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1 // |
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2 // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. |
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3 // Use of this source code is governed by a BSD-style license that can be |
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4 // found in the LICENSE file. |
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5 // |
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6 |
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7 // SwapChain.h: Defines a back-end specific class that hides the details of the |
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8 // implementation-specific swapchain. |
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9 |
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10 #ifndef LIBGLESV2_RENDERER_SWAPCHAIN_H_ |
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11 #define LIBGLESV2_RENDERER_SWAPCHAIN_H_ |
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12 |
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13 #include "common/angleutils.h" |
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14 |
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15 namespace rx |
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16 { |
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17 |
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18 class SwapChain |
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19 { |
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20 public: |
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21 SwapChain(HWND window, HANDLE shareHandle, GLenum backBufferFormat, GLenum depthBufferFormat) |
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22 : mWindow(window), mShareHandle(shareHandle), mBackBufferFormat(backBufferFormat), mDepthBufferFormat(depthBufferFormat) |
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23 { |
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24 } |
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25 |
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26 virtual ~SwapChain() {}; |
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27 |
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28 virtual EGLint resize(EGLint backbufferWidth, EGLint backbufferSize) = 0; |
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29 virtual EGLint reset(EGLint backbufferWidth, EGLint backbufferHeight, EGLint swapInterval) = 0; |
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30 virtual EGLint swapRect(EGLint x, EGLint y, EGLint width, EGLint height) = 0; |
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31 virtual void recreate() = 0; |
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32 |
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33 virtual HANDLE getShareHandle() {return mShareHandle;}; |
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34 |
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35 protected: |
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36 const HWND mWindow; // Window that the surface is created for. |
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37 const GLenum mBackBufferFormat; |
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38 const GLenum mDepthBufferFormat; |
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39 |
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40 HANDLE mShareHandle; |
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41 }; |
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42 |
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43 } |
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44 #endif // LIBGLESV2_RENDERER_SWAPCHAIN_H_ |