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1 /* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- |
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2 * This Source Code Form is subject to the terms of the Mozilla Public |
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3 * License, v. 2.0. If a copy of the MPL was not distributed with this |
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4 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ |
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5 |
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6 #ifndef GFX_BASICTHEBESLAYER_H |
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7 #define GFX_BASICTHEBESLAYER_H |
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8 |
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9 #include "Layers.h" // for ThebesLayer, LayerManager, etc |
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10 #include "RotatedBuffer.h" // for RotatedContentBuffer, etc |
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11 #include "BasicImplData.h" // for BasicImplData |
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12 #include "BasicLayers.h" // for BasicLayerManager |
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13 #include "gfxPoint.h" // for gfxPoint |
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14 #include "mozilla/RefPtr.h" // for RefPtr |
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15 #include "mozilla/gfx/BasePoint.h" // for BasePoint |
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16 #include "mozilla/layers/ContentClient.h" // for ContentClientBasic |
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17 #include "mozilla/mozalloc.h" // for operator delete |
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18 #include "nsDebug.h" // for NS_ASSERTION |
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19 #include "nsISupportsImpl.h" // for MOZ_COUNT_CTOR, etc |
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20 #include "nsRegion.h" // for nsIntRegion |
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21 class gfxContext; |
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22 |
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23 namespace mozilla { |
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24 namespace layers { |
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25 |
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26 class ReadbackProcessor; |
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27 |
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28 class BasicThebesLayer : public ThebesLayer, public BasicImplData { |
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29 public: |
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30 typedef RotatedContentBuffer::PaintState PaintState; |
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31 typedef RotatedContentBuffer::ContentType ContentType; |
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32 |
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33 BasicThebesLayer(BasicLayerManager* aLayerManager) : |
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34 ThebesLayer(aLayerManager, |
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35 static_cast<BasicImplData*>(MOZ_THIS_IN_INITIALIZER_LIST())), |
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36 mContentClient(nullptr) |
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37 { |
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38 MOZ_COUNT_CTOR(BasicThebesLayer); |
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39 } |
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40 virtual ~BasicThebesLayer() |
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41 { |
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42 MOZ_COUNT_DTOR(BasicThebesLayer); |
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43 } |
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44 |
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45 virtual void SetVisibleRegion(const nsIntRegion& aRegion) |
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46 { |
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47 NS_ASSERTION(BasicManager()->InConstruction(), |
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48 "Can only set properties in construction phase"); |
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49 ThebesLayer::SetVisibleRegion(aRegion); |
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50 } |
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51 virtual void InvalidateRegion(const nsIntRegion& aRegion) |
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52 { |
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53 NS_ASSERTION(BasicManager()->InConstruction(), |
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54 "Can only set properties in construction phase"); |
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55 mInvalidRegion.Or(mInvalidRegion, aRegion); |
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56 mInvalidRegion.SimplifyOutward(20); |
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57 mValidRegion.Sub(mValidRegion, mInvalidRegion); |
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58 } |
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59 |
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60 virtual void PaintThebes(gfxContext* aContext, |
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61 Layer* aMaskLayer, |
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62 LayerManager::DrawThebesLayerCallback aCallback, |
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63 void* aCallbackData, |
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64 ReadbackProcessor* aReadback); |
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65 |
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66 virtual void Validate(LayerManager::DrawThebesLayerCallback aCallback, |
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67 void* aCallbackData) MOZ_OVERRIDE; |
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68 |
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69 virtual void ClearCachedResources() |
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70 { |
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71 if (mContentClient) { |
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72 mContentClient->Clear(); |
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73 } |
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74 mValidRegion.SetEmpty(); |
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75 } |
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76 |
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77 virtual void ComputeEffectiveTransforms(const gfx::Matrix4x4& aTransformToSurface) |
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78 { |
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79 if (!BasicManager()->IsRetained()) { |
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80 // Don't do any snapping of our transform, since we're just going to |
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81 // draw straight through without intermediate buffers. |
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82 mEffectiveTransform = GetLocalTransform() * aTransformToSurface; |
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83 if (gfxPoint(0,0) != mResidualTranslation) { |
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84 mResidualTranslation = gfxPoint(0,0); |
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85 mValidRegion.SetEmpty(); |
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86 } |
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87 ComputeEffectiveTransformForMaskLayer(aTransformToSurface); |
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88 return; |
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89 } |
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90 ThebesLayer::ComputeEffectiveTransforms(aTransformToSurface); |
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91 } |
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92 |
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93 BasicLayerManager* BasicManager() |
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94 { |
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95 return static_cast<BasicLayerManager*>(mManager); |
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96 } |
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97 |
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98 protected: |
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99 virtual void |
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100 PaintBuffer(gfxContext* aContext, |
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101 const nsIntRegion& aRegionToDraw, |
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102 const nsIntRegion& aExtendedRegionToDraw, |
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103 const nsIntRegion& aRegionToInvalidate, |
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104 bool aDidSelfCopy, |
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105 DrawRegionClip aClip, |
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106 LayerManager::DrawThebesLayerCallback aCallback, |
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107 void* aCallbackData) |
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108 { |
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109 if (!aCallback) { |
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110 BasicManager()->SetTransactionIncomplete(); |
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111 return; |
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112 } |
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113 aCallback(this, aContext, aExtendedRegionToDraw, aClip, |
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114 aRegionToInvalidate, aCallbackData); |
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115 // Everything that's visible has been validated. Do this instead of just |
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116 // OR-ing with aRegionToDraw, since that can lead to a very complex region |
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117 // here (OR doesn't automatically simplify to the simplest possible |
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118 // representation of a region.) |
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119 nsIntRegion tmp; |
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120 tmp.Or(mVisibleRegion, aExtendedRegionToDraw); |
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121 mValidRegion.Or(mValidRegion, tmp); |
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122 } |
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123 |
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124 RefPtr<ContentClientBasic> mContentClient; |
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125 }; |
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126 |
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127 } |
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128 } |
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129 |
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130 #endif |