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1 // |
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2 // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. |
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3 // Use of this source code is governed by a BSD-style license that can be |
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4 // found in the LICENSE file. |
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5 // |
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6 |
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7 // SwapChain9.h: Defines a back-end specific class for the D3D9 swap chain. |
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8 |
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9 #ifndef LIBGLESV2_RENDERER_SWAPCHAIN9_H_ |
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10 #define LIBGLESV2_RENDERER_SWAPCHAIN9_H_ |
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11 |
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12 #include "common/angleutils.h" |
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13 #include "libGLESv2/renderer/SwapChain.h" |
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14 |
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15 namespace rx |
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16 { |
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17 class Renderer9; |
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18 |
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19 class SwapChain9 : public SwapChain |
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20 { |
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21 public: |
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22 SwapChain9(Renderer9 *renderer, HWND window, HANDLE shareHandle, |
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23 GLenum backBufferFormat, GLenum depthBufferFormat); |
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24 virtual ~SwapChain9(); |
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25 |
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26 EGLint resize(EGLint backbufferWidth, EGLint backbufferHeight); |
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27 virtual EGLint reset(EGLint backbufferWidth, EGLint backbufferHeight, EGLint swapInterval); |
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28 virtual EGLint swapRect(EGLint x, EGLint y, EGLint width, EGLint height); |
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29 virtual void recreate(); |
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30 |
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31 virtual IDirect3DSurface9 *getRenderTarget(); |
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32 virtual IDirect3DSurface9 *getDepthStencil(); |
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33 virtual IDirect3DTexture9 *getOffscreenTexture(); |
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34 |
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35 static SwapChain9 *makeSwapChain9(SwapChain *swapChain); |
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36 |
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37 private: |
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38 DISALLOW_COPY_AND_ASSIGN(SwapChain9); |
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39 |
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40 void release(); |
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41 |
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42 Renderer9 *mRenderer; |
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43 EGLint mHeight; |
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44 EGLint mWidth; |
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45 EGLint mSwapInterval; |
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46 |
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47 IDirect3DSwapChain9 *mSwapChain; |
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48 IDirect3DSurface9 *mBackBuffer; |
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49 IDirect3DSurface9 *mRenderTarget; |
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50 IDirect3DSurface9 *mDepthStencil; |
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51 IDirect3DTexture9* mOffscreenTexture; |
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52 }; |
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53 |
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54 } |
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55 #endif // LIBGLESV2_RENDERER_SWAPCHAIN9_H_ |