gfx/skia/trunk/src/gpu/GrClipMaskManager.cpp

Sat, 03 Jan 2015 20:18:00 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Sat, 03 Jan 2015 20:18:00 +0100
branch
TOR_BUG_3246
changeset 7
129ffea94266
permissions
-rw-r--r--

Conditionally enable double key logic according to:
private browsing mode or privacy.thirdparty.isolate preference and
implement in GetCookieStringCommon and FindCookie where it counts...
With some reservations of how to convince FindCookie users to test
condition and pass a nullptr when disabling double key logic.

     2 /*
     3  * Copyright 2012 Google Inc.
     4  *
     5  * Use of this source code is governed by a BSD-style license that can be
     6  * found in the LICENSE file.
     7  */
     9 #include "GrClipMaskManager.h"
    10 #include "GrAAConvexPathRenderer.h"
    11 #include "GrAAHairLinePathRenderer.h"
    12 #include "GrAARectRenderer.h"
    13 #include "GrDrawTargetCaps.h"
    14 #include "GrGpu.h"
    15 #include "GrPaint.h"
    16 #include "GrPathRenderer.h"
    17 #include "GrRenderTarget.h"
    18 #include "GrStencilBuffer.h"
    19 #include "GrSWMaskHelper.h"
    20 #include "effects/GrTextureDomain.h"
    21 #include "effects/GrConvexPolyEffect.h"
    22 #include "effects/GrRRectEffect.h"
    23 #include "SkRasterClip.h"
    24 #include "SkStrokeRec.h"
    25 #include "SkTLazy.h"
    27 #define GR_AA_CLIP 1
    29 typedef SkClipStack::Element Element;
    31 using namespace GrReducedClip;
    33 ////////////////////////////////////////////////////////////////////////////////
    34 namespace {
    35 // set up the draw state to enable the aa clipping mask. Besides setting up the
    36 // stage matrix this also alters the vertex layout
    37 void setup_drawstate_aaclip(GrGpu* gpu,
    38                             GrTexture* result,
    39                             const SkIRect &devBound) {
    40     GrDrawState* drawState = gpu->drawState();
    41     SkASSERT(drawState);
    43     SkMatrix mat;
    44     // We want to use device coords to compute the texture coordinates. We set our matrix to be
    45     // equal to the view matrix followed by an offset to the devBound, and then a scaling matrix to
    46     // normalized coords. We apply this matrix to the vertex positions rather than local coords.
    47     mat.setIDiv(result->width(), result->height());
    48     mat.preTranslate(SkIntToScalar(-devBound.fLeft),
    49                      SkIntToScalar(-devBound.fTop));
    50     mat.preConcat(drawState->getViewMatrix());
    52     SkIRect domainTexels = SkIRect::MakeWH(devBound.width(), devBound.height());
    53     // This could be a long-lived effect that is cached with the alpha-mask.
    54     drawState->addCoverageEffect(
    55         GrTextureDomainEffect::Create(result,
    56                                       mat,
    57                                       GrTextureDomain::MakeTexelDomain(result, domainTexels),
    58                                       GrTextureDomain::kDecal_Mode,
    59                                       GrTextureParams::kNone_FilterMode,
    60                                       kPosition_GrCoordSet))->unref();
    61 }
    63 bool path_needs_SW_renderer(GrContext* context,
    64                             GrGpu* gpu,
    65                             const SkPath& origPath,
    66                             const SkStrokeRec& stroke,
    67                             bool doAA) {
    68     // the gpu alpha mask will draw the inverse paths as non-inverse to a temp buffer
    69     SkTCopyOnFirstWrite<SkPath> path(origPath);
    70     if (path->isInverseFillType()) {
    71         path.writable()->toggleInverseFillType();
    72     }
    73     // last (false) parameter disallows use of the SW path renderer
    74     GrPathRendererChain::DrawType type = doAA ?
    75                                          GrPathRendererChain::kColorAntiAlias_DrawType :
    76                                          GrPathRendererChain::kColor_DrawType;
    78     return NULL == context->getPathRenderer(*path, stroke, gpu, false, type);
    79 }
    81 }
    83 /*
    84  * This method traverses the clip stack to see if the GrSoftwarePathRenderer
    85  * will be used on any element. If so, it returns true to indicate that the
    86  * entire clip should be rendered in SW and then uploaded en masse to the gpu.
    87  */
    88 bool GrClipMaskManager::useSWOnlyPath(const ElementList& elements) {
    90     // TODO: generalize this function so that when
    91     // a clip gets complex enough it can just be done in SW regardless
    92     // of whether it would invoke the GrSoftwarePathRenderer.
    93     SkStrokeRec stroke(SkStrokeRec::kFill_InitStyle);
    95     for (ElementList::Iter iter(elements.headIter()); iter.get(); iter.next()) {
    96         const Element* element = iter.get();
    97         // rects can always be drawn directly w/o using the software path
    98         // Skip rrects once we're drawing them directly.
    99         if (Element::kRect_Type != element->getType()) {
   100             SkPath path;
   101             element->asPath(&path);
   102             if (path_needs_SW_renderer(this->getContext(), fGpu, path, stroke, element->isAA())) {
   103                 return true;
   104             }
   105         }
   106     }
   107     return false;
   108 }
   110 bool GrClipMaskManager::installClipEffects(const ElementList& elements,
   111                                            GrDrawState::AutoRestoreEffects* are,
   112                                            const SkVector& clipToRTOffset,
   113                                            const SkRect* drawBounds) {
   115     GrDrawState* drawState = fGpu->drawState();
   116     SkRect boundsInClipSpace;
   117     if (NULL != drawBounds) {
   118         boundsInClipSpace = *drawBounds;
   119         boundsInClipSpace.offset(-clipToRTOffset.fX, -clipToRTOffset.fY);
   120     }
   122     are->set(drawState);
   123     GrRenderTarget* rt = drawState->getRenderTarget();
   124     ElementList::Iter iter(elements);
   126     bool setARE = false;
   127     bool failed = false;
   129     while (NULL != iter.get()) {
   130         SkRegion::Op op = iter.get()->getOp();
   131         bool invert;
   132         bool skip = false;
   133         switch (op) {
   134             case SkRegion::kReplace_Op:
   135                 SkASSERT(iter.get() == elements.head());
   136                 // Fallthrough, handled same as intersect.
   137             case SkRegion::kIntersect_Op:
   138                 invert = false;
   139                 if (NULL != drawBounds && iter.get()->contains(boundsInClipSpace)) {
   140                     skip = true;
   141                 }
   142                 break;
   143             case SkRegion::kDifference_Op:
   144                 invert = true;
   145                 // We don't currently have a cheap test for whether a rect is fully outside an
   146                 // element's primitive, so don't attempt to set skip.
   147                 break;
   148             default:
   149                 failed = true;
   150                 break;
   151         }
   152         if (failed) {
   153             break;
   154         }
   156         if (!skip) {
   157             GrEffectEdgeType edgeType;
   158             if (GR_AA_CLIP && iter.get()->isAA()) {
   159                 if (rt->isMultisampled()) {
   160                     // Coverage based AA clips don't place nicely with MSAA.
   161                     failed = true;
   162                     break;
   163                 }
   164                 edgeType = invert ? kInverseFillAA_GrEffectEdgeType : kFillAA_GrEffectEdgeType;
   165             } else {
   166                 edgeType = invert ? kInverseFillBW_GrEffectEdgeType : kFillBW_GrEffectEdgeType;
   167             }
   168             SkAutoTUnref<GrEffectRef> effect;
   169             switch (iter.get()->getType()) {
   170                 case SkClipStack::Element::kPath_Type:
   171                     effect.reset(GrConvexPolyEffect::Create(edgeType, iter.get()->getPath(),
   172                         &clipToRTOffset));
   173                     break;
   174                 case SkClipStack::Element::kRRect_Type: {
   175                     SkRRect rrect = iter.get()->getRRect();
   176                     rrect.offset(clipToRTOffset.fX, clipToRTOffset.fY);
   177                     effect.reset(GrRRectEffect::Create(edgeType, rrect));
   178                     break;
   179                 }
   180                 case SkClipStack::Element::kRect_Type: {
   181                     SkRect rect = iter.get()->getRect();
   182                     rect.offset(clipToRTOffset.fX, clipToRTOffset.fY);
   183                     effect.reset(GrConvexPolyEffect::Create(edgeType, rect));
   184                     break;
   185                 }
   186                 default:
   187                     break;
   188             }
   189             if (effect) {
   190                 if (!setARE) {
   191                     are->set(fGpu->drawState());
   192                     setARE = true;
   193                 }
   194                 fGpu->drawState()->addCoverageEffect(effect);
   195             } else {
   196                 failed = true;
   197                 break;
   198             }
   199         }
   200         iter.next();
   201     }
   203     if (failed) {
   204         are->set(NULL);
   205     }
   207     return !failed;
   208 }
   210 ////////////////////////////////////////////////////////////////////////////////
   211 // sort out what kind of clip mask needs to be created: alpha, stencil,
   212 // scissor, or entirely software
   213 bool GrClipMaskManager::setupClipping(const GrClipData* clipDataIn,
   214                                       GrDrawState::AutoRestoreEffects* are,
   215                                       const SkRect* devBounds) {
   216     fCurrClipMaskType = kNone_ClipMaskType;
   218     ElementList elements(16);
   219     int32_t genID;
   220     InitialState initialState;
   221     SkIRect clipSpaceIBounds;
   222     bool requiresAA;
   223     bool isRect = false;
   225     GrDrawState* drawState = fGpu->drawState();
   227     const GrRenderTarget* rt = drawState->getRenderTarget();
   228     // GrDrawTarget should have filtered this for us
   229     SkASSERT(NULL != rt);
   231     bool ignoreClip = !drawState->isClipState() || clipDataIn->fClipStack->isWideOpen();
   233     if (!ignoreClip) {
   234         SkIRect clipSpaceRTIBounds = SkIRect::MakeWH(rt->width(), rt->height());
   235         clipSpaceRTIBounds.offset(clipDataIn->fOrigin);
   236         ReduceClipStack(*clipDataIn->fClipStack,
   237                         clipSpaceRTIBounds,
   238                         &elements,
   239                         &genID,
   240                         &initialState,
   241                         &clipSpaceIBounds,
   242                         &requiresAA);
   243         if (elements.isEmpty()) {
   244             if (kAllIn_InitialState == initialState) {
   245                 ignoreClip = clipSpaceIBounds == clipSpaceRTIBounds;
   246                 isRect = true;
   247             } else {
   248                 return false;
   249             }
   250         }
   251     }
   253     if (ignoreClip) {
   254         fGpu->disableScissor();
   255         this->setGpuStencil();
   256         return true;
   257     }
   259     // An element count of 4 was chosen because of the common pattern in Blink of:
   260     //   isect RR
   261     //   diff  RR
   262     //   isect convex_poly
   263     //   isect convex_poly
   264     // when drawing rounded div borders. This could probably be tuned based on a
   265     // configuration's relative costs of switching RTs to generate a mask vs
   266     // longer shaders.
   267     if (elements.count() <= 4) {
   268         SkVector clipToRTOffset = { SkIntToScalar(-clipDataIn->fOrigin.fX),
   269                                     SkIntToScalar(-clipDataIn->fOrigin.fY) };
   270         if (elements.isEmpty() ||
   271             this->installClipEffects(elements, are, clipToRTOffset, devBounds)) {
   272             SkIRect scissorSpaceIBounds(clipSpaceIBounds);
   273             scissorSpaceIBounds.offset(-clipDataIn->fOrigin);
   274             if (NULL == devBounds ||
   275                 !SkRect::Make(scissorSpaceIBounds).contains(*devBounds)) {
   276                 fGpu->enableScissor(scissorSpaceIBounds);
   277             } else {
   278                 fGpu->disableScissor();
   279             }
   280             this->setGpuStencil();
   281             return true;
   282         }
   283     }
   285 #if GR_AA_CLIP
   286     // If MSAA is enabled we can do everything in the stencil buffer.
   287     if (0 == rt->numSamples() && requiresAA) {
   288         GrTexture* result = NULL;
   290         if (this->useSWOnlyPath(elements)) {
   291             // The clip geometry is complex enough that it will be more efficient to create it
   292             // entirely in software
   293             result = this->createSoftwareClipMask(genID,
   294                                                   initialState,
   295                                                   elements,
   296                                                   clipSpaceIBounds);
   297         } else {
   298             result = this->createAlphaClipMask(genID,
   299                                                initialState,
   300                                                elements,
   301                                                clipSpaceIBounds);
   302         }
   304         if (NULL != result) {
   305             // The mask's top left coord should be pinned to the rounded-out top left corner of
   306             // clipSpace bounds. We determine the mask's position WRT to the render target here.
   307             SkIRect rtSpaceMaskBounds = clipSpaceIBounds;
   308             rtSpaceMaskBounds.offset(-clipDataIn->fOrigin);
   309             are->set(fGpu->drawState());
   310             setup_drawstate_aaclip(fGpu, result, rtSpaceMaskBounds);
   311             fGpu->disableScissor();
   312             this->setGpuStencil();
   313             return true;
   314         }
   315         // if alpha clip mask creation fails fall through to the non-AA code paths
   316     }
   317 #endif // GR_AA_CLIP
   319     // Either a hard (stencil buffer) clip was explicitly requested or an anti-aliased clip couldn't
   320     // be created. In either case, free up the texture in the anti-aliased mask cache.
   321     // TODO: this may require more investigation. Ganesh performs a lot of utility draws (e.g.,
   322     // clears, InOrderDrawBuffer playbacks) that hit the stencil buffer path. These may be
   323     // "incorrectly" clearing the AA cache.
   324     fAACache.reset();
   326     // If the clip is a rectangle then just set the scissor. Otherwise, create
   327     // a stencil mask.
   328     if (isRect) {
   329         SkIRect clipRect = clipSpaceIBounds;
   330         clipRect.offset(-clipDataIn->fOrigin);
   331         fGpu->enableScissor(clipRect);
   332         this->setGpuStencil();
   333         return true;
   334     }
   336     // use the stencil clip if we can't represent the clip as a rectangle.
   337     SkIPoint clipSpaceToStencilSpaceOffset = -clipDataIn->fOrigin;
   338     this->createStencilClipMask(genID,
   339                                 initialState,
   340                                 elements,
   341                                 clipSpaceIBounds,
   342                                 clipSpaceToStencilSpaceOffset);
   344     // This must occur after createStencilClipMask. That function may change the scissor. Also, it
   345     // only guarantees that the stencil mask is correct within the bounds it was passed, so we must
   346     // use both stencil and scissor test to the bounds for the final draw.
   347     SkIRect scissorSpaceIBounds(clipSpaceIBounds);
   348     scissorSpaceIBounds.offset(clipSpaceToStencilSpaceOffset);
   349     fGpu->enableScissor(scissorSpaceIBounds);
   350     this->setGpuStencil();
   351     return true;
   352 }
   354 #define VISUALIZE_COMPLEX_CLIP 0
   356 #if VISUALIZE_COMPLEX_CLIP
   357     #include "SkRandom.h"
   358     SkRandom gRandom;
   359     #define SET_RANDOM_COLOR drawState->setColor(0xff000000 | gRandom.nextU());
   360 #else
   361     #define SET_RANDOM_COLOR
   362 #endif
   364 namespace {
   366 ////////////////////////////////////////////////////////////////////////////////
   367 // set up the OpenGL blend function to perform the specified
   368 // boolean operation for alpha clip mask creation
   369 void setup_boolean_blendcoeffs(GrDrawState* drawState, SkRegion::Op op) {
   371     switch (op) {
   372         case SkRegion::kReplace_Op:
   373             drawState->setBlendFunc(kOne_GrBlendCoeff, kZero_GrBlendCoeff);
   374             break;
   375         case SkRegion::kIntersect_Op:
   376             drawState->setBlendFunc(kDC_GrBlendCoeff, kZero_GrBlendCoeff);
   377             break;
   378         case SkRegion::kUnion_Op:
   379             drawState->setBlendFunc(kOne_GrBlendCoeff, kISC_GrBlendCoeff);
   380             break;
   381         case SkRegion::kXOR_Op:
   382             drawState->setBlendFunc(kIDC_GrBlendCoeff, kISC_GrBlendCoeff);
   383             break;
   384         case SkRegion::kDifference_Op:
   385             drawState->setBlendFunc(kZero_GrBlendCoeff, kISC_GrBlendCoeff);
   386             break;
   387         case SkRegion::kReverseDifference_Op:
   388             drawState->setBlendFunc(kIDC_GrBlendCoeff, kZero_GrBlendCoeff);
   389             break;
   390         default:
   391             SkASSERT(false);
   392             break;
   393     }
   394 }
   396 }
   398 ////////////////////////////////////////////////////////////////////////////////
   399 bool GrClipMaskManager::drawElement(GrTexture* target,
   400                                     const SkClipStack::Element* element,
   401                                     GrPathRenderer* pr) {
   402     GrDrawState* drawState = fGpu->drawState();
   404     drawState->setRenderTarget(target->asRenderTarget());
   406     // TODO: Draw rrects directly here.
   407     switch (element->getType()) {
   408         case Element::kEmpty_Type:
   409             SkDEBUGFAIL("Should never get here with an empty element.");
   410             break;
   411         case Element::kRect_Type:
   412             // TODO: Do rects directly to the accumulator using a aa-rect GrEffect that covers the
   413             // entire mask bounds and writes 0 outside the rect.
   414             if (element->isAA()) {
   415                 getContext()->getAARectRenderer()->fillAARect(fGpu,
   416                                                               fGpu,
   417                                                               element->getRect(),
   418                                                               SkMatrix::I(),
   419                                                               element->getRect(),
   420                                                               false);
   421             } else {
   422                 fGpu->drawSimpleRect(element->getRect(), NULL);
   423             }
   424             return true;
   425         default: {
   426             SkPath path;
   427             element->asPath(&path);
   428             if (path.isInverseFillType()) {
   429                 path.toggleInverseFillType();
   430             }
   431             SkStrokeRec stroke(SkStrokeRec::kFill_InitStyle);
   432             if (NULL == pr) {
   433                 GrPathRendererChain::DrawType type;
   434                 type = element->isAA() ? GrPathRendererChain::kColorAntiAlias_DrawType :
   435                                          GrPathRendererChain::kColor_DrawType;
   436                 pr = this->getContext()->getPathRenderer(path, stroke, fGpu, false, type);
   437             }
   438             if (NULL == pr) {
   439                 return false;
   440             }
   441             pr->drawPath(path, stroke, fGpu, element->isAA());
   442             break;
   443         }
   444     }
   445     return true;
   446 }
   448 bool GrClipMaskManager::canStencilAndDrawElement(GrTexture* target,
   449                                                  const SkClipStack::Element* element,
   450                                                  GrPathRenderer** pr) {
   451     GrDrawState* drawState = fGpu->drawState();
   452     drawState->setRenderTarget(target->asRenderTarget());
   454     if (Element::kRect_Type == element->getType()) {
   455         return true;
   456     } else {
   457         // We shouldn't get here with an empty clip element.
   458         SkASSERT(Element::kEmpty_Type != element->getType());
   459         SkPath path;
   460         element->asPath(&path);
   461         if (path.isInverseFillType()) {
   462             path.toggleInverseFillType();
   463         }
   464         SkStrokeRec stroke(SkStrokeRec::kFill_InitStyle);
   465         GrPathRendererChain::DrawType type = element->isAA() ?
   466             GrPathRendererChain::kStencilAndColorAntiAlias_DrawType :
   467             GrPathRendererChain::kStencilAndColor_DrawType;
   468         *pr = this->getContext()->getPathRenderer(path, stroke, fGpu, false, type);
   469         return NULL != *pr;
   470     }
   471 }
   473 void GrClipMaskManager::mergeMask(GrTexture* dstMask,
   474                                   GrTexture* srcMask,
   475                                   SkRegion::Op op,
   476                                   const SkIRect& dstBound,
   477                                   const SkIRect& srcBound) {
   478     GrDrawState::AutoViewMatrixRestore avmr;
   479     GrDrawState* drawState = fGpu->drawState();
   480     SkAssertResult(avmr.setIdentity(drawState));
   481     GrDrawState::AutoRestoreEffects are(drawState);
   483     drawState->setRenderTarget(dstMask->asRenderTarget());
   485     setup_boolean_blendcoeffs(drawState, op);
   487     SkMatrix sampleM;
   488     sampleM.setIDiv(srcMask->width(), srcMask->height());
   490     drawState->addColorEffect(
   491         GrTextureDomainEffect::Create(srcMask,
   492                                       sampleM,
   493                                       GrTextureDomain::MakeTexelDomain(srcMask, srcBound),
   494                                       GrTextureDomain::kDecal_Mode,
   495                                       GrTextureParams::kNone_FilterMode))->unref();
   496     fGpu->drawSimpleRect(SkRect::Make(dstBound), NULL);
   497 }
   499 // get a texture to act as a temporary buffer for AA clip boolean operations
   500 // TODO: given the expense of createTexture we may want to just cache this too
   501 void GrClipMaskManager::getTemp(int width, int height, GrAutoScratchTexture* temp) {
   502     if (NULL != temp->texture()) {
   503         // we've already allocated the temp texture
   504         return;
   505     }
   507     GrTextureDesc desc;
   508     desc.fFlags = kRenderTarget_GrTextureFlagBit|kNoStencil_GrTextureFlagBit;
   509     desc.fWidth = width;
   510     desc.fHeight = height;
   511     desc.fConfig = kAlpha_8_GrPixelConfig;
   513     temp->set(this->getContext(), desc);
   514 }
   516 ////////////////////////////////////////////////////////////////////////////////
   517 // Handles caching & allocation (if needed) of a clip alpha-mask texture for both the sw-upload
   518 // or gpu-rendered cases. Returns true if there is no more work to be done (i.e., we got a cache
   519 // hit)
   520 bool GrClipMaskManager::getMaskTexture(int32_t elementsGenID,
   521                                        const SkIRect& clipSpaceIBounds,
   522                                        GrTexture** result,
   523                                        bool willUpload) {
   524     bool cached = fAACache.canReuse(elementsGenID, clipSpaceIBounds);
   525     if (!cached) {
   527         // There isn't a suitable entry in the cache so we create a new texture to store the mask.
   528         // Since we are setting up the cache we know the last lookup was a miss. Free up the
   529         // currently cached mask so it can be reused.
   530         fAACache.reset();
   532         GrTextureDesc desc;
   533         desc.fFlags = willUpload ? kNone_GrTextureFlags : kRenderTarget_GrTextureFlagBit;
   534         desc.fWidth = clipSpaceIBounds.width();
   535         desc.fHeight = clipSpaceIBounds.height();
   536         desc.fConfig = kRGBA_8888_GrPixelConfig;
   537         if (willUpload || this->getContext()->isConfigRenderable(kAlpha_8_GrPixelConfig, false)) {
   538             // We would always like A8 but it isn't supported on all platforms
   539             desc.fConfig = kAlpha_8_GrPixelConfig;
   540         }
   542         fAACache.acquireMask(elementsGenID, desc, clipSpaceIBounds);
   543     }
   545     *result = fAACache.getLastMask();
   546     return cached;
   547 }
   549 ////////////////////////////////////////////////////////////////////////////////
   550 // Create a 8-bit clip mask in alpha
   551 GrTexture* GrClipMaskManager::createAlphaClipMask(int32_t elementsGenID,
   552                                                   InitialState initialState,
   553                                                   const ElementList& elements,
   554                                                   const SkIRect& clipSpaceIBounds) {
   555     SkASSERT(kNone_ClipMaskType == fCurrClipMaskType);
   557     GrTexture* result;
   558     if (this->getMaskTexture(elementsGenID, clipSpaceIBounds, &result, false)) {
   559         fCurrClipMaskType = kAlpha_ClipMaskType;
   560         return result;
   561     }
   563     if (NULL == result) {
   564         fAACache.reset();
   565         return NULL;
   566     }
   568     // The top-left of the mask corresponds to the top-left corner of the bounds.
   569     SkVector clipToMaskOffset = {
   570         SkIntToScalar(-clipSpaceIBounds.fLeft),
   571         SkIntToScalar(-clipSpaceIBounds.fTop)
   572     };
   573     // The texture may be larger than necessary, this rect represents the part of the texture
   574     // we populate with a rasterization of the clip.
   575     SkIRect maskSpaceIBounds = SkIRect::MakeWH(clipSpaceIBounds.width(), clipSpaceIBounds.height());
   577     // Set the matrix so that rendered clip elements are transformed to mask space from clip space.
   578     SkMatrix translate;
   579     translate.setTranslate(clipToMaskOffset);
   580     GrDrawTarget::AutoGeometryAndStatePush agasp(fGpu, GrDrawTarget::kReset_ASRInit, &translate);
   582     GrDrawState* drawState = fGpu->drawState();
   584     // We're drawing a coverage mask and want coverage to be run through the blend function.
   585     drawState->enableState(GrDrawState::kCoverageDrawing_StateBit);
   587     // The scratch texture that we are drawing into can be substantially larger than the mask. Only
   588     // clear the part that we care about.
   589     fGpu->clear(&maskSpaceIBounds,
   590                 kAllIn_InitialState == initialState ? 0xffffffff : 0x00000000,
   591                 true,
   592                 result->asRenderTarget());
   594     // When we use the stencil in the below loop it is important to have this clip installed.
   595     // The second pass that zeros the stencil buffer renders the rect maskSpaceIBounds so the first
   596     // pass must not set values outside of this bounds or stencil values outside the rect won't be
   597     // cleared.
   598     GrDrawTarget::AutoClipRestore acr(fGpu, maskSpaceIBounds);
   599     drawState->enableState(GrDrawState::kClip_StateBit);
   601     GrAutoScratchTexture temp;
   602     // walk through each clip element and perform its set op
   603     for (ElementList::Iter iter = elements.headIter(); iter.get(); iter.next()) {
   604         const Element* element = iter.get();
   605         SkRegion::Op op = element->getOp();
   606         bool invert = element->isInverseFilled();
   608         if (invert || SkRegion::kIntersect_Op == op || SkRegion::kReverseDifference_Op == op) {
   609             GrPathRenderer* pr = NULL;
   610             bool useTemp = !this->canStencilAndDrawElement(result, element, &pr);
   611             GrTexture* dst;
   612             // This is the bounds of the clip element in the space of the alpha-mask. The temporary
   613             // mask buffer can be substantially larger than the actually clip stack element. We
   614             // touch the minimum number of pixels necessary and use decal mode to combine it with
   615             // the accumulator.
   616             SkIRect maskSpaceElementIBounds;
   618             if (useTemp) {
   619                 if (invert) {
   620                     maskSpaceElementIBounds = maskSpaceIBounds;
   621                 } else {
   622                     SkRect elementBounds = element->getBounds();
   623                     elementBounds.offset(clipToMaskOffset);
   624                     elementBounds.roundOut(&maskSpaceElementIBounds);
   625                 }
   627                 this->getTemp(maskSpaceIBounds.fRight, maskSpaceIBounds.fBottom, &temp);
   628                 if (NULL == temp.texture()) {
   629                     fAACache.reset();
   630                     return NULL;
   631                 }
   632                 dst = temp.texture();
   633                 // clear the temp target and set blend to replace
   634                 fGpu->clear(&maskSpaceElementIBounds,
   635                             invert ? 0xffffffff : 0x00000000,
   636                             true,
   637                             dst->asRenderTarget());
   638                 setup_boolean_blendcoeffs(drawState, SkRegion::kReplace_Op);
   640             } else {
   641                 // draw directly into the result with the stencil set to make the pixels affected
   642                 // by the clip shape be non-zero.
   643                 dst = result;
   644                 GR_STATIC_CONST_SAME_STENCIL(kStencilInElement,
   645                                              kReplace_StencilOp,
   646                                              kReplace_StencilOp,
   647                                              kAlways_StencilFunc,
   648                                              0xffff,
   649                                              0xffff,
   650                                              0xffff);
   651                 drawState->setStencil(kStencilInElement);
   652                 setup_boolean_blendcoeffs(drawState, op);
   653             }
   655             drawState->setAlpha(invert ? 0x00 : 0xff);
   657             if (!this->drawElement(dst, element, pr)) {
   658                 fAACache.reset();
   659                 return NULL;
   660             }
   662             if (useTemp) {
   663                 // Now draw into the accumulator using the real operation and the temp buffer as a
   664                 // texture
   665                 this->mergeMask(result,
   666                                 temp.texture(),
   667                                 op,
   668                                 maskSpaceIBounds,
   669                                 maskSpaceElementIBounds);
   670             } else {
   671                 // Draw to the exterior pixels (those with a zero stencil value).
   672                 drawState->setAlpha(invert ? 0xff : 0x00);
   673                 GR_STATIC_CONST_SAME_STENCIL(kDrawOutsideElement,
   674                                              kZero_StencilOp,
   675                                              kZero_StencilOp,
   676                                              kEqual_StencilFunc,
   677                                              0xffff,
   678                                              0x0000,
   679                                              0xffff);
   680                 drawState->setStencil(kDrawOutsideElement);
   681                 fGpu->drawSimpleRect(clipSpaceIBounds);
   682                 drawState->disableStencil();
   683             }
   684         } else {
   685             // all the remaining ops can just be directly draw into the accumulation buffer
   686             drawState->setAlpha(0xff);
   687             setup_boolean_blendcoeffs(drawState, op);
   688             this->drawElement(result, element);
   689         }
   690     }
   692     fCurrClipMaskType = kAlpha_ClipMaskType;
   693     return result;
   694 }
   696 ////////////////////////////////////////////////////////////////////////////////
   697 // Create a 1-bit clip mask in the stencil buffer. 'devClipBounds' are in device
   698 // (as opposed to canvas) coordinates
   699 bool GrClipMaskManager::createStencilClipMask(int32_t elementsGenID,
   700                                               InitialState initialState,
   701                                               const ElementList& elements,
   702                                               const SkIRect& clipSpaceIBounds,
   703                                               const SkIPoint& clipSpaceToStencilOffset) {
   705     SkASSERT(kNone_ClipMaskType == fCurrClipMaskType);
   707     GrDrawState* drawState = fGpu->drawState();
   708     SkASSERT(drawState->isClipState());
   710     GrRenderTarget* rt = drawState->getRenderTarget();
   711     SkASSERT(NULL != rt);
   713     // TODO: dynamically attach a SB when needed.
   714     GrStencilBuffer* stencilBuffer = rt->getStencilBuffer();
   715     if (NULL == stencilBuffer) {
   716         return false;
   717     }
   719     if (stencilBuffer->mustRenderClip(elementsGenID, clipSpaceIBounds, clipSpaceToStencilOffset)) {
   721         stencilBuffer->setLastClip(elementsGenID, clipSpaceIBounds, clipSpaceToStencilOffset);
   723         // Set the matrix so that rendered clip elements are transformed from clip to stencil space.
   724         SkVector translate = {
   725             SkIntToScalar(clipSpaceToStencilOffset.fX),
   726             SkIntToScalar(clipSpaceToStencilOffset.fY)
   727         };
   728         SkMatrix matrix;
   729         matrix.setTranslate(translate);
   730         GrDrawTarget::AutoGeometryAndStatePush agasp(fGpu, GrDrawTarget::kReset_ASRInit, &matrix);
   731         drawState = fGpu->drawState();
   733         drawState->setRenderTarget(rt);
   735         // We set the current clip to the bounds so that our recursive draws are scissored to them.
   736         SkIRect stencilSpaceIBounds(clipSpaceIBounds);
   737         stencilSpaceIBounds.offset(clipSpaceToStencilOffset);
   738         GrDrawTarget::AutoClipRestore acr(fGpu, stencilSpaceIBounds);
   739         drawState->enableState(GrDrawState::kClip_StateBit);
   741 #if !VISUALIZE_COMPLEX_CLIP
   742         drawState->enableState(GrDrawState::kNoColorWrites_StateBit);
   743 #endif
   745         int clipBit = stencilBuffer->bits();
   746         SkASSERT((clipBit <= 16) && "Ganesh only handles 16b or smaller stencil buffers");
   747         clipBit = (1 << (clipBit-1));
   749         fGpu->clearStencilClip(stencilSpaceIBounds, kAllIn_InitialState == initialState);
   751         // walk through each clip element and perform its set op
   752         // with the existing clip.
   753         for (ElementList::Iter iter(elements.headIter()); NULL != iter.get(); iter.next()) {
   754             const Element* element = iter.get();
   755             bool fillInverted = false;
   756             // enabled at bottom of loop
   757             drawState->disableState(GrGpu::kModifyStencilClip_StateBit);
   758             // if the target is MSAA then we want MSAA enabled when the clip is soft
   759             if (rt->isMultisampled()) {
   760                 drawState->setState(GrDrawState::kHWAntialias_StateBit, element->isAA());
   761             }
   763             // This will be used to determine whether the clip shape can be rendered into the
   764             // stencil with arbitrary stencil settings.
   765             GrPathRenderer::StencilSupport stencilSupport;
   767             SkStrokeRec stroke(SkStrokeRec::kFill_InitStyle);
   769             SkRegion::Op op = element->getOp();
   771             GrPathRenderer* pr = NULL;
   772             SkPath clipPath;
   773             if (Element::kRect_Type == element->getType()) {
   774                 stencilSupport = GrPathRenderer::kNoRestriction_StencilSupport;
   775                 fillInverted = false;
   776             } else {
   777                 element->asPath(&clipPath);
   778                 fillInverted = clipPath.isInverseFillType();
   779                 if (fillInverted) {
   780                     clipPath.toggleInverseFillType();
   781                 }
   782                 pr = this->getContext()->getPathRenderer(clipPath,
   783                                                          stroke,
   784                                                          fGpu,
   785                                                          false,
   786                                                          GrPathRendererChain::kStencilOnly_DrawType,
   787                                                          &stencilSupport);
   788                 if (NULL == pr) {
   789                     return false;
   790                 }
   791             }
   793             int passes;
   794             GrStencilSettings stencilSettings[GrStencilSettings::kMaxStencilClipPasses];
   796             bool canRenderDirectToStencil =
   797                 GrPathRenderer::kNoRestriction_StencilSupport == stencilSupport;
   798             bool canDrawDirectToClip; // Given the renderer, the element,
   799                                       // fill rule, and set operation can
   800                                       // we render the element directly to
   801                                       // stencil bit used for clipping.
   802             canDrawDirectToClip = GrStencilSettings::GetClipPasses(op,
   803                                                                    canRenderDirectToStencil,
   804                                                                    clipBit,
   805                                                                    fillInverted,
   806                                                                    &passes,
   807                                                                    stencilSettings);
   809             // draw the element to the client stencil bits if necessary
   810             if (!canDrawDirectToClip) {
   811                 GR_STATIC_CONST_SAME_STENCIL(gDrawToStencil,
   812                                              kIncClamp_StencilOp,
   813                                              kIncClamp_StencilOp,
   814                                              kAlways_StencilFunc,
   815                                              0xffff,
   816                                              0x0000,
   817                                              0xffff);
   818                 SET_RANDOM_COLOR
   819                 if (Element::kRect_Type == element->getType()) {
   820                     *drawState->stencil() = gDrawToStencil;
   821                     fGpu->drawSimpleRect(element->getRect(), NULL);
   822                 } else {
   823                     if (!clipPath.isEmpty()) {
   824                         if (canRenderDirectToStencil) {
   825                             *drawState->stencil() = gDrawToStencil;
   826                             pr->drawPath(clipPath, stroke, fGpu, false);
   827                         } else {
   828                             pr->stencilPath(clipPath, stroke, fGpu);
   829                         }
   830                     }
   831                 }
   832             }
   834             // now we modify the clip bit by rendering either the clip
   835             // element directly or a bounding rect of the entire clip.
   836             drawState->enableState(GrGpu::kModifyStencilClip_StateBit);
   837             for (int p = 0; p < passes; ++p) {
   838                 *drawState->stencil() = stencilSettings[p];
   839                 if (canDrawDirectToClip) {
   840                     if (Element::kRect_Type == element->getType()) {
   841                         SET_RANDOM_COLOR
   842                         fGpu->drawSimpleRect(element->getRect(), NULL);
   843                     } else {
   844                         SET_RANDOM_COLOR
   845                         pr->drawPath(clipPath, stroke, fGpu, false);
   846                     }
   847                 } else {
   848                     SET_RANDOM_COLOR
   849                     // The view matrix is setup to do clip space -> stencil space translation, so
   850                     // draw rect in clip space.
   851                     fGpu->drawSimpleRect(SkRect::Make(clipSpaceIBounds), NULL);
   852                 }
   853             }
   854         }
   855     }
   856     // set this last because recursive draws may overwrite it back to kNone.
   857     SkASSERT(kNone_ClipMaskType == fCurrClipMaskType);
   858     fCurrClipMaskType = kStencil_ClipMaskType;
   859     return true;
   860 }
   863 // mapping of clip-respecting stencil funcs to normal stencil funcs
   864 // mapping depends on whether stencil-clipping is in effect.
   865 static const GrStencilFunc
   866     gSpecialToBasicStencilFunc[2][kClipStencilFuncCount] = {
   867     {// Stencil-Clipping is DISABLED,  we are effectively always inside the clip
   868         // In the Clip Funcs
   869         kAlways_StencilFunc,          // kAlwaysIfInClip_StencilFunc
   870         kEqual_StencilFunc,           // kEqualIfInClip_StencilFunc
   871         kLess_StencilFunc,            // kLessIfInClip_StencilFunc
   872         kLEqual_StencilFunc,          // kLEqualIfInClip_StencilFunc
   873         // Special in the clip func that forces user's ref to be 0.
   874         kNotEqual_StencilFunc,        // kNonZeroIfInClip_StencilFunc
   875                                       // make ref 0 and do normal nequal.
   876     },
   877     {// Stencil-Clipping is ENABLED
   878         // In the Clip Funcs
   879         kEqual_StencilFunc,           // kAlwaysIfInClip_StencilFunc
   880                                       // eq stencil clip bit, mask
   881                                       // out user bits.
   883         kEqual_StencilFunc,           // kEqualIfInClip_StencilFunc
   884                                       // add stencil bit to mask and ref
   886         kLess_StencilFunc,            // kLessIfInClip_StencilFunc
   887         kLEqual_StencilFunc,          // kLEqualIfInClip_StencilFunc
   888                                       // for both of these we can add
   889                                       // the clip bit to the mask and
   890                                       // ref and compare as normal
   891         // Special in the clip func that forces user's ref to be 0.
   892         kLess_StencilFunc,            // kNonZeroIfInClip_StencilFunc
   893                                       // make ref have only the clip bit set
   894                                       // and make comparison be less
   895                                       // 10..0 < 1..user_bits..
   896     }
   897 };
   899 namespace {
   900 // Sets the settings to clip against the stencil buffer clip while ignoring the
   901 // client bits.
   902 const GrStencilSettings& basic_apply_stencil_clip_settings() {
   903     // stencil settings to use when clip is in stencil
   904     GR_STATIC_CONST_SAME_STENCIL_STRUCT(gSettings,
   905         kKeep_StencilOp,
   906         kKeep_StencilOp,
   907         kAlwaysIfInClip_StencilFunc,
   908         0x0000,
   909         0x0000,
   910         0x0000);
   911     return *GR_CONST_STENCIL_SETTINGS_PTR_FROM_STRUCT_PTR(&gSettings);
   912 }
   913 }
   915 void GrClipMaskManager::setGpuStencil() {
   916     // We make two copies of the StencilSettings here (except in the early
   917     // exit scenario. One copy from draw state to the stack var. Then another
   918     // from the stack var to the gpu. We could make this class hold a ptr to
   919     // GrGpu's fStencilSettings and eliminate the stack copy here.
   921     const GrDrawState& drawState = fGpu->getDrawState();
   923     // use stencil for clipping if clipping is enabled and the clip
   924     // has been written into the stencil.
   925     GrClipMaskManager::StencilClipMode clipMode;
   926     if (this->isClipInStencil() && drawState.isClipState()) {
   927         clipMode = GrClipMaskManager::kRespectClip_StencilClipMode;
   928         // We can't be modifying the clip and respecting it at the same time.
   929         SkASSERT(!drawState.isStateFlagEnabled(
   930                     GrGpu::kModifyStencilClip_StateBit));
   931     } else if (drawState.isStateFlagEnabled(
   932                     GrGpu::kModifyStencilClip_StateBit)) {
   933         clipMode = GrClipMaskManager::kModifyClip_StencilClipMode;
   934     } else {
   935         clipMode = GrClipMaskManager::kIgnoreClip_StencilClipMode;
   936     }
   938     GrStencilSettings settings;
   939     // The GrGpu client may not be using the stencil buffer but we may need to
   940     // enable it in order to respect a stencil clip.
   941     if (drawState.getStencil().isDisabled()) {
   942         if (GrClipMaskManager::kRespectClip_StencilClipMode == clipMode) {
   943             settings = basic_apply_stencil_clip_settings();
   944         } else {
   945             fGpu->disableStencil();
   946             return;
   947         }
   948     } else {
   949         settings = drawState.getStencil();
   950     }
   952     // TODO: dynamically attach a stencil buffer
   953     int stencilBits = 0;
   954     GrStencilBuffer* stencilBuffer =
   955         drawState.getRenderTarget()->getStencilBuffer();
   956     if (NULL != stencilBuffer) {
   957         stencilBits = stencilBuffer->bits();
   958     }
   960     SkASSERT(fGpu->caps()->stencilWrapOpsSupport() || !settings.usesWrapOp());
   961     SkASSERT(fGpu->caps()->twoSidedStencilSupport() || !settings.isTwoSided());
   962     this->adjustStencilParams(&settings, clipMode, stencilBits);
   963     fGpu->setStencilSettings(settings);
   964 }
   966 void GrClipMaskManager::adjustStencilParams(GrStencilSettings* settings,
   967                                             StencilClipMode mode,
   968                                             int stencilBitCnt) {
   969     SkASSERT(stencilBitCnt > 0);
   971     if (kModifyClip_StencilClipMode == mode) {
   972         // We assume that this clip manager itself is drawing to the GrGpu and
   973         // has already setup the correct values.
   974         return;
   975     }
   977     unsigned int clipBit = (1 << (stencilBitCnt - 1));
   978     unsigned int userBits = clipBit - 1;
   980     GrStencilSettings::Face face = GrStencilSettings::kFront_Face;
   981     bool twoSided = fGpu->caps()->twoSidedStencilSupport();
   983     bool finished = false;
   984     while (!finished) {
   985         GrStencilFunc func = settings->func(face);
   986         uint16_t writeMask = settings->writeMask(face);
   987         uint16_t funcMask = settings->funcMask(face);
   988         uint16_t funcRef = settings->funcRef(face);
   990         SkASSERT((unsigned) func < kStencilFuncCount);
   992         writeMask &= userBits;
   994         if (func >= kBasicStencilFuncCount) {
   995             int respectClip = kRespectClip_StencilClipMode == mode;
   996             if (respectClip) {
   997                 // The GrGpu class should have checked this
   998                 SkASSERT(this->isClipInStencil());
   999                 switch (func) {
  1000                     case kAlwaysIfInClip_StencilFunc:
  1001                         funcMask = clipBit;
  1002                         funcRef = clipBit;
  1003                         break;
  1004                     case kEqualIfInClip_StencilFunc:
  1005                     case kLessIfInClip_StencilFunc:
  1006                     case kLEqualIfInClip_StencilFunc:
  1007                         funcMask = (funcMask & userBits) | clipBit;
  1008                         funcRef  = (funcRef  & userBits) | clipBit;
  1009                         break;
  1010                     case kNonZeroIfInClip_StencilFunc:
  1011                         funcMask = (funcMask & userBits) | clipBit;
  1012                         funcRef = clipBit;
  1013                         break;
  1014                     default:
  1015                         GrCrash("Unknown stencil func");
  1017             } else {
  1018                 funcMask &= userBits;
  1019                 funcRef &= userBits;
  1021             const GrStencilFunc* table =
  1022                 gSpecialToBasicStencilFunc[respectClip];
  1023             func = table[func - kBasicStencilFuncCount];
  1024             SkASSERT(func >= 0 && func < kBasicStencilFuncCount);
  1025         } else {
  1026             funcMask &= userBits;
  1027             funcRef &= userBits;
  1030         settings->setFunc(face, func);
  1031         settings->setWriteMask(face, writeMask);
  1032         settings->setFuncMask(face, funcMask);
  1033         settings->setFuncRef(face, funcRef);
  1035         if (GrStencilSettings::kFront_Face == face) {
  1036             face = GrStencilSettings::kBack_Face;
  1037             finished = !twoSided;
  1038         } else {
  1039             finished = true;
  1042     if (!twoSided) {
  1043         settings->copyFrontSettingsToBack();
  1047 ////////////////////////////////////////////////////////////////////////////////
  1048 GrTexture* GrClipMaskManager::createSoftwareClipMask(int32_t elementsGenID,
  1049                                                      GrReducedClip::InitialState initialState,
  1050                                                      const GrReducedClip::ElementList& elements,
  1051                                                      const SkIRect& clipSpaceIBounds) {
  1052     SkASSERT(kNone_ClipMaskType == fCurrClipMaskType);
  1054     GrTexture* result;
  1055     if (this->getMaskTexture(elementsGenID, clipSpaceIBounds, &result, true)) {
  1056         return result;
  1059     if (NULL == result) {
  1060         fAACache.reset();
  1061         return NULL;
  1064     // The mask texture may be larger than necessary. We round out the clip space bounds and pin
  1065     // the top left corner of the resulting rect to the top left of the texture.
  1066     SkIRect maskSpaceIBounds = SkIRect::MakeWH(clipSpaceIBounds.width(), clipSpaceIBounds.height());
  1068     GrSWMaskHelper helper(this->getContext());
  1070     SkMatrix matrix;
  1071     matrix.setTranslate(SkIntToScalar(-clipSpaceIBounds.fLeft),
  1072                         SkIntToScalar(-clipSpaceIBounds.fTop));
  1073     helper.init(maskSpaceIBounds, &matrix);
  1075     helper.clear(kAllIn_InitialState == initialState ? 0xFF : 0x00);
  1077     SkStrokeRec stroke(SkStrokeRec::kFill_InitStyle);
  1079     for (ElementList::Iter iter(elements.headIter()) ; NULL != iter.get(); iter.next()) {
  1081         const Element* element = iter.get();
  1082         SkRegion::Op op = element->getOp();
  1084         if (SkRegion::kIntersect_Op == op || SkRegion::kReverseDifference_Op == op) {
  1085             // Intersect and reverse difference require modifying pixels outside of the geometry
  1086             // that is being "drawn". In both cases we erase all the pixels outside of the geometry
  1087             // but leave the pixels inside the geometry alone. For reverse difference we invert all
  1088             // the pixels before clearing the ones outside the geometry.
  1089             if (SkRegion::kReverseDifference_Op == op) {
  1090                 SkRect temp = SkRect::Make(clipSpaceIBounds);
  1091                 // invert the entire scene
  1092                 helper.draw(temp, SkRegion::kXOR_Op, false, 0xFF);
  1095             SkPath clipPath;
  1096             element->asPath(&clipPath);
  1097             clipPath.toggleInverseFillType();
  1098             helper.draw(clipPath, stroke, SkRegion::kReplace_Op, element->isAA(), 0x00);
  1100             continue;
  1103         // The other ops (union, xor, diff) only affect pixels inside
  1104         // the geometry so they can just be drawn normally
  1105         if (Element::kRect_Type == element->getType()) {
  1106             helper.draw(element->getRect(), op, element->isAA(), 0xFF);
  1107         } else {
  1108             SkPath path;
  1109             element->asPath(&path);
  1110             helper.draw(path, stroke, op, element->isAA(), 0xFF);
  1114     helper.toTexture(result);
  1116     fCurrClipMaskType = kAlpha_ClipMaskType;
  1117     return result;
  1120 ////////////////////////////////////////////////////////////////////////////////
  1121 void GrClipMaskManager::releaseResources() {
  1122     fAACache.releaseResources();
  1125 void GrClipMaskManager::setGpu(GrGpu* gpu) {
  1126     fGpu = gpu;
  1127     fAACache.setContext(gpu->getContext());
  1130 void GrClipMaskManager::adjustPathStencilParams(GrStencilSettings* settings) {
  1131     const GrDrawState& drawState = fGpu->getDrawState();
  1132     GrClipMaskManager::StencilClipMode clipMode;
  1133     if (this->isClipInStencil() && drawState.isClipState()) {
  1134         clipMode = GrClipMaskManager::kRespectClip_StencilClipMode;
  1135         // We can't be modifying the clip and respecting it at the same time.
  1136         SkASSERT(!drawState.isStateFlagEnabled(
  1137                     GrGpu::kModifyStencilClip_StateBit));
  1138     } else if (drawState.isStateFlagEnabled(
  1139                     GrGpu::kModifyStencilClip_StateBit)) {
  1140         clipMode = GrClipMaskManager::kModifyClip_StencilClipMode;
  1141     } else {
  1142         clipMode = GrClipMaskManager::kIgnoreClip_StencilClipMode;
  1145     // TODO: dynamically attach a stencil buffer
  1146     int stencilBits = 0;
  1147     GrStencilBuffer* stencilBuffer =
  1148         drawState.getRenderTarget()->getStencilBuffer();
  1149     if (NULL != stencilBuffer) {
  1150         stencilBits = stencilBuffer->bits();
  1151         this->adjustStencilParams(settings, clipMode, stencilBits);

mercurial