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1 // |
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2 // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. |
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3 // Use of this source code is governed by a BSD-style license that can be |
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4 // found in the LICENSE file. |
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5 // |
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6 |
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7 // VertexBuffer11.h: Defines the D3D11 VertexBuffer implementation. |
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8 |
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9 #ifndef LIBGLESV2_RENDERER_VERTEXBUFFER11_H_ |
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10 #define LIBGLESV2_RENDERER_VERTEXBUFFER11_H_ |
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11 |
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12 #include "libGLESv2/renderer/VertexBuffer.h" |
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13 |
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14 namespace rx |
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15 { |
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16 class Renderer11; |
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17 |
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18 class VertexBuffer11 : public VertexBuffer |
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19 { |
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20 public: |
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21 explicit VertexBuffer11(rx::Renderer11 *const renderer); |
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22 virtual ~VertexBuffer11(); |
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23 |
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24 virtual bool initialize(unsigned int size, bool dynamicUsage); |
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25 |
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26 static VertexBuffer11 *makeVertexBuffer11(VertexBuffer *vetexBuffer); |
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27 |
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28 virtual bool storeVertexAttributes(const gl::VertexAttribute &attrib, GLint start, GLsizei count, GLsizei instances, |
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29 unsigned int offset); |
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30 virtual bool storeRawData(const void* data, unsigned int size, unsigned int offset); |
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31 |
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32 virtual bool getSpaceRequired(const gl::VertexAttribute &attrib, GLsizei count, GLsizei instances, |
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33 unsigned int *outSpaceRequired) const; |
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34 |
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35 virtual bool requiresConversion(const gl::VertexAttribute &attrib) const; |
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36 |
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37 virtual unsigned int getBufferSize() const; |
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38 virtual bool setBufferSize(unsigned int size); |
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39 virtual bool discard(); |
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40 |
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41 unsigned int getVertexSize(const gl::VertexAttribute &attrib) const; |
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42 DXGI_FORMAT getDXGIFormat(const gl::VertexAttribute &attrib) const; |
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43 |
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44 ID3D11Buffer *getBuffer() const; |
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45 |
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46 private: |
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47 DISALLOW_COPY_AND_ASSIGN(VertexBuffer11); |
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48 |
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49 rx::Renderer11 *const mRenderer; |
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50 |
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51 ID3D11Buffer *mBuffer; |
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52 unsigned int mBufferSize; |
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53 bool mDynamicUsage; |
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54 |
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55 typedef void (*VertexConversionFunction)(const void *, unsigned int, unsigned int, void *); |
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56 struct VertexConverter |
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57 { |
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58 VertexConversionFunction conversionFunc; |
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59 bool identity; |
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60 DXGI_FORMAT dxgiFormat; |
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61 unsigned int outputElementSize; |
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62 }; |
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63 |
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64 enum { NUM_GL_VERTEX_ATTRIB_TYPES = 6 }; |
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65 |
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66 // This table is used to generate mAttributeTypes. |
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67 static const VertexConverter mPossibleTranslations[NUM_GL_VERTEX_ATTRIB_TYPES][2][4]; // [GL types as enumerated by typeIndex()][normalized][size - 1] |
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68 |
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69 static const VertexConverter &getVertexConversion(const gl::VertexAttribute &attribute); |
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70 }; |
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71 |
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72 } |
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73 |
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74 #endif // LIBGLESV2_RENDERER_VERTEXBUFFER11_H_ |