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1 |
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2 /* |
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3 * Copyright 2012 Google Inc. |
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4 * |
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5 * Use of this source code is governed by a BSD-style license that can be |
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6 * found in the LICENSE file. |
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7 */ |
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8 |
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9 #include "GrClipMaskManager.h" |
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10 #include "GrAAConvexPathRenderer.h" |
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11 #include "GrAAHairLinePathRenderer.h" |
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12 #include "GrAARectRenderer.h" |
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13 #include "GrDrawTargetCaps.h" |
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14 #include "GrGpu.h" |
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15 #include "GrPaint.h" |
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16 #include "GrPathRenderer.h" |
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17 #include "GrRenderTarget.h" |
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18 #include "GrStencilBuffer.h" |
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19 #include "GrSWMaskHelper.h" |
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20 #include "effects/GrTextureDomain.h" |
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21 #include "effects/GrConvexPolyEffect.h" |
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22 #include "effects/GrRRectEffect.h" |
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23 #include "SkRasterClip.h" |
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24 #include "SkStrokeRec.h" |
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25 #include "SkTLazy.h" |
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26 |
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27 #define GR_AA_CLIP 1 |
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28 |
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29 typedef SkClipStack::Element Element; |
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30 |
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31 using namespace GrReducedClip; |
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32 |
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33 //////////////////////////////////////////////////////////////////////////////// |
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34 namespace { |
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35 // set up the draw state to enable the aa clipping mask. Besides setting up the |
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36 // stage matrix this also alters the vertex layout |
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37 void setup_drawstate_aaclip(GrGpu* gpu, |
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38 GrTexture* result, |
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39 const SkIRect &devBound) { |
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40 GrDrawState* drawState = gpu->drawState(); |
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41 SkASSERT(drawState); |
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42 |
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43 SkMatrix mat; |
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44 // We want to use device coords to compute the texture coordinates. We set our matrix to be |
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45 // equal to the view matrix followed by an offset to the devBound, and then a scaling matrix to |
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46 // normalized coords. We apply this matrix to the vertex positions rather than local coords. |
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47 mat.setIDiv(result->width(), result->height()); |
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48 mat.preTranslate(SkIntToScalar(-devBound.fLeft), |
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49 SkIntToScalar(-devBound.fTop)); |
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50 mat.preConcat(drawState->getViewMatrix()); |
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51 |
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52 SkIRect domainTexels = SkIRect::MakeWH(devBound.width(), devBound.height()); |
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53 // This could be a long-lived effect that is cached with the alpha-mask. |
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54 drawState->addCoverageEffect( |
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55 GrTextureDomainEffect::Create(result, |
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56 mat, |
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57 GrTextureDomain::MakeTexelDomain(result, domainTexels), |
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58 GrTextureDomain::kDecal_Mode, |
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59 GrTextureParams::kNone_FilterMode, |
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60 kPosition_GrCoordSet))->unref(); |
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61 } |
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62 |
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63 bool path_needs_SW_renderer(GrContext* context, |
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64 GrGpu* gpu, |
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65 const SkPath& origPath, |
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66 const SkStrokeRec& stroke, |
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67 bool doAA) { |
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68 // the gpu alpha mask will draw the inverse paths as non-inverse to a temp buffer |
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69 SkTCopyOnFirstWrite<SkPath> path(origPath); |
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70 if (path->isInverseFillType()) { |
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71 path.writable()->toggleInverseFillType(); |
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72 } |
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73 // last (false) parameter disallows use of the SW path renderer |
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74 GrPathRendererChain::DrawType type = doAA ? |
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75 GrPathRendererChain::kColorAntiAlias_DrawType : |
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76 GrPathRendererChain::kColor_DrawType; |
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77 |
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78 return NULL == context->getPathRenderer(*path, stroke, gpu, false, type); |
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79 } |
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80 |
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81 } |
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82 |
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83 /* |
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84 * This method traverses the clip stack to see if the GrSoftwarePathRenderer |
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85 * will be used on any element. If so, it returns true to indicate that the |
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86 * entire clip should be rendered in SW and then uploaded en masse to the gpu. |
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87 */ |
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88 bool GrClipMaskManager::useSWOnlyPath(const ElementList& elements) { |
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89 |
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90 // TODO: generalize this function so that when |
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91 // a clip gets complex enough it can just be done in SW regardless |
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92 // of whether it would invoke the GrSoftwarePathRenderer. |
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93 SkStrokeRec stroke(SkStrokeRec::kFill_InitStyle); |
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94 |
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95 for (ElementList::Iter iter(elements.headIter()); iter.get(); iter.next()) { |
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96 const Element* element = iter.get(); |
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97 // rects can always be drawn directly w/o using the software path |
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98 // Skip rrects once we're drawing them directly. |
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99 if (Element::kRect_Type != element->getType()) { |
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100 SkPath path; |
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101 element->asPath(&path); |
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102 if (path_needs_SW_renderer(this->getContext(), fGpu, path, stroke, element->isAA())) { |
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103 return true; |
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104 } |
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105 } |
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106 } |
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107 return false; |
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108 } |
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109 |
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110 bool GrClipMaskManager::installClipEffects(const ElementList& elements, |
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111 GrDrawState::AutoRestoreEffects* are, |
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112 const SkVector& clipToRTOffset, |
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113 const SkRect* drawBounds) { |
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114 |
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115 GrDrawState* drawState = fGpu->drawState(); |
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116 SkRect boundsInClipSpace; |
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117 if (NULL != drawBounds) { |
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118 boundsInClipSpace = *drawBounds; |
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119 boundsInClipSpace.offset(-clipToRTOffset.fX, -clipToRTOffset.fY); |
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120 } |
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121 |
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122 are->set(drawState); |
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123 GrRenderTarget* rt = drawState->getRenderTarget(); |
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124 ElementList::Iter iter(elements); |
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125 |
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126 bool setARE = false; |
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127 bool failed = false; |
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128 |
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129 while (NULL != iter.get()) { |
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130 SkRegion::Op op = iter.get()->getOp(); |
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131 bool invert; |
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132 bool skip = false; |
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133 switch (op) { |
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134 case SkRegion::kReplace_Op: |
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135 SkASSERT(iter.get() == elements.head()); |
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136 // Fallthrough, handled same as intersect. |
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137 case SkRegion::kIntersect_Op: |
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138 invert = false; |
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139 if (NULL != drawBounds && iter.get()->contains(boundsInClipSpace)) { |
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140 skip = true; |
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141 } |
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142 break; |
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143 case SkRegion::kDifference_Op: |
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144 invert = true; |
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145 // We don't currently have a cheap test for whether a rect is fully outside an |
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146 // element's primitive, so don't attempt to set skip. |
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147 break; |
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148 default: |
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149 failed = true; |
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150 break; |
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151 } |
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152 if (failed) { |
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153 break; |
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154 } |
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155 |
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156 if (!skip) { |
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157 GrEffectEdgeType edgeType; |
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158 if (GR_AA_CLIP && iter.get()->isAA()) { |
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159 if (rt->isMultisampled()) { |
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160 // Coverage based AA clips don't place nicely with MSAA. |
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161 failed = true; |
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162 break; |
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163 } |
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164 edgeType = invert ? kInverseFillAA_GrEffectEdgeType : kFillAA_GrEffectEdgeType; |
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165 } else { |
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166 edgeType = invert ? kInverseFillBW_GrEffectEdgeType : kFillBW_GrEffectEdgeType; |
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167 } |
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168 SkAutoTUnref<GrEffectRef> effect; |
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169 switch (iter.get()->getType()) { |
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170 case SkClipStack::Element::kPath_Type: |
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171 effect.reset(GrConvexPolyEffect::Create(edgeType, iter.get()->getPath(), |
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172 &clipToRTOffset)); |
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173 break; |
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174 case SkClipStack::Element::kRRect_Type: { |
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175 SkRRect rrect = iter.get()->getRRect(); |
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176 rrect.offset(clipToRTOffset.fX, clipToRTOffset.fY); |
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177 effect.reset(GrRRectEffect::Create(edgeType, rrect)); |
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178 break; |
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179 } |
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180 case SkClipStack::Element::kRect_Type: { |
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181 SkRect rect = iter.get()->getRect(); |
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182 rect.offset(clipToRTOffset.fX, clipToRTOffset.fY); |
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183 effect.reset(GrConvexPolyEffect::Create(edgeType, rect)); |
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184 break; |
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185 } |
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186 default: |
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187 break; |
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188 } |
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189 if (effect) { |
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190 if (!setARE) { |
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191 are->set(fGpu->drawState()); |
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192 setARE = true; |
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193 } |
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194 fGpu->drawState()->addCoverageEffect(effect); |
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195 } else { |
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196 failed = true; |
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197 break; |
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198 } |
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199 } |
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200 iter.next(); |
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201 } |
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202 |
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203 if (failed) { |
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204 are->set(NULL); |
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205 } |
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206 |
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207 return !failed; |
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208 } |
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209 |
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210 //////////////////////////////////////////////////////////////////////////////// |
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211 // sort out what kind of clip mask needs to be created: alpha, stencil, |
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212 // scissor, or entirely software |
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213 bool GrClipMaskManager::setupClipping(const GrClipData* clipDataIn, |
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214 GrDrawState::AutoRestoreEffects* are, |
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215 const SkRect* devBounds) { |
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216 fCurrClipMaskType = kNone_ClipMaskType; |
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217 |
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218 ElementList elements(16); |
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219 int32_t genID; |
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220 InitialState initialState; |
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221 SkIRect clipSpaceIBounds; |
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222 bool requiresAA; |
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223 bool isRect = false; |
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224 |
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225 GrDrawState* drawState = fGpu->drawState(); |
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226 |
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227 const GrRenderTarget* rt = drawState->getRenderTarget(); |
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228 // GrDrawTarget should have filtered this for us |
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229 SkASSERT(NULL != rt); |
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230 |
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231 bool ignoreClip = !drawState->isClipState() || clipDataIn->fClipStack->isWideOpen(); |
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232 |
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233 if (!ignoreClip) { |
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234 SkIRect clipSpaceRTIBounds = SkIRect::MakeWH(rt->width(), rt->height()); |
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235 clipSpaceRTIBounds.offset(clipDataIn->fOrigin); |
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236 ReduceClipStack(*clipDataIn->fClipStack, |
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237 clipSpaceRTIBounds, |
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238 &elements, |
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239 &genID, |
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240 &initialState, |
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241 &clipSpaceIBounds, |
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242 &requiresAA); |
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243 if (elements.isEmpty()) { |
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244 if (kAllIn_InitialState == initialState) { |
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245 ignoreClip = clipSpaceIBounds == clipSpaceRTIBounds; |
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246 isRect = true; |
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247 } else { |
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248 return false; |
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249 } |
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250 } |
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251 } |
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252 |
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253 if (ignoreClip) { |
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254 fGpu->disableScissor(); |
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255 this->setGpuStencil(); |
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256 return true; |
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257 } |
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258 |
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259 // An element count of 4 was chosen because of the common pattern in Blink of: |
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260 // isect RR |
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261 // diff RR |
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262 // isect convex_poly |
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263 // isect convex_poly |
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264 // when drawing rounded div borders. This could probably be tuned based on a |
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265 // configuration's relative costs of switching RTs to generate a mask vs |
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266 // longer shaders. |
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267 if (elements.count() <= 4) { |
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268 SkVector clipToRTOffset = { SkIntToScalar(-clipDataIn->fOrigin.fX), |
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269 SkIntToScalar(-clipDataIn->fOrigin.fY) }; |
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270 if (elements.isEmpty() || |
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271 this->installClipEffects(elements, are, clipToRTOffset, devBounds)) { |
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272 SkIRect scissorSpaceIBounds(clipSpaceIBounds); |
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273 scissorSpaceIBounds.offset(-clipDataIn->fOrigin); |
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274 if (NULL == devBounds || |
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275 !SkRect::Make(scissorSpaceIBounds).contains(*devBounds)) { |
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276 fGpu->enableScissor(scissorSpaceIBounds); |
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277 } else { |
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278 fGpu->disableScissor(); |
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279 } |
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280 this->setGpuStencil(); |
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281 return true; |
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282 } |
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283 } |
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284 |
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285 #if GR_AA_CLIP |
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286 // If MSAA is enabled we can do everything in the stencil buffer. |
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287 if (0 == rt->numSamples() && requiresAA) { |
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288 GrTexture* result = NULL; |
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289 |
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290 if (this->useSWOnlyPath(elements)) { |
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291 // The clip geometry is complex enough that it will be more efficient to create it |
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292 // entirely in software |
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293 result = this->createSoftwareClipMask(genID, |
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294 initialState, |
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295 elements, |
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296 clipSpaceIBounds); |
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297 } else { |
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298 result = this->createAlphaClipMask(genID, |
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299 initialState, |
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300 elements, |
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301 clipSpaceIBounds); |
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302 } |
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303 |
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304 if (NULL != result) { |
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305 // The mask's top left coord should be pinned to the rounded-out top left corner of |
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306 // clipSpace bounds. We determine the mask's position WRT to the render target here. |
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307 SkIRect rtSpaceMaskBounds = clipSpaceIBounds; |
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308 rtSpaceMaskBounds.offset(-clipDataIn->fOrigin); |
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309 are->set(fGpu->drawState()); |
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310 setup_drawstate_aaclip(fGpu, result, rtSpaceMaskBounds); |
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311 fGpu->disableScissor(); |
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312 this->setGpuStencil(); |
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313 return true; |
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314 } |
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315 // if alpha clip mask creation fails fall through to the non-AA code paths |
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316 } |
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317 #endif // GR_AA_CLIP |
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318 |
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319 // Either a hard (stencil buffer) clip was explicitly requested or an anti-aliased clip couldn't |
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320 // be created. In either case, free up the texture in the anti-aliased mask cache. |
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321 // TODO: this may require more investigation. Ganesh performs a lot of utility draws (e.g., |
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322 // clears, InOrderDrawBuffer playbacks) that hit the stencil buffer path. These may be |
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323 // "incorrectly" clearing the AA cache. |
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324 fAACache.reset(); |
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325 |
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326 // If the clip is a rectangle then just set the scissor. Otherwise, create |
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327 // a stencil mask. |
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328 if (isRect) { |
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329 SkIRect clipRect = clipSpaceIBounds; |
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330 clipRect.offset(-clipDataIn->fOrigin); |
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331 fGpu->enableScissor(clipRect); |
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332 this->setGpuStencil(); |
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333 return true; |
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334 } |
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335 |
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336 // use the stencil clip if we can't represent the clip as a rectangle. |
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337 SkIPoint clipSpaceToStencilSpaceOffset = -clipDataIn->fOrigin; |
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338 this->createStencilClipMask(genID, |
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339 initialState, |
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340 elements, |
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341 clipSpaceIBounds, |
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342 clipSpaceToStencilSpaceOffset); |
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343 |
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344 // This must occur after createStencilClipMask. That function may change the scissor. Also, it |
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345 // only guarantees that the stencil mask is correct within the bounds it was passed, so we must |
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346 // use both stencil and scissor test to the bounds for the final draw. |
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347 SkIRect scissorSpaceIBounds(clipSpaceIBounds); |
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348 scissorSpaceIBounds.offset(clipSpaceToStencilSpaceOffset); |
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349 fGpu->enableScissor(scissorSpaceIBounds); |
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350 this->setGpuStencil(); |
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351 return true; |
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352 } |
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353 |
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354 #define VISUALIZE_COMPLEX_CLIP 0 |
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355 |
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356 #if VISUALIZE_COMPLEX_CLIP |
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357 #include "SkRandom.h" |
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358 SkRandom gRandom; |
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359 #define SET_RANDOM_COLOR drawState->setColor(0xff000000 | gRandom.nextU()); |
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360 #else |
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361 #define SET_RANDOM_COLOR |
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362 #endif |
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363 |
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364 namespace { |
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365 |
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366 //////////////////////////////////////////////////////////////////////////////// |
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367 // set up the OpenGL blend function to perform the specified |
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368 // boolean operation for alpha clip mask creation |
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369 void setup_boolean_blendcoeffs(GrDrawState* drawState, SkRegion::Op op) { |
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370 |
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371 switch (op) { |
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372 case SkRegion::kReplace_Op: |
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373 drawState->setBlendFunc(kOne_GrBlendCoeff, kZero_GrBlendCoeff); |
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374 break; |
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375 case SkRegion::kIntersect_Op: |
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376 drawState->setBlendFunc(kDC_GrBlendCoeff, kZero_GrBlendCoeff); |
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377 break; |
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378 case SkRegion::kUnion_Op: |
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379 drawState->setBlendFunc(kOne_GrBlendCoeff, kISC_GrBlendCoeff); |
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380 break; |
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381 case SkRegion::kXOR_Op: |
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382 drawState->setBlendFunc(kIDC_GrBlendCoeff, kISC_GrBlendCoeff); |
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383 break; |
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384 case SkRegion::kDifference_Op: |
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385 drawState->setBlendFunc(kZero_GrBlendCoeff, kISC_GrBlendCoeff); |
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386 break; |
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387 case SkRegion::kReverseDifference_Op: |
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388 drawState->setBlendFunc(kIDC_GrBlendCoeff, kZero_GrBlendCoeff); |
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389 break; |
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390 default: |
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391 SkASSERT(false); |
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392 break; |
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393 } |
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394 } |
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395 |
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396 } |
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397 |
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398 //////////////////////////////////////////////////////////////////////////////// |
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399 bool GrClipMaskManager::drawElement(GrTexture* target, |
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400 const SkClipStack::Element* element, |
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401 GrPathRenderer* pr) { |
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402 GrDrawState* drawState = fGpu->drawState(); |
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403 |
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404 drawState->setRenderTarget(target->asRenderTarget()); |
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405 |
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406 // TODO: Draw rrects directly here. |
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407 switch (element->getType()) { |
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408 case Element::kEmpty_Type: |
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409 SkDEBUGFAIL("Should never get here with an empty element."); |
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410 break; |
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411 case Element::kRect_Type: |
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412 // TODO: Do rects directly to the accumulator using a aa-rect GrEffect that covers the |
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413 // entire mask bounds and writes 0 outside the rect. |
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414 if (element->isAA()) { |
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415 getContext()->getAARectRenderer()->fillAARect(fGpu, |
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416 fGpu, |
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417 element->getRect(), |
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418 SkMatrix::I(), |
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419 element->getRect(), |
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420 false); |
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421 } else { |
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422 fGpu->drawSimpleRect(element->getRect(), NULL); |
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423 } |
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424 return true; |
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425 default: { |
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426 SkPath path; |
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427 element->asPath(&path); |
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428 if (path.isInverseFillType()) { |
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429 path.toggleInverseFillType(); |
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430 } |
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431 SkStrokeRec stroke(SkStrokeRec::kFill_InitStyle); |
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432 if (NULL == pr) { |
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433 GrPathRendererChain::DrawType type; |
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434 type = element->isAA() ? GrPathRendererChain::kColorAntiAlias_DrawType : |
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435 GrPathRendererChain::kColor_DrawType; |
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436 pr = this->getContext()->getPathRenderer(path, stroke, fGpu, false, type); |
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437 } |
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438 if (NULL == pr) { |
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439 return false; |
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440 } |
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441 pr->drawPath(path, stroke, fGpu, element->isAA()); |
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442 break; |
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443 } |
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444 } |
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445 return true; |
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446 } |
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447 |
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448 bool GrClipMaskManager::canStencilAndDrawElement(GrTexture* target, |
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449 const SkClipStack::Element* element, |
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450 GrPathRenderer** pr) { |
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451 GrDrawState* drawState = fGpu->drawState(); |
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452 drawState->setRenderTarget(target->asRenderTarget()); |
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453 |
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454 if (Element::kRect_Type == element->getType()) { |
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455 return true; |
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456 } else { |
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457 // We shouldn't get here with an empty clip element. |
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458 SkASSERT(Element::kEmpty_Type != element->getType()); |
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459 SkPath path; |
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460 element->asPath(&path); |
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461 if (path.isInverseFillType()) { |
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462 path.toggleInverseFillType(); |
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463 } |
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464 SkStrokeRec stroke(SkStrokeRec::kFill_InitStyle); |
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465 GrPathRendererChain::DrawType type = element->isAA() ? |
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466 GrPathRendererChain::kStencilAndColorAntiAlias_DrawType : |
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467 GrPathRendererChain::kStencilAndColor_DrawType; |
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468 *pr = this->getContext()->getPathRenderer(path, stroke, fGpu, false, type); |
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469 return NULL != *pr; |
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470 } |
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471 } |
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472 |
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473 void GrClipMaskManager::mergeMask(GrTexture* dstMask, |
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474 GrTexture* srcMask, |
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475 SkRegion::Op op, |
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476 const SkIRect& dstBound, |
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477 const SkIRect& srcBound) { |
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478 GrDrawState::AutoViewMatrixRestore avmr; |
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479 GrDrawState* drawState = fGpu->drawState(); |
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480 SkAssertResult(avmr.setIdentity(drawState)); |
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481 GrDrawState::AutoRestoreEffects are(drawState); |
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482 |
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483 drawState->setRenderTarget(dstMask->asRenderTarget()); |
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484 |
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485 setup_boolean_blendcoeffs(drawState, op); |
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486 |
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487 SkMatrix sampleM; |
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488 sampleM.setIDiv(srcMask->width(), srcMask->height()); |
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489 |
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490 drawState->addColorEffect( |
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491 GrTextureDomainEffect::Create(srcMask, |
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492 sampleM, |
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493 GrTextureDomain::MakeTexelDomain(srcMask, srcBound), |
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494 GrTextureDomain::kDecal_Mode, |
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495 GrTextureParams::kNone_FilterMode))->unref(); |
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496 fGpu->drawSimpleRect(SkRect::Make(dstBound), NULL); |
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497 } |
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498 |
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499 // get a texture to act as a temporary buffer for AA clip boolean operations |
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500 // TODO: given the expense of createTexture we may want to just cache this too |
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501 void GrClipMaskManager::getTemp(int width, int height, GrAutoScratchTexture* temp) { |
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502 if (NULL != temp->texture()) { |
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503 // we've already allocated the temp texture |
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504 return; |
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505 } |
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506 |
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507 GrTextureDesc desc; |
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508 desc.fFlags = kRenderTarget_GrTextureFlagBit|kNoStencil_GrTextureFlagBit; |
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509 desc.fWidth = width; |
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510 desc.fHeight = height; |
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511 desc.fConfig = kAlpha_8_GrPixelConfig; |
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512 |
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513 temp->set(this->getContext(), desc); |
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514 } |
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515 |
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516 //////////////////////////////////////////////////////////////////////////////// |
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517 // Handles caching & allocation (if needed) of a clip alpha-mask texture for both the sw-upload |
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518 // or gpu-rendered cases. Returns true if there is no more work to be done (i.e., we got a cache |
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519 // hit) |
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520 bool GrClipMaskManager::getMaskTexture(int32_t elementsGenID, |
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521 const SkIRect& clipSpaceIBounds, |
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522 GrTexture** result, |
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523 bool willUpload) { |
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524 bool cached = fAACache.canReuse(elementsGenID, clipSpaceIBounds); |
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525 if (!cached) { |
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526 |
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527 // There isn't a suitable entry in the cache so we create a new texture to store the mask. |
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528 // Since we are setting up the cache we know the last lookup was a miss. Free up the |
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529 // currently cached mask so it can be reused. |
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530 fAACache.reset(); |
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531 |
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532 GrTextureDesc desc; |
|
533 desc.fFlags = willUpload ? kNone_GrTextureFlags : kRenderTarget_GrTextureFlagBit; |
|
534 desc.fWidth = clipSpaceIBounds.width(); |
|
535 desc.fHeight = clipSpaceIBounds.height(); |
|
536 desc.fConfig = kRGBA_8888_GrPixelConfig; |
|
537 if (willUpload || this->getContext()->isConfigRenderable(kAlpha_8_GrPixelConfig, false)) { |
|
538 // We would always like A8 but it isn't supported on all platforms |
|
539 desc.fConfig = kAlpha_8_GrPixelConfig; |
|
540 } |
|
541 |
|
542 fAACache.acquireMask(elementsGenID, desc, clipSpaceIBounds); |
|
543 } |
|
544 |
|
545 *result = fAACache.getLastMask(); |
|
546 return cached; |
|
547 } |
|
548 |
|
549 //////////////////////////////////////////////////////////////////////////////// |
|
550 // Create a 8-bit clip mask in alpha |
|
551 GrTexture* GrClipMaskManager::createAlphaClipMask(int32_t elementsGenID, |
|
552 InitialState initialState, |
|
553 const ElementList& elements, |
|
554 const SkIRect& clipSpaceIBounds) { |
|
555 SkASSERT(kNone_ClipMaskType == fCurrClipMaskType); |
|
556 |
|
557 GrTexture* result; |
|
558 if (this->getMaskTexture(elementsGenID, clipSpaceIBounds, &result, false)) { |
|
559 fCurrClipMaskType = kAlpha_ClipMaskType; |
|
560 return result; |
|
561 } |
|
562 |
|
563 if (NULL == result) { |
|
564 fAACache.reset(); |
|
565 return NULL; |
|
566 } |
|
567 |
|
568 // The top-left of the mask corresponds to the top-left corner of the bounds. |
|
569 SkVector clipToMaskOffset = { |
|
570 SkIntToScalar(-clipSpaceIBounds.fLeft), |
|
571 SkIntToScalar(-clipSpaceIBounds.fTop) |
|
572 }; |
|
573 // The texture may be larger than necessary, this rect represents the part of the texture |
|
574 // we populate with a rasterization of the clip. |
|
575 SkIRect maskSpaceIBounds = SkIRect::MakeWH(clipSpaceIBounds.width(), clipSpaceIBounds.height()); |
|
576 |
|
577 // Set the matrix so that rendered clip elements are transformed to mask space from clip space. |
|
578 SkMatrix translate; |
|
579 translate.setTranslate(clipToMaskOffset); |
|
580 GrDrawTarget::AutoGeometryAndStatePush agasp(fGpu, GrDrawTarget::kReset_ASRInit, &translate); |
|
581 |
|
582 GrDrawState* drawState = fGpu->drawState(); |
|
583 |
|
584 // We're drawing a coverage mask and want coverage to be run through the blend function. |
|
585 drawState->enableState(GrDrawState::kCoverageDrawing_StateBit); |
|
586 |
|
587 // The scratch texture that we are drawing into can be substantially larger than the mask. Only |
|
588 // clear the part that we care about. |
|
589 fGpu->clear(&maskSpaceIBounds, |
|
590 kAllIn_InitialState == initialState ? 0xffffffff : 0x00000000, |
|
591 true, |
|
592 result->asRenderTarget()); |
|
593 |
|
594 // When we use the stencil in the below loop it is important to have this clip installed. |
|
595 // The second pass that zeros the stencil buffer renders the rect maskSpaceIBounds so the first |
|
596 // pass must not set values outside of this bounds or stencil values outside the rect won't be |
|
597 // cleared. |
|
598 GrDrawTarget::AutoClipRestore acr(fGpu, maskSpaceIBounds); |
|
599 drawState->enableState(GrDrawState::kClip_StateBit); |
|
600 |
|
601 GrAutoScratchTexture temp; |
|
602 // walk through each clip element and perform its set op |
|
603 for (ElementList::Iter iter = elements.headIter(); iter.get(); iter.next()) { |
|
604 const Element* element = iter.get(); |
|
605 SkRegion::Op op = element->getOp(); |
|
606 bool invert = element->isInverseFilled(); |
|
607 |
|
608 if (invert || SkRegion::kIntersect_Op == op || SkRegion::kReverseDifference_Op == op) { |
|
609 GrPathRenderer* pr = NULL; |
|
610 bool useTemp = !this->canStencilAndDrawElement(result, element, &pr); |
|
611 GrTexture* dst; |
|
612 // This is the bounds of the clip element in the space of the alpha-mask. The temporary |
|
613 // mask buffer can be substantially larger than the actually clip stack element. We |
|
614 // touch the minimum number of pixels necessary and use decal mode to combine it with |
|
615 // the accumulator. |
|
616 SkIRect maskSpaceElementIBounds; |
|
617 |
|
618 if (useTemp) { |
|
619 if (invert) { |
|
620 maskSpaceElementIBounds = maskSpaceIBounds; |
|
621 } else { |
|
622 SkRect elementBounds = element->getBounds(); |
|
623 elementBounds.offset(clipToMaskOffset); |
|
624 elementBounds.roundOut(&maskSpaceElementIBounds); |
|
625 } |
|
626 |
|
627 this->getTemp(maskSpaceIBounds.fRight, maskSpaceIBounds.fBottom, &temp); |
|
628 if (NULL == temp.texture()) { |
|
629 fAACache.reset(); |
|
630 return NULL; |
|
631 } |
|
632 dst = temp.texture(); |
|
633 // clear the temp target and set blend to replace |
|
634 fGpu->clear(&maskSpaceElementIBounds, |
|
635 invert ? 0xffffffff : 0x00000000, |
|
636 true, |
|
637 dst->asRenderTarget()); |
|
638 setup_boolean_blendcoeffs(drawState, SkRegion::kReplace_Op); |
|
639 |
|
640 } else { |
|
641 // draw directly into the result with the stencil set to make the pixels affected |
|
642 // by the clip shape be non-zero. |
|
643 dst = result; |
|
644 GR_STATIC_CONST_SAME_STENCIL(kStencilInElement, |
|
645 kReplace_StencilOp, |
|
646 kReplace_StencilOp, |
|
647 kAlways_StencilFunc, |
|
648 0xffff, |
|
649 0xffff, |
|
650 0xffff); |
|
651 drawState->setStencil(kStencilInElement); |
|
652 setup_boolean_blendcoeffs(drawState, op); |
|
653 } |
|
654 |
|
655 drawState->setAlpha(invert ? 0x00 : 0xff); |
|
656 |
|
657 if (!this->drawElement(dst, element, pr)) { |
|
658 fAACache.reset(); |
|
659 return NULL; |
|
660 } |
|
661 |
|
662 if (useTemp) { |
|
663 // Now draw into the accumulator using the real operation and the temp buffer as a |
|
664 // texture |
|
665 this->mergeMask(result, |
|
666 temp.texture(), |
|
667 op, |
|
668 maskSpaceIBounds, |
|
669 maskSpaceElementIBounds); |
|
670 } else { |
|
671 // Draw to the exterior pixels (those with a zero stencil value). |
|
672 drawState->setAlpha(invert ? 0xff : 0x00); |
|
673 GR_STATIC_CONST_SAME_STENCIL(kDrawOutsideElement, |
|
674 kZero_StencilOp, |
|
675 kZero_StencilOp, |
|
676 kEqual_StencilFunc, |
|
677 0xffff, |
|
678 0x0000, |
|
679 0xffff); |
|
680 drawState->setStencil(kDrawOutsideElement); |
|
681 fGpu->drawSimpleRect(clipSpaceIBounds); |
|
682 drawState->disableStencil(); |
|
683 } |
|
684 } else { |
|
685 // all the remaining ops can just be directly draw into the accumulation buffer |
|
686 drawState->setAlpha(0xff); |
|
687 setup_boolean_blendcoeffs(drawState, op); |
|
688 this->drawElement(result, element); |
|
689 } |
|
690 } |
|
691 |
|
692 fCurrClipMaskType = kAlpha_ClipMaskType; |
|
693 return result; |
|
694 } |
|
695 |
|
696 //////////////////////////////////////////////////////////////////////////////// |
|
697 // Create a 1-bit clip mask in the stencil buffer. 'devClipBounds' are in device |
|
698 // (as opposed to canvas) coordinates |
|
699 bool GrClipMaskManager::createStencilClipMask(int32_t elementsGenID, |
|
700 InitialState initialState, |
|
701 const ElementList& elements, |
|
702 const SkIRect& clipSpaceIBounds, |
|
703 const SkIPoint& clipSpaceToStencilOffset) { |
|
704 |
|
705 SkASSERT(kNone_ClipMaskType == fCurrClipMaskType); |
|
706 |
|
707 GrDrawState* drawState = fGpu->drawState(); |
|
708 SkASSERT(drawState->isClipState()); |
|
709 |
|
710 GrRenderTarget* rt = drawState->getRenderTarget(); |
|
711 SkASSERT(NULL != rt); |
|
712 |
|
713 // TODO: dynamically attach a SB when needed. |
|
714 GrStencilBuffer* stencilBuffer = rt->getStencilBuffer(); |
|
715 if (NULL == stencilBuffer) { |
|
716 return false; |
|
717 } |
|
718 |
|
719 if (stencilBuffer->mustRenderClip(elementsGenID, clipSpaceIBounds, clipSpaceToStencilOffset)) { |
|
720 |
|
721 stencilBuffer->setLastClip(elementsGenID, clipSpaceIBounds, clipSpaceToStencilOffset); |
|
722 |
|
723 // Set the matrix so that rendered clip elements are transformed from clip to stencil space. |
|
724 SkVector translate = { |
|
725 SkIntToScalar(clipSpaceToStencilOffset.fX), |
|
726 SkIntToScalar(clipSpaceToStencilOffset.fY) |
|
727 }; |
|
728 SkMatrix matrix; |
|
729 matrix.setTranslate(translate); |
|
730 GrDrawTarget::AutoGeometryAndStatePush agasp(fGpu, GrDrawTarget::kReset_ASRInit, &matrix); |
|
731 drawState = fGpu->drawState(); |
|
732 |
|
733 drawState->setRenderTarget(rt); |
|
734 |
|
735 // We set the current clip to the bounds so that our recursive draws are scissored to them. |
|
736 SkIRect stencilSpaceIBounds(clipSpaceIBounds); |
|
737 stencilSpaceIBounds.offset(clipSpaceToStencilOffset); |
|
738 GrDrawTarget::AutoClipRestore acr(fGpu, stencilSpaceIBounds); |
|
739 drawState->enableState(GrDrawState::kClip_StateBit); |
|
740 |
|
741 #if !VISUALIZE_COMPLEX_CLIP |
|
742 drawState->enableState(GrDrawState::kNoColorWrites_StateBit); |
|
743 #endif |
|
744 |
|
745 int clipBit = stencilBuffer->bits(); |
|
746 SkASSERT((clipBit <= 16) && "Ganesh only handles 16b or smaller stencil buffers"); |
|
747 clipBit = (1 << (clipBit-1)); |
|
748 |
|
749 fGpu->clearStencilClip(stencilSpaceIBounds, kAllIn_InitialState == initialState); |
|
750 |
|
751 // walk through each clip element and perform its set op |
|
752 // with the existing clip. |
|
753 for (ElementList::Iter iter(elements.headIter()); NULL != iter.get(); iter.next()) { |
|
754 const Element* element = iter.get(); |
|
755 bool fillInverted = false; |
|
756 // enabled at bottom of loop |
|
757 drawState->disableState(GrGpu::kModifyStencilClip_StateBit); |
|
758 // if the target is MSAA then we want MSAA enabled when the clip is soft |
|
759 if (rt->isMultisampled()) { |
|
760 drawState->setState(GrDrawState::kHWAntialias_StateBit, element->isAA()); |
|
761 } |
|
762 |
|
763 // This will be used to determine whether the clip shape can be rendered into the |
|
764 // stencil with arbitrary stencil settings. |
|
765 GrPathRenderer::StencilSupport stencilSupport; |
|
766 |
|
767 SkStrokeRec stroke(SkStrokeRec::kFill_InitStyle); |
|
768 |
|
769 SkRegion::Op op = element->getOp(); |
|
770 |
|
771 GrPathRenderer* pr = NULL; |
|
772 SkPath clipPath; |
|
773 if (Element::kRect_Type == element->getType()) { |
|
774 stencilSupport = GrPathRenderer::kNoRestriction_StencilSupport; |
|
775 fillInverted = false; |
|
776 } else { |
|
777 element->asPath(&clipPath); |
|
778 fillInverted = clipPath.isInverseFillType(); |
|
779 if (fillInverted) { |
|
780 clipPath.toggleInverseFillType(); |
|
781 } |
|
782 pr = this->getContext()->getPathRenderer(clipPath, |
|
783 stroke, |
|
784 fGpu, |
|
785 false, |
|
786 GrPathRendererChain::kStencilOnly_DrawType, |
|
787 &stencilSupport); |
|
788 if (NULL == pr) { |
|
789 return false; |
|
790 } |
|
791 } |
|
792 |
|
793 int passes; |
|
794 GrStencilSettings stencilSettings[GrStencilSettings::kMaxStencilClipPasses]; |
|
795 |
|
796 bool canRenderDirectToStencil = |
|
797 GrPathRenderer::kNoRestriction_StencilSupport == stencilSupport; |
|
798 bool canDrawDirectToClip; // Given the renderer, the element, |
|
799 // fill rule, and set operation can |
|
800 // we render the element directly to |
|
801 // stencil bit used for clipping. |
|
802 canDrawDirectToClip = GrStencilSettings::GetClipPasses(op, |
|
803 canRenderDirectToStencil, |
|
804 clipBit, |
|
805 fillInverted, |
|
806 &passes, |
|
807 stencilSettings); |
|
808 |
|
809 // draw the element to the client stencil bits if necessary |
|
810 if (!canDrawDirectToClip) { |
|
811 GR_STATIC_CONST_SAME_STENCIL(gDrawToStencil, |
|
812 kIncClamp_StencilOp, |
|
813 kIncClamp_StencilOp, |
|
814 kAlways_StencilFunc, |
|
815 0xffff, |
|
816 0x0000, |
|
817 0xffff); |
|
818 SET_RANDOM_COLOR |
|
819 if (Element::kRect_Type == element->getType()) { |
|
820 *drawState->stencil() = gDrawToStencil; |
|
821 fGpu->drawSimpleRect(element->getRect(), NULL); |
|
822 } else { |
|
823 if (!clipPath.isEmpty()) { |
|
824 if (canRenderDirectToStencil) { |
|
825 *drawState->stencil() = gDrawToStencil; |
|
826 pr->drawPath(clipPath, stroke, fGpu, false); |
|
827 } else { |
|
828 pr->stencilPath(clipPath, stroke, fGpu); |
|
829 } |
|
830 } |
|
831 } |
|
832 } |
|
833 |
|
834 // now we modify the clip bit by rendering either the clip |
|
835 // element directly or a bounding rect of the entire clip. |
|
836 drawState->enableState(GrGpu::kModifyStencilClip_StateBit); |
|
837 for (int p = 0; p < passes; ++p) { |
|
838 *drawState->stencil() = stencilSettings[p]; |
|
839 if (canDrawDirectToClip) { |
|
840 if (Element::kRect_Type == element->getType()) { |
|
841 SET_RANDOM_COLOR |
|
842 fGpu->drawSimpleRect(element->getRect(), NULL); |
|
843 } else { |
|
844 SET_RANDOM_COLOR |
|
845 pr->drawPath(clipPath, stroke, fGpu, false); |
|
846 } |
|
847 } else { |
|
848 SET_RANDOM_COLOR |
|
849 // The view matrix is setup to do clip space -> stencil space translation, so |
|
850 // draw rect in clip space. |
|
851 fGpu->drawSimpleRect(SkRect::Make(clipSpaceIBounds), NULL); |
|
852 } |
|
853 } |
|
854 } |
|
855 } |
|
856 // set this last because recursive draws may overwrite it back to kNone. |
|
857 SkASSERT(kNone_ClipMaskType == fCurrClipMaskType); |
|
858 fCurrClipMaskType = kStencil_ClipMaskType; |
|
859 return true; |
|
860 } |
|
861 |
|
862 |
|
863 // mapping of clip-respecting stencil funcs to normal stencil funcs |
|
864 // mapping depends on whether stencil-clipping is in effect. |
|
865 static const GrStencilFunc |
|
866 gSpecialToBasicStencilFunc[2][kClipStencilFuncCount] = { |
|
867 {// Stencil-Clipping is DISABLED, we are effectively always inside the clip |
|
868 // In the Clip Funcs |
|
869 kAlways_StencilFunc, // kAlwaysIfInClip_StencilFunc |
|
870 kEqual_StencilFunc, // kEqualIfInClip_StencilFunc |
|
871 kLess_StencilFunc, // kLessIfInClip_StencilFunc |
|
872 kLEqual_StencilFunc, // kLEqualIfInClip_StencilFunc |
|
873 // Special in the clip func that forces user's ref to be 0. |
|
874 kNotEqual_StencilFunc, // kNonZeroIfInClip_StencilFunc |
|
875 // make ref 0 and do normal nequal. |
|
876 }, |
|
877 {// Stencil-Clipping is ENABLED |
|
878 // In the Clip Funcs |
|
879 kEqual_StencilFunc, // kAlwaysIfInClip_StencilFunc |
|
880 // eq stencil clip bit, mask |
|
881 // out user bits. |
|
882 |
|
883 kEqual_StencilFunc, // kEqualIfInClip_StencilFunc |
|
884 // add stencil bit to mask and ref |
|
885 |
|
886 kLess_StencilFunc, // kLessIfInClip_StencilFunc |
|
887 kLEqual_StencilFunc, // kLEqualIfInClip_StencilFunc |
|
888 // for both of these we can add |
|
889 // the clip bit to the mask and |
|
890 // ref and compare as normal |
|
891 // Special in the clip func that forces user's ref to be 0. |
|
892 kLess_StencilFunc, // kNonZeroIfInClip_StencilFunc |
|
893 // make ref have only the clip bit set |
|
894 // and make comparison be less |
|
895 // 10..0 < 1..user_bits.. |
|
896 } |
|
897 }; |
|
898 |
|
899 namespace { |
|
900 // Sets the settings to clip against the stencil buffer clip while ignoring the |
|
901 // client bits. |
|
902 const GrStencilSettings& basic_apply_stencil_clip_settings() { |
|
903 // stencil settings to use when clip is in stencil |
|
904 GR_STATIC_CONST_SAME_STENCIL_STRUCT(gSettings, |
|
905 kKeep_StencilOp, |
|
906 kKeep_StencilOp, |
|
907 kAlwaysIfInClip_StencilFunc, |
|
908 0x0000, |
|
909 0x0000, |
|
910 0x0000); |
|
911 return *GR_CONST_STENCIL_SETTINGS_PTR_FROM_STRUCT_PTR(&gSettings); |
|
912 } |
|
913 } |
|
914 |
|
915 void GrClipMaskManager::setGpuStencil() { |
|
916 // We make two copies of the StencilSettings here (except in the early |
|
917 // exit scenario. One copy from draw state to the stack var. Then another |
|
918 // from the stack var to the gpu. We could make this class hold a ptr to |
|
919 // GrGpu's fStencilSettings and eliminate the stack copy here. |
|
920 |
|
921 const GrDrawState& drawState = fGpu->getDrawState(); |
|
922 |
|
923 // use stencil for clipping if clipping is enabled and the clip |
|
924 // has been written into the stencil. |
|
925 GrClipMaskManager::StencilClipMode clipMode; |
|
926 if (this->isClipInStencil() && drawState.isClipState()) { |
|
927 clipMode = GrClipMaskManager::kRespectClip_StencilClipMode; |
|
928 // We can't be modifying the clip and respecting it at the same time. |
|
929 SkASSERT(!drawState.isStateFlagEnabled( |
|
930 GrGpu::kModifyStencilClip_StateBit)); |
|
931 } else if (drawState.isStateFlagEnabled( |
|
932 GrGpu::kModifyStencilClip_StateBit)) { |
|
933 clipMode = GrClipMaskManager::kModifyClip_StencilClipMode; |
|
934 } else { |
|
935 clipMode = GrClipMaskManager::kIgnoreClip_StencilClipMode; |
|
936 } |
|
937 |
|
938 GrStencilSettings settings; |
|
939 // The GrGpu client may not be using the stencil buffer but we may need to |
|
940 // enable it in order to respect a stencil clip. |
|
941 if (drawState.getStencil().isDisabled()) { |
|
942 if (GrClipMaskManager::kRespectClip_StencilClipMode == clipMode) { |
|
943 settings = basic_apply_stencil_clip_settings(); |
|
944 } else { |
|
945 fGpu->disableStencil(); |
|
946 return; |
|
947 } |
|
948 } else { |
|
949 settings = drawState.getStencil(); |
|
950 } |
|
951 |
|
952 // TODO: dynamically attach a stencil buffer |
|
953 int stencilBits = 0; |
|
954 GrStencilBuffer* stencilBuffer = |
|
955 drawState.getRenderTarget()->getStencilBuffer(); |
|
956 if (NULL != stencilBuffer) { |
|
957 stencilBits = stencilBuffer->bits(); |
|
958 } |
|
959 |
|
960 SkASSERT(fGpu->caps()->stencilWrapOpsSupport() || !settings.usesWrapOp()); |
|
961 SkASSERT(fGpu->caps()->twoSidedStencilSupport() || !settings.isTwoSided()); |
|
962 this->adjustStencilParams(&settings, clipMode, stencilBits); |
|
963 fGpu->setStencilSettings(settings); |
|
964 } |
|
965 |
|
966 void GrClipMaskManager::adjustStencilParams(GrStencilSettings* settings, |
|
967 StencilClipMode mode, |
|
968 int stencilBitCnt) { |
|
969 SkASSERT(stencilBitCnt > 0); |
|
970 |
|
971 if (kModifyClip_StencilClipMode == mode) { |
|
972 // We assume that this clip manager itself is drawing to the GrGpu and |
|
973 // has already setup the correct values. |
|
974 return; |
|
975 } |
|
976 |
|
977 unsigned int clipBit = (1 << (stencilBitCnt - 1)); |
|
978 unsigned int userBits = clipBit - 1; |
|
979 |
|
980 GrStencilSettings::Face face = GrStencilSettings::kFront_Face; |
|
981 bool twoSided = fGpu->caps()->twoSidedStencilSupport(); |
|
982 |
|
983 bool finished = false; |
|
984 while (!finished) { |
|
985 GrStencilFunc func = settings->func(face); |
|
986 uint16_t writeMask = settings->writeMask(face); |
|
987 uint16_t funcMask = settings->funcMask(face); |
|
988 uint16_t funcRef = settings->funcRef(face); |
|
989 |
|
990 SkASSERT((unsigned) func < kStencilFuncCount); |
|
991 |
|
992 writeMask &= userBits; |
|
993 |
|
994 if (func >= kBasicStencilFuncCount) { |
|
995 int respectClip = kRespectClip_StencilClipMode == mode; |
|
996 if (respectClip) { |
|
997 // The GrGpu class should have checked this |
|
998 SkASSERT(this->isClipInStencil()); |
|
999 switch (func) { |
|
1000 case kAlwaysIfInClip_StencilFunc: |
|
1001 funcMask = clipBit; |
|
1002 funcRef = clipBit; |
|
1003 break; |
|
1004 case kEqualIfInClip_StencilFunc: |
|
1005 case kLessIfInClip_StencilFunc: |
|
1006 case kLEqualIfInClip_StencilFunc: |
|
1007 funcMask = (funcMask & userBits) | clipBit; |
|
1008 funcRef = (funcRef & userBits) | clipBit; |
|
1009 break; |
|
1010 case kNonZeroIfInClip_StencilFunc: |
|
1011 funcMask = (funcMask & userBits) | clipBit; |
|
1012 funcRef = clipBit; |
|
1013 break; |
|
1014 default: |
|
1015 GrCrash("Unknown stencil func"); |
|
1016 } |
|
1017 } else { |
|
1018 funcMask &= userBits; |
|
1019 funcRef &= userBits; |
|
1020 } |
|
1021 const GrStencilFunc* table = |
|
1022 gSpecialToBasicStencilFunc[respectClip]; |
|
1023 func = table[func - kBasicStencilFuncCount]; |
|
1024 SkASSERT(func >= 0 && func < kBasicStencilFuncCount); |
|
1025 } else { |
|
1026 funcMask &= userBits; |
|
1027 funcRef &= userBits; |
|
1028 } |
|
1029 |
|
1030 settings->setFunc(face, func); |
|
1031 settings->setWriteMask(face, writeMask); |
|
1032 settings->setFuncMask(face, funcMask); |
|
1033 settings->setFuncRef(face, funcRef); |
|
1034 |
|
1035 if (GrStencilSettings::kFront_Face == face) { |
|
1036 face = GrStencilSettings::kBack_Face; |
|
1037 finished = !twoSided; |
|
1038 } else { |
|
1039 finished = true; |
|
1040 } |
|
1041 } |
|
1042 if (!twoSided) { |
|
1043 settings->copyFrontSettingsToBack(); |
|
1044 } |
|
1045 } |
|
1046 |
|
1047 //////////////////////////////////////////////////////////////////////////////// |
|
1048 GrTexture* GrClipMaskManager::createSoftwareClipMask(int32_t elementsGenID, |
|
1049 GrReducedClip::InitialState initialState, |
|
1050 const GrReducedClip::ElementList& elements, |
|
1051 const SkIRect& clipSpaceIBounds) { |
|
1052 SkASSERT(kNone_ClipMaskType == fCurrClipMaskType); |
|
1053 |
|
1054 GrTexture* result; |
|
1055 if (this->getMaskTexture(elementsGenID, clipSpaceIBounds, &result, true)) { |
|
1056 return result; |
|
1057 } |
|
1058 |
|
1059 if (NULL == result) { |
|
1060 fAACache.reset(); |
|
1061 return NULL; |
|
1062 } |
|
1063 |
|
1064 // The mask texture may be larger than necessary. We round out the clip space bounds and pin |
|
1065 // the top left corner of the resulting rect to the top left of the texture. |
|
1066 SkIRect maskSpaceIBounds = SkIRect::MakeWH(clipSpaceIBounds.width(), clipSpaceIBounds.height()); |
|
1067 |
|
1068 GrSWMaskHelper helper(this->getContext()); |
|
1069 |
|
1070 SkMatrix matrix; |
|
1071 matrix.setTranslate(SkIntToScalar(-clipSpaceIBounds.fLeft), |
|
1072 SkIntToScalar(-clipSpaceIBounds.fTop)); |
|
1073 helper.init(maskSpaceIBounds, &matrix); |
|
1074 |
|
1075 helper.clear(kAllIn_InitialState == initialState ? 0xFF : 0x00); |
|
1076 |
|
1077 SkStrokeRec stroke(SkStrokeRec::kFill_InitStyle); |
|
1078 |
|
1079 for (ElementList::Iter iter(elements.headIter()) ; NULL != iter.get(); iter.next()) { |
|
1080 |
|
1081 const Element* element = iter.get(); |
|
1082 SkRegion::Op op = element->getOp(); |
|
1083 |
|
1084 if (SkRegion::kIntersect_Op == op || SkRegion::kReverseDifference_Op == op) { |
|
1085 // Intersect and reverse difference require modifying pixels outside of the geometry |
|
1086 // that is being "drawn". In both cases we erase all the pixels outside of the geometry |
|
1087 // but leave the pixels inside the geometry alone. For reverse difference we invert all |
|
1088 // the pixels before clearing the ones outside the geometry. |
|
1089 if (SkRegion::kReverseDifference_Op == op) { |
|
1090 SkRect temp = SkRect::Make(clipSpaceIBounds); |
|
1091 // invert the entire scene |
|
1092 helper.draw(temp, SkRegion::kXOR_Op, false, 0xFF); |
|
1093 } |
|
1094 |
|
1095 SkPath clipPath; |
|
1096 element->asPath(&clipPath); |
|
1097 clipPath.toggleInverseFillType(); |
|
1098 helper.draw(clipPath, stroke, SkRegion::kReplace_Op, element->isAA(), 0x00); |
|
1099 |
|
1100 continue; |
|
1101 } |
|
1102 |
|
1103 // The other ops (union, xor, diff) only affect pixels inside |
|
1104 // the geometry so they can just be drawn normally |
|
1105 if (Element::kRect_Type == element->getType()) { |
|
1106 helper.draw(element->getRect(), op, element->isAA(), 0xFF); |
|
1107 } else { |
|
1108 SkPath path; |
|
1109 element->asPath(&path); |
|
1110 helper.draw(path, stroke, op, element->isAA(), 0xFF); |
|
1111 } |
|
1112 } |
|
1113 |
|
1114 helper.toTexture(result); |
|
1115 |
|
1116 fCurrClipMaskType = kAlpha_ClipMaskType; |
|
1117 return result; |
|
1118 } |
|
1119 |
|
1120 //////////////////////////////////////////////////////////////////////////////// |
|
1121 void GrClipMaskManager::releaseResources() { |
|
1122 fAACache.releaseResources(); |
|
1123 } |
|
1124 |
|
1125 void GrClipMaskManager::setGpu(GrGpu* gpu) { |
|
1126 fGpu = gpu; |
|
1127 fAACache.setContext(gpu->getContext()); |
|
1128 } |
|
1129 |
|
1130 void GrClipMaskManager::adjustPathStencilParams(GrStencilSettings* settings) { |
|
1131 const GrDrawState& drawState = fGpu->getDrawState(); |
|
1132 GrClipMaskManager::StencilClipMode clipMode; |
|
1133 if (this->isClipInStencil() && drawState.isClipState()) { |
|
1134 clipMode = GrClipMaskManager::kRespectClip_StencilClipMode; |
|
1135 // We can't be modifying the clip and respecting it at the same time. |
|
1136 SkASSERT(!drawState.isStateFlagEnabled( |
|
1137 GrGpu::kModifyStencilClip_StateBit)); |
|
1138 } else if (drawState.isStateFlagEnabled( |
|
1139 GrGpu::kModifyStencilClip_StateBit)) { |
|
1140 clipMode = GrClipMaskManager::kModifyClip_StencilClipMode; |
|
1141 } else { |
|
1142 clipMode = GrClipMaskManager::kIgnoreClip_StencilClipMode; |
|
1143 } |
|
1144 |
|
1145 // TODO: dynamically attach a stencil buffer |
|
1146 int stencilBits = 0; |
|
1147 GrStencilBuffer* stencilBuffer = |
|
1148 drawState.getRenderTarget()->getStencilBuffer(); |
|
1149 if (NULL != stencilBuffer) { |
|
1150 stencilBits = stencilBuffer->bits(); |
|
1151 this->adjustStencilParams(settings, clipMode, stencilBits); |
|
1152 } |
|
1153 } |