gfx/skia/trunk/src/gpu/GrInOrderDrawBuffer.h

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TOR_BUG_3246
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1 /*
2 * Copyright 2011 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #ifndef GrInOrderDrawBuffer_DEFINED
9 #define GrInOrderDrawBuffer_DEFINED
10
11 #include "GrDrawTarget.h"
12 #include "GrAllocPool.h"
13 #include "GrAllocator.h"
14 #include "GrPath.h"
15
16 #include "SkClipStack.h"
17 #include "SkTemplates.h"
18 #include "SkTypes.h"
19
20 class GrGpu;
21 class GrIndexBufferAllocPool;
22 class GrVertexBufferAllocPool;
23
24 /**
25 * GrInOrderDrawBuffer is an implementation of GrDrawTarget that queues up draws for eventual
26 * playback into a GrGpu. In theory one draw buffer could playback into another. When index or
27 * vertex buffers are used as geometry sources it is the callers the draw buffer only holds
28 * references to the buffers. It is the callers responsibility to ensure that the data is still
29 * valid when the draw buffer is played back into a GrGpu. Similarly, it is the caller's
30 * responsibility to ensure that all referenced textures, buffers, and render-targets are associated
31 * in the GrGpu object that the buffer is played back into. The buffer requires VB and IB pools to
32 * store geometry.
33 */
34 class GrInOrderDrawBuffer : public GrDrawTarget {
35 public:
36
37 /**
38 * Creates a GrInOrderDrawBuffer
39 *
40 * @param gpu the gpu object that this draw buffer flushes to.
41 * @param vertexPool pool where vertices for queued draws will be saved when
42 * the vertex source is either reserved or array.
43 * @param indexPool pool where indices for queued draws will be saved when
44 * the index source is either reserved or array.
45 */
46 GrInOrderDrawBuffer(GrGpu* gpu,
47 GrVertexBufferAllocPool* vertexPool,
48 GrIndexBufferAllocPool* indexPool);
49
50 virtual ~GrInOrderDrawBuffer();
51
52 /**
53 * Empties the draw buffer of any queued up draws. This must not be called while inside an
54 * unbalanced pushGeometrySource(). The current draw state and clip are preserved.
55 */
56 void reset();
57
58 /**
59 * This plays the queued up draws to its GrGpu target. It also resets this object (i.e. flushing
60 * is destructive). This buffer must not have an active reserved vertex or index source. Any
61 * reserved geometry on the target will be finalized because it's geometry source will be pushed
62 * before flushing and popped afterwards.
63 */
64 void flush();
65
66 // tracking for draws
67 virtual DrawToken getCurrentDrawToken() { return DrawToken(this, fDrawID); }
68
69 // overrides from GrDrawTarget
70 virtual bool geometryHints(int* vertexCount,
71 int* indexCount) const SK_OVERRIDE;
72 virtual void clear(const SkIRect* rect,
73 GrColor color,
74 bool canIgnoreRect,
75 GrRenderTarget* renderTarget = NULL) SK_OVERRIDE;
76
77 virtual void initCopySurfaceDstDesc(const GrSurface* src, GrTextureDesc* desc) SK_OVERRIDE;
78
79 protected:
80 virtual void clipWillBeSet(const GrClipData* newClip) SK_OVERRIDE;
81
82 private:
83 enum Cmd {
84 kDraw_Cmd = 1,
85 kStencilPath_Cmd = 2,
86 kSetState_Cmd = 3,
87 kSetClip_Cmd = 4,
88 kClear_Cmd = 5,
89 kCopySurface_Cmd = 6,
90 kDrawPath_Cmd = 7,
91 };
92
93 class DrawRecord : public DrawInfo {
94 public:
95 DrawRecord(const DrawInfo& info) : DrawInfo(info) {}
96 const GrVertexBuffer* fVertexBuffer;
97 const GrIndexBuffer* fIndexBuffer;
98 };
99
100 struct StencilPath : public ::SkNoncopyable {
101 StencilPath();
102
103 SkAutoTUnref<const GrPath> fPath;
104 SkPath::FillType fFill;
105 };
106
107 struct DrawPath : public ::SkNoncopyable {
108 DrawPath();
109
110 SkAutoTUnref<const GrPath> fPath;
111 SkPath::FillType fFill;
112 GrDeviceCoordTexture fDstCopy;
113 };
114
115 struct Clear : public ::SkNoncopyable {
116 Clear() : fRenderTarget(NULL) {}
117 ~Clear() { SkSafeUnref(fRenderTarget); }
118
119 SkIRect fRect;
120 GrColor fColor;
121 bool fCanIgnoreRect;
122 GrRenderTarget* fRenderTarget;
123 };
124
125 struct CopySurface : public ::SkNoncopyable {
126 SkAutoTUnref<GrSurface> fDst;
127 SkAutoTUnref<GrSurface> fSrc;
128 SkIRect fSrcRect;
129 SkIPoint fDstPoint;
130 };
131
132 // overrides from GrDrawTarget
133 virtual void onDraw(const DrawInfo&) SK_OVERRIDE;
134 virtual void onDrawRect(const SkRect& rect,
135 const SkMatrix* matrix,
136 const SkRect* localRect,
137 const SkMatrix* localMatrix) SK_OVERRIDE;
138
139 virtual void onStencilPath(const GrPath*, SkPath::FillType) SK_OVERRIDE;
140 virtual void onDrawPath(const GrPath*, SkPath::FillType,
141 const GrDeviceCoordTexture* dstCopy) SK_OVERRIDE;
142
143 virtual bool onReserveVertexSpace(size_t vertexSize,
144 int vertexCount,
145 void** vertices) SK_OVERRIDE;
146 virtual bool onReserveIndexSpace(int indexCount,
147 void** indices) SK_OVERRIDE;
148 virtual void releaseReservedVertexSpace() SK_OVERRIDE;
149 virtual void releaseReservedIndexSpace() SK_OVERRIDE;
150 virtual void onSetVertexSourceToArray(const void* vertexArray,
151 int vertexCount) SK_OVERRIDE;
152 virtual void onSetIndexSourceToArray(const void* indexArray,
153 int indexCount) SK_OVERRIDE;
154 virtual void releaseVertexArray() SK_OVERRIDE;
155 virtual void releaseIndexArray() SK_OVERRIDE;
156 virtual void geometrySourceWillPush() SK_OVERRIDE;
157 virtual void geometrySourceWillPop(const GeometrySrcState& restoredState) SK_OVERRIDE;
158 virtual void willReserveVertexAndIndexSpace(int vertexCount,
159 int indexCount) SK_OVERRIDE;
160 virtual bool onCopySurface(GrSurface* dst,
161 GrSurface* src,
162 const SkIRect& srcRect,
163 const SkIPoint& dstPoint) SK_OVERRIDE;
164 virtual bool onCanCopySurface(GrSurface* dst,
165 GrSurface* src,
166 const SkIRect& srcRect,
167 const SkIPoint& dstPoint) SK_OVERRIDE;
168
169 bool quickInsideClip(const SkRect& devBounds);
170
171 virtual void onInstantGpuTraceEvent(const char* marker) SK_OVERRIDE;
172 virtual void onPushGpuTraceEvent(const char* marker) SK_OVERRIDE;
173 virtual void onPopGpuTraceEvent() SK_OVERRIDE;
174
175
176 // Attempts to concat instances from info onto the previous draw. info must represent an
177 // instanced draw. The caller must have already recorded a new draw state and clip if necessary.
178 int concatInstancedDraw(const DrawInfo& info);
179
180 // we lazily record state and clip changes in order to skip clips and states that have no
181 // effect.
182 bool needsNewState() const;
183 bool needsNewClip() const;
184
185 // these functions record a command
186 void recordState();
187 void recordClip();
188 DrawRecord* recordDraw(const DrawInfo&);
189 StencilPath* recordStencilPath();
190 DrawPath* recordDrawPath();
191 Clear* recordClear();
192 CopySurface* recordCopySurface();
193
194 // TODO: Use a single allocator for commands and records
195 enum {
196 kCmdPreallocCnt = 32,
197 kDrawPreallocCnt = 8,
198 kStencilPathPreallocCnt = 8,
199 kDrawPathPreallocCnt = 8,
200 kStatePreallocCnt = 8,
201 kClipPreallocCnt = 8,
202 kClearPreallocCnt = 4,
203 kGeoPoolStatePreAllocCnt = 4,
204 kCopySurfacePreallocCnt = 4,
205 };
206
207 SkSTArray<kCmdPreallocCnt, uint8_t, true> fCmds;
208 GrSTAllocator<kDrawPreallocCnt, DrawRecord> fDraws;
209 GrSTAllocator<kStatePreallocCnt, StencilPath> fStencilPaths;
210 GrSTAllocator<kStatePreallocCnt, DrawPath> fDrawPaths;
211 GrSTAllocator<kStatePreallocCnt, GrDrawState::DeferredState> fStates;
212 GrSTAllocator<kClearPreallocCnt, Clear> fClears;
213 GrSTAllocator<kCopySurfacePreallocCnt, CopySurface> fCopySurfaces;
214 GrSTAllocator<kClipPreallocCnt, SkClipStack> fClips;
215 GrSTAllocator<kClipPreallocCnt, SkIPoint> fClipOrigins;
216
217 GrDrawTarget* fDstGpu;
218
219 bool fClipSet;
220
221 enum ClipProxyState {
222 kUnknown_ClipProxyState,
223 kValid_ClipProxyState,
224 kInvalid_ClipProxyState
225 };
226 ClipProxyState fClipProxyState;
227 SkRect fClipProxy;
228
229 GrVertexBufferAllocPool& fVertexPool;
230
231 GrIndexBufferAllocPool& fIndexPool;
232
233 struct GeometryPoolState {
234 const GrVertexBuffer* fPoolVertexBuffer;
235 int fPoolStartVertex;
236 const GrIndexBuffer* fPoolIndexBuffer;
237 int fPoolStartIndex;
238 // caller may conservatively over reserve vertices / indices.
239 // we release unused space back to allocator if possible
240 // can only do this if there isn't an intervening pushGeometrySource()
241 size_t fUsedPoolVertexBytes;
242 size_t fUsedPoolIndexBytes;
243 };
244 SkSTArray<kGeoPoolStatePreAllocCnt, GeometryPoolState> fGeoPoolStateStack;
245
246 virtual bool isIssued(uint32_t drawID) { return drawID != fDrawID; }
247
248 bool fFlushing;
249 uint32_t fDrawID;
250
251 typedef GrDrawTarget INHERITED;
252 };
253
254 #endif

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