
690 return gl::error(GL_INVALID_ENUM);
691 }
692
693 bool constantColorUsed = (srcRGB == GL_CONSTANT_COLOR || srcRGB == GL_ONE_MINUS_CONSTANT_COLOR ||
694 dstRGB == GL_CONSTANT_COLOR || dstRGB == GL_ONE_MINUS_CONSTANT_COLOR);
695
696 bool constantAlphaUsed = (srcRGB == GL_CONSTANT_ALPHA || srcRGB == GL_ONE_MINUS_CONSTANT_ALPHA ||
697 dstRGB == GL_CONSTANT_ALPHA || dstRGB == GL_ONE_MINUS_CONSTANT_ALPHA);
698
699 if (constantColorUsed && constantAlphaUsed)
700 {
701 ERR("Simultaneous use of GL_CONSTANT_ALPHA/GL_ONE_MINUS_CONSTANT_ALPHA and GL_CONSTANT_COLOR/GL_ONE_MINUS_CONSTANT_COLOR invalid under WebGL");
702 return gl::error(GL_INVALID_OPERATION);
703 }
704
705 gl::Context *context = gl::getNonLostContext();
706
707 if (context)
708 {
709 context->setBlendFactors(srcRGB, dstRGB, srcAlpha, dstAlpha);
710 }
711 }
712 catch(std::bad_alloc&)
713 {
714 return gl::error(GL_OUT_OF_MEMORY);
715 }
716 }
717
718 void __stdcall glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage)
719 {
720 EVENT("(GLenum target = 0x%X, GLsizeiptr size = %d, const GLvoid* data = 0x%0.8p, GLenum usage = %d)",
721 target, size, data, usage);
722
723 try
724 {
725 if (size < 0)
726 {
727 return gl::error(GL_INVALID_VALUE);
728 }
729
730 switch (usage)
731 {
732 case GL_STREAM_DRAW:
733 case GL_STATIC_DRAW:
734 case GL_DYNAMIC_DRAW:
735 break;
736 default:
737 return gl::error(GL_INVALID_ENUM);
738 }
739
740 gl::Context *context = gl::getNonLostContext();
741
742 if (context)
743 {
744 gl::Buffer *buffer;
745
746 switch (target)
747 {
748 case GL_ARRAY_BUFFER:
749 buffer = context->getArrayBuffer();
750 break;
751 case GL_ELEMENT_ARRAY_BUFFER:
752 buffer = context->getElementArrayBuffer();
753 break;
754 default:
755 return gl::error(GL_INVALID_ENUM);
756 }
757
758 if (!buffer)
759 {
760 return gl::error(GL_INVALID_OPERATION);
761 }
762
763 buffer->bufferData(data, size, usage);
764 }
765 }
766 catch(std::bad_alloc&)
767 {
768 return gl::error(GL_OUT_OF_MEMORY);
769 }
770 }
771
772 void __stdcall glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data)
773 {
774 EVENT("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr size = %d, const GLvoid* data = 0x%0.8p)",
775 target, offset, size, data);
776
777 try
778 {
779 if (size < 0 || offset < 0)
780 {
781 return gl::error(GL_INVALID_VALUE);
782 }
783
784 if (data == NULL)
785 {
786 return;
787 }
788
789 gl::Context *context = gl::getNonLostContext();
790
791 if (context)
792 {
793 gl::Buffer *buffer;
794
795 switch (target)
796 {
797 case GL_ARRAY_BUFFER:
798 buffer = context->getArrayBuffer();
799 break;
800 case GL_ELEMENT_ARRAY_BUFFER:
801 buffer = context->getElementArrayBuffer();
802 break;
803 default:
804 return gl::error(GL_INVALID_ENUM);
805 }
806
807 if (!buffer)
808 {
809 return gl::error(GL_INVALID_OPERATION);
810 }
811
812 if ((size_t)size + offset > buffer->size())
813 {
814 return gl::error(GL_INVALID_VALUE);
815 }
816
817 buffer->bufferSubData(data, size, offset);
818 }
819 }
820 catch(std::bad_alloc&)
821 {
822 return gl::error(GL_OUT_OF_MEMORY);
823 }
824 }
825
826 GLenum __stdcall glCheckFramebufferStatus(GLenum target)
827 {
828 EVENT("(GLenum target = 0x%X)", target);
829
830 try
831 {
832 if (target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE)
833 {
834 return gl::error(GL_INVALID_ENUM, 0);
835 }
836
837 gl::Context *context = gl::getNonLostContext();
838
839 if (context)
840 {
841 gl::Framebuffer *framebuffer = NULL;
842 if (target == GL_READ_FRAMEBUFFER_ANGLE)
843 {
844 framebuffer = context->getReadFramebuffer();
845 }
846 else
847 {
848 framebuffer = context->getDrawFramebuffer();
849 }
850
851 return framebuffer->completeness();
852 }
853 }
854 catch(std::bad_alloc&)
855 {
856 return gl::error(GL_OUT_OF_MEMORY, 0);
857 }
858
859 return 0;
860 }
861
862 void __stdcall glClear(GLbitfield mask)
863 {
864 EVENT("(GLbitfield mask = %X)", mask);
865
866 try
867 {
868 gl::Context *context = gl::getNonLostContext();
869
870 if (context)
871 {
872 context->clear(mask);
873 }
874 }
875 catch(std::bad_alloc&)
876 {
877 return gl::error(GL_OUT_OF_MEMORY);
878 }
879 }
880
881 void __stdcall glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
882 {
883 EVENT("(GLclampf red = %f, GLclampf green = %f, GLclampf blue = %f, GLclampf alpha = %f)",
884 red, green, blue, alpha);
885
886 try
887 {
888 gl::Context *context = gl::getNonLostContext();
889
890 if (context)
891 {
892 context->setClearColor(red, green, blue, alpha);
893 }
894 }
895 catch(std::bad_alloc&)
896 {
897 return gl::error(GL_OUT_OF_MEMORY);
898 }
899 }
900
901 void __stdcall glClearDepthf(GLclampf depth)
902 {
903 EVENT("(GLclampf depth = %f)", depth);
904
905 try
906 {
907 gl::Context *context = gl::getNonLostContext();
908
909 if (context)
910 {
911 context->setClearDepth(depth);
912 }
913 }
914 catch(std::bad_alloc&)
915 {
916 return gl::error(GL_OUT_OF_MEMORY);
917 }
918 }
919
920 void __stdcall glClearStencil(GLint s)
921 {
922 EVENT("(GLint s = %d)", s);
923
924 try
925 {
926 gl::Context *context = gl::getNonLostContext();
927
928 if (context)
929 {
930 context->setClearStencil(s);
931 }
932 }
933 catch(std::bad_alloc&)
934 {
935 return gl::error(GL_OUT_OF_MEMORY);
936 }
937 }
938
939 void __stdcall glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
940 {
941 EVENT("(GLboolean red = %d, GLboolean green = %d, GLboolean blue = %d, GLboolean alpha = %d)",
942 red, green, blue, alpha);
943
944 try
945 {
946 gl::Context *context = gl::getNonLostContext();
947
948 if (context)
949 {
950 context->setColorMask(red == GL_TRUE, green == GL_TRUE, blue == GL_TRUE, alpha == GL_TRUE);
951 }
952 }
953 catch(std::bad_alloc&)
954 {
955 return gl::error(GL_OUT_OF_MEMORY);
956 }
957 }
958
959 void __stdcall glCompileShader(GLuint shader)
960 {
961 EVENT("(GLuint shader = %d)", shader);
962
963 try
964 {
965 gl::Context *context = gl::getNonLostContext();
966
967 if (context)
968 {
969 gl::Shader *shaderObject = context->getShader(shader);
970
971 if (!shaderObject)
972 {
973 if (context->getProgram(shader))
974 {
975 return gl::error(GL_INVALID_OPERATION);
976 }
977 else
978 {
979 return gl::error(GL_INVALID_VALUE);
980 }
981 }
982
983 shaderObject->compile();
984 }
985 }
986 catch(std::bad_alloc&)
987 {
988 return gl::error(GL_OUT_OF_MEMORY);
989 }
990 }
991
992 void __stdcall glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height,
993 GLint border, GLsizei imageSize, const GLvoid* data)
994 {
995 EVENT("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, GLsizei width = %d, "
996 "GLsizei height = %d, GLint border = %d, GLsizei imageSize = %d, const GLvoid* data = 0x%0.8p)",
997 target, level, internalformat, width, height, border, imageSize, data);
998
999 try
1000 {
1001 if (!validImageSize(level, width, height) || border != 0 || imageSize < 0)
1002 {
1003 return gl::error(GL_INVALID_VALUE);
1004 }
1005
1006 switch (internalformat)
1007 {
1008 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
1009 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
1010 case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
1011 case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
1012 break;
1013 default:
1014 return gl::error(GL_INVALID_ENUM);
1015 }
1016
1017 if (border != 0)
1018 {
1019 return gl::error(GL_INVALID_OPERATION);
1020 }
1021
1022 if (width != 1 && width != 2 && width % 4 != 0)
1023 {
1024 return gl::error(GL_INVALID_OPERATION);
1025 }
1026
1027 if (height != 1 && height != 2 && height % 4 != 0)
1028 {
1029 return gl::error(GL_INVALID_OPERATION);
1030 }
1031
1032 gl::Context *context = gl::getNonLostContext();
1033
1034 if (context)
1035 {
1036 if (level > context->getMaximumTextureLevel())
1037 {
1038 return gl::error(GL_INVALID_VALUE);
1039 }
1040
1041 switch (target)
1042 {
1043 case GL_TEXTURE_2D:
1044 if (width > (context->getMaximumTextureDimension() >> level) ||
1045 height > (context->getMaximumTextureDimension() >> level))
1046 {
1047 return gl::error(GL_INVALID_VALUE);
1048 }
1049 break;
1050 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1051 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1052 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1053 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1054 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1055 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1056 if (width != height)
1057 {
1058 return gl::error(GL_INVALID_VALUE);
1059 }
1060
1061 if (width > (context->getMaximumCubeTextureDimension() >> level) ||
1062 height > (context->getMaximumCubeTextureDimension() >> level))
1063 {
1064 return gl::error(GL_INVALID_VALUE);
1065 }
1066 break;
1067 default:
1068 return gl::error(GL_INVALID_ENUM);
1069 }
1070
1071 switch (internalformat) {
1072 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
1073 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
1074 if (!context->supportsDXT1Textures())
1075 {
1076 return gl::error(GL_INVALID_ENUM); // in this case, it's as though the internal format switch failed
1077 }
1078 break;
1079 case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
1080 if (!context->supportsDXT3Textures())
1081 {
1082 return gl::error(GL_INVALID_ENUM); // in this case, it's as though the internal format switch failed
1083 }
1084 break;
1085 case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
1086 if (!context->supportsDXT5Textures())
1087 {
1088 return gl::error(GL_INVALID_ENUM); // in this case, it's as though the internal format switch failed
1089 }
1090 break;
1091 default: UNREACHABLE();
1092 }
1093
1094 if (imageSize != gl::ComputeCompressedSize(width, height, internalformat))
1095 {
1096 return gl::error(GL_INVALID_VALUE);
1097 }
1098
1099 if (target == GL_TEXTURE_2D)
1100 {
1101 gl::Texture2D *texture = context->getTexture2D();
1102
1103 if (!texture)
1104 {
1105 return gl::error(GL_INVALID_OPERATION);
1106 }
1107
1108 if (texture->isImmutable())
1109 {
1110 return gl::error(GL_INVALID_OPERATION);
1111 }
1112
1113 texture->setCompressedImage(level, internalformat, width, height, imageSize, data);
1114 }
1115 else
1116 {
1117 gl::TextureCubeMap *texture = context->getTextureCubeMap();
1118
1119 if (!texture)
1120 {
1121 return gl::error(GL_INVALID_OPERATION);
1122 }
1123
1124 if (texture->isImmutable())
1125 {
1126 return gl::error(GL_INVALID_OPERATION);
1127 }
1128
1129 switch (target)
1130 {
1131 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1132 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1133 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1134 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1135 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1136 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1137 texture->setCompressedImage(target, level, internalformat, width, height, imageSize, data);
1138 break;
1139 default: UNREACHABLE();
1140 }
1141 }
1142 }
1143
1144 }
1145 catch(std::bad_alloc&)
1146 {
1147 return gl::error(GL_OUT_OF_MEMORY);
1148 }
1149 }
1150
1151 void __stdcall glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
1152 GLenum format, GLsizei imageSize, const GLvoid* data)
1153 {
1154 EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
1155 "GLsizei width = %d, GLsizei height = %d, GLenum format = 0x%X, "
1156 "GLsizei imageSize = %d, const GLvoid* data = 0x%0.8p)",
1157 target, level, xoffset, yoffset, width, height, format, imageSize, data);
1158
1159 try
1160 {
1161 if (!gl::IsInternalTextureTarget(target))
1162 {
1163 return gl::error(GL_INVALID_ENUM);
1164 }
1165
1166 if (xoffset < 0 || yoffset < 0 || !validImageSize(level, width, height) || imageSize < 0)
1167 {
1168 return gl::error(GL_INVALID_VALUE);
1169 }
1170
1171 switch (format)
1172 {
1173 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
1174 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
1175 case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
1176 case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
1177 break;
1178 default:
1179 return gl::error(GL_INVALID_ENUM);
1180 }
1181
1182 if (width == 0 || height == 0 || data == NULL)
1183 {
1184 return;
1185 }
1186
1187 gl::Context *context = gl::getNonLostContext();
1188
1189 if (context)
1190 {
1191 if (level > context->getMaximumTextureLevel())
1192 {
1193 return gl::error(GL_INVALID_VALUE);
1194 }
1195
1196 switch (format) {
1197 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
1198 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
1199 if (!context->supportsDXT1Textures())
1200 {
1201 return gl::error(GL_INVALID_ENUM); // in this case, it's as though the internal format switch failed
1202 }
1203 break;
1204 case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
1205 if (!context->supportsDXT3Textures())
1206 {
1207 return gl::error(GL_INVALID_ENUM); // in this case, it's as though the internal format switch failed
1208 }
1209 break;
1210 case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
1211 if (!context->supportsDXT5Textures())
1212 {
1213 return gl::error(GL_INVALID_ENUM); // in this case, it's as though the internal format switch failed
1214 }
1215 break;
1216 default: UNREACHABLE();
1217 }
1218
1219 if (imageSize != gl::ComputeCompressedSize(width, height, format))
1220 {
1221 return gl::error(GL_INVALID_VALUE);
1222 }
1223
1224 if (xoffset % 4 != 0 || yoffset % 4 != 0)
1225 {
1226 return gl::error(GL_INVALID_OPERATION); // we wait to check the offsets until this point, because the multiple-of-four restriction
1227 // does not exist unless DXT textures are supported.
1228 }
1229
1230 if (target == GL_TEXTURE_2D)
1231 {
1232 gl::Texture2D *texture = context->getTexture2D();
1233 if (validateSubImageParams2D(true, width, height, xoffset, yoffset, level, format, GL_NONE, texture))
1234 {
1235 texture->subImageCompressed(level, xoffset, yoffset, width, height, format, imageSize, data);
1236 }
1237 }
1238 else if (gl::IsCubemapTextureTarget(target))
1239 {
1240 gl::TextureCubeMap *texture = context->getTextureCubeMap();
1241 if (validateSubImageParamsCube(true, width, height, xoffset, yoffset, target, level, format, GL_NONE, texture))
1242 {
1243 texture->subImageCompressed(target, level, xoffset, yoffset, width, height, format, imageSize, data);
1244 }
1245 }
1246 else
1247 {
1248 UNREACHABLE();
1249 }
1250 }
1251 }
1252 catch(std::bad_alloc&)
1253 {
1254 return gl::error(GL_OUT_OF_MEMORY);
1255 }
1256 }
1257
1258 void __stdcall glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
1259 {
1260 EVENT("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, "
1261 "GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, GLint border = %d)",
1262 target, level, internalformat, x, y, width, height, border);
1263
1264 try
1265 {
1266 if (!validImageSize(level, width, height))
1267 {
1268 return gl::error(GL_INVALID_VALUE);
1269 }
1270
1271 if (border != 0)
1272 {
1273 return gl::error(GL_INVALID_VALUE);
1274 }
1275
1276 gl::Context *context = gl::getNonLostContext();
1277
1278 if (context)
1279 {
1280 if (level > context->getMaximumTextureLevel())
1281 {
1282 return gl::error(GL_INVALID_VALUE);
1283 }
1284
1285 switch (target)
1286 {
1287 case GL_TEXTURE_2D:
1288 if (width > (context->getMaximumTextureDimension() >> level) ||
1289 height > (context->getMaximumTextureDimension() >> level))
1290 {
1291 return gl::error(GL_INVALID_VALUE);
1292 }
1293 break;
1294 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1295 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1296 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1297 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1298 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1299 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1300 if (width != height)
1301 {
1302 return gl::error(GL_INVALID_VALUE);
1303 }
1304
1305 if (width > (context->getMaximumCubeTextureDimension() >> level) ||
1306 height > (context->getMaximumCubeTextureDimension() >> level))
1307 {
1308 return gl::error(GL_INVALID_VALUE);
1309 }
1310 break;
1311 default:
1312 return gl::error(GL_INVALID_ENUM);
1313 }
1314
1315 gl::Framebuffer *framebuffer = context->getReadFramebuffer();
1316
1317 if (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
1318 {
1319 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION);
1320 }
1321
1322 if (context->getReadFramebufferHandle() != 0 && framebuffer->getSamples() != 0)
1323 {
1324 return gl::error(GL_INVALID_OPERATION);
1325 }
1326
1327 gl::Renderbuffer *source = framebuffer->getReadColorbuffer();
1328 GLenum colorbufferFormat = source->getInternalFormat();
1329
1330 // [OpenGL ES 2.0.24] table 3.9
1331 switch (internalformat)
1332 {
1333 case GL_ALPHA:
1334 if (colorbufferFormat != GL_ALPHA8_EXT &&
1335 colorbufferFormat != GL_RGBA4 &&
1336 colorbufferFormat != GL_RGB5_A1 &&
1337 colorbufferFormat != GL_BGRA8_EXT &&
1338 colorbufferFormat != GL_RGBA8_OES)
1339 {
1340 return gl::error(GL_INVALID_OPERATION);
1341 }
1342 break;
1343 case GL_LUMINANCE:
1344 case GL_RGB:
1345 if (colorbufferFormat != GL_RGB565 &&
1346 colorbufferFormat != GL_RGB8_OES &&
1347 colorbufferFormat != GL_RGBA4 &&
1348 colorbufferFormat != GL_RGB5_A1 &&
1349 colorbufferFormat != GL_BGRA8_EXT &&
1350 colorbufferFormat != GL_RGBA8_OES)
1351 {
1352 return gl::error(GL_INVALID_OPERATION);
1353 }
1354 break;
1355 case GL_LUMINANCE_ALPHA:
1356 case GL_RGBA:
1357 if (colorbufferFormat != GL_RGBA4 &&
1358 colorbufferFormat != GL_RGB5_A1 &&
1359 colorbufferFormat != GL_BGRA8_EXT &&
1360 colorbufferFormat != GL_RGBA8_OES)
1361 {
1362 return gl::error(GL_INVALID_OPERATION);
1363 }
1364 break;
1365 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
1366 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
1367 if (context->supportsDXT1Textures())
1368 {
1369 return gl::error(GL_INVALID_OPERATION);
1370 }
1371 else
1372 {
1373 return gl::error(GL_INVALID_ENUM);
1374 }
1375 break;
1376 case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
1377 if (context->supportsDXT3Textures())
1378 {
1379 return gl::error(GL_INVALID_OPERATION);
1380 }
1381 else
1382 {
1383 return gl::error(GL_INVALID_ENUM);
1384 }
1385 break;
1386 case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
1387 if (context->supportsDXT5Textures())
1388 {
1389 return gl::error(GL_INVALID_OPERATION);
1390 }
1391 else
1392 {
1393 return gl::error(GL_INVALID_ENUM);
1394 }
1395 break;
1396 case GL_DEPTH_COMPONENT:
1397 case GL_DEPTH_COMPONENT16:
1398 case GL_DEPTH_COMPONENT32_OES:
1399 case GL_DEPTH_STENCIL_OES:
1400 case GL_DEPTH24_STENCIL8_OES:
1401 if (context->supportsDepthTextures())
1402 {
1403 return gl::error(GL_INVALID_OPERATION);
1404 }
1405 else
1406 {
1407 return gl::error(GL_INVALID_ENUM);
1408 }
1409 default:
1410 return gl::error(GL_INVALID_ENUM);
1411 }
1412
1413 if (target == GL_TEXTURE_2D)
1414 {
1415 gl::Texture2D *texture = context->getTexture2D();
1416
1417 if (!texture)
1418 {
1419 return gl::error(GL_INVALID_OPERATION);
1420 }
1421
1422 if (texture->isImmutable())
1423 {
1424 return gl::error(GL_INVALID_OPERATION);
1425 }
1426
1427 texture->copyImage(level, internalformat, x, y, width, height, framebuffer);
1428 }
1429 else if (gl::IsCubemapTextureTarget(target))
1430 {
1431 gl::TextureCubeMap *texture = context->getTextureCubeMap();
1432
1433 if (!texture)
1434 {
1435 return gl::error(GL_INVALID_OPERATION);
1436 }
1437
1438 if (texture->isImmutable())
1439 {
1440 return gl::error(GL_INVALID_OPERATION);
1441 }
1442
1443 texture->copyImage(target, level, internalformat, x, y, width, height, framebuffer);
1444 }
1445 else UNREACHABLE();
1446 }
1447 }
1448 catch(std::bad_alloc&)
1449 {
1450 return gl::error(GL_OUT_OF_MEMORY);
1451 }
1452 }
1453
1454 void __stdcall glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
1455 {
1456 EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
1457 "GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)",
1458 target, level, xoffset, yoffset, x, y, width, height);
1459
1460 try
1461 {
1462 if (!gl::IsInternalTextureTarget(target))
1463 {
1464 return gl::error(GL_INVALID_ENUM);
1465 }
1466
1467 if (level < 0 || xoffset < 0 || yoffset < 0 || width < 0 || height < 0)
1468 {
1469 return gl::error(GL_INVALID_VALUE);
1470 }
1471
1472 if (std::numeric_limits<GLsizei>::max() - xoffset < width || std::numeric_limits<GLsizei>::max() - yoffset < height)
1473 {
1474 return gl::error(GL_INVALID_VALUE);
1475 }
1476
1477 if (width == 0 || height == 0)
1478 {
1479 return;
1480 }
1481
1482 gl::Context *context = gl::getNonLostContext();
1483
1484 if (context)
1485 {
1486 if (level > context->getMaximumTextureLevel())
1487 {
1488 return gl::error(GL_INVALID_VALUE);
1489 }
1490
1491 gl::Framebuffer *framebuffer = context->getReadFramebuffer();
1492
1493 if (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
1494 {
1495 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION);
1496 }
1497
1498 if (context->getReadFramebufferHandle() != 0 && framebuffer->getSamples() != 0)
1499 {
1500 return gl::error(GL_INVALID_OPERATION);
1501 }
1502
1503 gl::Renderbuffer *source = framebuffer->getReadColorbuffer();
1504 GLenum colorbufferFormat = source->getInternalFormat();
1505 gl::Texture *texture = NULL;
1506 GLenum textureFormat = GL_RGBA;
1507
1508 if (target == GL_TEXTURE_2D)
1509 {
1510 gl::Texture2D *tex2d = context->getTexture2D();
1511
1512 if (!validateSubImageParams2D(false, width, height, xoffset, yoffset, level, GL_NONE, GL_NONE, tex2d))
1513 {
1514 return; // error already registered by validateSubImageParams
1515 }
1516 textureFormat = gl::ExtractFormat(tex2d->getInternalFormat(level));
1517 texture = tex2d;
1518 }
1519 else if (gl::IsCubemapTextureTarget(target))
1520 {
1521 gl::TextureCubeMap *texcube = context->getTextureCubeMap();
1522
1523 if (!validateSubImageParamsCube(false, width, height, xoffset, yoffset, target, level, GL_NONE, GL_NONE, texcube))
1524 {
1525 return; // error already registered by validateSubImageParams
1526 }
1527 textureFormat = gl::ExtractFormat(texcube->getInternalFormat(target, level));
1528 texture = texcube;
1529 }
1530 else UNREACHABLE();
1531
1532 // [OpenGL ES 2.0.24] table 3.9
1533 switch (textureFormat)
1534 {
1535 case GL_ALPHA:
1536 if (colorbufferFormat != GL_ALPHA8_EXT &&
1537 colorbufferFormat != GL_RGBA4 &&
1538 colorbufferFormat != GL_RGB5_A1 &&
1539 colorbufferFormat != GL_RGBA8_OES)
1540 {
1541 return gl::error(GL_INVALID_OPERATION);
1542 }
1543 break;
1544 case GL_LUMINANCE:
1545 case GL_RGB:
1546 if (colorbufferFormat != GL_RGB565 &&
1547 colorbufferFormat != GL_RGB8_OES &&
1548 colorbufferFormat != GL_RGBA4 &&
1549 colorbufferFormat != GL_RGB5_A1 &&
1550 colorbufferFormat != GL_RGBA8_OES)
1551 {
1552 return gl::error(GL_INVALID_OPERATION);
1553 }
1554 break;
1555 case GL_LUMINANCE_ALPHA:
1556 case GL_RGBA:
1557 if (colorbufferFormat != GL_RGBA4 &&
1558 colorbufferFormat != GL_RGB5_A1 &&
1559 colorbufferFormat != GL_RGBA8_OES)
1560 {
1561 return gl::error(GL_INVALID_OPERATION);
1562 }
1563 break;
1564 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
1565 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
1566 case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
1567 case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
1568 return gl::error(GL_INVALID_OPERATION);
1569 case GL_DEPTH_COMPONENT:
1570 case GL_DEPTH_STENCIL_OES:
1571 return gl::error(GL_INVALID_OPERATION);
1572 default:
1573 return gl::error(GL_INVALID_OPERATION);
1574 }
1575
1576 texture->copySubImage(target, level, xoffset, yoffset, x, y, width, height, framebuffer);
1577 }
1578 }
1579
1580 catch(std::bad_alloc&)
1581 {
1582 return gl::error(GL_OUT_OF_MEMORY);
1583 }
1584 }
1585
1586 GLuint __stdcall glCreateProgram(void)
1587 {
1588 EVENT("()");
1589
1590 try
1591 {
1592 gl::Context *context = gl::getNonLostContext();
1593
1594 if (context)
1595 {
1596 return context->createProgram();
1597 }
1598 }
1599 catch(std::bad_alloc&)
1600 {
1601 return gl::error(GL_OUT_OF_MEMORY, 0);
1602 }
1603
1604 return 0;
1605 }
1606
1607 GLuint __stdcall glCreateShader(GLenum type)
1608 {
1609 EVENT("(GLenum type = 0x%X)", type);
1610
1611 try
1612 {
1613 gl::Context *context = gl::getNonLostContext();
1614
1615 if (context)
1616 {
1617 switch (type)
1618 {
1619 case GL_FRAGMENT_SHADER:
1620 case GL_VERTEX_SHADER:
1621 return context->createShader(type);
1622 default:
1623 return gl::error(GL_INVALID_ENUM, 0);
1624 }
1625 }
1626 }
1627 catch(std::bad_alloc&)
1628 {
1629 return gl::error(GL_OUT_OF_MEMORY, 0);
1630 }
1631
1632 return 0;
1633 }
1634
1635 void __stdcall glCullFace(GLenum mode)
1636 {
1637 EVENT("(GLenum mode = 0x%X)", mode);
1638
1639 try
1640 {
1641 switch (mode)
1642 {
1643 case GL_FRONT:
1644 case GL_BACK:
1645 case GL_FRONT_AND_BACK:
1646 {
1647 gl::Context *context = gl::getNonLostContext();
1648
1649 if (context)
1650 {
1651 context->setCullMode(mode);
1652 }
1653 }
1654 break;
1655 default:
1656 return gl::error(GL_INVALID_ENUM);
1657 }
1658 }
1659 catch(std::bad_alloc&)
1660 {
1661 return gl::error(GL_OUT_OF_MEMORY);
1662 }
1663 }
1664
1665 void __stdcall glDeleteBuffers(GLsizei n, const GLuint* buffers)
1666 {
1667 EVENT("(GLsizei n = %d, const GLuint* buffers = 0x%0.8p)", n, buffers);
1668
1669 try
1670 {
1671 if (n < 0)
1672 {
1673 return gl::error(GL_INVALID_VALUE);
1674 }
1675
1676 gl::Context *context = gl::getNonLostContext();
1677
1678 if (context)
1679 {
1680 for (int i = 0; i < n; i++)
1681 {
1682 context->deleteBuffer(buffers[i]);
1683 }
1684 }
1685 }
1686 catch(std::bad_alloc&)
1687 {
1688 return gl::error(GL_OUT_OF_MEMORY);
1689 }
1690 }
1691
1692 void __stdcall glDeleteFencesNV(GLsizei n, const GLuint* fences)
1693 {
1694 EVENT("(GLsizei n = %d, const GLuint* fences = 0x%0.8p)", n, fences);
1695
1696 try
1697 {
1698 if (n < 0)
1699 {
1700 return gl::error(GL_INVALID_VALUE);
1701 }
1702
1703 gl::Context *context = gl::getNonLostContext();
1704
1705 if (context)
1706 {
1707 for (int i = 0; i < n; i++)
1708 {
1709 context->deleteFence(fences[i]);
1710 }
1711 }
1712 }
1713 catch(std::bad_alloc&)
1714 {
1715 return gl::error(GL_OUT_OF_MEMORY);
1716 }
1717 }
1718
1719 void __stdcall glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers)
1720 {
1721 EVENT("(GLsizei n = %d, const GLuint* framebuffers = 0x%0.8p)", n, framebuffers);
1722
1723 try
1724 {
1725 if (n < 0)
1726 {
1727 return gl::error(GL_INVALID_VALUE);
1728 }
1729
1730 gl::Context *context = gl::getNonLostContext();
1731
1732 if (context)
1733 {
1734 for (int i = 0; i < n; i++)
1735 {
1736 if (framebuffers[i] != 0)
1737 {
1738 context->deleteFramebuffer(framebuffers[i]);
1739 }
1740 }
1741 }
1742 }
1743 catch(std::bad_alloc&)
1744 {
1745 return gl::error(GL_OUT_OF_MEMORY);
1746 }
1747 }
1748
1749 void __stdcall glDeleteProgram(GLuint program)
1750 {
1751 EVENT("(GLuint program = %d)", program);
1752
1753 try
1754 {
1755 if (program == 0)
1756 {
1757 return;
1758 }
1759
1760 gl::Context *context = gl::getNonLostContext();
1761
1762 if (context)
1763 {
1764 if (!context->getProgram(program))
1765 {
1766 if(context->getShader(program))
1767 {
1768 return gl::error(GL_INVALID_OPERATION);
1769 }
1770 else
1771 {
1772 return gl::error(GL_INVALID_VALUE);
1773 }
1774 }
1775
1776 context->deleteProgram(program);
1777 }
1778 }
1779 catch(std::bad_alloc&)
1780 {
1781 return gl::error(GL_OUT_OF_MEMORY);
1782 }
1783 }
1784
1785 void __stdcall glDeleteQueriesEXT(GLsizei n, const GLuint *ids)
1786 {
1787 EVENT("(GLsizei n = %d, const GLuint *ids = 0x%0.8p)", n, ids);
1788
1789 try
1790 {
1791 if (n < 0)
1792 {
1793 return gl::error(GL_INVALID_VALUE);
1794 }
1795
1796 gl::Context *context = gl::getNonLostContext();
1797
1798 if (context)
1799 {
1800 for (int i = 0; i < n; i++)
1801 {
1802 context->deleteQuery(ids[i]);
1803 }
1804 }
1805 }
1806 catch(std::bad_alloc&)
1807 {
1808 return gl::error(GL_OUT_OF_MEMORY);
1809 }
1810 }
1811
1812 void __stdcall glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers)
1813 {
1814 EVENT("(GLsizei n = %d, const GLuint* renderbuffers = 0x%0.8p)", n, renderbuffers);
1815
1816 try
1817 {
1818 if (n < 0)
1819 {
1820 return gl::error(GL_INVALID_VALUE);
1821 }
1822
1823 gl::Context *context = gl::getNonLostContext();
1824
1825 if (context)
1826 {
1827 for (int i = 0; i < n; i++)
1828 {
1829 context->deleteRenderbuffer(renderbuffers[i]);
1830 }
1831 }
1832 }
1833 catch(std::bad_alloc&)
1834 {
1835 return gl::error(GL_OUT_OF_MEMORY);
1836 }
1837 }
1838
1839 void __stdcall glDeleteShader(GLuint shader)
1840 {
1841 EVENT("(GLuint shader = %d)", shader);
1842
1843 try
1844 {
1845 if (shader == 0)
1846 {
1847 return;
1848 }
1849
1850 gl::Context *context = gl::getNonLostContext();
1851
1852 if (context)
1853 {
1854 if (!context->getShader(shader))
1855 {
1856 if(context->getProgram(shader))
1857 {
1858 return gl::error(GL_INVALID_OPERATION);
1859 }
1860 else
1861 {
1862 return gl::error(GL_INVALID_VALUE);
1863 }
1864 }
1865
1866 context->deleteShader(shader);
1867 }
1868 }
1869 catch(std::bad_alloc&)
1870 {
1871 return gl::error(GL_OUT_OF_MEMORY);
1872 }
1873 }
1874
1875 void __stdcall glDeleteTextures(GLsizei n, const GLuint* textures)
1876 {
1877 EVENT("(GLsizei n = %d, const GLuint* textures = 0x%0.8p)", n, textures);
1878
1879 try
1880 {
1881 if (n < 0)
1882 {
1883 return gl::error(GL_INVALID_VALUE);
1884 }
1885
1886 gl::Context *context = gl::getNonLostContext();
1887
1888 if (context)
1889 {
1890 for (int i = 0; i < n; i++)
1891 {
1892 if (textures[i] != 0)
1893 {
1894 context->deleteTexture(textures[i]);
1895 }
1896 }
1897 }
1898 }
1899 catch(std::bad_alloc&)
1900 {
1901 return gl::error(GL_OUT_OF_MEMORY);
1902 }
1903 }
1904
1905 void __stdcall glDepthFunc(GLenum func)
1906 {
1907 EVENT("(GLenum func = 0x%X)", func);
1908
1909 try
1910 {
1911 switch (func)
1912 {
1913 case GL_NEVER:
1914 case GL_ALWAYS:
1915 case GL_LESS:
1916 case GL_LEQUAL:
1917 case GL_EQUAL:
1918 case GL_GREATER:
1919 case GL_GEQUAL:
1920 case GL_NOTEQUAL:
1921 break;
1922 default:
1923 return gl::error(GL_INVALID_ENUM);
1924 }
1925
1926 gl::Context *context = gl::getNonLostContext();
1927
1928 if (context)
1929 {
1930 context->setDepthFunc(func);
1931 }
1932 }
1933 catch(std::bad_alloc&)
1934 {
1935 return gl::error(GL_OUT_OF_MEMORY);
1936 }
1937 }
1938
1939 void __stdcall glDepthMask(GLboolean flag)
1940 {
1941 EVENT("(GLboolean flag = %d)", flag);
1942
1943 try
1944 {
1945 gl::Context *context = gl::getNonLostContext();
1946
1947 if (context)
1948 {
1949 context->setDepthMask(flag != GL_FALSE);
1950 }
1951 }
1952 catch(std::bad_alloc&)
1953 {
1954 return gl::error(GL_OUT_OF_MEMORY);
1955 }
1956 }
1957
1958 void __stdcall glDepthRangef(GLclampf zNear, GLclampf zFar)
1959 {
1960 EVENT("(GLclampf zNear = %f, GLclampf zFar = %f)", zNear, zFar);
1961
1962 try
1963 {
1964 gl::Context *context = gl::getNonLostContext();
1965
1966 if (context)
1967 {
1968 context->setDepthRange(zNear, zFar);
1969 }
1970 }
1971 catch(std::bad_alloc&)
1972 {
1973 return gl::error(GL_OUT_OF_MEMORY);
1974 }
1975 }
1976
1977 void __stdcall glDetachShader(GLuint program, GLuint shader)
1978 {
1979 EVENT("(GLuint program = %d, GLuint shader = %d)", program, shader);
1980
1981 try
1982 {
1983 gl::Context *context = gl::getNonLostContext();
1984
1985 if (context)
1986 {
1987
1988 gl::Program *programObject = context->getProgram(program);
1989 gl::Shader *shaderObject = context->getShader(shader);
1990
1991 if (!programObject)
1992 {
1993 gl::Shader *shaderByProgramHandle;
1994 shaderByProgramHandle = context->getShader(program);
1995 if (!shaderByProgramHandle)
1996 {
1997 return gl::error(GL_INVALID_VALUE);
1998 }
1999 else
2000 {
2001 return gl::error(GL_INVALID_OPERATION);
2002 }
2003 }
2004
2005 if (!shaderObject)
2006 {
2007 gl::Program *programByShaderHandle = context->getProgram(shader);
2008 if (!programByShaderHandle)
2009 {
2010 return gl::error(GL_INVALID_VALUE);
2011 }
2012 else
2013 {
2014 return gl::error(GL_INVALID_OPERATION);
2015 }
2016 }
2017
2018 if (!programObject->detachShader(shaderObject))
2019 {
2020 return gl::error(GL_INVALID_OPERATION);
2021 }
2022 }
2023 }
2024 catch(std::bad_alloc&)
2025 {
2026 return gl::error(GL_OUT_OF_MEMORY);
2027 }
2028 }
2029
2030 void __stdcall glDisable(GLenum cap)
2031 {
2032 EVENT("(GLenum cap = 0x%X)", cap);
2033
2034 try
2035 {
2036 gl::Context *context = gl::getNonLostContext();
2037
2038 if (context)
2039 {
2040 switch (cap)
2041 {
2042 case GL_CULL_FACE: context->setCullFace(false); break;
2043 case GL_POLYGON_OFFSET_FILL: context->setPolygonOffsetFill(false); break;
2044 case GL_SAMPLE_ALPHA_TO_COVERAGE: context->setSampleAlphaToCoverage(false); break;
2045 case GL_SAMPLE_COVERAGE: context->setSampleCoverage(false); break;
2046 case GL_SCISSOR_TEST: context->setScissorTest(false); break;
2047 case GL_STENCIL_TEST: context->setStencilTest(false); break;
2048 case GL_DEPTH_TEST: context->setDepthTest(false); break;
2049 case GL_BLEND: context->setBlend(false); break;
2050 case GL_DITHER: context->setDither(false); break;
2051 default:
2052 return gl::error(GL_INVALID_ENUM);
2053 }
2054 }
2055 }
2056 catch(std::bad_alloc&)
2057 {
2058 return gl::error(GL_OUT_OF_MEMORY);
2059 }
2060 }
2061
2062 void __stdcall glDisableVertexAttribArray(GLuint index)
2063 {
2064 EVENT("(GLuint index = %d)", index);
2065
2066 try
2067 {
2068 if (index >= gl::MAX_VERTEX_ATTRIBS)
2069 {
2070 return gl::error(GL_INVALID_VALUE);
2071 }
2072
2073 gl::Context *context = gl::getNonLostContext();
2074
2075 if (context)
2076 {
2077 context->setEnableVertexAttribArray(index, false);
2078 }
2079 }
2080 catch(std::bad_alloc&)
2081 {
2082 return gl::error(GL_OUT_OF_MEMORY);
2083 }
2084 }
2085
2086 void __stdcall glDrawArrays(GLenum mode, GLint first, GLsizei count)
2087 {
2088 EVENT("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d)", mode, first, count);
2089
2090 try
2091 {
2092 if (count < 0 || first < 0)
2093 {
2094 return gl::error(GL_INVALID_VALUE);
2095 }
2096
2097 gl::Context *context = gl::getNonLostContext();
2098
2099 if (context)
2100 {
2101 context->drawArrays(mode, first, count, 0);
2102 }
2103 }
2104 catch(std::bad_alloc&)
2105 {
2106 return gl::error(GL_OUT_OF_MEMORY);
2107 }
2108 }
2109
2110 void __stdcall glDrawArraysInstancedANGLE(GLenum mode, GLint first, GLsizei count, GLsizei primcount)
2111 {
2112 EVENT("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d, GLsizei primcount = %d)", mode, first, count, primcount);
2113
2114 try
2115 {
2116 if (count < 0 || first < 0 || primcount < 0)
2117 {
2118 return gl::error(GL_INVALID_VALUE);
2119 }
2120
2121 if (primcount > 0)
2122 {
2123 gl::Context *context = gl::getNonLostContext();
2124
2125 if (context)
2126 {
2127 context->drawArrays(mode, first, count, primcount);
2128 }
2129 }
2130 }
2131 catch(std::bad_alloc&)
2132 {
2133 return gl::error(GL_OUT_OF_MEMORY);
2134 }
2135 }
2136
2137 void __stdcall glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices)
2138 {
2139 EVENT("(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const GLvoid* indices = 0x%0.8p)",
2140 mode, count, type, indices);
2141
2142 try
2143 {
2144 if (count < 0)
2145 {
2146 return gl::error(GL_INVALID_VALUE);
2147 }
2148
2149 gl::Context *context = gl::getNonLostContext();
2150
2151 if (context)
2152 {
2153 switch (type)
2154 {
2155 case GL_UNSIGNED_BYTE:
2156 case GL_UNSIGNED_SHORT:
2157 break;
2158 case GL_UNSIGNED_INT:
2159 if (!context->supports32bitIndices())
2160 {
2161 return gl::error(GL_INVALID_ENUM);
2162 }
2163 break;
2164 default:
2165 return gl::error(GL_INVALID_ENUM);
2166 }
2167
2168 context->drawElements(mode, count, type, indices, 0);
2169 }
2170 }
2171 catch(std::bad_alloc&)
2172 {
2173 return gl::error(GL_OUT_OF_MEMORY);
2174 }
2175 }
2176
2177 void __stdcall glDrawElementsInstancedANGLE(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount)
2178 {
2179 EVENT("(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const GLvoid* indices = 0x%0.8p, GLsizei primcount = %d)",
2180 mode, count, type, indices, primcount);
2181
2182 try
2183 {
2184 if (count < 0 || primcount < 0)
2185 {
2186 return gl::error(GL_INVALID_VALUE);
2187 }
2188
2189 if (primcount > 0)
2190 {
2191 gl::Context *context = gl::getNonLostContext();
2192
2193 if (context)
2194 {
2195 switch (type)
2196 {
2197 case GL_UNSIGNED_BYTE:
2198 case GL_UNSIGNED_SHORT:
2199 break;
2200 case GL_UNSIGNED_INT:
2201 if (!context->supports32bitIndices())
2202 {
2203 return gl::error(GL_INVALID_ENUM);
2204 }
2205 break;
2206 default:
2207 return gl::error(GL_INVALID_ENUM);
2208 }
2209
2210 context->drawElements(mode, count, type, indices, primcount);
2211 }
2212 }
2213 }
2214 catch(std::bad_alloc&)
2215 {
2216 return gl::error(GL_OUT_OF_MEMORY);
2217 }
2218 }
2219
2220 void __stdcall glEnable(GLenum cap)
2221 {
2222 EVENT("(GLenum cap = 0x%X)", cap);
2223
2224 try
2225 {
2226 gl::Context *context = gl::getNonLostContext();
2227
2228 if (context)
2229 {
2230 switch (cap)
2231 {
2232 case GL_CULL_FACE: context->setCullFace(true); break;
2233 case GL_POLYGON_OFFSET_FILL: context->setPolygonOffsetFill(true); break;
2234 case GL_SAMPLE_ALPHA_TO_COVERAGE: context->setSampleAlphaToCoverage(true); break;
2235 case GL_SAMPLE_COVERAGE: context->setSampleCoverage(true); break;
2236 case GL_SCISSOR_TEST: context->setScissorTest(true); break;
2237 case GL_STENCIL_TEST: context->setStencilTest(true); break;
2238 case GL_DEPTH_TEST: context->setDepthTest(true); break;
2239 case GL_BLEND: context->setBlend(true); break;
2240 case GL_DITHER: context->setDither(true); break;
2241 default:
2242 return gl::error(GL_INVALID_ENUM);
2243 }
2244 }
2245 }
2246 catch(std::bad_alloc&)
2247 {
2248 return gl::error(GL_OUT_OF_MEMORY);
2249 }
2250 }
2251
2252 void __stdcall glEnableVertexAttribArray(GLuint index)
2253 {
2254 EVENT("(GLuint index = %d)", index);
2255
2256 try
2257 {
2258 if (index >= gl::MAX_VERTEX_ATTRIBS)
2259 {
2260 return gl::error(GL_INVALID_VALUE);
2261 }
2262
2263 gl::Context *context = gl::getNonLostContext();
2264
2265 if (context)
2266 {
2267 context->setEnableVertexAttribArray(index, true);
2268 }
2269 }
2270 catch(std::bad_alloc&)
2271 {
2272 return gl::error(GL_OUT_OF_MEMORY);
2273 }
2274 }
2275
2276 void __stdcall glEndQueryEXT(GLenum target)
2277 {
2278 EVENT("GLenum target = 0x%X)", target);
2279
2280 try
2281 {
2282 switch (target)
2283 {
2284 case GL_ANY_SAMPLES_PASSED_EXT:
2285 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
2286 break;
2287 default:
2288 return gl::error(GL_INVALID_ENUM);
2289 }
2290
2291 gl::Context *context = gl::getNonLostContext();
2292
2293 if (context)
2294 {
2295 context->endQuery(target);
2296 }
2297 }
2298 catch(std::bad_alloc&)
2299 {
2300 return gl::error(GL_OUT_OF_MEMORY);
2301 }
2302 }
2303
2304 void __stdcall glFinishFenceNV(GLuint fence)
2305 {
2306 EVENT("(GLuint fence = %d)", fence);
2307
2308 try
2309 {
2310 gl::Context *context = gl::getNonLostContext();
2311
2312 if (context)
2313 {
2314 gl::Fence* fenceObject = context->getFence(fence);
2315
2316 if (fenceObject == NULL)
2317 {
2318 return gl::error(GL_INVALID_OPERATION);
2319 }
2320
2321 fenceObject->finishFence();
2322 }
2323 }
2324 catch(std::bad_alloc&)
2325 {
2326 return gl::error(GL_OUT_OF_MEMORY);
2327 }
2328 }
2329
2330 void __stdcall glFinish(void)
2331 {
2332 EVENT("()");
2333
2334 try
2335 {
2336 gl::Context *context = gl::getNonLostContext();
2337
2338 if (context)
2339 {
2340 context->sync(true);
2341 }
2342 }
2343 catch(std::bad_alloc&)
2344 {
2345 return gl::error(GL_OUT_OF_MEMORY);
2346 }
2347 }
2348
2349 void __stdcall glFlush(void)
2350 {
2351 EVENT("()");
2352
2353 try
2354 {
2355 gl::Context *context = gl::getNonLostContext();
2356
2357 if (context)
2358 {
2359 context->sync(false);
2360 }
2361 }
2362 catch(std::bad_alloc&)
2363 {
2364 return gl::error(GL_OUT_OF_MEMORY);
2365 }
2366 }
2367
2368 void __stdcall glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
2369 {
2370 EVENT("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum renderbuffertarget = 0x%X, "
2371 "GLuint renderbuffer = %d)", target, attachment, renderbuffertarget, renderbuffer);
2372
2373 try
2374 {
2375 if ((target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE)
2376 || (renderbuffertarget != GL_RENDERBUFFER && renderbuffer != 0))
2377 {
2378 return gl::error(GL_INVALID_ENUM);
2379 }
2380
2381 gl::Context *context = gl::getNonLostContext();
2382
2383 if (context)
2384 {
2385 gl::Framebuffer *framebuffer = NULL;
2386 GLuint framebufferHandle = 0;
2387 if (target == GL_READ_FRAMEBUFFER_ANGLE)
2388 {
2389 framebuffer = context->getReadFramebuffer();
2390 framebufferHandle = context->getReadFramebufferHandle();
2391 }
2392 else
2393 {
2394 framebuffer = context->getDrawFramebuffer();
2395 framebufferHandle = context->getDrawFramebufferHandle();
2396 }
2397
2398 if (!framebuffer || (framebufferHandle == 0 && renderbuffer != 0))
2399 {
2400 return gl::error(GL_INVALID_OPERATION);
2401 }
2402
2403 if (attachment >= GL_COLOR_ATTACHMENT0_EXT && attachment <= GL_COLOR_ATTACHMENT15_EXT)
2404 {
2405 const unsigned int colorAttachment = (attachment - GL_COLOR_ATTACHMENT0_EXT);
2406
2407 if (colorAttachment >= context->getMaximumRenderTargets())
2408 {
2409 return gl::error(GL_INVALID_VALUE);
2410 }
2411
2412 framebuffer->setColorbuffer(colorAttachment, GL_RENDERBUFFER, renderbuffer);
2413 }
2414 else
2415 {
2416 switch (attachment)
2417 {
2418 case GL_DEPTH_ATTACHMENT:
2419 framebuffer->setDepthbuffer(GL_RENDERBUFFER, renderbuffer);
2420 break;
2421 case GL_STENCIL_ATTACHMENT:
2422 framebuffer->setStencilbuffer(GL_RENDERBUFFER, renderbuffer);
2423 break;
2424 default:
2425 return gl::error(GL_INVALID_ENUM);
2426 }
2427 }
2428 }
2429 }
2430 catch(std::bad_alloc&)
2431 {
2432 return gl::error(GL_OUT_OF_MEMORY);
2433 }
2434 }
2435
2436 void __stdcall glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
2437 {
2438 EVENT("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum textarget = 0x%X, "
2439 "GLuint texture = %d, GLint level = %d)", target, attachment, textarget, texture, level);
2440
2441 try
2442 {
2443 if (target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE)
2444 {
2445 return gl::error(GL_INVALID_ENUM);
2446 }
2447
2448 gl::Context *context = gl::getNonLostContext();
2449
2450 if (context)
2451 {
2452 if (attachment >= GL_COLOR_ATTACHMENT0_EXT && attachment <= GL_COLOR_ATTACHMENT15_EXT)
2453 {
2454 const unsigned int colorAttachment = (attachment - GL_COLOR_ATTACHMENT0_EXT);
2455
2456 if (colorAttachment >= context->getMaximumRenderTargets())
2457 {
2458 return gl::error(GL_INVALID_VALUE);
2459 }
2460 }
2461 else
2462 {
2463 switch (attachment)
2464 {
2465 case GL_DEPTH_ATTACHMENT:
2466 case GL_STENCIL_ATTACHMENT:
2467 break;
2468 default:
2469 return gl::error(GL_INVALID_ENUM);
2470 }
2471 }
2472
2473 if (texture == 0)
2474 {
2475 textarget = GL_NONE;
2476 }
2477 else
2478 {
2479 gl::Texture *tex = context->getTexture(texture);
2480
2481 if (tex == NULL)
2482 {
2483 return gl::error(GL_INVALID_OPERATION);
2484 }
2485
2486 switch (textarget)
2487 {
2488 case GL_TEXTURE_2D:
2489 {
2490 if (tex->getTarget() != GL_TEXTURE_2D)
2491 {
2492 return gl::error(GL_INVALID_OPERATION);
2493 }
2494 gl::Texture2D *tex2d = static_cast<gl::Texture2D *>(tex);
2495 if (tex2d->isCompressed(0))
2496 {
2497 return gl::error(GL_INVALID_OPERATION);
2498 }
2499 break;
2500 }
2501
2502 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
2503 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
2504 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
2505 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
2506 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
2507 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
2508 {
2509 if (tex->getTarget() != GL_TEXTURE_CUBE_MAP)
2510 {
2511 return gl::error(GL_INVALID_OPERATION);
2512 }
2513 gl::TextureCubeMap *texcube = static_cast<gl::TextureCubeMap *>(tex);
2514 if (texcube->isCompressed(textarget, level))
2515 {
2516 return gl::error(GL_INVALID_OPERATION);
2517 }
2518 break;
2519 }
2520
2521 default:
2522 return gl::error(GL_INVALID_ENUM);
2523 }
2524
2525 if (level != 0)
2526 {
2527 return gl::error(GL_INVALID_VALUE);
2528 }
2529 }
2530
2531 gl::Framebuffer *framebuffer = NULL;
2532 GLuint framebufferHandle = 0;
2533 if (target == GL_READ_FRAMEBUFFER_ANGLE)
2534 {
2535 framebuffer = context->getReadFramebuffer();
2536 framebufferHandle = context->getReadFramebufferHandle();
2537 }
2538 else
2539 {
2540 framebuffer = context->getDrawFramebuffer();
2541 framebufferHandle = context->getDrawFramebufferHandle();
2542 }
2543
2544 if (framebufferHandle == 0 || !framebuffer)
2545 {
2546 return gl::error(GL_INVALID_OPERATION);
2547 }
2548
2549 if (attachment >= GL_COLOR_ATTACHMENT0_EXT && attachment <= GL_COLOR_ATTACHMENT15_EXT)
2550 {
2551 const unsigned int colorAttachment = (attachment - GL_COLOR_ATTACHMENT0_EXT);
2552
2553 if (colorAttachment >= context->getMaximumRenderTargets())
2554 {
2555 return gl::error(GL_INVALID_VALUE);
2556 }
2557
2558 framebuffer->setColorbuffer(colorAttachment, textarget, texture);
2559 }
2560 else
2561 {
2562 switch (attachment)
2563 {
2564 case GL_DEPTH_ATTACHMENT: framebuffer->setDepthbuffer(textarget, texture); break;
2565 case GL_STENCIL_ATTACHMENT: framebuffer->setStencilbuffer(textarget, texture); break;
2566 }
2567 }
2568 }
2569 }
2570 catch(std::bad_alloc&)
2571 {
2572 return gl::error(GL_OUT_OF_MEMORY);
2573 }
2574 }
2575
2576 void __stdcall glFrontFace(GLenum mode)
2577 {
2578 EVENT("(GLenum mode = 0x%X)", mode);
2579
2580 try
2581 {
2582 switch (mode)
2583 {
2584 case GL_CW:
2585 case GL_CCW:
2586 {
2587 gl::Context *context = gl::getNonLostContext();
2588
2589 if (context)
2590 {
2591 context->setFrontFace(mode);
2592 }
2593 }
2594 break;
2595 default:
2596 return gl::error(GL_INVALID_ENUM);
2597 }
2598 }
2599 catch(std::bad_alloc&)
2600 {
2601 return gl::error(GL_OUT_OF_MEMORY);
2602 }
2603 }
2604
2605 void __stdcall glGenBuffers(GLsizei n, GLuint* buffers)
2606 {
2607 EVENT("(GLsizei n = %d, GLuint* buffers = 0x%0.8p)", n, buffers);
2608
2609 try
2610 {
2611 if (n < 0)
2612 {
2613 return gl::error(GL_INVALID_VALUE);
2614 }
2615
2616 gl::Context *context = gl::getNonLostContext();
2617
2618 if (context)
2619 {
2620 for (int i = 0; i < n; i++)
2621 {
2622 buffers[i] = context->createBuffer();
2623 }
2624 }
2625 }
2626 catch(std::bad_alloc&)
2627 {
2628 return gl::error(GL_OUT_OF_MEMORY);
2629 }
2630 }
2631
2632 void __stdcall glGenerateMipmap(GLenum target)
2633 {
2634 EVENT("(GLenum target = 0x%X)", target);
2635
2636 try
2637 {
2638 gl::Context *context = gl::getNonLostContext();
2639
2640 if (context)
2641 {
2642 switch (target)
2643 {
2644 case GL_TEXTURE_2D:
2645 {
2646 gl::Texture2D *tex2d = context->getTexture2D();
2647
2648 if (tex2d->isCompressed(0))
2649 {
2650 return gl::error(GL_INVALID_OPERATION);
2651 }
2652 if (tex2d->isDepth(0))
2653 {
2654 return gl::error(GL_INVALID_OPERATION);
2655 }
2656
2657 tex2d->generateMipmaps();
2658 break;
2659 }
2660
2661 case GL_TEXTURE_CUBE_MAP:
2662 {
2663 gl::TextureCubeMap *texcube = context->getTextureCubeMap();
2664
2665 if (texcube->isCompressed(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0))
2666 {
2667 return gl::error(GL_INVALID_OPERATION);
2668 }
2669
2670 texcube->generateMipmaps();
2671 break;
2672 }
2673
2674 default:
2675 return gl::error(GL_INVALID_ENUM);
2676 }
2677 }
2678 }
2679 catch(std::bad_alloc&)
2680 {
2681 return gl::error(GL_OUT_OF_MEMORY);
2682 }
2683 }
2684
2685 void __stdcall glGenFencesNV(GLsizei n, GLuint* fences)
2686 {
2687 EVENT("(GLsizei n = %d, GLuint* fences = 0x%0.8p)", n, fences);
2688
2689 try
2690 {
2691 if (n < 0)
2692 {
2693 return gl::error(GL_INVALID_VALUE);
2694 }
2695
2696 gl::Context *context = gl::getNonLostContext();
2697
2698 if (context)
2699 {
2700 for (int i = 0; i < n; i++)
2701 {
2702 fences[i] = context->createFence();
2703 }
2704 }
2705 }
2706 catch(std::bad_alloc&)
2707 {
2708 return gl::error(GL_OUT_OF_MEMORY);
2709 }
2710 }
2711
2712 void __stdcall glGenFramebuffers(GLsizei n, GLuint* framebuffers)
2713 {
2714 EVENT("(GLsizei n = %d, GLuint* framebuffers = 0x%0.8p)", n, framebuffers);
2715
2716 try
2717 {
2718 if (n < 0)
2719 {
2720 return gl::error(GL_INVALID_VALUE);
2721 }
2722
2723 gl::Context *context = gl::getNonLostContext();
2724
2725 if (context)
2726 {
2727 for (int i = 0; i < n; i++)
2728 {
2729 framebuffers[i] = context->createFramebuffer();
2730 }
2731 }
2732 }
2733 catch(std::bad_alloc&)
2734 {
2735 return gl::error(GL_OUT_OF_MEMORY);
2736 }
2737 }
2738
2739 void __stdcall glGenQueriesEXT(GLsizei n, GLuint* ids)
2740 {
2741 EVENT("(GLsizei n = %d, GLuint* ids = 0x%0.8p)", n, ids);
2742
2743 try
2744 {
2745 if (n < 0)
2746 {
2747 return gl::error(GL_INVALID_VALUE);
2748 }
2749
2750 gl::Context *context = gl::getNonLostContext();
2751
2752 if (context)
2753 {
2754 for (int i = 0; i < n; i++)
2755 {
2756 ids[i] = context->createQuery();
2757 }
2758 }
2759 }
2760 catch(std::bad_alloc&)
2761 {
2762 return gl::error(GL_OUT_OF_MEMORY);
2763 }
2764 }
2765
2766 void __stdcall glGenRenderbuffers(GLsizei n, GLuint* renderbuffers)
2767 {
2768 EVENT("(GLsizei n = %d, GLuint* renderbuffers = 0x%0.8p)", n, renderbuffers);
2769
2770 try
2771 {
2772 if (n < 0)
2773 {
2774 return gl::error(GL_INVALID_VALUE);
2775 }
2776
2777 gl::Context *context = gl::getNonLostContext();
2778
2779 if (context)
2780 {
2781 for (int i = 0; i < n; i++)
2782 {
2783 renderbuffers[i] = context->createRenderbuffer();
2784 }
2785 }
2786 }
2787 catch(std::bad_alloc&)
2788 {
2789 return gl::error(GL_OUT_OF_MEMORY);
2790 }
2791 }
2792
2793 void __stdcall glGenTextures(GLsizei n, GLuint* textures)
2794 {
2795 EVENT("(GLsizei n = %d, GLuint* textures = 0x%0.8p)", n, textures);
2796
2797 try
2798 {
2799 if (n < 0)
2800 {
2801 return gl::error(GL_INVALID_VALUE);
2802 }
2803
2804 gl::Context *context = gl::getNonLostContext();
2805
2806 if (context)
2807 {
2808 for (int i = 0; i < n; i++)
2809 {
2810 textures[i] = context->createTexture();
2811 }
2812 }
2813 }
2814 catch(std::bad_alloc&)
2815 {
2816 return gl::error(GL_OUT_OF_MEMORY);
2817 }
2818 }
2819
2820 void __stdcall glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
2821 {
2822 EVENT("(GLuint program = %d, GLuint index = %d, GLsizei bufsize = %d, GLsizei *length = 0x%0.8p, "
2823 "GLint *size = 0x%0.8p, GLenum *type = %0.8p, GLchar *name = %0.8p)",
2824 program, index, bufsize, length, size, type, name);
2825
2826 try
2827 {
2828 if (bufsize < 0)
2829 {
2830 return gl::error(GL_INVALID_VALUE);
2831 }
2832
2833 gl::Context *context = gl::getNonLostContext();
2834
2835 if (context)
2836 {
2837 gl::Program *programObject = context->getProgram(program);
2838
2839 if (!programObject)
2840 {
2841 if (context->getShader(program))
2842 {
2843 return gl::error(GL_INVALID_OPERATION);
2844 }
2845 else
2846 {
2847 return gl::error(GL_INVALID_VALUE);
2848 }
2849 }
2850
2851 if (index >= (GLuint)programObject->getActiveAttributeCount())
2852 {
2853 return gl::error(GL_INVALID_VALUE);
2854 }
2855
2856 programObject->getActiveAttribute(index, bufsize, length, size, type, name);
2857 }
2858 }
2859 catch(std::bad_alloc&)
2860 {
2861 return gl::error(GL_OUT_OF_MEMORY);
2862 }
2863 }
2864
2865 void __stdcall glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
2866 {
2867 EVENT("(GLuint program = %d, GLuint index = %d, GLsizei bufsize = %d, "
2868 "GLsizei* length = 0x%0.8p, GLint* size = 0x%0.8p, GLenum* type = 0x%0.8p, GLchar* name = 0x%0.8p)",
2869 program, index, bufsize, length, size, type, name);
2870
2871 try
2872 {
2873 if (bufsize < 0)
2874 {
2875 return gl::error(GL_INVALID_VALUE);
2876 }
2877
2878 gl::Context *context = gl::getNonLostContext();
2879
2880 if (context)
2881 {
2882 gl::Program *programObject = context->getProgram(program);
2883
2884 if (!programObject)
2885 {
2886 if (context->getShader(program))
2887 {
2888 return gl::error(GL_INVALID_OPERATION);
2889 }
2890 else
2891 {
2892 return gl::error(GL_INVALID_VALUE);
2893 }
2894 }
2895
2896 if (index >= (GLuint)programObject->getActiveUniformCount())
2897 {
2898 return gl::error(GL_INVALID_VALUE);
2899 }
2900
2901 programObject->getActiveUniform(index, bufsize, length, size, type, name);
2902 }
2903 }
2904 catch(std::bad_alloc&)
2905 {
2906 return gl::error(GL_OUT_OF_MEMORY);
2907 }
2908 }
2909
2910 void __stdcall glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders)
2911 {
2912 EVENT("(GLuint program = %d, GLsizei maxcount = %d, GLsizei* count = 0x%0.8p, GLuint* shaders = 0x%0.8p)",
2913 program, maxcount, count, shaders);
2914
2915 try
2916 {
2917 if (maxcount < 0)
2918 {
2919 return gl::error(GL_INVALID_VALUE);
2920 }
2921
2922 gl::Context *context = gl::getNonLostContext();
2923
2924 if (context)
2925 {
2926 gl::Program *programObject = context->getProgram(program);
2927
2928 if (!programObject)
2929 {
2930 if (context->getShader(program))
2931 {
2932 return gl::error(GL_INVALID_OPERATION);
2933 }
2934 else
2935 {
2936 return gl::error(GL_INVALID_VALUE);
2937 }
2938 }
2939
2940 return programObject->getAttachedShaders(maxcount, count, shaders);
2941 }
2942 }
2943 catch(std::bad_alloc&)
2944 {
2945 return gl::error(GL_OUT_OF_MEMORY);
2946 }
2947 }
2948
2949 int __stdcall glGetAttribLocation(GLuint program, const GLchar* name)
2950 {
2951 EVENT("(GLuint program = %d, const GLchar* name = %s)", program, name);
2952
2953 try
2954 {
2955 gl::Context *context = gl::getNonLostContext();
2956
2957 if (context)
2958 {
2959
2960 gl::Program *programObject = context->getProgram(program);
2961
2962 if (!programObject)
2963 {
2964 if (context->getShader(program))
2965 {
2966 return gl::error(GL_INVALID_OPERATION, -1);
2967 }
2968 else
2969 {
2970 return gl::error(GL_INVALID_VALUE, -1);
2971 }
2972 }
2973
2974 gl::ProgramBinary *programBinary = programObject->getProgramBinary();
2975 if (!programObject->isLinked() || !programBinary)
2976 {
2977 return gl::error(GL_INVALID_OPERATION, -1);
2978 }
2979
2980 return programBinary->getAttributeLocation(name);
2981 }
2982 }
2983 catch(std::bad_alloc&)
2984 {
2985 return gl::error(GL_OUT_OF_MEMORY, -1);
2986 }
2987
2988 return -1;
2989 }
2990
2991 void __stdcall glGetBooleanv(GLenum pname, GLboolean* params)
2992 {
2993 EVENT("(GLenum pname = 0x%X, GLboolean* params = 0x%0.8p)", pname, params);
2994
2995 try
2996 {
2997 gl::Context *context = gl::getNonLostContext();
2998
2999 if (context)
3000 {
3001 if (!(context->getBooleanv(pname, params)))
3002 {
3003 GLenum nativeType;
3004 unsigned int numParams = 0;
3005 if (!context->getQueryParameterInfo(pname, &nativeType, &numParams))
3006 return gl::error(GL_INVALID_ENUM);
3007
3008 if (numParams == 0)
3009 return; // it is known that the pname is valid, but there are no parameters to return
3010
3011 if (nativeType == GL_FLOAT)
3012 {
3013 GLfloat *floatParams = NULL;
3014 floatParams = new GLfloat[numParams];
3015
3016 context->getFloatv(pname, floatParams);
3017
3018 for (unsigned int i = 0; i < numParams; ++i)
3019 {
3020 if (floatParams[i] == 0.0f)
3021 params[i] = GL_FALSE;
3022 else
3023 params[i] = GL_TRUE;
3024 }
3025
3026 delete [] floatParams;
3027 }
3028 else if (nativeType == GL_INT)
3029 {
3030 GLint *intParams = NULL;
3031 intParams = new GLint[numParams];
3032
3033 context->getIntegerv(pname, intParams);
3034
3035 for (unsigned int i = 0; i < numParams; ++i)
3036 {
3037 if (intParams[i] == 0)
3038 params[i] = GL_FALSE;
3039 else
3040 params[i] = GL_TRUE;
3041 }
3042
3043 delete [] intParams;
3044 }
3045 }
3046 }
3047 }
3048 catch(std::bad_alloc&)
3049 {
3050 return gl::error(GL_OUT_OF_MEMORY);
3051 }
3052 }
3053
3054 void __stdcall glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params)
3055 {
3056 EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params);
3057
3058 try
3059 {
3060 gl::Context *context = gl::getNonLostContext();
3061
3062 if (context)
3063 {
3064 gl::Buffer *buffer;
3065
3066 switch (target)
3067 {
3068 case GL_ARRAY_BUFFER:
3069 buffer = context->getArrayBuffer();
3070 break;
3071 case GL_ELEMENT_ARRAY_BUFFER:
3072 buffer = context->getElementArrayBuffer();
3073 break;
3074 default: return gl::error(GL_INVALID_ENUM);
3075 }
3076
3077 if (!buffer)
3078 {
3079 // A null buffer means that "0" is bound to the requested buffer target
3080 return gl::error(GL_INVALID_OPERATION);
3081 }
3082
3083 switch (pname)
3084 {
3085 case GL_BUFFER_USAGE:
3086 *params = buffer->usage();
3087 break;
3088 case GL_BUFFER_SIZE:
3089 *params = buffer->size();
3090 break;
3091 default: return gl::error(GL_INVALID_ENUM);
3092 }
3093 }
3094 }
3095 catch(std::bad_alloc&)
3096 {
3097 return gl::error(GL_OUT_OF_MEMORY);
3098 }
3099 }
3100
3101 GLenum __stdcall glGetError(void)
3102 {
3103 EVENT("()");
3104
3105 gl::Context *context = gl::getContext();
3106
3107 if (context)
3108 {
3109 return context->getError();
3110 }
3111
3112 return GL_NO_ERROR;
3113 }
3114
3115 void __stdcall glGetFenceivNV(GLuint fence, GLenum pname, GLint *params)
3116 {
3117 EVENT("(GLuint fence = %d, GLenum pname = 0x%X, GLint *params = 0x%0.8p)", fence, pname, params);
3118
3119 try
3120 {
3121
3122 gl::Context *context = gl::getNonLostContext();
3123
3124 if (context)
3125 {
3126 gl::Fence *fenceObject = context->getFence(fence);
3127
3128 if (fenceObject == NULL)
3129 {
3130 return gl::error(GL_INVALID_OPERATION);
3131 }
3132
3133 fenceObject->getFenceiv(pname, params);
3134 }
3135 }
3136 catch(std::bad_alloc&)
3137 {
3138 return gl::error(GL_OUT_OF_MEMORY);
3139 }
3140 }
3141
3142 void __stdcall glGetFloatv(GLenum pname, GLfloat* params)
3143 {
3144 EVENT("(GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", pname, params);
3145
3146 try
3147 {
3148 gl::Context *context = gl::getNonLostContext();
3149
3150 if (context)
3151 {
3152 if (!(context->getFloatv(pname, params)))
3153 {
3154 GLenum nativeType;
3155 unsigned int numParams = 0;
3156 if (!context->getQueryParameterInfo(pname, &nativeType, &numParams))
3157 return gl::error(GL_INVALID_ENUM);
3158
3159 if (numParams == 0)
3160 return; // it is known that the pname is valid, but that there are no parameters to return.
3161
3162 if (nativeType == GL_BOOL)
3163 {
3164 GLboolean *boolParams = NULL;
3165 boolParams = new GLboolean[numParams];
3166
3167 context->getBooleanv(pname, boolParams);
3168
3169 for (unsigned int i = 0; i < numParams; ++i)
3170 {
3171 if (boolParams[i] == GL_FALSE)
3172 params[i] = 0.0f;
3173 else
3174 params[i] = 1.0f;
3175 }
3176
3177 delete [] boolParams;
3178 }
3179 else if (nativeType == GL_INT)
3180 {
3181 GLint *intParams = NULL;
3182 intParams = new GLint[numParams];
3183
3184 context->getIntegerv(pname, intParams);
3185
3186 for (unsigned int i = 0; i < numParams; ++i)
3187 {
3188 params[i] = (GLfloat)intParams[i];
3189 }
3190
3191 delete [] intParams;
3192 }
3193 }
3194 }
3195 }
3196 catch(std::bad_alloc&)
3197 {
3198 return gl::error(GL_OUT_OF_MEMORY);
3199 }
3200 }
3201
3202 void __stdcall glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params)
3203 {
3204 EVENT("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)",
3205 target, attachment, pname, params);
3206
3207 try
3208 {
3209 gl::Context *context = gl::getNonLostContext();
3210
3211 if (context)
3212 {
3213 if (target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE)
3214 {
3215 return gl::error(GL_INVALID_ENUM);
3216 }
3217
3218 gl::Framebuffer *framebuffer = NULL;
3219 if (target == GL_READ_FRAMEBUFFER_ANGLE)
3220 {
3221 if(context->getReadFramebufferHandle() == 0)
3222 {
3223 return gl::error(GL_INVALID_OPERATION);
3224 }
3225
3226 framebuffer = context->getReadFramebuffer();
3227 }
3228 else
3229 {
3230 if (context->getDrawFramebufferHandle() == 0)
3231 {
3232 return gl::error(GL_INVALID_OPERATION);
3233 }
3234
3235 framebuffer = context->getDrawFramebuffer();
3236 }
3237
3238 GLenum attachmentType;
3239 GLuint attachmentHandle;
3240
3241 if (attachment >= GL_COLOR_ATTACHMENT0_EXT && attachment <= GL_COLOR_ATTACHMENT15_EXT)
3242 {
3243 const unsigned int colorAttachment = (attachment - GL_COLOR_ATTACHMENT0_EXT);
3244
3245 if (colorAttachment >= context->getMaximumRenderTargets())
3246 {
3247 return gl::error(GL_INVALID_ENUM);
3248 }
3249
3250 attachmentType = framebuffer->getColorbufferType(colorAttachment);
3251 attachmentHandle = framebuffer->getColorbufferHandle(colorAttachment);
3252 }
3253 else
3254 {
3255 switch (attachment)
3256 {
3257 case GL_DEPTH_ATTACHMENT:
3258 attachmentType = framebuffer->getDepthbufferType();
3259 attachmentHandle = framebuffer->getDepthbufferHandle();
3260 break;
3261 case GL_STENCIL_ATTACHMENT:
3262 attachmentType = framebuffer->getStencilbufferType();
3263 attachmentHandle = framebuffer->getStencilbufferHandle();
3264 break;
3265 default: return gl::error(GL_INVALID_ENUM);
3266 }
3267 }
3268
3269 GLenum attachmentObjectType; // Type category
3270 if (attachmentType == GL_NONE || attachmentType == GL_RENDERBUFFER)
3271 {
3272 attachmentObjectType = attachmentType;
3273 }
3274 else if (gl::IsInternalTextureTarget(attachmentType))
3275 {
3276 attachmentObjectType = GL_TEXTURE;
3277 }
3278 else
3279 {
3280 UNREACHABLE();
3281 return;
3282 }
3283
3284 switch (pname)
3285 {
3286 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
3287 *params = attachmentObjectType;
3288 break;
3289 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
3290 if (attachmentObjectType == GL_RENDERBUFFER || attachmentObjectType == GL_TEXTURE)
3291 {
3292 *params = attachmentHandle;
3293 }
3294 else
3295 {
3296 return gl::error(GL_INVALID_ENUM);
3297 }
3298 break;
3299 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL:
3300 if (attachmentObjectType == GL_TEXTURE)
3301 {
3302 *params = 0; // FramebufferTexture2D will not allow level to be set to anything else in GL ES 2.0
3303 }
3304 else
3305 {
3306 return gl::error(GL_INVALID_ENUM);
3307 }
3308 break;
3309 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE:
3310 if (attachmentObjectType == GL_TEXTURE)
3311 {
3312 if (gl::IsCubemapTextureTarget(attachmentType))
3313 {
3314 *params = attachmentType;
3315 }
3316 else
3317 {
3318 *params = 0;
3319 }
3320 }
3321 else
3322 {
3323 return gl::error(GL_INVALID_ENUM);
3324 }
3325 break;
3326 default:
3327 return gl::error(GL_INVALID_ENUM);
3328 }
3329 }
3330 }
3331 catch(std::bad_alloc&)
3332 {
3333 return gl::error(GL_OUT_OF_MEMORY);
3334 }
3335 }
3336
3337 GLenum __stdcall glGetGraphicsResetStatusEXT(void)
3338 {
3339 EVENT("()");
3340
3341 try
3342 {
3343 gl::Context *context = gl::getContext();
3344
3345 if (context)
3346 {
3347 return context->getResetStatus();
3348 }
3349
3350 return GL_NO_ERROR;
3351 }
3352 catch(std::bad_alloc&)
3353 {
3354 return GL_OUT_OF_MEMORY;
3355 }
3356 }
3357
3358 void __stdcall glGetIntegerv(GLenum pname, GLint* params)
3359 {
3360 EVENT("(GLenum pname = 0x%X, GLint* params = 0x%0.8p)", pname, params);
3361
3362 try
3363 {
3364 gl::Context *context = gl::getNonLostContext();
3365
3366 if (context)
3367 {
3368 if (!(context->getIntegerv(pname, params)))
3369 {
3370 GLenum nativeType;
3371 unsigned int numParams = 0;
3372 if (!context->getQueryParameterInfo(pname, &nativeType, &numParams))
3373 return gl::error(GL_INVALID_ENUM);
3374
3375 if (numParams == 0)
3376 return; // it is known that pname is valid, but there are no parameters to return
3377
3378 if (nativeType == GL_BOOL)
3379 {
3380 GLboolean *boolParams = NULL;
3381 boolParams = new GLboolean[numParams];
3382
3383 context->getBooleanv(pname, boolParams);
3384
3385 for (unsigned int i = 0; i < numParams; ++i)
3386 {
3387 if (boolParams[i] == GL_FALSE)
3388 params[i] = 0;
3389 else
3390 params[i] = 1;
3391 }
3392
3393 delete [] boolParams;
3394 }
3395 else if (nativeType == GL_FLOAT)
3396 {
3397 GLfloat *floatParams = NULL;
3398 floatParams = new GLfloat[numParams];
3399
3400 context->getFloatv(pname, floatParams);
3401
3402 for (unsigned int i = 0; i < numParams; ++i)
3403 {
3404 if (pname == GL_DEPTH_RANGE || pname == GL_COLOR_CLEAR_VALUE || pname == GL_DEPTH_CLEAR_VALUE || pname == GL_BLEND_COLOR)
3405 {
3406 params[i] = (GLint)(((GLfloat)(0xFFFFFFFF) * floatParams[i] - 1.0f) / 2.0f);
3407 }
3408 else
3409 params[i] = (GLint)(floatParams[i] > 0.0f ? floor(floatParams[i] + 0.5) : ceil(floatParams[i] - 0.5));
3410 }
3411
3412 delete [] floatParams;
3413 }
3414 }
3415 }
3416 }
3417 catch(std::bad_alloc&)
3418 {
3419 return gl::error(GL_OUT_OF_MEMORY);
3420 }
3421 }
3422
3423 void __stdcall glGetProgramiv(GLuint program, GLenum pname, GLint* params)
3424 {
3425 EVENT("(GLuint program = %d, GLenum pname = %d, GLint* params = 0x%0.8p)", program, pname, params);
3426
3427 try
3428 {
3429 gl::Context *context = gl::getNonLostContext();
3430
3431 if (context)
3432 {
3433 gl::Program *programObject = context->getProgram(program);
3434
3435 if (!programObject)
3436 {
3437 return gl::error(GL_INVALID_VALUE);
3438 }
3439
3440 switch (pname)
3441 {
3442 case GL_DELETE_STATUS:
3443 *params = programObject->isFlaggedForDeletion();
3444 return;
3445 case GL_LINK_STATUS:
3446 *params = programObject->isLinked();
3447 return;
3448 case GL_VALIDATE_STATUS:
3449 *params = programObject->isValidated();
3450 return;
3451 case GL_INFO_LOG_LENGTH:
3452 *params = programObject->getInfoLogLength();
3453 return;
3454 case GL_ATTACHED_SHADERS:
3455 *params = programObject->getAttachedShadersCount();
3456 return;
3457 case GL_ACTIVE_ATTRIBUTES:
3458 *params = programObject->getActiveAttributeCount();
3459 return;
3460 case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH:
3461 *params = programObject->getActiveAttributeMaxLength();
3462 return;
3463 case GL_ACTIVE_UNIFORMS:
3464 *params = programObject->getActiveUniformCount();
3465 return;
3466 case GL_ACTIVE_UNIFORM_MAX_LENGTH:
3467 *params = programObject->getActiveUniformMaxLength();
3468 return;
3469 case GL_PROGRAM_BINARY_LENGTH_OES:
3470 *params = programObject->getProgramBinaryLength();
3471 return;
3472 default:
3473 return gl::error(GL_INVALID_ENUM);
3474 }
3475 }
3476 }
3477 catch(std::bad_alloc&)
3478 {
3479 return gl::error(GL_OUT_OF_MEMORY);
3480 }
3481 }
3482
3483 void __stdcall glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog)
3484 {
3485 EVENT("(GLuint program = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* infolog = 0x%0.8p)",
3486 program, bufsize, length, infolog);
3487
3488 try
3489 {
3490 if (bufsize < 0)
3491 {
3492 return gl::error(GL_INVALID_VALUE);
3493 }
3494
3495 gl::Context *context = gl::getNonLostContext();
3496
3497 if (context)
3498 {
3499 gl::Program *programObject = context->getProgram(program);
3500
3501 if (!programObject)
3502 {
3503 return gl::error(GL_INVALID_VALUE);
3504 }
3505
3506 programObject->getInfoLog(bufsize, length, infolog);
3507 }
3508 }
3509 catch(std::bad_alloc&)
3510 {
3511 return gl::error(GL_OUT_OF_MEMORY);
3512 }
3513 }
3514
3515 void __stdcall glGetQueryivEXT(GLenum target, GLenum pname, GLint *params)
3516 {
3517 EVENT("GLenum target = 0x%X, GLenum pname = 0x%X, GLint *params = 0x%0.8p)", target, pname, params);
3518
3519 try
3520 {
3521 switch (pname)
3522 {
3523 case GL_CURRENT_QUERY_EXT:
3524 break;
3525 default:
3526 return gl::error(GL_INVALID_ENUM);
3527 }
3528
3529 gl::Context *context = gl::getNonLostContext();
3530
3531 if (context)
3532 {
3533 params[0] = context->getActiveQuery(target);
3534 }
3535 }
3536 catch(std::bad_alloc&)
3537 {
3538 return gl::error(GL_OUT_OF_MEMORY);
3539 }
3540 }
3541
3542 void __stdcall glGetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint *params)
3543 {
3544 EVENT("(GLuint id = %d, GLenum pname = 0x%X, GLuint *params = 0x%0.8p)", id, pname, params);
3545
3546 try
3547 {
3548 switch (pname)
3549 {
3550 case GL_QUERY_RESULT_EXT:
3551 case GL_QUERY_RESULT_AVAILABLE_EXT:
3552 break;
3553 default:
3554 return gl::error(GL_INVALID_ENUM);
3555 }
3556 gl::Context *context = gl::getNonLostContext();
3557
3558 if (context)
3559 {
3560 gl::Query *queryObject = context->getQuery(id, false, GL_NONE);
3561
3562 if (!queryObject)
3563 {
3564 return gl::error(GL_INVALID_OPERATION);
3565 }
3566
3567 if (context->getActiveQuery(queryObject->getType()) == id)
3568 {
3569 return gl::error(GL_INVALID_OPERATION);
3570 }
3571
3572 switch(pname)
3573 {
3574 case GL_QUERY_RESULT_EXT:
3575 params[0] = queryObject->getResult();
3576 break;
3577 case GL_QUERY_RESULT_AVAILABLE_EXT:
3578 params[0] = queryObject->isResultAvailable();
3579 break;
3580 default:
3581 ASSERT(false);
3582 }
3583 }
3584 }
3585 catch(std::bad_alloc&)
3586 {
3587 return gl::error(GL_OUT_OF_MEMORY);
3588 }
3589 }
3590
3591 void __stdcall glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params)
3592 {
3593 EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params);
3594
3595 try
3596 {
3597 gl::Context *context = gl::getNonLostContext();
3598
3599 if (context)
3600 {
3601 if (target != GL_RENDERBUFFER)
3602 {
3603 return gl::error(GL_INVALID_ENUM);
3604 }
3605
3606 if (context->getRenderbufferHandle() == 0)
3607 {
3608 return gl::error(GL_INVALID_OPERATION);
3609 }
3610
3611 gl::Renderbuffer *renderbuffer = context->getRenderbuffer(context->getRenderbufferHandle());
3612
3613 switch (pname)
3614 {
3615 case GL_RENDERBUFFER_WIDTH: *params = renderbuffer->getWidth(); break;
3616 case GL_RENDERBUFFER_HEIGHT: *params = renderbuffer->getHeight(); break;
3617 case GL_RENDERBUFFER_INTERNAL_FORMAT: *params = renderbuffer->getInternalFormat(); break;
3618 case GL_RENDERBUFFER_RED_SIZE: *params = renderbuffer->getRedSize(); break;
3619 case GL_RENDERBUFFER_GREEN_SIZE: *params = renderbuffer->getGreenSize(); break;
3620 case GL_RENDERBUFFER_BLUE_SIZE: *params = renderbuffer->getBlueSize(); break;
3621 case GL_RENDERBUFFER_ALPHA_SIZE: *params = renderbuffer->getAlphaSize(); break;
3622 case GL_RENDERBUFFER_DEPTH_SIZE: *params = renderbuffer->getDepthSize(); break;
3623 case GL_RENDERBUFFER_STENCIL_SIZE: *params = renderbuffer->getStencilSize(); break;
3624 case GL_RENDERBUFFER_SAMPLES_ANGLE:
3625 if (context->getMaxSupportedSamples() != 0)
3626 {
3627 *params = renderbuffer->getSamples();
3628 }
3629 else
3630 {
3631 return gl::error(GL_INVALID_ENUM);
3632 }
3633 break;
3634 default:
3635 return gl::error(GL_INVALID_ENUM);
3636 }
3637 }
3638 }
3639 catch(std::bad_alloc&)
3640 {
3641 return gl::error(GL_OUT_OF_MEMORY);
3642 }
3643 }
3644
3645 void __stdcall glGetShaderiv(GLuint shader, GLenum pname, GLint* params)
3646 {
3647 EVENT("(GLuint shader = %d, GLenum pname = %d, GLint* params = 0x%0.8p)", shader, pname, params);
3648
3649 try
3650 {
3651 gl::Context *context = gl::getNonLostContext();
3652
3653 if (context)
3654 {
3655 gl::Shader *shaderObject = context->getShader(shader);
3656
3657 if (!shaderObject)
3658 {
3659 return gl::error(GL_INVALID_VALUE);
3660 }
3661
3662 switch (pname)
3663 {
3664 case GL_SHADER_TYPE:
3665 *params = shaderObject->getType();
3666 return;
3667 case GL_DELETE_STATUS:
3668 *params = shaderObject->isFlaggedForDeletion();
3669 return;
3670 case GL_COMPILE_STATUS:
3671 *params = shaderObject->isCompiled() ? GL_TRUE : GL_FALSE;
3672 return;
3673 case GL_INFO_LOG_LENGTH:
3674 *params = shaderObject->getInfoLogLength();
3675 return;
3676 case GL_SHADER_SOURCE_LENGTH:
3677 *params = shaderObject->getSourceLength();
3678 return;
3679 case GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE:
3680 *params = shaderObject->getTranslatedSourceLength();
3681 return;
3682 default:
3683 return gl::error(GL_INVALID_ENUM);
3684 }
3685 }
3686 }
3687 catch(std::bad_alloc&)
3688 {
3689 return gl::error(GL_OUT_OF_MEMORY);
3690 }
3691 }
3692
3693 void __stdcall glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog)
3694 {
3695 EVENT("(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* infolog = 0x%0.8p)",
3696 shader, bufsize, length, infolog);
3697
3698 try
3699 {
3700 if (bufsize < 0)
3701 {
3702 return gl::error(GL_INVALID_VALUE);
3703 }
3704
3705 gl::Context *context = gl::getNonLostContext();
3706
3707 if (context)
3708 {
3709 gl::Shader *shaderObject = context->getShader(shader);
3710
3711 if (!shaderObject)
3712 {
3713 return gl::error(GL_INVALID_VALUE);
3714 }
3715
3716 shaderObject->getInfoLog(bufsize, length, infolog);
3717 }
3718 }
3719 catch(std::bad_alloc&)
3720 {
3721 return gl::error(GL_OUT_OF_MEMORY);
3722 }
3723 }
3724
3725 void __stdcall glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)
3726 {
3727 EVENT("(GLenum shadertype = 0x%X, GLenum precisiontype = 0x%X, GLint* range = 0x%0.8p, GLint* precision = 0x%0.8p)",
3728 shadertype, precisiontype, range, precision);
3729
3730 try
3731 {
3732 switch (shadertype)
3733 {
3734 case GL_VERTEX_SHADER:
3735 case GL_FRAGMENT_SHADER:
3736 break;
3737 default:
3738 return gl::error(GL_INVALID_ENUM);
3739 }
3740
3741 switch (precisiontype)
3742 {
3743 case GL_LOW_FLOAT:
3744 case GL_MEDIUM_FLOAT:
3745 case GL_HIGH_FLOAT:
3746 // Assume IEEE 754 precision
3747 range[0] = 127;
3748 range[1] = 127;
3749 *precision = 23;
3750 break;
3751 case GL_LOW_INT:
3752 case GL_MEDIUM_INT:
3753 case GL_HIGH_INT:
3754 // Some (most) hardware only supports single-precision floating-point numbers,
3755 // which can accurately represent integers up to +/-16777216
3756 range[0] = 24;
3757 range[1] = 24;
3758 *precision = 0;
3759 break;
3760 default:
3761 return gl::error(GL_INVALID_ENUM);
3762 }
3763 }
3764 catch(std::bad_alloc&)
3765 {
3766 return gl::error(GL_OUT_OF_MEMORY);
3767 }
3768 }
3769
3770 void __stdcall glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source)
3771 {
3772 EVENT("(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* source = 0x%0.8p)",
3773 shader, bufsize, length, source);
3774
3775 try
3776 {
3777 if (bufsize < 0)
3778 {
3779 return gl::error(GL_INVALID_VALUE);
3780 }
3781
3782 gl::Context *context = gl::getNonLostContext();
3783
3784 if (context)
3785 {
3786 gl::Shader *shaderObject = context->getShader(shader);
3787
3788 if (!shaderObject)
3789 {
3790 return gl::error(GL_INVALID_OPERATION);
3791 }
3792
3793 shaderObject->getSource(bufsize, length, source);
3794 }
3795 }
3796 catch(std::bad_alloc&)
3797 {
3798 return gl::error(GL_OUT_OF_MEMORY);
3799 }
3800 }
3801
3802 void __stdcall glGetTranslatedShaderSourceANGLE(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source)
3803 {
3804 EVENT("(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* source = 0x%0.8p)",
3805 shader, bufsize, length, source);
3806
3807 try
3808 {
3809 if (bufsize < 0)
3810 {
3811 return gl::error(GL_INVALID_VALUE);
3812 }
3813
3814 gl::Context *context = gl::getNonLostContext();
3815
3816 if (context)
3817 {
3818 gl::Shader *shaderObject = context->getShader(shader);
3819
3820 if (!shaderObject)
3821 {
3822 return gl::error(GL_INVALID_OPERATION);
3823 }
3824
3825 shaderObject->getTranslatedSource(bufsize, length, source);
3826 }
3827 }
3828 catch(std::bad_alloc&)
3829 {
3830 return gl::error(GL_OUT_OF_MEMORY);
3831 }
3832 }
3833
3834 const GLubyte* __stdcall glGetString(GLenum name)
3835 {
3836 EVENT("(GLenum name = 0x%X)", name);
3837
3838 try
3839 {
3840 gl::Context *context = gl::getNonLostContext();
3841
3842 switch (name)
3843 {
3844 case GL_VENDOR:
3845 return (GLubyte*)"Google Inc.";
3846 case GL_RENDERER:
3847 return (GLubyte*)((context != NULL) ? context->getRendererString() : "ANGLE");
3848 case GL_VERSION:
3849 return (GLubyte*)"OpenGL ES 2.0 (ANGLE " VERSION_STRING ")";
3850 case GL_SHADING_LANGUAGE_VERSION:
3851 return (GLubyte*)"OpenGL ES GLSL ES 1.00 (ANGLE " VERSION_STRING ")";
3852 case GL_EXTENSIONS:
3853 return (GLubyte*)((context != NULL) ? context->getExtensionString() : "");
3854 default:
3855 return gl::error(GL_INVALID_ENUM, (GLubyte*)NULL);
3856 }
3857 }
3858 catch(std::bad_alloc&)
3859 {
3860 return gl::error(GL_OUT_OF_MEMORY, (GLubyte*)NULL);
3861 }
3862 }
3863
3864 void __stdcall glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params)
3865 {
3866 EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", target, pname, params);
3867
3868 try
3869 {
3870 gl::Context *context = gl::getNonLostContext();
3871
3872 if (context)
3873 {
3874 gl::Texture *texture;
3875
3876 switch (target)
3877 {
3878 case GL_TEXTURE_2D:
3879 texture = context->getTexture2D();
3880 break;
3881 case GL_TEXTURE_CUBE_MAP:
3882 texture = context->getTextureCubeMap();
3883 break;
3884 default:
3885 return gl::error(GL_INVALID_ENUM);
3886 }
3887
3888 switch (pname)
3889 {
3890 case GL_TEXTURE_MAG_FILTER:
3891 *params = (GLfloat)texture->getMagFilter();
3892 break;
3893 case GL_TEXTURE_MIN_FILTER:
3894 *params = (GLfloat)texture->getMinFilter();
3895 break;
3896 case GL_TEXTURE_WRAP_S:
3897 *params = (GLfloat)texture->getWrapS();
3898 break;
3899 case GL_TEXTURE_WRAP_T:
3900 *params = (GLfloat)texture->getWrapT();
3901 break;
3902 case GL_TEXTURE_IMMUTABLE_FORMAT_EXT:
3903 *params = (GLfloat)(texture->isImmutable() ? GL_TRUE : GL_FALSE);
3904 break;
3905 case GL_TEXTURE_USAGE_ANGLE:
3906 *params = (GLfloat)texture->getUsage();
3907 break;
3908 case GL_TEXTURE_MAX_ANISOTROPY_EXT:
3909 if (!context->supportsTextureFilterAnisotropy())
3910 {
3911 return gl::error(GL_INVALID_ENUM);
3912 }
3913 *params = (GLfloat)texture->getMaxAnisotropy();
3914 break;
3915 default:
3916 return gl::error(GL_INVALID_ENUM);
3917 }
3918 }
3919 }
3920 catch(std::bad_alloc&)
3921 {
3922 return gl::error(GL_OUT_OF_MEMORY);
3923 }
3924 }
3925
3926 void __stdcall glGetTexParameteriv(GLenum target, GLenum pname, GLint* params)
3927 {
3928 EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params);
3929
3930 try
3931 {
3932 gl::Context *context = gl::getNonLostContext();
3933
3934 if (context)
3935 {
3936 gl::Texture *texture;
3937
3938 switch (target)
3939 {
3940 case GL_TEXTURE_2D:
3941 texture = context->getTexture2D();
3942 break;
3943 case GL_TEXTURE_CUBE_MAP:
3944 texture = context->getTextureCubeMap();
3945 break;
3946 default:
3947 return gl::error(GL_INVALID_ENUM);
3948 }
3949
3950 switch (pname)
3951 {
3952 case GL_TEXTURE_MAG_FILTER:
3953 *params = texture->getMagFilter();
3954 break;
3955 case GL_TEXTURE_MIN_FILTER:
3956 *params = texture->getMinFilter();
3957 break;
3958 case GL_TEXTURE_WRAP_S:
3959 *params = texture->getWrapS();
3960 break;
3961 case GL_TEXTURE_WRAP_T:
3962 *params = texture->getWrapT();
3963 break;
3964 case GL_TEXTURE_IMMUTABLE_FORMAT_EXT:
3965 *params = texture->isImmutable() ? GL_TRUE : GL_FALSE;
3966 break;
3967 case GL_TEXTURE_USAGE_ANGLE:
3968 *params = texture->getUsage();
3969 break;
3970 case GL_TEXTURE_MAX_ANISOTROPY_EXT:
3971 if (!context->supportsTextureFilterAnisotropy())
3972 {
3973 return gl::error(GL_INVALID_ENUM);
3974 }
3975 *params = (GLint)texture->getMaxAnisotropy();
3976 break;
3977 default:
3978 return gl::error(GL_INVALID_ENUM);
3979 }
3980 }
3981 }
3982 catch(std::bad_alloc&)
3983 {
3984 return gl::error(GL_OUT_OF_MEMORY);
3985 }
3986 }
3987
3988 void __stdcall glGetnUniformfvEXT(GLuint program, GLint location, GLsizei bufSize, GLfloat* params)
3989 {
3990 EVENT("(GLuint program = %d, GLint location = %d, GLsizei bufSize = %d, GLfloat* params = 0x%0.8p)",
3991 program, location, bufSize, params);
3992
3993 try
3994 {
3995 if (bufSize < 0)
3996 {
3997 return gl::error(GL_INVALID_VALUE);
3998 }
3999
4000 gl::Context *context = gl::getNonLostContext();
4001
4002 if (context)
4003 {
4004 if (program == 0)
4005 {
4006 return gl::error(GL_INVALID_VALUE);
4007 }
4008
4009 gl::Program *programObject = context->getProgram(program);
4010
4011 if (!programObject || !programObject->isLinked())
4012 {
4013 return gl::error(GL_INVALID_OPERATION);
4014 }
4015
4016 gl::ProgramBinary *programBinary = programObject->getProgramBinary();
4017 if (!programBinary)
4018 {
4019 return gl::error(GL_INVALID_OPERATION);
4020 }
4021
4022 if (!programBinary->getUniformfv(location, &bufSize, params))
4023 {
4024 return gl::error(GL_INVALID_OPERATION);
4025 }
4026 }
4027 }
4028 catch(std::bad_alloc&)
4029 {
4030 return gl::error(GL_OUT_OF_MEMORY);
4031 }
4032 }
4033
4034 void __stdcall glGetUniformfv(GLuint program, GLint location, GLfloat* params)
4035 {
4036 EVENT("(GLuint program = %d, GLint location = %d, GLfloat* params = 0x%0.8p)", program, location, params);
4037
4038 try
4039 {
4040 gl::Context *context = gl::getNonLostContext();
4041
4042 if (context)
4043 {
4044 if (program == 0)
4045 {
4046 return gl::error(GL_INVALID_VALUE);
4047 }
4048
4049 gl::Program *programObject = context->getProgram(program);
4050
4051 if (!programObject || !programObject->isLinked())
4052 {
4053 return gl::error(GL_INVALID_OPERATION);
4054 }
4055
4056 gl::ProgramBinary *programBinary = programObject->getProgramBinary();
4057 if (!programBinary)
4058 {
4059 return gl::error(GL_INVALID_OPERATION);
4060 }
4061
4062 if (!programBinary->getUniformfv(location, NULL, params))
4063 {
4064 return gl::error(GL_INVALID_OPERATION);
4065 }
4066 }
4067 }
4068 catch(std::bad_alloc&)
4069 {
4070 return gl::error(GL_OUT_OF_MEMORY);
4071 }
4072 }
4073
4074 void __stdcall glGetnUniformivEXT(GLuint program, GLint location, GLsizei bufSize, GLint* params)
4075 {
4076 EVENT("(GLuint program = %d, GLint location = %d, GLsizei bufSize = %d, GLint* params = 0x%0.8p)",
4077 program, location, bufSize, params);
4078
4079 try
4080 {
4081 if (bufSize < 0)
4082 {
4083 return gl::error(GL_INVALID_VALUE);
4084 }
4085
4086 gl::Context *context = gl::getNonLostContext();
4087
4088 if (context)
4089 {
4090 if (program == 0)
4091 {
4092 return gl::error(GL_INVALID_VALUE);
4093 }
4094
4095 gl::Program *programObject = context->getProgram(program);
4096
4097 if (!programObject || !programObject->isLinked())
4098 {
4099 return gl::error(GL_INVALID_OPERATION);
4100 }
4101
4102 gl::ProgramBinary *programBinary = programObject->getProgramBinary();
4103 if (!programBinary)
4104 {
4105 return gl::error(GL_INVALID_OPERATION);
4106 }
4107
4108 if (!programBinary->getUniformiv(location, &bufSize, params))
4109 {
4110 return gl::error(GL_INVALID_OPERATION);
4111 }
4112 }
4113 }
4114 catch(std::bad_alloc&)
4115 {
4116 return gl::error(GL_OUT_OF_MEMORY);
4117 }
4118 }
4119
4120 void __stdcall glGetUniformiv(GLuint program, GLint location, GLint* params)
4121 {
4122 EVENT("(GLuint program = %d, GLint location = %d, GLint* params = 0x%0.8p)", program, location, params);
4123
4124 try
4125 {
4126 gl::Context *context = gl::getNonLostContext();
4127
4128 if (context)
4129 {
4130 if (program == 0)
4131 {
4132 return gl::error(GL_INVALID_VALUE);
4133 }
4134
4135 gl::Program *programObject = context->getProgram(program);
4136
4137 if (!programObject || !programObject->isLinked())
4138 {
4139 return gl::error(GL_INVALID_OPERATION);
4140 }
4141
4142 gl::ProgramBinary *programBinary = programObject->getProgramBinary();
4143 if (!programBinary)
4144 {
4145 return gl::error(GL_INVALID_OPERATION);
4146 }
4147
4148 if (!programBinary->getUniformiv(location, NULL, params))
4149 {
4150 return gl::error(GL_INVALID_OPERATION);
4151 }
4152 }
4153 }
4154 catch(std::bad_alloc&)
4155 {
4156 return gl::error(GL_OUT_OF_MEMORY);
4157 }
4158 }
4159
4160 int __stdcall glGetUniformLocation(GLuint program, const GLchar* name)
4161 {
4162 EVENT("(GLuint program = %d, const GLchar* name = 0x%0.8p)", program, name);
4163
4164 try
4165 {
4166 gl::Context *context = gl::getNonLostContext();
4167
4168 if (strstr(name, "gl_") == name)
4169 {
4170 return -1;
4171 }
4172
4173 if (context)
4174 {
4175 gl::Program *programObject = context->getProgram(program);
4176
4177 if (!programObject)
4178 {
4179 if (context->getShader(program))
4180 {
4181 return gl::error(GL_INVALID_OPERATION, -1);
4182 }
4183 else
4184 {
4185 return gl::error(GL_INVALID_VALUE, -1);
4186 }
4187 }
4188
4189 gl::ProgramBinary *programBinary = programObject->getProgramBinary();
4190 if (!programObject->isLinked() || !programBinary)
4191 {
4192 return gl::error(GL_INVALID_OPERATION, -1);
4193 }
4194
4195 return programBinary->getUniformLocation(name);
4196 }
4197 }
4198 catch(std::bad_alloc&)
4199 {
4200 return gl::error(GL_OUT_OF_MEMORY, -1);
4201 }
4202
4203 return -1;
4204 }
4205
4206 void __stdcall glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params)
4207 {
4208 EVENT("(GLuint index = %d, GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", index, pname, params);
4209
4210 try
4211 {
4212 gl::Context *context = gl::getNonLostContext();
4213
4214 if (context)
4215 {
4216 if (index >= gl::MAX_VERTEX_ATTRIBS)
4217 {
4218 return gl::error(GL_INVALID_VALUE);
4219 }
4220
4221 const gl::VertexAttribute &attribState = context->getVertexAttribState(index);
4222
4223 switch (pname)
4224 {
4225 case GL_VERTEX_ATTRIB_ARRAY_ENABLED:
4226 *params = (GLfloat)(attribState.mArrayEnabled ? GL_TRUE : GL_FALSE);
4227 break;
4228 case GL_VERTEX_ATTRIB_ARRAY_SIZE:
4229 *params = (GLfloat)attribState.mSize;
4230 break;
4231 case GL_VERTEX_ATTRIB_ARRAY_STRIDE:
4232 *params = (GLfloat)attribState.mStride;
4233 break;
4234 case GL_VERTEX_ATTRIB_ARRAY_TYPE:
4235 *params = (GLfloat)attribState.mType;
4236 break;
4237 case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED:
4238 *params = (GLfloat)(attribState.mNormalized ? GL_TRUE : GL_FALSE);
4239 break;
4240 case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING:
4241 *params = (GLfloat)attribState.mBoundBuffer.id();
4242 break;
4243 case GL_CURRENT_VERTEX_ATTRIB:
4244 for (int i = 0; i < 4; ++i)
4245 {
4246 params[i] = attribState.mCurrentValue[i];
4247 }
4248 break;
4249 case GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE:
4250 *params = (GLfloat)attribState.mDivisor;
4251 break;
4252 default: return gl::error(GL_INVALID_ENUM);
4253 }
4254 }
4255 }
4256 catch(std::bad_alloc&)
4257 {
4258 return gl::error(GL_OUT_OF_MEMORY);
4259 }
4260 }
4261
4262 void __stdcall glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params)
4263 {
4264 EVENT("(GLuint index = %d, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", index, pname, params);
4265
4266 try
4267 {
4268 gl::Context *context = gl::getNonLostContext();
4269
4270 if (context)
4271 {
4272 if (index >= gl::MAX_VERTEX_ATTRIBS)
4273 {
4274 return gl::error(GL_INVALID_VALUE);
4275 }
4276
4277 const gl::VertexAttribute &attribState = context->getVertexAttribState(index);
4278
4279 switch (pname)
4280 {
4281 case GL_VERTEX_ATTRIB_ARRAY_ENABLED:
4282 *params = (attribState.mArrayEnabled ? GL_TRUE : GL_FALSE);
4283 break;
4284 case GL_VERTEX_ATTRIB_ARRAY_SIZE:
4285 *params = attribState.mSize;
4286 break;
4287 case GL_VERTEX_ATTRIB_ARRAY_STRIDE:
4288 *params = attribState.mStride;
4289 break;
4290 case GL_VERTEX_ATTRIB_ARRAY_TYPE:
4291 *params = attribState.mType;
4292 break;
4293 case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED:
4294 *params = (attribState.mNormalized ? GL_TRUE : GL_FALSE);
4295 break;
4296 case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING:
4297 *params = attribState.mBoundBuffer.id();
4298 break;
4299 case GL_CURRENT_VERTEX_ATTRIB:
4300 for (int i = 0; i < 4; ++i)
4301 {
4302 float currentValue = attribState.mCurrentValue[i];
4303 params[i] = (GLint)(currentValue > 0.0f ? floor(currentValue + 0.5f) : ceil(currentValue - 0.5f));
4304 }
4305 break;
4306 case GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE:
4307 *params = (GLint)attribState.mDivisor;
4308 break;
4309 default: return gl::error(GL_INVALID_ENUM);
4310 }
4311 }
4312 }
4313 catch(std::bad_alloc&)
4314 {
4315 return gl::error(GL_OUT_OF_MEMORY);
4316 }
4317 }
4318
4319 void __stdcall glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid** pointer)
4320 {
4321 EVENT("(GLuint index = %d, GLenum pname = 0x%X, GLvoid** pointer = 0x%0.8p)", index, pname, pointer);
4322
4323 try
4324 {
4325 gl::Context *context = gl::getNonLostContext();
4326
4327 if (context)
4328 {
4329 if (index >= gl::MAX_VERTEX_ATTRIBS)
4330 {
4331 return gl::error(GL_INVALID_VALUE);
4332 }
4333
4334 if (pname != GL_VERTEX_ATTRIB_ARRAY_POINTER)
4335 {
4336 return gl::error(GL_INVALID_ENUM);
4337 }
4338
4339 *pointer = const_cast<GLvoid*>(context->getVertexAttribPointer(index));
4340 }
4341 }
4342 catch(std::bad_alloc&)
4343 {
4344 return gl::error(GL_OUT_OF_MEMORY);
4345 }
4346 }
4347
4348 void __stdcall glHint(GLenum target, GLenum mode)
4349 {
4350 EVENT("(GLenum target = 0x%X, GLenum mode = 0x%X)", target, mode);
4351
4352 try
4353 {
4354 switch (mode)
4355 {
4356 case GL_FASTEST:
4357 case GL_NICEST:
4358 case GL_DONT_CARE:
4359 break;
4360 default:
4361 return gl::error(GL_INVALID_ENUM);
4362 }
4363
4364 gl::Context *context = gl::getNonLostContext();
4365 switch (target)
4366 {
4367 case GL_GENERATE_MIPMAP_HINT:
4368 if (context) context->setGenerateMipmapHint(mode);
4369 break;
4370 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES:
4371 if (context) context->setFragmentShaderDerivativeHint(mode);
4372 break;
4373 default:
4374 return gl::error(GL_INVALID_ENUM);
4375 }
4376 }
4377 catch(std::bad_alloc&)
4378 {
4379 return gl::error(GL_OUT_OF_MEMORY);
4380 }
4381 }
4382
4383 GLboolean __stdcall glIsBuffer(GLuint buffer)
4384 {
4385 EVENT("(GLuint buffer = %d)", buffer);
4386
4387 try
4388 {
4389 gl::Context *context = gl::getNonLostContext();
4390
4391 if (context && buffer)
4392 {
4393 gl::Buffer *bufferObject = context->getBuffer(buffer);
4394
4395 if (bufferObject)
4396 {
4397 return GL_TRUE;
4398 }
4399 }
4400 }
4401 catch(std::bad_alloc&)
4402 {
4403 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
4404 }
4405
4406 return GL_FALSE;
4407 }
4408
4409 GLboolean __stdcall glIsEnabled(GLenum cap)
4410 {
4411 EVENT("(GLenum cap = 0x%X)", cap);
4412
4413 try
4414 {
4415 gl::Context *context = gl::getNonLostContext();
4416
4417 if (context)
4418 {
4419 switch (cap)
4420 {
4421 case GL_CULL_FACE: return context->isCullFaceEnabled();
4422 case GL_POLYGON_OFFSET_FILL: return context->isPolygonOffsetFillEnabled();
4423 case GL_SAMPLE_ALPHA_TO_COVERAGE: return context->isSampleAlphaToCoverageEnabled();
4424 case GL_SAMPLE_COVERAGE: return context->isSampleCoverageEnabled();
4425 case GL_SCISSOR_TEST: return context->isScissorTestEnabled();
4426 case GL_STENCIL_TEST: return context->isStencilTestEnabled();
4427 case GL_DEPTH_TEST: return context->isDepthTestEnabled();
4428 case GL_BLEND: return context->isBlendEnabled();
4429 case GL_DITHER: return context->isDitherEnabled();
4430 default:
4431 return gl::error(GL_INVALID_ENUM, false);
4432 }
4433 }
4434 }
4435 catch(std::bad_alloc&)
4436 {
4437 return gl::error(GL_OUT_OF_MEMORY, false);
4438 }
4439
4440 return false;
4441 }
4442
4443 GLboolean __stdcall glIsFenceNV(GLuint fence)
4444 {
4445 EVENT("(GLuint fence = %d)", fence);
4446
4447 try
4448 {
4449 gl::Context *context = gl::getNonLostContext();
4450
4451 if (context)
4452 {
4453 gl::Fence *fenceObject = context->getFence(fence);
4454
4455 if (fenceObject == NULL)
4456 {
4457 return GL_FALSE;
4458 }
4459
4460 return fenceObject->isFence();
4461 }
4462 }
4463 catch(std::bad_alloc&)
4464 {
4465 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
4466 }
4467
4468 return GL_FALSE;
4469 }
4470
4471 GLboolean __stdcall glIsFramebuffer(GLuint framebuffer)
4472 {
4473 EVENT("(GLuint framebuffer = %d)", framebuffer);
4474
4475 try
4476 {
4477 gl::Context *context = gl::getNonLostContext();
4478
4479 if (context && framebuffer)
4480 {
4481 gl::Framebuffer *framebufferObject = context->getFramebuffer(framebuffer);
4482
4483 if (framebufferObject)
4484 {
4485 return GL_TRUE;
4486 }
4487 }
4488 }
4489 catch(std::bad_alloc&)
4490 {
4491 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
4492 }
4493
4494 return GL_FALSE;
4495 }
4496
4497 GLboolean __stdcall glIsProgram(GLuint program)
4498 {
4499 EVENT("(GLuint program = %d)", program);
4500
4501 try
4502 {
4503 gl::Context *context = gl::getNonLostContext();
4504
4505 if (context && program)
4506 {
4507 gl::Program *programObject = context->getProgram(program);
4508
4509 if (programObject)
4510 {
4511 return GL_TRUE;
4512 }
4513 }
4514 }
4515 catch(std::bad_alloc&)
4516 {
4517 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
4518 }
4519
4520 return GL_FALSE;
4521 }
4522
4523 GLboolean __stdcall glIsQueryEXT(GLuint id)
4524 {
4525 EVENT("(GLuint id = %d)", id);
4526
4527 try
4528 {
4529 if (id == 0)
4530 {
4531 return GL_FALSE;
4532 }
4533
4534 gl::Context *context = gl::getNonLostContext();
4535
4536 if (context)
4537 {
4538 gl::Query *queryObject = context->getQuery(id, false, GL_NONE);
4539
4540 if (queryObject)
4541 {
4542 return GL_TRUE;
4543 }
4544 }
4545 }
4546 catch(std::bad_alloc&)
4547 {
4548 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
4549 }
4550
4551 return GL_FALSE;
4552 }
4553
4554 GLboolean __stdcall glIsRenderbuffer(GLuint renderbuffer)
4555 {
4556 EVENT("(GLuint renderbuffer = %d)", renderbuffer);
4557
4558 try
4559 {
4560 gl::Context *context = gl::getNonLostContext();
4561
4562 if (context && renderbuffer)
4563 {
4564 gl::Renderbuffer *renderbufferObject = context->getRenderbuffer(renderbuffer);
4565
4566 if (renderbufferObject)
4567 {
4568 return GL_TRUE;
4569 }
4570 }
4571 }
4572 catch(std::bad_alloc&)
4573 {
4574 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
4575 }
4576
4577 return GL_FALSE;
4578 }
4579
4580 GLboolean __stdcall glIsShader(GLuint shader)
4581 {
4582 EVENT("(GLuint shader = %d)", shader);
4583
4584 try
4585 {
4586 gl::Context *context = gl::getNonLostContext();
4587
4588 if (context && shader)
4589 {
4590 gl::Shader *shaderObject = context->getShader(shader);
4591
4592 if (shaderObject)
4593 {
4594 return GL_TRUE;
4595 }
4596 }
4597 }
4598 catch(std::bad_alloc&)
4599 {
4600 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
4601 }
4602
4603 return GL_FALSE;
4604 }
4605
4606 GLboolean __stdcall glIsTexture(GLuint texture)
4607 {
4608 EVENT("(GLuint texture = %d)", texture);
4609
4610 try
4611 {
4612 gl::Context *context = gl::getNonLostContext();
4613
4614 if (context && texture)
4615 {
4616 gl::Texture *textureObject = context->getTexture(texture);
4617
4618 if (textureObject)
4619 {
4620 return GL_TRUE;
4621 }
4622 }
4623 }
4624 catch(std::bad_alloc&)
4625 {
4626 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
4627 }
4628
4629 return GL_FALSE;
4630 }
4631
4632 void __stdcall glLineWidth(GLfloat width)
4633 {
4634 EVENT("(GLfloat width = %f)", width);
4635
4636 try
4637 {
4638 if (width <= 0.0f)
4639 {
4640 return gl::error(GL_INVALID_VALUE);
4641 }
4642
4643 gl::Context *context = gl::getNonLostContext();
4644
4645 if (context)
4646 {
4647 context->setLineWidth(width);
4648 }
4649 }
4650 catch(std::bad_alloc&)
4651 {
4652 return gl::error(GL_OUT_OF_MEMORY);
4653 }
4654 }
4655
4656 void __stdcall glLinkProgram(GLuint program)
4657 {
4658 EVENT("(GLuint program = %d)", program);
4659
4660 try
4661 {
4662 gl::Context *context = gl::getNonLostContext();
4663
4664 if (context)
4665 {
4666 gl::Program *programObject = context->getProgram(program);
4667
4668 if (!programObject)
4669 {
4670 if (context->getShader(program))
4671 {
4672 return gl::error(GL_INVALID_OPERATION);
4673 }
4674 else
4675 {
4676 return gl::error(GL_INVALID_VALUE);
4677 }
4678 }
4679
4680 context->linkProgram(program);
4681 }
4682 }
4683 catch(std::bad_alloc&)
4684 {
4685 return gl::error(GL_OUT_OF_MEMORY);
4686 }
4687 }
4688
4689 void __stdcall glPixelStorei(GLenum pname, GLint param)
4690 {
4691 EVENT("(GLenum pname = 0x%X, GLint param = %d)", pname, param);
4692
4693 try
4694 {
4695 gl::Context *context = gl::getNonLostContext();
4696
4697 if (context)
4698 {
4699 switch (pname)
4700 {
4701 case GL_UNPACK_ALIGNMENT:
4702 if (param != 1 && param != 2 && param != 4 && param != 8)
4703 {
4704 return gl::error(GL_INVALID_VALUE);
4705 }
4706
4707 context->setUnpackAlignment(param);
4708 break;
4709
4710 case GL_PACK_ALIGNMENT:
4711 if (param != 1 && param != 2 && param != 4 && param != 8)
4712 {
4713 return gl::error(GL_INVALID_VALUE);
4714 }
4715
4716 context->setPackAlignment(param);
4717 break;
4718
4719 case GL_PACK_REVERSE_ROW_ORDER_ANGLE:
4720 context->setPackReverseRowOrder(param != 0);
4721 break;
4722
4723 default:
4724 return gl::error(GL_INVALID_ENUM);
4725 }
4726 }
4727 }
4728 catch(std::bad_alloc&)
4729 {
4730 return gl::error(GL_OUT_OF_MEMORY);
4731 }
4732 }
4733
4734 void __stdcall glPolygonOffset(GLfloat factor, GLfloat units)
4735 {
4736 EVENT("(GLfloat factor = %f, GLfloat units = %f)", factor, units);
4737
4738 try
4739 {
4740 gl::Context *context = gl::getNonLostContext();
4741
4742 if (context)
4743 {
4744 context->setPolygonOffsetParams(factor, units);
4745 }
4746 }
4747 catch(std::bad_alloc&)
4748 {
4749 return gl::error(GL_OUT_OF_MEMORY);
4750 }
4751 }
4752
4753 void __stdcall glReadnPixelsEXT(GLint x, GLint y, GLsizei width, GLsizei height,
4754 GLenum format, GLenum type, GLsizei bufSize,
4755 GLvoid *data)
4756 {
4757 EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, "
4758 "GLenum format = 0x%X, GLenum type = 0x%X, GLsizei bufSize = 0x%d, GLvoid *data = 0x%0.8p)",
4759 x, y, width, height, format, type, bufSize, data);
4760
4761 try
4762 {
4763 if (width < 0 || height < 0 || bufSize < 0)
4764 {
4765 return gl::error(GL_INVALID_VALUE);
4766 }
4767
4768 gl::Context *context = gl::getNonLostContext();
4769
4770 if (context)
4771 {
4772 GLenum currentFormat, currentType;
4773
4774 // Failure in getCurrentReadFormatType indicates that no color attachment is currently bound,
4775 // and attempting to read back if that's the case is an error. The error will be registered
4776 // by getCurrentReadFormat.
4777 if (!context->getCurrentReadFormatType(&currentFormat, &currentType))
4778 return;
4779
4780 if (!(currentFormat == format && currentType == type) && !validReadFormatType(format, type))
4781 {
4782 return gl::error(GL_INVALID_OPERATION);
4783 }
4784
4785 context->readPixels(x, y, width, height, format, type, &bufSize, data);
4786 }
4787 }
4788 catch(std::bad_alloc&)
4789 {
4790 return gl::error(GL_OUT_OF_MEMORY);
4791 }
4792 }
4793
4794 void __stdcall glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height,
4795 GLenum format, GLenum type, GLvoid* pixels)
4796 {
4797 EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, "
4798 "GLenum format = 0x%X, GLenum type = 0x%X, GLvoid* pixels = 0x%0.8p)",
4799 x, y, width, height, format, type, pixels);
4800
4801 try
4802 {
4803 if (width < 0 || height < 0)
4804 {
4805 return gl::error(GL_INVALID_VALUE);
4806 }
4807
4808 gl::Context *context = gl::getNonLostContext();
4809
4810 if (context)
4811 {
4812 GLenum currentFormat, currentType;
4813
4814 // Failure in getCurrentReadFormatType indicates that no color attachment is currently bound,
4815 // and attempting to read back if that's the case is an error. The error will be registered
4816 // by getCurrentReadFormat.
4817 if (!context->getCurrentReadFormatType(&currentFormat, &currentType))
4818 return;
4819
4820 if (!(currentFormat == format && currentType == type) && !validReadFormatType(format, type))
4821 {
4822 return gl::error(GL_INVALID_OPERATION);
4823 }
4824
4825 context->readPixels(x, y, width, height, format, type, NULL, pixels);
4826 }
4827 }
4828 catch(std::bad_alloc&)
4829 {
4830 return gl::error(GL_OUT_OF_MEMORY);
4831 }
4832 }
4833
4834 void __stdcall glReleaseShaderCompiler(void)
4835 {
4836 EVENT("()");
4837
4838 try
4839 {
4840 gl::Shader::releaseCompiler();
4841 }
4842 catch(std::bad_alloc&)
4843 {
4844 return gl::error(GL_OUT_OF_MEMORY);
4845 }
4846 }
4847
4848 void __stdcall glRenderbufferStorageMultisampleANGLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
4849 {
4850 EVENT("(GLenum target = 0x%X, GLsizei samples = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)",
4851 target, samples, internalformat, width, height);
4852
4853 try
4854 {
4855 switch (target)
4856 {
4857 case GL_RENDERBUFFER:
4858 break;
4859 default:
4860 return gl::error(GL_INVALID_ENUM);
4861 }
4862
4863 if (!gl::IsColorRenderable(internalformat) && !gl::IsDepthRenderable(internalformat) && !gl::IsStencilRenderable(internalformat))
4864 {
4865 return gl::error(GL_INVALID_ENUM);
4866 }
4867
4868 if (width < 0 || height < 0 || samples < 0)
4869 {
4870 return gl::error(GL_INVALID_VALUE);
4871 }
4872
4873 gl::Context *context = gl::getNonLostContext();
4874
4875 if (context)
4876 {
4877 if (width > context->getMaximumRenderbufferDimension() ||
4878 height > context->getMaximumRenderbufferDimension() ||
4879 samples > context->getMaxSupportedSamples())
4880 {
4881 return gl::error(GL_INVALID_VALUE);
4882 }
4883
4884 GLuint handle = context->getRenderbufferHandle();
4885 if (handle == 0)
4886 {
4887 return gl::error(GL_INVALID_OPERATION);
4888 }
4889
4890 switch (internalformat)
4891 {
4892 case GL_DEPTH_COMPONENT16:
4893 case GL_RGBA4:
4894 case GL_RGB5_A1:
4895 case GL_RGB565:
4896 case GL_RGB8_OES:
4897 case GL_RGBA8_OES:
4898 case GL_STENCIL_INDEX8:
4899 case GL_DEPTH24_STENCIL8_OES:
4900 context->setRenderbufferStorage(width, height, internalformat, samples);
4901 break;
4902 default:
4903 return gl::error(GL_INVALID_ENUM);
4904 }
4905 }
4906 }
4907 catch(std::bad_alloc&)
4908 {
4909 return gl::error(GL_OUT_OF_MEMORY);
4910 }
4911 }
4912
4913 void __stdcall glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
4914 {
4915 glRenderbufferStorageMultisampleANGLE(target, 0, internalformat, width, height);
4916 }
4917
4918 void __stdcall glSampleCoverage(GLclampf value, GLboolean invert)
4919 {
4920 EVENT("(GLclampf value = %f, GLboolean invert = %d)", value, invert);
4921
4922 try
4923 {
4924 gl::Context* context = gl::getNonLostContext();
4925
4926 if (context)
4927 {
4928 context->setSampleCoverageParams(gl::clamp01(value), invert == GL_TRUE);
4929 }
4930 }
4931 catch(std::bad_alloc&)
4932 {
4933 return gl::error(GL_OUT_OF_MEMORY);
4934 }
4935 }
4936
4937 void __stdcall glSetFenceNV(GLuint fence, GLenum condition)
4938 {
4939 EVENT("(GLuint fence = %d, GLenum condition = 0x%X)", fence, condition);
4940
4941 try
4942 {
4943 if (condition != GL_ALL_COMPLETED_NV)
4944 {
4945 return gl::error(GL_INVALID_ENUM);
4946 }
4947
4948 gl::Context *context = gl::getNonLostContext();
4949
4950 if (context)
4951 {
4952 gl::Fence *fenceObject = context->getFence(fence);
4953
4954 if (fenceObject == NULL)
4955 {
4956 return gl::error(GL_INVALID_OPERATION);
4957 }
4958
4959 fenceObject->setFence(condition);
4960 }
4961 }
4962 catch(std::bad_alloc&)
4963 {
4964 return gl::error(GL_OUT_OF_MEMORY);
4965 }
4966 }
4967
4968 void __stdcall glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
4969 {
4970 EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", x, y, width, height);
4971
4972 try
4973 {
4974 if (width < 0 || height < 0)
4975 {
4976 return gl::error(GL_INVALID_VALUE);
4977 }
4978
4979 gl::Context* context = gl::getNonLostContext();
4980
4981 if (context)
4982 {
4983 context->setScissorParams(x, y, width, height);
4984 }
4985 }
4986 catch(std::bad_alloc&)
4987 {
4988 return gl::error(GL_OUT_OF_MEMORY);
4989 }
4990 }
4991
4992 void __stdcall glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length)
4993 {
4994 EVENT("(GLsizei n = %d, const GLuint* shaders = 0x%0.8p, GLenum binaryformat = 0x%X, "
4995 "const GLvoid* binary = 0x%0.8p, GLsizei length = %d)",
4996 n, shaders, binaryformat, binary, length);
4997
4998 try
4999 {
5000 // No binary shader formats are supported.
5001 return gl::error(GL_INVALID_ENUM);
5002 }
5003 catch(std::bad_alloc&)
5004 {
5005 return gl::error(GL_OUT_OF_MEMORY);
5006 }
5007 }
5008
5009 void __stdcall glShaderSource(GLuint shader, GLsizei count, const GLchar** string, const GLint* length)
5010 {
5011 EVENT("(GLuint shader = %d, GLsizei count = %d, const GLchar** string = 0x%0.8p, const GLint* length = 0x%0.8p)",
5012 shader, count, string, length);
5013
5014 try
5015 {
5016 if (count < 0)
5017 {
5018 return gl::error(GL_INVALID_VALUE);
5019 }
5020
5021 gl::Context *context = gl::getNonLostContext();
5022
5023 if (context)
5024 {
5025 gl::Shader *shaderObject = context->getShader(shader);
5026
5027 if (!shaderObject)
5028 {
5029 if (context->getProgram(shader))
5030 {
5031 return gl::error(GL_INVALID_OPERATION);
5032 }
5033 else
5034 {
5035 return gl::error(GL_INVALID_VALUE);
5036 }
5037 }
5038
5039 shaderObject->setSource(count, string, length);
5040 }
5041 }
5042 catch(std::bad_alloc&)
5043 {
5044 return gl::error(GL_OUT_OF_MEMORY);
5045 }
5046 }
5047
5048 void __stdcall glStencilFunc(GLenum func, GLint ref, GLuint mask)
5049 {
5050 glStencilFuncSeparate(GL_FRONT_AND_BACK, func, ref, mask);
5051 }
5052
5053 void __stdcall glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
5054 {
5055 EVENT("(GLenum face = 0x%X, GLenum func = 0x%X, GLint ref = %d, GLuint mask = %d)", face, func, ref, mask);
5056
5057 try
5058 {
5059 switch (face)
5060 {
5061 case GL_FRONT:
5062 case GL_BACK:
5063 case GL_FRONT_AND_BACK:
5064 break;
5065 default:
5066 return gl::error(GL_INVALID_ENUM);
5067 }
5068
5069 switch (func)
5070 {
5071 case GL_NEVER:
5072 case GL_ALWAYS:
5073 case GL_LESS:
5074 case GL_LEQUAL:
5075 case GL_EQUAL:
5076 case GL_GEQUAL:
5077 case GL_GREATER:
5078 case GL_NOTEQUAL:
5079 break;
5080 default:
5081 return gl::error(GL_INVALID_ENUM);
5082 }
5083
5084 gl::Context *context = gl::getNonLostContext();
5085
5086 if (context)
5087 {
5088 if (face == GL_FRONT || face == GL_FRONT_AND_BACK)
5089 {
5090 context->setStencilParams(func, ref, mask);
5091 }
5092
5093 if (face == GL_BACK || face == GL_FRONT_AND_BACK)
5094 {
5095 context->setStencilBackParams(func, ref, mask);
5096 }
5097 }
5098 }
5099 catch(std::bad_alloc&)
5100 {
5101 return gl::error(GL_OUT_OF_MEMORY);
5102 }
5103 }
5104
5105 void __stdcall glStencilMask(GLuint mask)
5106 {
5107 glStencilMaskSeparate(GL_FRONT_AND_BACK, mask);
5108 }
5109
5110 void __stdcall glStencilMaskSeparate(GLenum face, GLuint mask)
5111 {
5112 EVENT("(GLenum face = 0x%X, GLuint mask = %d)", face, mask);
5113
5114 try
5115 {
5116 switch (face)
5117 {
5118 case GL_FRONT:
5119 case GL_BACK:
5120 case GL_FRONT_AND_BACK:
5121 break;
5122 default:
5123 return gl::error(GL_INVALID_ENUM);
5124 }
5125
5126 gl::Context *context = gl::getNonLostContext();
5127
5128 if (context)
5129 {
5130 if (face == GL_FRONT || face == GL_FRONT_AND_BACK)
5131 {
5132 context->setStencilWritemask(mask);
5133 }
5134
5135 if (face == GL_BACK || face == GL_FRONT_AND_BACK)
5136 {
5137 context->setStencilBackWritemask(mask);
5138 }
5139 }
5140 }
5141 catch(std::bad_alloc&)
5142 {
5143 return gl::error(GL_OUT_OF_MEMORY);
5144 }
5145 }
5146
5147 void __stdcall glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
5148 {
5149 glStencilOpSeparate(GL_FRONT_AND_BACK, fail, zfail, zpass);
5150 }
5151
5152 void __stdcall glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
5153 {
5154 EVENT("(GLenum face = 0x%X, GLenum fail = 0x%X, GLenum zfail = 0x%X, GLenum zpas = 0x%Xs)",
5155 face, fail, zfail, zpass);
5156
5157 try
5158 {
5159 switch (face)
5160 {
5161 case GL_FRONT:
5162 case GL_BACK:
5163 case GL_FRONT_AND_BACK:
5164 break;
5165 default:
5166 return gl::error(GL_INVALID_ENUM);
5167 }
5168
5169 switch (fail)
5170 {
5171 case GL_ZERO:
5172 case GL_KEEP:
5173 case GL_REPLACE:
5174 case GL_INCR:
5175 case GL_DECR:
5176 case GL_INVERT:
5177 case GL_INCR_WRAP:
5178 case GL_DECR_WRAP:
5179 break;
5180 default:
5181 return gl::error(GL_INVALID_ENUM);
5182 }
5183
5184 switch (zfail)
5185 {
5186 case GL_ZERO:
5187 case GL_KEEP:
5188 case GL_REPLACE:
5189 case GL_INCR:
5190 case GL_DECR:
5191 case GL_INVERT:
5192 case GL_INCR_WRAP:
5193 case GL_DECR_WRAP:
5194 break;
5195 default:
5196 return gl::error(GL_INVALID_ENUM);
5197 }
5198
5199 switch (zpass)
5200 {
5201 case GL_ZERO:
5202 case GL_KEEP:
5203 case GL_REPLACE:
5204 case GL_INCR:
5205 case GL_DECR:
5206 case GL_INVERT:
5207 case GL_INCR_WRAP:
5208 case GL_DECR_WRAP:
5209 break;
5210 default:
5211 return gl::error(GL_INVALID_ENUM);
5212 }
5213
5214 gl::Context *context = gl::getNonLostContext();
5215
5216 if (context)
5217 {
5218 if (face == GL_FRONT || face == GL_FRONT_AND_BACK)
5219 {
5220 context->setStencilOperations(fail, zfail, zpass);
5221 }
5222
5223 if (face == GL_BACK || face == GL_FRONT_AND_BACK)
5224 {
5225 context->setStencilBackOperations(fail, zfail, zpass);
5226 }
5227 }
5228 }
5229 catch(std::bad_alloc&)
5230 {
5231 return gl::error(GL_OUT_OF_MEMORY);
5232 }
5233 }
5234
5235 GLboolean __stdcall glTestFenceNV(GLuint fence)
5236 {
5237 EVENT("(GLuint fence = %d)", fence);
5238
5239 try
5240 {
5241 gl::Context *context = gl::getNonLostContext();
5242
5243 if (context)
5244 {
5245 gl::Fence *fenceObject = context->getFence(fence);
5246
5247 if (fenceObject == NULL)
5248 {
5249 return gl::error(GL_INVALID_OPERATION, GL_TRUE);
5250 }
5251
5252 return fenceObject->testFence();
5253 }
5254 }
5255 catch(std::bad_alloc&)
5256 {
5257 gl::error(GL_OUT_OF_MEMORY);
5258 }
5259
5260 return GL_TRUE;
5261 }
5262
5263 void __stdcall glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height,
5264 GLint border, GLenum format, GLenum type, const GLvoid* pixels)
5265 {
5266 EVENT("(GLenum target = 0x%X, GLint level = %d, GLint internalformat = %d, GLsizei width = %d, GLsizei height = %d, "
5267 "GLint border = %d, GLenum format = 0x%X, GLenum type = 0x%X, const GLvoid* pixels = 0x%0.8p)",
5268 target, level, internalformat, width, height, border, format, type, pixels);
5269
5270 try
5271 {
5272 if (!validImageSize(level, width, height))
5273 {
5274 return gl::error(GL_INVALID_VALUE);
5275 }
5276
5277 if (internalformat != GLint(format))
5278 {
5279 return gl::error(GL_INVALID_OPERATION);
5280 }
5281
5282 // validate <type> by itself (used as secondary key below)
5283 switch (type)
5284 {
5285 case GL_UNSIGNED_BYTE:
5286 case GL_UNSIGNED_SHORT_5_6_5:
5287 case GL_UNSIGNED_SHORT_4_4_4_4:
5288 case GL_UNSIGNED_SHORT_5_5_5_1:
5289 case GL_UNSIGNED_SHORT:
5290 case GL_UNSIGNED_INT:
5291 case GL_UNSIGNED_INT_24_8_OES:
5292 case GL_HALF_FLOAT_OES:
5293 case GL_FLOAT:
5294 break;
5295 default:
5296 return gl::error(GL_INVALID_ENUM);
5297 }
5298
5299 // validate <format> + <type> combinations
5300 // - invalid <format> -> sets INVALID_ENUM
5301 // - invalid <format>+<type> combination -> sets INVALID_OPERATION
5302 switch (format)
5303 {
5304 case GL_ALPHA:
5305 case GL_LUMINANCE:
5306 case GL_LUMINANCE_ALPHA:
5307 switch (type)
5308 {
5309 case GL_UNSIGNED_BYTE:
5310 case GL_FLOAT:
5311 case GL_HALF_FLOAT_OES:
5312 break;
5313 default:
5314 return gl::error(GL_INVALID_OPERATION);
5315 }
5316 break;
5317 case GL_RGB:
5318 switch (type)
5319 {
5320 case GL_UNSIGNED_BYTE:
5321 case GL_UNSIGNED_SHORT_5_6_5:
5322 case GL_FLOAT:
5323 case GL_HALF_FLOAT_OES:
5324 break;
5325 default:
5326 return gl::error(GL_INVALID_OPERATION);
5327 }
5328 break;
5329 case GL_RGBA:
5330 switch (type)
5331 {
5332 case GL_UNSIGNED_BYTE:
5333 case GL_UNSIGNED_SHORT_4_4_4_4:
5334 case GL_UNSIGNED_SHORT_5_5_5_1:
5335 case GL_FLOAT:
5336 case GL_HALF_FLOAT_OES:
5337 break;
5338 default:
5339 return gl::error(GL_INVALID_OPERATION);
5340 }
5341 break;
5342 case GL_BGRA_EXT:
5343 switch (type)
5344 {
5345 case GL_UNSIGNED_BYTE:
5346 break;
5347 default:
5348 return gl::error(GL_INVALID_OPERATION);
5349 }
5350 break;
5351 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: // error cases for compressed textures are handled below
5352 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
5353 case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
5354 case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
5355 break;
5356 case GL_DEPTH_COMPONENT:
5357 switch (type)
5358 {
5359 case GL_UNSIGNED_SHORT:
5360 case GL_UNSIGNED_INT:
5361 break;
5362 default:
5363 return gl::error(GL_INVALID_OPERATION);
5364 }
5365 break;
5366 case GL_DEPTH_STENCIL_OES:
5367 switch (type)
5368 {
5369 case GL_UNSIGNED_INT_24_8_OES:
5370 break;
5371 default:
5372 return gl::error(GL_INVALID_OPERATION);
5373 }
5374 break;
5375 default:
5376 return gl::error(GL_INVALID_ENUM);
5377 }
5378
5379 if (border != 0)
5380 {
5381 return gl::error(GL_INVALID_VALUE);
5382 }
5383
5384 gl::Context *context = gl::getNonLostContext();
5385
5386 if (context)
5387 {
5388 if (level > context->getMaximumTextureLevel())
5389 {
5390 return gl::error(GL_INVALID_VALUE);
5391 }
5392
5393 switch (target)
5394 {
5395 case GL_TEXTURE_2D:
5396 if (width > (context->getMaximumTextureDimension() >> level) ||
5397 height > (context->getMaximumTextureDimension() >> level))
5398 {
5399 return gl::error(GL_INVALID_VALUE);
5400 }
5401 break;
5402 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
5403 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
5404 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
5405 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
5406 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
5407 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
5408 if (width != height)
5409 {
5410 return gl::error(GL_INVALID_VALUE);
5411 }
5412
5413 if (width > (context->getMaximumCubeTextureDimension() >> level) ||
5414 height > (context->getMaximumCubeTextureDimension() >> level))
5415 {
5416 return gl::error(GL_INVALID_VALUE);
5417 }
5418 break;
5419 default:
5420 return gl::error(GL_INVALID_ENUM);
5421 }
5422
5423 switch (format) {
5424 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
5425 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
5426 if (context->supportsDXT1Textures())
5427 {
5428 return gl::error(GL_INVALID_OPERATION);
5429 }
5430 else
5431 {
5432 return gl::error(GL_INVALID_ENUM);
5433 }
5434 break;
5435 case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
5436 if (context->supportsDXT3Textures())
5437 {
5438 return gl::error(GL_INVALID_OPERATION);
5439 }
5440 else
5441 {
5442 return gl::error(GL_INVALID_ENUM);
5443 }
5444 break;
5445 case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
5446 if (context->supportsDXT5Textures())
5447 {
5448 return gl::error(GL_INVALID_OPERATION);
5449 }
5450 else
5451 {
5452 return gl::error(GL_INVALID_ENUM);
5453 }
5454 break;
5455 case GL_DEPTH_COMPONENT:
5456 case GL_DEPTH_STENCIL_OES:
5457 if (!context->supportsDepthTextures())
5458 {
5459 return gl::error(GL_INVALID_VALUE);
5460 }
5461 if (target != GL_TEXTURE_2D)
5462 {
5463 return gl::error(GL_INVALID_OPERATION);
5464 }
5465 // OES_depth_texture supports loading depth data and multiple levels,
5466 // but ANGLE_depth_texture does not
5467 if (pixels != NULL || level != 0)
5468 {
5469 return gl::error(GL_INVALID_OPERATION);
5470 }
5471 break;
5472 default:
5473 break;
5474 }
5475
5476 if (type == GL_FLOAT)
5477 {
5478 if (!context->supportsFloat32Textures())
5479 {
5480 return gl::error(GL_INVALID_ENUM);
5481 }
5482 }
5483 else if (type == GL_HALF_FLOAT_OES)
5484 {
5485 if (!context->supportsFloat16Textures())
5486 {
5487 return gl::error(GL_INVALID_ENUM);
5488 }
5489 }
5490
5491 if (target == GL_TEXTURE_2D)
5492 {
5493 gl::Texture2D *texture = context->getTexture2D();
5494
5495 if (!texture)
5496 {
5497 return gl::error(GL_INVALID_OPERATION);
5498 }
5499
5500 if (texture->isImmutable())
5501 {
5502 return gl::error(GL_INVALID_OPERATION);
5503 }
5504
5505 texture->setImage(level, width, height, format, type, context->getUnpackAlignment(), pixels);
5506 }
5507 else
5508 {
5509 gl::TextureCubeMap *texture = context->getTextureCubeMap();
5510
5511 if (!texture)
5512 {
5513 return gl::error(GL_INVALID_OPERATION);
5514 }
5515
5516 if (texture->isImmutable())
5517 {
5518 return gl::error(GL_INVALID_OPERATION);
5519 }
5520
5521 switch (target)
5522 {
5523 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
5524 texture->setImagePosX(level, width, height, format, type, context->getUnpackAlignment(), pixels);
5525 break;
5526 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
5527 texture->setImageNegX(level, width, height, format, type, context->getUnpackAlignment(), pixels);
5528 break;
5529 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
5530 texture->setImagePosY(level, width, height, format, type, context->getUnpackAlignment(), pixels);
5531 break;
5532 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
5533 texture->setImageNegY(level, width, height, format, type, context->getUnpackAlignment(), pixels);
5534 break;
5535 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
5536 texture->setImagePosZ(level, width, height, format, type, context->getUnpackAlignment(), pixels);
5537 break;
5538 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
5539 texture->setImageNegZ(level, width, height, format, type, context->getUnpackAlignment(), pixels);
5540 break;
5541 default: UNREACHABLE();
5542 }
5543 }
5544 }
5545 }
5546 catch(std::bad_alloc&)
5547 {
5548 return gl::error(GL_OUT_OF_MEMORY);
5549 }
5550 }
5551
5552 void __stdcall glTexParameterf(GLenum target, GLenum pname, GLfloat param)
5553 {
5554 EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint param = %f)", target, pname, param);
5555
5556 try
5557 {
5558 gl::Context *context = gl::getNonLostContext();
5559
5560 if (context)
5561 {
5562 gl::Texture *texture;
5563
5564 switch (target)
5565 {
5566 case GL_TEXTURE_2D:
5567 texture = context->getTexture2D();
5568 break;
5569 case GL_TEXTURE_CUBE_MAP:
5570 texture = context->getTextureCubeMap();
5571 break;
5572 default:
5573 return gl::error(GL_INVALID_ENUM);
5574 }
5575
5576 switch (pname)
5577 {
5578 case GL_TEXTURE_WRAP_S:
5579 if (!texture->setWrapS((GLenum)param))
5580 {
5581 return gl::error(GL_INVALID_ENUM);
5582 }
5583 break;
5584 case GL_TEXTURE_WRAP_T:
5585 if (!texture->setWrapT((GLenum)param))
5586 {
5587 return gl::error(GL_INVALID_ENUM);
5588 }
5589 break;
5590 case GL_TEXTURE_MIN_FILTER:
5591 if (!texture->setMinFilter((GLenum)param))
5592 {
5593 return gl::error(GL_INVALID_ENUM);
5594 }
5595 break;
5596 case GL_TEXTURE_MAG_FILTER:
5597 if (!texture->setMagFilter((GLenum)param))
5598 {
5599 return gl::error(GL_INVALID_ENUM);
5600 }
5601 break;
5602 case GL_TEXTURE_USAGE_ANGLE:
5603 if (!texture->setUsage((GLenum)param))
5604 {
5605 return gl::error(GL_INVALID_ENUM);
5606 }
5607 break;
5608 case GL_TEXTURE_MAX_ANISOTROPY_EXT:
5609 if (!context->supportsTextureFilterAnisotropy())
5610 {
5611 return gl::error(GL_INVALID_ENUM);
5612 }
5613 if (!texture->setMaxAnisotropy((float)param, context->getTextureMaxAnisotropy()))
5614 {
5615 return gl::error(GL_INVALID_VALUE);
5616 }
5617 break;
5618 default:
5619 return gl::error(GL_INVALID_ENUM);
5620 }
5621 }
5622 }
5623 catch(std::bad_alloc&)
5624 {
5625 return gl::error(GL_OUT_OF_MEMORY);
5626 }
5627 }
5628
5629 void __stdcall glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params)
5630 {
5631 glTexParameterf(target, pname, (GLfloat)*params);
5632 }
5633
5634 void __stdcall glTexParameteri(GLenum target, GLenum pname, GLint param)
5635 {
5636 EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint param = %d)", target, pname, param);
5637
5638 try
5639 {
5640 gl::Context *context = gl::getNonLostContext();
5641
5642 if (context)
5643 {
5644 gl::Texture *texture;
5645
5646 switch (target)
5647 {
5648 case GL_TEXTURE_2D:
5649 texture = context->getTexture2D();
5650 break;
5651 case GL_TEXTURE_CUBE_MAP:
5652 texture = context->getTextureCubeMap();
5653 break;
5654 default:
5655 return gl::error(GL_INVALID_ENUM);
5656 }
5657
5658 switch (pname)
5659 {
5660 case GL_TEXTURE_WRAP_S:
5661 if (!texture->setWrapS((GLenum)param))
5662 {
5663 return gl::error(GL_INVALID_ENUM);
5664 }
5665 break;
5666 case GL_TEXTURE_WRAP_T:
5667 if (!texture->setWrapT((GLenum)param))
5668 {
5669 return gl::error(GL_INVALID_ENUM);
5670 }
5671 break;
5672 case GL_TEXTURE_MIN_FILTER:
5673 if (!texture->setMinFilter((GLenum)param))
5674 {
5675 return gl::error(GL_INVALID_ENUM);
5676 }
5677 break;
5678 case GL_TEXTURE_MAG_FILTER:
5679 if (!texture->setMagFilter((GLenum)param))
5680 {
5681 return gl::error(GL_INVALID_ENUM);
5682 }
5683 break;
5684 case GL_TEXTURE_USAGE_ANGLE:
5685 if (!texture->setUsage((GLenum)param))
5686 {
5687 return gl::error(GL_INVALID_ENUM);
5688 }
5689 break;
5690 case GL_TEXTURE_MAX_ANISOTROPY_EXT:
5691 if (!context->supportsTextureFilterAnisotropy())
5692 {
5693 return gl::error(GL_INVALID_ENUM);
5694 }
5695 if (!texture->setMaxAnisotropy((float)param, context->getTextureMaxAnisotropy()))
5696 {
5697 return gl::error(GL_INVALID_VALUE);
5698 }
5699 break;
5700 default:
5701 return gl::error(GL_INVALID_ENUM);
5702 }
5703 }
5704 }
5705 catch(std::bad_alloc&)
5706 {
5707 return gl::error(GL_OUT_OF_MEMORY);
5708 }
5709 }
5710
5711 void __stdcall glTexParameteriv(GLenum target, GLenum pname, const GLint* params)
5712 {
5713 glTexParameteri(target, pname, *params);
5714 }
5715
5716 void __stdcall glTexStorage2DEXT(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
5717 {
5718 EVENT("(GLenum target = 0x%X, GLsizei levels = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)",
5719 target, levels, internalformat, width, height);
5720
5721 try
5722 {
5723 if (target != GL_TEXTURE_2D && target != GL_TEXTURE_CUBE_MAP)
5724 {
5725 return gl::error(GL_INVALID_ENUM);
5726 }
5727
5728 if (width < 1 || height < 1 || levels < 1)
5729 {
5730 return gl::error(GL_INVALID_VALUE);
5731 }
5732
5733 if (target == GL_TEXTURE_CUBE_MAP && width != height)
5734 {
5735 return gl::error(GL_INVALID_VALUE);
5736 }
5737
5738 if (levels != 1 && levels != gl::log2(std::max(width, height)) + 1)
5739 {
5740 return gl::error(GL_INVALID_OPERATION);
5741 }
5742
5743 GLenum format = gl::ExtractFormat(internalformat);
5744 GLenum type = gl::ExtractType(internalformat);
5745
5746 if (format == GL_NONE || type == GL_NONE)
5747 {
5748 return gl::error(GL_INVALID_ENUM);
5749 }
5750
5751 gl::Context *context = gl::getNonLostContext();
5752
5753 if (context)
5754 {
5755 switch (target)
5756 {
5757 case GL_TEXTURE_2D:
5758 if (width > context->getMaximumTextureDimension() ||
5759 height > context->getMaximumTextureDimension())
5760 {
5761 return gl::error(GL_INVALID_VALUE);
5762 }
5763 break;
5764 case GL_TEXTURE_CUBE_MAP:
5765 if (width > context->getMaximumCubeTextureDimension() ||
5766 height > context->getMaximumCubeTextureDimension())
5767 {
5768 return gl::error(GL_INVALID_VALUE);
5769 }
5770 break;
5771 default:
5772 return gl::error(GL_INVALID_ENUM);
5773 }
5774
5775 if (levels != 1 && !context->supportsNonPower2Texture())
5776 {
5777 if (!gl::isPow2(width) || !gl::isPow2(height))
5778 {
5779 return gl::error(GL_INVALID_OPERATION);
5780 }
5781 }
5782
5783 switch (internalformat)
5784 {
5785 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
5786 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
5787 if (!context->supportsDXT1Textures())
5788 {
5789 return gl::error(GL_INVALID_ENUM);
5790 }
5791 break;
5792 case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
5793 if (!context->supportsDXT3Textures())
5794 {
5795 return gl::error(GL_INVALID_ENUM);
5796 }
5797 break;
5798 case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
5799 if (!context->supportsDXT5Textures())
5800 {
5801 return gl::error(GL_INVALID_ENUM);
5802 }
5803 break;
5804 case GL_RGBA32F_EXT:
5805 case GL_RGB32F_EXT:
5806 case GL_ALPHA32F_EXT:
5807 case GL_LUMINANCE32F_EXT:
5808 case GL_LUMINANCE_ALPHA32F_EXT:
5809 if (!context->supportsFloat32Textures())
5810 {
5811 return gl::error(GL_INVALID_ENUM);
5812 }
5813 break;
5814 case GL_RGBA16F_EXT:
5815 case GL_RGB16F_EXT:
5816 case GL_ALPHA16F_EXT:
5817 case GL_LUMINANCE16F_EXT:
5818 case GL_LUMINANCE_ALPHA16F_EXT:
5819 if (!context->supportsFloat16Textures())
5820 {
5821 return gl::error(GL_INVALID_ENUM);
5822 }
5823 break;
5824 case GL_DEPTH_COMPONENT16:
5825 case GL_DEPTH_COMPONENT32_OES:
5826 case GL_DEPTH24_STENCIL8_OES:
5827 if (!context->supportsDepthTextures())
5828 {
5829 return gl::error(GL_INVALID_ENUM);
5830 }
5831 if (target != GL_TEXTURE_2D)
5832 {
5833 return gl::error(GL_INVALID_OPERATION);
5834 }
5835 // ANGLE_depth_texture only supports 1-level textures
5836 if (levels != 1)
5837 {
5838 return gl::error(GL_INVALID_OPERATION);
5839 }
5840 break;
5841 default:
5842 break;
5843 }
5844
5845 if (target == GL_TEXTURE_2D)
5846 {
5847 gl::Texture2D *texture = context->getTexture2D();
5848
5849 if (!texture || texture->id() == 0)
5850 {
5851 return gl::error(GL_INVALID_OPERATION);
5852 }
5853
5854 if (texture->isImmutable())
5855 {
5856 return gl::error(GL_INVALID_OPERATION);
5857 }
5858
5859 texture->storage(levels, internalformat, width, height);
5860 }
5861 else if (target == GL_TEXTURE_CUBE_MAP)
5862 {
5863 gl::TextureCubeMap *texture = context->getTextureCubeMap();
5864
5865 if (!texture || texture->id() == 0)
5866 {
5867 return gl::error(GL_INVALID_OPERATION);
5868 }
5869
5870 if (texture->isImmutable())
5871 {
5872 return gl::error(GL_INVALID_OPERATION);
5873 }
5874
5875 texture->storage(levels, internalformat, width);
5876 }
5877 else UNREACHABLE();
5878 }
5879 }
5880 catch(std::bad_alloc&)
5881 {
5882 return gl::error(GL_OUT_OF_MEMORY);
5883 }
5884 }
5885
5886 void __stdcall glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
5887 GLenum format, GLenum type, const GLvoid* pixels)
5888 {
5889 EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
5890 "GLsizei width = %d, GLsizei height = %d, GLenum format = 0x%X, GLenum type = 0x%X, "
5891 "const GLvoid* pixels = 0x%0.8p)",
5892 target, level, xoffset, yoffset, width, height, format, type, pixels);
5893
5894 try
5895 {
5896 if (!gl::IsInternalTextureTarget(target))
5897 {
5898 return gl::error(GL_INVALID_ENUM);
5899 }
5900
5901 if (level < 0 || xoffset < 0 || yoffset < 0 || width < 0 || height < 0)
5902 {
5903 return gl::error(GL_INVALID_VALUE);
5904 }
5905
5906 if (std::numeric_limits<GLsizei>::max() - xoffset < width || std::numeric_limits<GLsizei>::max() - yoffset < height)
5907 {
5908 return gl::error(GL_INVALID_VALUE);
5909 }
5910
5911 if (!checkTextureFormatType(format, type))
5912 {
5913 return; // error is set by helper function
5914 }
5915
5916 gl::Context *context = gl::getNonLostContext();
5917
5918 if (context)
5919 {
5920 if (level > context->getMaximumTextureLevel())
5921 {
5922 return gl::error(GL_INVALID_VALUE);
5923 }
5924
5925 if (format == GL_FLOAT)
5926 {
5927 if (!context->supportsFloat32Textures())
5928 {
5929 return gl::error(GL_INVALID_ENUM);
5930 }
5931 }
5932 else if (format == GL_HALF_FLOAT_OES)
5933 {
5934 if (!context->supportsFloat16Textures())
5935 {
5936 return gl::error(GL_INVALID_ENUM);
5937 }
5938 }
5939 else if (gl::IsDepthTexture(format))
5940 {
5941 if (!context->supportsDepthTextures())
5942 {
5943 return gl::error(GL_INVALID_ENUM);
5944 }
5945 if (target != GL_TEXTURE_2D)
5946 {
5947 return gl::error(GL_INVALID_OPERATION);
5948 }
5949 // OES_depth_texture supports loading depth data, but ANGLE_depth_texture does not
5950 return gl::error(GL_INVALID_OPERATION);
5951 }
5952
5953 if (width == 0 || height == 0 || pixels == NULL)
5954 {
5955 return;
5956 }
5957
5958 if (target == GL_TEXTURE_2D)
5959 {
5960 gl::Texture2D *texture = context->getTexture2D();
5961 if (validateSubImageParams2D(false, width, height, xoffset, yoffset, level, format, type, texture))
5962 {
5963 texture->subImage(level, xoffset, yoffset, width, height, format, type, context->getUnpackAlignment(), pixels);
5964 }
5965 }
5966 else if (gl::IsCubemapTextureTarget(target))
5967 {
5968 gl::TextureCubeMap *texture = context->getTextureCubeMap();
5969 if (validateSubImageParamsCube(false, width, height, xoffset, yoffset, target, level, format, type, texture))
5970 {
5971 texture->subImage(target, level, xoffset, yoffset, width, height, format, type, context->getUnpackAlignment(), pixels);
5972 }
5973 }
5974 else
5975 {
5976 UNREACHABLE();
5977 }
5978 }
5979 }
5980 catch(std::bad_alloc&)
5981 {
5982 return gl::error(GL_OUT_OF_MEMORY);
5983 }
5984 }
5985
5986 void __stdcall glUniform1f(GLint location, GLfloat x)
5987 {
5988 glUniform1fv(location, 1, &x);
5989 }
5990
5991 void __stdcall glUniform1fv(GLint location, GLsizei count, const GLfloat* v)
5992 {
5993 EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v);
5994
5995 try
5996 {
5997 if (count < 0)
5998 {
5999 return gl::error(GL_INVALID_VALUE);
6000 }
6001
6002 if (location == -1)
6003 {
6004 return;
6005 }
6006
6007 gl::Context *context = gl::getNonLostContext();
6008
6009 if (context)
6010 {
6011 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
6012 if (!programBinary)
6013 {
6014 return gl::error(GL_INVALID_OPERATION);
6015 }
6016
6017 if (!programBinary->setUniform1fv(location, count, v))
6018 {
6019 return gl::error(GL_INVALID_OPERATION);
6020 }
6021 }
6022 }
6023 catch(std::bad_alloc&)
6024 {
6025 return gl::error(GL_OUT_OF_MEMORY);
6026 }
6027 }
6028
6029 void __stdcall glUniform1i(GLint location, GLint x)
6030 {
6031 glUniform1iv(location, 1, &x);
6032 }
6033
6034 void __stdcall glUniform1iv(GLint location, GLsizei count, const GLint* v)
6035 {
6036 EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v);
6037
6038 try
6039 {
6040 if (count < 0)
6041 {
6042 return gl::error(GL_INVALID_VALUE);
6043 }
6044
6045 if (location == -1)
6046 {
6047 return;
6048 }
6049
6050 gl::Context *context = gl::getNonLostContext();
6051
6052 if (context)
6053 {
6054 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
6055 if (!programBinary)
6056 {
6057 return gl::error(GL_INVALID_OPERATION);
6058 }
6059
6060 if (!programBinary->setUniform1iv(location, count, v))
6061 {
6062 return gl::error(GL_INVALID_OPERATION);
6063 }
6064 }
6065 }
6066 catch(std::bad_alloc&)
6067 {
6068 return gl::error(GL_OUT_OF_MEMORY);
6069 }
6070 }
6071
6072 void __stdcall glUniform2f(GLint location, GLfloat x, GLfloat y)
6073 {
6074 GLfloat xy[2] = {x, y};
6075
6076 glUniform2fv(location, 1, (GLfloat*)&xy);
6077 }
6078
6079 void __stdcall glUniform2fv(GLint location, GLsizei count, const GLfloat* v)
6080 {
6081 EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v);
6082
6083 try
6084 {
6085 if (count < 0)
6086 {
6087 return gl::error(GL_INVALID_VALUE);
6088 }
6089
6090 if (location == -1)
6091 {
6092 return;
6093 }
6094
6095 gl::Context *context = gl::getNonLostContext();
6096
6097 if (context)
6098 {
6099 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
6100 if (!programBinary)
6101 {
6102 return gl::error(GL_INVALID_OPERATION);
6103 }
6104
6105 if (!programBinary->setUniform2fv(location, count, v))
6106 {
6107 return gl::error(GL_INVALID_OPERATION);
6108 }
6109 }
6110 }
6111 catch(std::bad_alloc&)
6112 {
6113 return gl::error(GL_OUT_OF_MEMORY);
6114 }
6115 }
6116
6117 void __stdcall glUniform2i(GLint location, GLint x, GLint y)
6118 {
6119 GLint xy[4] = {x, y};
6120
6121 glUniform2iv(location, 1, (GLint*)&xy);
6122 }
6123
6124 void __stdcall glUniform2iv(GLint location, GLsizei count, const GLint* v)
6125 {
6126 EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v);
6127
6128 try
6129 {
6130 if (count < 0)
6131 {
6132 return gl::error(GL_INVALID_VALUE);
6133 }
6134
6135 if (location == -1)
6136 {
6137 return;
6138 }
6139
6140 gl::Context *context = gl::getNonLostContext();
6141
6142 if (context)
6143 {
6144 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
6145 if (!programBinary)
6146 {
6147 return gl::error(GL_INVALID_OPERATION);
6148 }
6149
6150 if (!programBinary->setUniform2iv(location, count, v))
6151 {
6152 return gl::error(GL_INVALID_OPERATION);
6153 }
6154 }
6155 }
6156 catch(std::bad_alloc&)
6157 {
6158 return gl::error(GL_OUT_OF_MEMORY);
6159 }
6160 }
6161
6162 void __stdcall glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z)
6163 {
6164 GLfloat xyz[3] = {x, y, z};
6165
6166 glUniform3fv(location, 1, (GLfloat*)&xyz);
6167 }
6168
6169 void __stdcall glUniform3fv(GLint location, GLsizei count, const GLfloat* v)
6170 {
6171 EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v);
6172
6173 try
6174 {
6175 if (count < 0)
6176 {
6177 return gl::error(GL_INVALID_VALUE);
6178 }
6179
6180 if (location == -1)
6181 {
6182 return;
6183 }
6184
6185 gl::Context *context = gl::getNonLostContext();
6186
6187 if (context)
6188 {
6189 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
6190 if (!programBinary)
6191 {
6192 return gl::error(GL_INVALID_OPERATION);
6193 }
6194
6195 if (!programBinary->setUniform3fv(location, count, v))
6196 {
6197 return gl::error(GL_INVALID_OPERATION);
6198 }
6199 }
6200 }
6201 catch(std::bad_alloc&)
6202 {
6203 return gl::error(GL_OUT_OF_MEMORY);
6204 }
6205 }
6206
6207 void __stdcall glUniform3i(GLint location, GLint x, GLint y, GLint z)
6208 {
6209 GLint xyz[3] = {x, y, z};
6210
6211 glUniform3iv(location, 1, (GLint*)&xyz);
6212 }
6213
6214 void __stdcall glUniform3iv(GLint location, GLsizei count, const GLint* v)
6215 {
6216 EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v);
6217
6218 try
6219 {
6220 if (count < 0)
6221 {
6222 return gl::error(GL_INVALID_VALUE);
6223 }
6224
6225 if (location == -1)
6226 {
6227 return;
6228 }
6229
6230 gl::Context *context = gl::getNonLostContext();
6231
6232 if (context)
6233 {
6234 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
6235 if (!programBinary)
6236 {
6237 return gl::error(GL_INVALID_OPERATION);
6238 }
6239
6240 if (!programBinary->setUniform3iv(location, count, v))
6241 {
6242 return gl::error(GL_INVALID_OPERATION);
6243 }
6244 }
6245 }
6246 catch(std::bad_alloc&)
6247 {
6248 return gl::error(GL_OUT_OF_MEMORY);
6249 }
6250 }
6251
6252 void __stdcall glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
6253 {
6254 GLfloat xyzw[4] = {x, y, z, w};
6255
6256 glUniform4fv(location, 1, (GLfloat*)&xyzw);
6257 }
6258
6259 void __stdcall glUniform4fv(GLint location, GLsizei count, const GLfloat* v)
6260 {
6261 EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v);
6262
6263 try
6264 {
6265 if (count < 0)
6266 {
6267 return gl::error(GL_INVALID_VALUE);
6268 }
6269
6270 if (location == -1)
6271 {
6272 return;
6273 }
6274
6275 gl::Context *context = gl::getNonLostContext();
6276
6277 if (context)
6278 {
6279 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
6280 if (!programBinary)
6281 {
6282 return gl::error(GL_INVALID_OPERATION);
6283 }
6284
6285 if (!programBinary->setUniform4fv(location, count, v))
6286 {
6287 return gl::error(GL_INVALID_OPERATION);
6288 }
6289 }
6290 }
6291 catch(std::bad_alloc&)
6292 {
6293 return gl::error(GL_OUT_OF_MEMORY);
6294 }
6295 }
6296
6297 void __stdcall glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w)
6298 {
6299 GLint xyzw[4] = {x, y, z, w};
6300
6301 glUniform4iv(location, 1, (GLint*)&xyzw);
6302 }
6303
6304 void __stdcall glUniform4iv(GLint location, GLsizei count, const GLint* v)
6305 {
6306 EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v);
6307
6308 try
6309 {
6310 if (count < 0)
6311 {
6312 return gl::error(GL_INVALID_VALUE);
6313 }
6314
6315 if (location == -1)
6316 {
6317 return;
6318 }
6319
6320 gl::Context *context = gl::getNonLostContext();
6321
6322 if (context)
6323 {
6324 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
6325 if (!programBinary)
6326 {
6327 return gl::error(GL_INVALID_OPERATION);
6328 }
6329
6330 if (!programBinary->setUniform4iv(location, count, v))
6331 {
6332 return gl::error(GL_INVALID_OPERATION);
6333 }
6334 }
6335 }
6336 catch(std::bad_alloc&)
6337 {
6338 return gl::error(GL_OUT_OF_MEMORY);
6339 }
6340 }
6341
6342 void __stdcall glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
6343 {
6344 EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat* value = 0x%0.8p)",
6345 location, count, transpose, value);
6346
6347 try
6348 {
6349 if (count < 0 || transpose != GL_FALSE)
6350 {
6351 return gl::error(GL_INVALID_VALUE);
6352 }
6353
6354 if (location == -1)
6355 {
6356 return;
6357 }
6358
6359 gl::Context *context = gl::getNonLostContext();
6360
6361 if (context)
6362 {
6363 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
6364 if (!programBinary)
6365 {
6366 return gl::error(GL_INVALID_OPERATION);
6367 }
6368
6369 if (!programBinary->setUniformMatrix2fv(location, count, value))
6370 {
6371 return gl::error(GL_INVALID_OPERATION);
6372 }
6373 }
6374 }
6375 catch(std::bad_alloc&)
6376 {
6377 return gl::error(GL_OUT_OF_MEMORY);
6378 }
6379 }
6380
6381 void __stdcall glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
6382 {
6383 EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat* value = 0x%0.8p)",
6384 location, count, transpose, value);
6385
6386 try
6387 {
6388 if (count < 0 || transpose != GL_FALSE)
6389 {
6390 return gl::error(GL_INVALID_VALUE);
6391 }
6392
6393 if (location == -1)
6394 {
6395 return;
6396 }
6397
6398 gl::Context *context = gl::getNonLostContext();
6399
6400 if (context)
6401 {
6402 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
6403 if (!programBinary)
6404 {
6405 return gl::error(GL_INVALID_OPERATION);
6406 }
6407
6408 if (!programBinary->setUniformMatrix3fv(location, count, value))
6409 {
6410 return gl::error(GL_INVALID_OPERATION);
6411 }
6412 }
6413 }
6414 catch(std::bad_alloc&)
6415 {
6416 return gl::error(GL_OUT_OF_MEMORY);
6417 }
6418 }
6419
6420 void __stdcall glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
6421 {
6422 EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat* value = 0x%0.8p)",
6423 location, count, transpose, value);
6424
6425 try
6426 {
6427 if (count < 0 || transpose != GL_FALSE)
6428 {
6429 return gl::error(GL_INVALID_VALUE);
6430 }
6431
6432 if (location == -1)
6433 {
6434 return;
6435 }
6436
6437 gl::Context *context = gl::getNonLostContext();
6438
6439 if (context)
6440 {
6441 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
6442 if (!programBinary)
6443 {
6444 return gl::error(GL_INVALID_OPERATION);
6445 }
6446
6447 if (!programBinary->setUniformMatrix4fv(location, count, value))
6448 {
6449 return gl::error(GL_INVALID_OPERATION);
6450 }
6451 }
6452 }
6453 catch(std::bad_alloc&)
6454 {
6455 return gl::error(GL_OUT_OF_MEMORY);
6456 }
6457 }
6458
6459 void __stdcall glUseProgram(GLuint program)
6460 {
6461 EVENT("(GLuint program = %d)", program);
6462
6463 try
6464 {
6465 gl::Context *context = gl::getNonLostContext();
6466
6467 if (context)
6468 {
6469 gl::Program *programObject = context->getProgram(program);
6470
6471 if (!programObject && program != 0)
6472 {
6473 if (context->getShader(program))
6474 {
6475 return gl::error(GL_INVALID_OPERATION);
6476 }
6477 else
6478 {
6479 return gl::error(GL_INVALID_VALUE);
6480 }
6481 }
6482
6483 if (program != 0 && !programObject->isLinked())
6484 {
6485 return gl::error(GL_INVALID_OPERATION);
6486 }
6487
6488 context->useProgram(program);
6489 }
6490 }
6491 catch(std::bad_alloc&)
6492 {
6493 return gl::error(GL_OUT_OF_MEMORY);
6494 }
6495 }
6496
6497 void __stdcall glValidateProgram(GLuint program)
6498 {
6499 EVENT("(GLuint program = %d)", program);
6500
6501 try
6502 {
6503 gl::Context *context = gl::getNonLostContext();
6504
6505 if (context)
6506 {
6507 gl::Program *programObject = context->getProgram(program);
6508
6509 if (!programObject)
6510 {
6511 if (context->getShader(program))
6512 {
6513 return gl::error(GL_INVALID_OPERATION);
6514 }
6515 else
6516 {
6517 return gl::error(GL_INVALID_VALUE);
6518 }
6519 }
6520
6521 programObject->validate();
6522 }
6523 }
6524 catch(std::bad_alloc&)
6525 {
6526 return gl::error(GL_OUT_OF_MEMORY);
6527 }
6528 }
6529
6530 void __stdcall glVertexAttrib1f(GLuint index, GLfloat x)
6531 {
6532 EVENT("(GLuint index = %d, GLfloat x = %f)", index, x);
6533
6534 try
6535 {
6536 if (index >= gl::MAX_VERTEX_ATTRIBS)
6537 {
6538 return gl::error(GL_INVALID_VALUE);
6539 }
6540
6541 gl::Context *context = gl::getNonLostContext();
6542
6543 if (context)
6544 {
6545 GLfloat vals[4] = { x, 0, 0, 1 };
6546 context->setVertexAttrib(index, vals);
6547 }
6548 }
6549 catch(std::bad_alloc&)
6550 {
6551 return gl::error(GL_OUT_OF_MEMORY);
6552 }
6553 }
6554
6555 void __stdcall glVertexAttrib1fv(GLuint index, const GLfloat* values)
6556 {
6557 EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values);
6558
6559 try
6560 {
6561 if (index >= gl::MAX_VERTEX_ATTRIBS)
6562 {
6563 return gl::error(GL_INVALID_VALUE);
6564 }
6565
6566 gl::Context *context = gl::getNonLostContext();
6567
6568 if (context)
6569 {
6570 GLfloat vals[4] = { values[0], 0, 0, 1 };
6571 context->setVertexAttrib(index, vals);
6572 }
6573 }
6574 catch(std::bad_alloc&)
6575 {
6576 return gl::error(GL_OUT_OF_MEMORY);
6577 }
6578 }
6579
6580 void __stdcall glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
6581 {
6582 EVENT("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f)", index, x, y);
6583
6584 try
6585 {
6586 if (index >= gl::MAX_VERTEX_ATTRIBS)
6587 {
6588 return gl::error(GL_INVALID_VALUE);
6589 }
6590
6591 gl::Context *context = gl::getNonLostContext();
6592
6593 if (context)
6594 {
6595 GLfloat vals[4] = { x, y, 0, 1 };
6596 context->setVertexAttrib(index, vals);
6597 }
6598 }
6599 catch(std::bad_alloc&)
6600 {
6601 return gl::error(GL_OUT_OF_MEMORY);
6602 }
6603 }
6604
6605 void __stdcall glVertexAttrib2fv(GLuint index, const GLfloat* values)
6606 {
6607 EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values);
6608
6609 try
6610 {
6611 if (index >= gl::MAX_VERTEX_ATTRIBS)
6612 {
6613 return gl::error(GL_INVALID_VALUE);
6614 }
6615
6616 gl::Context *context = gl::getNonLostContext();
6617
6618 if (context)
6619 {
6620 GLfloat vals[4] = { values[0], values[1], 0, 1 };
6621 context->setVertexAttrib(index, vals);
6622 }
6623 }
6624 catch(std::bad_alloc&)
6625 {
6626 return gl::error(GL_OUT_OF_MEMORY);
6627 }
6628 }
6629
6630 void __stdcall glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
6631 {
6632 EVENT("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f, GLfloat z = %f)", index, x, y, z);
6633
6634 try
6635 {
6636 if (index >= gl::MAX_VERTEX_ATTRIBS)
6637 {
6638 return gl::error(GL_INVALID_VALUE);
6639 }
6640
6641 gl::Context *context = gl::getNonLostContext();
6642
6643 if (context)
6644 {
6645 GLfloat vals[4] = { x, y, z, 1 };
6646 context->setVertexAttrib(index, vals);
6647 }
6648 }
6649 catch(std::bad_alloc&)
6650 {
6651 return gl::error(GL_OUT_OF_MEMORY);
6652 }
6653 }
6654
6655 void __stdcall glVertexAttrib3fv(GLuint index, const GLfloat* values)
6656 {
6657 EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values);
6658
6659 try
6660 {
6661 if (index >= gl::MAX_VERTEX_ATTRIBS)
6662 {
6663 return gl::error(GL_INVALID_VALUE);
6664 }
6665
6666 gl::Context *context = gl::getNonLostContext();
6667
6668 if (context)
6669 {
6670 GLfloat vals[4] = { values[0], values[1], values[2], 1 };
6671 context->setVertexAttrib(index, vals);
6672 }
6673 }
6674 catch(std::bad_alloc&)
6675 {
6676 return gl::error(GL_OUT_OF_MEMORY);
6677 }
6678 }
6679
6680 void __stdcall glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
6681 {
6682 EVENT("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f, GLfloat z = %f, GLfloat w = %f)", index, x, y, z, w);
6683
6684 try
6685 {
6686 if (index >= gl::MAX_VERTEX_ATTRIBS)
6687 {
6688 return gl::error(GL_INVALID_VALUE);
6689 }
6690
6691 gl::Context *context = gl::getNonLostContext();
6692
6693 if (context)
6694 {
6695 GLfloat vals[4] = { x, y, z, w };
6696 context->setVertexAttrib(index, vals);
6697 }
6698 }
6699 catch(std::bad_alloc&)
6700 {
6701 return gl::error(GL_OUT_OF_MEMORY);
6702 }
6703 }
6704
6705 void __stdcall glVertexAttrib4fv(GLuint index, const GLfloat* values)
6706 {
6707 EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values);
6708
6709 try
6710 {
6711 if (index >= gl::MAX_VERTEX_ATTRIBS)
6712 {
6713 return gl::error(GL_INVALID_VALUE);
6714 }
6715
6716 gl::Context *context = gl::getNonLostContext();
6717
6718 if (context)
6719 {
6720 context->setVertexAttrib(index, values);
6721 }
6722 }
6723 catch(std::bad_alloc&)
6724 {
6725 return gl::error(GL_OUT_OF_MEMORY);
6726 }
6727 }
6728
6729 void __stdcall glVertexAttribDivisorANGLE(GLuint index, GLuint divisor)
6730 {
6731 EVENT("(GLuint index = %d, GLuint divisor = %d)", index, divisor);
6732
6733 try
6734 {
6735 if (index >= gl::MAX_VERTEX_ATTRIBS)
6736 {
6737 return gl::error(GL_INVALID_VALUE);
6738 }
6739
6740 gl::Context *context = gl::getNonLostContext();
6741
6742 if (context)
6743 {
6744 context->setVertexAttribDivisor(index, divisor);
6745 }
6746 }
6747 catch(std::bad_alloc&)
6748 {
6749 return gl::error(GL_OUT_OF_MEMORY);
6750 }
6751 }
6752
6753 void __stdcall glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr)
6754 {
6755 EVENT("(GLuint index = %d, GLint size = %d, GLenum type = 0x%X, "
6756 "GLboolean normalized = %d, GLsizei stride = %d, const GLvoid* ptr = 0x%0.8p)",
6757 index, size, type, normalized, stride, ptr);
6758
6759 try
6760 {
6761 if (index >= gl::MAX_VERTEX_ATTRIBS)
6762 {
6763 return gl::error(GL_INVALID_VALUE);
6764 }
6765
6766 if (size < 1 || size > 4)
6767 {
6768 return gl::error(GL_INVALID_VALUE);
6769 }
6770
6771 switch (type)
6772 {
6773 case GL_BYTE:
6774 case GL_UNSIGNED_BYTE:
6775 case GL_SHORT:
6776 case GL_UNSIGNED_SHORT:
6777 case GL_FIXED:
6778 case GL_FLOAT:
6779 break;
6780 default:
6781 return gl::error(GL_INVALID_ENUM);
6782 }
6783
6784 if (stride < 0)
6785 {
6786 return gl::error(GL_INVALID_VALUE);
6787 }
6788
6789 gl::Context *context = gl::getNonLostContext();
6790
6791 if (context)
6792 {
6793 context->setVertexAttribState(index, context->getArrayBuffer(), size, type, (normalized == GL_TRUE), stride, ptr);
6794 }
6795 }
6796 catch(std::bad_alloc&)
6797 {
6798 return gl::error(GL_OUT_OF_MEMORY);
6799 }
6800 }
6801
6802 void __stdcall glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
6803 {
6804 EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", x, y, width, height);
6805
6806 try
6807 {
6808 if (width < 0 || height < 0)
6809 {
6810 return gl::error(GL_INVALID_VALUE);
6811 }
6812
6813 gl::Context *context = gl::getNonLostContext();
6814
6815 if (context)
6816 {
6817 context->setViewportParams(x, y, width, height);
6818 }
6819 }
6820 catch(std::bad_alloc&)
6821 {
6822 return gl::error(GL_OUT_OF_MEMORY);
6823 }
6824 }
6825
6826 void __stdcall glBlitFramebufferANGLE(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
6827 GLbitfield mask, GLenum filter)
6828 {
6829 EVENT("(GLint srcX0 = %d, GLint srcY0 = %d, GLint srcX1 = %d, GLint srcY1 = %d, "
6830 "GLint dstX0 = %d, GLint dstY0 = %d, GLint dstX1 = %d, GLint dstY1 = %d, "
6831 "GLbitfield mask = 0x%X, GLenum filter = 0x%X)",
6832 srcX0, srcY0, srcX1, srcX1, dstX0, dstY0, dstX1, dstY1, mask, filter);
6833
6834 try
6835 {
6836 switch (filter)
6837 {
6838 case GL_NEAREST:
6839 break;
6840 default:
6841 return gl::error(GL_INVALID_ENUM);
6842 }
6843
6844 if ((mask & ~(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)) != 0)
6845 {
6846 return gl::error(GL_INVALID_VALUE);
6847 }
6848
6849 if (srcX1 - srcX0 != dstX1 - dstX0 || srcY1 - srcY0 != dstY1 - dstY0)
6850 {
6851 ERR("Scaling and flipping in BlitFramebufferANGLE not supported by this implementation");
6852 return gl::error(GL_INVALID_OPERATION);
6853 }
6854
6855 gl::Context *context = gl::getNonLostContext();
6856
6857 if (context)
6858 {
6859 if (context->getReadFramebufferHandle() == context->getDrawFramebufferHandle())
6860 {
6861 ERR("Blits with the same source and destination framebuffer are not supported by this implementation.");
6862 return gl::error(GL_INVALID_OPERATION);
6863 }
6864
6865 context->blitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask);
6866 }
6867 }
6868 catch(std::bad_alloc&)
6869 {
6870 return gl::error(GL_OUT_OF_MEMORY);
6871 }
6872 }
6873
6874 void __stdcall glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth,
6875 GLint border, GLenum format, GLenum type, const GLvoid* pixels)
6876 {
6877 EVENT("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, "
6878 "GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, GLint border = %d, "
6879 "GLenum format = 0x%X, GLenum type = 0x%x, const GLvoid* pixels = 0x%0.8p)",
6880 target, level, internalformat, width, height, depth, border, format, type, pixels);
6881
6882 try
6883 {
6884 UNIMPLEMENTED(); // FIXME
6885 }
6886 catch(std::bad_alloc&)
6887 {
6888 return gl::error(GL_OUT_OF_MEMORY);
6889 }
6890 }
6891
6892 void __stdcall glGetProgramBinaryOES(GLuint program, GLsizei bufSize, GLsizei *length,
6893 GLenum *binaryFormat, void *binary)
6894 {
6895 EVENT("(GLenum program = 0x%X, bufSize = %d, length = 0x%0.8p, binaryFormat = 0x%0.8p, binary = 0x%0.8p)",
6896 program, bufSize, length, binaryFormat, binary);
6897
6898 try
6899 {
6900 gl::Context *context = gl::getNonLostContext();
6901
6902 if (context)
6903 {
6904 gl::Program *programObject = context->getProgram(program);
6905
6906 if (!programObject || !programObject->isLinked())
6907 {
6908 return gl::error(GL_INVALID_OPERATION);
6909 }
6910
6911 gl::ProgramBinary *programBinary = programObject->getProgramBinary();
6912
6913 if (!programBinary)
6914 {
6915 return gl::error(GL_INVALID_OPERATION);
6916 }
6917
6918 if (!programBinary->save(binary, bufSize, length))
6919 {
6920 return gl::error(GL_INVALID_OPERATION);
6921 }
6922
6923 *binaryFormat = GL_PROGRAM_BINARY_ANGLE;
6924 }
6925 }
6926 catch(std::bad_alloc&)
6927 {
6928 return gl::error(GL_OUT_OF_MEMORY);
6929 }
6930 }
6931
6932 void __stdcall glProgramBinaryOES(GLuint program, GLenum binaryFormat,
6933 const void *binary, GLint length)
6934 {
6935 EVENT("(GLenum program = 0x%X, binaryFormat = 0x%x, binary = 0x%0.8p, length = %d)",
6936 program, binaryFormat, binary, length);
6937
6938 try
6939 {
6940 gl::Context *context = gl::getNonLostContext();
6941
6942 if (context)
6943 {
6944 if (binaryFormat != GL_PROGRAM_BINARY_ANGLE)
6945 {
6946 return gl::error(GL_INVALID_ENUM);
6947 }
6948
6949 gl::Program *programObject = context->getProgram(program);
6950
6951 if (!programObject)
6952 {
6953 return gl::error(GL_INVALID_OPERATION);
6954 }
6955
6956 context->setProgramBinary(program, binary, length);
6957 }
6958 }
6959 catch(std::bad_alloc&)
6960 {
6961 return gl::error(GL_OUT_OF_MEMORY);
6962 }
6963 }
6964
6965 void __stdcall glDrawBuffersEXT(GLsizei n, const GLenum *bufs)
6966 {
6967 EVENT("(GLenum n = %d, bufs = 0x%0.8p)", n, bufs);
6968
6969 try
6970 {
6971 gl::Context *context = gl::getNonLostContext();
6972
6973 if (context)
6974 {
6975 if (n < 0 || (unsigned int)n > context->getMaximumRenderTargets())
6976 {
6977 return gl::error(GL_INVALID_VALUE);
6978 }
6979
6980 if (context->getDrawFramebufferHandle() == 0)
6981 {
6982 if (n != 1)
6983 {
6984 return gl::error(GL_INVALID_OPERATION);
6985 }
6986
6987 if (bufs[0] != GL_NONE && bufs[0] != GL_BACK)
6988 {
6989 return gl::error(GL_INVALID_OPERATION);
6990 }
6991 }
6992 else
6993 {
6994 for (int colorAttachment = 0; colorAttachment < n; colorAttachment++)
6995 {
6996 const GLenum attachment = GL_COLOR_ATTACHMENT0_EXT + colorAttachment;
6997 if (bufs[colorAttachment] != GL_NONE && bufs[colorAttachment] != attachment)
6998 {
6999 return gl::error(GL_INVALID_OPERATION);
7000 }
7001 }
7002 }
7003
7004 gl::Framebuffer *framebuffer = context->getDrawFramebuffer();
7005
7006 for (int colorAttachment = 0; colorAttachment < n; colorAttachment++)
7007 {
7008 framebuffer->setDrawBufferState(colorAttachment, bufs[colorAttachment]);
7009 }
7010
7011 for (int colorAttachment = n; colorAttachment < (int)context->getMaximumRenderTargets(); colorAttachment++)
7012 {
7013 framebuffer->setDrawBufferState(colorAttachment, GL_NONE);
7014 }
7015 }
7016 }
7017 catch (std::bad_alloc&)
7018 {
7019 return gl::error(GL_OUT_OF_MEMORY);
7020 }
7021 }
7022
7023 __eglMustCastToProperFunctionPointerType __stdcall glGetProcAddress(const char *procname)
7024 {
7025 struct Extension
7026 {
7027 const char *name;
7028 __eglMustCastToProperFunctionPointerType address;
7029 };
7030
7031 static const Extension glExtensions[] =
7032 {
7033 {"glTexImage3DOES", (__eglMustCastToProperFunctionPointerType)glTexImage3DOES},
7034 {"glBlitFramebufferANGLE", (__eglMustCastToProperFunctionPointerType)glBlitFramebufferANGLE},
7035 {"glRenderbufferStorageMultisampleANGLE", (__eglMustCastToProperFunctionPointerType)glRenderbufferStorageMultisampleANGLE},
7036 {"glDeleteFencesNV", (__eglMustCastToProperFunctionPointerType)glDeleteFencesNV},
7037 {"glGenFencesNV", (__eglMustCastToProperFunctionPointerType)glGenFencesNV},
7038 {"glIsFenceNV", (__eglMustCastToProperFunctionPointerType)glIsFenceNV},
7039 {"glTestFenceNV", (__eglMustCastToProperFunctionPointerType)glTestFenceNV},
7040 {"glGetFenceivNV", (__eglMustCastToProperFunctionPointerType)glGetFenceivNV},
7041 {"glFinishFenceNV", (__eglMustCastToProperFunctionPointerType)glFinishFenceNV},
7042 {"glSetFenceNV", (__eglMustCastToProperFunctionPointerType)glSetFenceNV},
7043 {"glGetTranslatedShaderSourceANGLE", (__eglMustCastToProperFunctionPointerType)glGetTranslatedShaderSourceANGLE},
7044 {"glTexStorage2DEXT", (__eglMustCastToProperFunctionPointerType)glTexStorage2DEXT},
7045 {"glGetGraphicsResetStatusEXT", (__eglMustCastToProperFunctionPointerType)glGetGraphicsResetStatusEXT},
7046 {"glReadnPixelsEXT", (__eglMustCastToProperFunctionPointerType)glReadnPixelsEXT},
7047 {"glGetnUniformfvEXT", (__eglMustCastToProperFunctionPointerType)glGetnUniformfvEXT},
7048 {"glGetnUniformivEXT", (__eglMustCastToProperFunctionPointerType)glGetnUniformivEXT},
7049 {"glGenQueriesEXT", (__eglMustCastToProperFunctionPointerType)glGenQueriesEXT},
7050 {"glDeleteQueriesEXT", (__eglMustCastToProperFunctionPointerType)glDeleteQueriesEXT},
7051 {"glIsQueryEXT", (__eglMustCastToProperFunctionPointerType)glIsQueryEXT},
7052 {"glBeginQueryEXT", (__eglMustCastToProperFunctionPointerType)glBeginQueryEXT},
7053 {"glEndQueryEXT", (__eglMustCastToProperFunctionPointerType)glEndQueryEXT},
7054 {"glGetQueryivEXT", (__eglMustCastToProperFunctionPointerType)glGetQueryivEXT},
7055 {"glGetQueryObjectuivEXT", (__eglMustCastToProperFunctionPointerType)glGetQueryObjectuivEXT},
7056 {"glDrawBuffersEXT", (__eglMustCastToProperFunctionPointerType)glDrawBuffersEXT},
7057 {"glVertexAttribDivisorANGLE", (__eglMustCastToProperFunctionPointerType)glVertexAttribDivisorANGLE},
7058 {"glDrawArraysInstancedANGLE", (__eglMustCastToProperFunctionPointerType)glDrawArraysInstancedANGLE},
7059 {"glDrawElementsInstancedANGLE", (__eglMustCastToProperFunctionPointerType)glDrawElementsInstancedANGLE},
7060 {"glGetProgramBinaryOES", (__eglMustCastToProperFunctionPointerType)glGetProgramBinaryOES},
7061 {"glProgramBinaryOES", (__eglMustCastToProperFunctionPointerType)glProgramBinaryOES}, };
7062
7063 for (unsigned int ext = 0; ext < ArraySize(glExtensions); ext++)
7064 {
7065 if (strcmp(procname, glExtensions[ext].name) == 0)
7066 {
7067 return (__eglMustCastToProperFunctionPointerType)glExtensions[ext].address;
7068 }
7069 }
7070
7071 return NULL;
7072 }
7073
7074 // Non-public functions used by EGL
7075
7076 bool __stdcall glBindTexImage(egl::Surface *surface)
7077 {
7078 EVENT("(egl::Surface* surface = 0x%0.8p)",
7079 surface);
7080
7081 try
7082 {
7083 gl::Context *context = gl::getNonLostContext();
7084
7085 if (context)
7086 {
7087 gl::Texture2D *textureObject = context->getTexture2D();
7088
7089 if (textureObject->isImmutable())
7090 {
7091 return false;
7092 }
7093
7094 if (textureObject)
7095 {
7096 textureObject->bindTexImage(surface);
7097 }
7098 }
7099 }
7100 catch(std::bad_alloc&)
7101 {
7102 return gl::error(GL_OUT_OF_MEMORY, false);
7103 }
7104
7105 return true;
7106 }
7107
7108 }

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