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1 /* |
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2 * Copyright 2009 The Android Open Source Project |
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3 * |
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4 * Use of this source code is governed by a BSD-style license that can be |
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5 * found in the LICENSE file. |
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6 */ |
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7 |
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8 |
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9 #include "SkBitmapProcState.h" |
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10 #include "SkColorPriv.h" |
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11 #include "SkPaint.h" |
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12 #include "SkTypes.h" |
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13 #include "SkUtils.h" |
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14 #include "SkUtilsArm.h" |
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15 |
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16 #include "SkConvolver.h" |
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17 |
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18 #if SK_ARM_ARCH >= 6 && !defined(SK_CPU_BENDIAN) |
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19 void SI8_D16_nofilter_DX_arm( |
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20 const SkBitmapProcState& s, |
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21 const uint32_t* SK_RESTRICT xy, |
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22 int count, |
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23 uint16_t* SK_RESTRICT colors) SK_ATTRIBUTE_OPTIMIZE_O1; |
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24 |
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25 void SI8_D16_nofilter_DX_arm(const SkBitmapProcState& s, |
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26 const uint32_t* SK_RESTRICT xy, |
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27 int count, uint16_t* SK_RESTRICT colors) { |
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28 SkASSERT(count > 0 && colors != NULL); |
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29 SkASSERT(s.fInvType <= (SkMatrix::kTranslate_Mask | SkMatrix::kScale_Mask)); |
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30 SkASSERT(SkPaint::kNone_FilterLevel == s.fFilterLevel); |
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31 |
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32 const uint16_t* SK_RESTRICT table = s.fBitmap->getColorTable()->lock16BitCache(); |
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33 const uint8_t* SK_RESTRICT srcAddr = (const uint8_t*)s.fBitmap->getPixels(); |
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34 |
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35 // buffer is y32, x16, x16, x16, x16, x16 |
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36 // bump srcAddr to the proper row, since we're told Y never changes |
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37 SkASSERT((unsigned)xy[0] < (unsigned)s.fBitmap->height()); |
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38 srcAddr = (const uint8_t*)((const char*)srcAddr + |
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39 xy[0] * s.fBitmap->rowBytes()); |
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40 |
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41 uint8_t src; |
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42 |
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43 if (1 == s.fBitmap->width()) { |
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44 src = srcAddr[0]; |
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45 uint16_t dstValue = table[src]; |
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46 sk_memset16(colors, dstValue, count); |
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47 } else { |
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48 int i; |
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49 int count8 = count >> 3; |
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50 const uint16_t* SK_RESTRICT xx = (const uint16_t*)(xy + 1); |
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51 |
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52 asm volatile ( |
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53 "cmp %[count8], #0 \n\t" // compare loop counter with 0 |
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54 "beq 2f \n\t" // if loop counter == 0, exit |
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55 "1: \n\t" |
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56 "ldmia %[xx]!, {r5, r7, r9, r11} \n\t" // load ptrs to pixels 0-7 |
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57 "subs %[count8], %[count8], #1 \n\t" // decrement loop counter |
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58 "uxth r4, r5 \n\t" // extract ptr 0 |
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59 "mov r5, r5, lsr #16 \n\t" // extract ptr 1 |
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60 "uxth r6, r7 \n\t" // extract ptr 2 |
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61 "mov r7, r7, lsr #16 \n\t" // extract ptr 3 |
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62 "ldrb r4, [%[srcAddr], r4] \n\t" // load pixel 0 from image |
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63 "uxth r8, r9 \n\t" // extract ptr 4 |
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64 "ldrb r5, [%[srcAddr], r5] \n\t" // load pixel 1 from image |
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65 "mov r9, r9, lsr #16 \n\t" // extract ptr 5 |
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66 "ldrb r6, [%[srcAddr], r6] \n\t" // load pixel 2 from image |
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67 "uxth r10, r11 \n\t" // extract ptr 6 |
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68 "ldrb r7, [%[srcAddr], r7] \n\t" // load pixel 3 from image |
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69 "mov r11, r11, lsr #16 \n\t" // extract ptr 7 |
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70 "ldrb r8, [%[srcAddr], r8] \n\t" // load pixel 4 from image |
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71 "add r4, r4, r4 \n\t" // double pixel 0 for RGB565 lookup |
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72 "ldrb r9, [%[srcAddr], r9] \n\t" // load pixel 5 from image |
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73 "add r5, r5, r5 \n\t" // double pixel 1 for RGB565 lookup |
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74 "ldrb r10, [%[srcAddr], r10] \n\t" // load pixel 6 from image |
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75 "add r6, r6, r6 \n\t" // double pixel 2 for RGB565 lookup |
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76 "ldrb r11, [%[srcAddr], r11] \n\t" // load pixel 7 from image |
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77 "add r7, r7, r7 \n\t" // double pixel 3 for RGB565 lookup |
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78 "ldrh r4, [%[table], r4] \n\t" // load pixel 0 RGB565 from colmap |
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79 "add r8, r8, r8 \n\t" // double pixel 4 for RGB565 lookup |
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80 "ldrh r5, [%[table], r5] \n\t" // load pixel 1 RGB565 from colmap |
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81 "add r9, r9, r9 \n\t" // double pixel 5 for RGB565 lookup |
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82 "ldrh r6, [%[table], r6] \n\t" // load pixel 2 RGB565 from colmap |
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83 "add r10, r10, r10 \n\t" // double pixel 6 for RGB565 lookup |
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84 "ldrh r7, [%[table], r7] \n\t" // load pixel 3 RGB565 from colmap |
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85 "add r11, r11, r11 \n\t" // double pixel 7 for RGB565 lookup |
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86 "ldrh r8, [%[table], r8] \n\t" // load pixel 4 RGB565 from colmap |
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87 "ldrh r9, [%[table], r9] \n\t" // load pixel 5 RGB565 from colmap |
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88 "ldrh r10, [%[table], r10] \n\t" // load pixel 6 RGB565 from colmap |
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89 "ldrh r11, [%[table], r11] \n\t" // load pixel 7 RGB565 from colmap |
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90 "pkhbt r5, r4, r5, lsl #16 \n\t" // pack pixels 0 and 1 |
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91 "pkhbt r6, r6, r7, lsl #16 \n\t" // pack pixels 2 and 3 |
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92 "pkhbt r8, r8, r9, lsl #16 \n\t" // pack pixels 4 and 5 |
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93 "pkhbt r10, r10, r11, lsl #16 \n\t" // pack pixels 6 and 7 |
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94 "stmia %[colors]!, {r5, r6, r8, r10} \n\t" // store last 8 pixels |
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95 "bgt 1b \n\t" // loop if counter > 0 |
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96 "2: \n\t" |
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97 : [xx] "+r" (xx), [count8] "+r" (count8), [colors] "+r" (colors) |
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98 : [table] "r" (table), [srcAddr] "r" (srcAddr) |
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99 : "memory", "cc", "r4", "r5", "r6", "r7", "r8", "r9", "r10", "r11" |
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100 ); |
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101 |
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102 for (i = (count & 7); i > 0; --i) { |
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103 src = srcAddr[*xx++]; *colors++ = table[src]; |
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104 } |
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105 } |
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106 |
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107 s.fBitmap->getColorTable()->unlock16BitCache(); |
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108 } |
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109 |
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110 void SI8_opaque_D32_nofilter_DX_arm( |
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111 const SkBitmapProcState& s, |
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112 const uint32_t* SK_RESTRICT xy, |
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113 int count, |
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114 SkPMColor* SK_RESTRICT colors) SK_ATTRIBUTE_OPTIMIZE_O1; |
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115 |
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116 void SI8_opaque_D32_nofilter_DX_arm(const SkBitmapProcState& s, |
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117 const uint32_t* SK_RESTRICT xy, |
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118 int count, SkPMColor* SK_RESTRICT colors) { |
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119 SkASSERT(count > 0 && colors != NULL); |
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120 SkASSERT(s.fInvType <= (SkMatrix::kTranslate_Mask | SkMatrix::kScale_Mask)); |
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121 SkASSERT(SkPaint::kNone_FilterLevel == s.fFilterLevel); |
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122 |
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123 const SkPMColor* SK_RESTRICT table = s.fBitmap->getColorTable()->lockColors(); |
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124 const uint8_t* SK_RESTRICT srcAddr = (const uint8_t*)s.fBitmap->getPixels(); |
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125 |
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126 // buffer is y32, x16, x16, x16, x16, x16 |
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127 // bump srcAddr to the proper row, since we're told Y never changes |
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128 SkASSERT((unsigned)xy[0] < (unsigned)s.fBitmap->height()); |
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129 srcAddr = (const uint8_t*)((const char*)srcAddr + xy[0] * s.fBitmap->rowBytes()); |
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130 |
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131 if (1 == s.fBitmap->width()) { |
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132 uint8_t src = srcAddr[0]; |
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133 SkPMColor dstValue = table[src]; |
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134 sk_memset32(colors, dstValue, count); |
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135 } else { |
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136 const uint16_t* xx = (const uint16_t*)(xy + 1); |
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137 |
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138 asm volatile ( |
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139 "subs %[count], %[count], #8 \n\t" // decrement count by 8, set flags |
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140 "blt 2f \n\t" // if count < 0, branch to singles |
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141 "1: \n\t" // eights loop |
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142 "ldmia %[xx]!, {r5, r7, r9, r11} \n\t" // load ptrs to pixels 0-7 |
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143 "uxth r4, r5 \n\t" // extract ptr 0 |
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144 "mov r5, r5, lsr #16 \n\t" // extract ptr 1 |
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145 "uxth r6, r7 \n\t" // extract ptr 2 |
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146 "mov r7, r7, lsr #16 \n\t" // extract ptr 3 |
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147 "ldrb r4, [%[srcAddr], r4] \n\t" // load pixel 0 from image |
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148 "uxth r8, r9 \n\t" // extract ptr 4 |
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149 "ldrb r5, [%[srcAddr], r5] \n\t" // load pixel 1 from image |
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150 "mov r9, r9, lsr #16 \n\t" // extract ptr 5 |
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151 "ldrb r6, [%[srcAddr], r6] \n\t" // load pixel 2 from image |
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152 "uxth r10, r11 \n\t" // extract ptr 6 |
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153 "ldrb r7, [%[srcAddr], r7] \n\t" // load pixel 3 from image |
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154 "mov r11, r11, lsr #16 \n\t" // extract ptr 7 |
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155 "ldrb r8, [%[srcAddr], r8] \n\t" // load pixel 4 from image |
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156 "ldrb r9, [%[srcAddr], r9] \n\t" // load pixel 5 from image |
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157 "ldrb r10, [%[srcAddr], r10] \n\t" // load pixel 6 from image |
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158 "ldrb r11, [%[srcAddr], r11] \n\t" // load pixel 7 from image |
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159 "ldr r4, [%[table], r4, lsl #2] \n\t" // load pixel 0 SkPMColor from colmap |
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160 "ldr r5, [%[table], r5, lsl #2] \n\t" // load pixel 1 SkPMColor from colmap |
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161 "ldr r6, [%[table], r6, lsl #2] \n\t" // load pixel 2 SkPMColor from colmap |
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162 "ldr r7, [%[table], r7, lsl #2] \n\t" // load pixel 3 SkPMColor from colmap |
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163 "ldr r8, [%[table], r8, lsl #2] \n\t" // load pixel 4 SkPMColor from colmap |
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164 "ldr r9, [%[table], r9, lsl #2] \n\t" // load pixel 5 SkPMColor from colmap |
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165 "ldr r10, [%[table], r10, lsl #2] \n\t" // load pixel 6 SkPMColor from colmap |
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166 "ldr r11, [%[table], r11, lsl #2] \n\t" // load pixel 7 SkPMColor from colmap |
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167 "subs %[count], %[count], #8 \n\t" // decrement loop counter |
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168 "stmia %[colors]!, {r4-r11} \n\t" // store 8 pixels |
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169 "bge 1b \n\t" // loop if counter >= 0 |
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170 "2: \n\t" |
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171 "adds %[count], %[count], #8 \n\t" // fix up counter, set flags |
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172 "beq 4f \n\t" // if count == 0, branch to exit |
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173 "3: \n\t" // singles loop |
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174 "ldrh r4, [%[xx]], #2 \n\t" // load pixel ptr |
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175 "subs %[count], %[count], #1 \n\t" // decrement loop counter |
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176 "ldrb r5, [%[srcAddr], r4] \n\t" // load pixel from image |
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177 "ldr r6, [%[table], r5, lsl #2] \n\t" // load SkPMColor from colmap |
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178 "str r6, [%[colors]], #4 \n\t" // store pixel, update ptr |
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179 "bne 3b \n\t" // loop if counter != 0 |
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180 "4: \n\t" // exit |
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181 : [xx] "+r" (xx), [count] "+r" (count), [colors] "+r" (colors) |
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182 : [table] "r" (table), [srcAddr] "r" (srcAddr) |
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183 : "memory", "cc", "r4", "r5", "r6", "r7", "r8", "r9", "r10", "r11" |
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184 ); |
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185 } |
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186 |
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187 s.fBitmap->getColorTable()->unlockColors(); |
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188 } |
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189 #endif // SK_ARM_ARCH >= 6 && !defined(SK_CPU_BENDIAN) |
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190 |
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191 /////////////////////////////////////////////////////////////////////////////// |
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192 |
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193 /* If we replace a sampleproc, then we null-out the associated shaderproc, |
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194 otherwise the shader won't even look at the matrix/sampler |
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195 */ |
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196 void SkBitmapProcState::platformProcs() { |
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197 bool isOpaque = 256 == fAlphaScale; |
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198 bool justDx = false; |
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199 |
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200 if (fInvType <= (SkMatrix::kTranslate_Mask | SkMatrix::kScale_Mask)) { |
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201 justDx = true; |
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202 } |
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203 |
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204 switch (fBitmap->config()) { |
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205 case SkBitmap::kIndex8_Config: |
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206 #if SK_ARM_ARCH >= 6 && !defined(SK_CPU_BENDIAN) |
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207 if (justDx && SkPaint::kNone_FilterLevel == fFilterLevel) { |
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208 #if 0 /* crashing on android device */ |
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209 fSampleProc16 = SI8_D16_nofilter_DX_arm; |
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210 fShaderProc16 = NULL; |
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211 #endif |
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212 if (isOpaque) { |
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213 // this one is only very slighty faster than the C version |
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214 fSampleProc32 = SI8_opaque_D32_nofilter_DX_arm; |
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215 fShaderProc32 = NULL; |
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216 } |
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217 } |
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218 #endif |
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219 break; |
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220 default: |
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221 break; |
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222 } |
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223 } |
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224 |
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225 /////////////////////////////////////////////////////////////////////////////// |
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226 |
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227 extern void platformConvolutionProcs_arm_neon(SkConvolutionProcs* procs); |
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228 |
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229 void platformConvolutionProcs_arm(SkConvolutionProcs* procs) { |
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230 } |
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231 |
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232 void SkBitmapProcState::platformConvolutionProcs(SkConvolutionProcs* procs) { |
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233 SK_ARM_NEON_WRAP(platformConvolutionProcs_arm)(procs); |
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234 } |