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1 /* This Source Code Form is subject to the terms of the Mozilla Public |
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2 * License, v. 2.0. If a copy of the MPL was not distributed with this file, |
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3 * You can obtain one at http://mozilla.org/MPL/2.0/. */ |
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4 |
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5 #include "WebGLContext.h" |
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6 #include "WebGLTexelConversions.h" |
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7 |
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8 namespace mozilla { |
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9 |
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10 using namespace WebGLTexelConversions; |
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11 |
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12 namespace { |
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13 |
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14 /** @class WebGLImageConverter |
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15 * |
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16 * This class is just a helper to implement WebGLContext::ConvertImage below. |
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17 * |
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18 * Design comments: |
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19 * |
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20 * WebGLContext::ConvertImage has to handle hundreds of format conversion paths. |
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21 * It is important to minimize executable code size here. Instead of passing around |
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22 * a large number of function parameters hundreds of times, we create a |
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23 * WebGLImageConverter object once, storing these parameters, and then we call |
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24 * the run() method on it. |
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25 */ |
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26 class WebGLImageConverter |
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27 { |
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28 const size_t mWidth, mHeight; |
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29 const void* const mSrcStart; |
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30 void* const mDstStart; |
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31 const ptrdiff_t mSrcStride, mDstStride; |
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32 bool mAlreadyRun; |
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33 bool mSuccess; |
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34 |
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35 /* |
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36 * Returns sizeof(texel)/sizeof(type). The point is that we will iterate over |
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37 * texels with typed pointers and this value will tell us by how much we need |
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38 * to increment these pointers to advance to the next texel. |
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39 */ |
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40 template<MOZ_ENUM_CLASS_ENUM_TYPE(WebGLTexelFormat) Format> |
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41 static size_t NumElementsPerTexelForFormat() { |
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42 switch (Format) { |
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43 case WebGLTexelFormat::R8: |
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44 case WebGLTexelFormat::A8: |
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45 case WebGLTexelFormat::R16F: |
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46 case WebGLTexelFormat::A16F: |
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47 case WebGLTexelFormat::R32F: |
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48 case WebGLTexelFormat::A32F: |
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49 case WebGLTexelFormat::RGBA5551: |
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50 case WebGLTexelFormat::RGBA4444: |
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51 case WebGLTexelFormat::RGB565: |
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52 return 1; |
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53 case WebGLTexelFormat::RA8: |
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54 case WebGLTexelFormat::RA16F: |
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55 case WebGLTexelFormat::RA32F: |
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56 return 2; |
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57 case WebGLTexelFormat::RGB8: |
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58 case WebGLTexelFormat::RGB16F: |
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59 case WebGLTexelFormat::RGB32F: |
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60 return 3; |
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61 case WebGLTexelFormat::RGBA8: |
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62 case WebGLTexelFormat::BGRA8: |
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63 case WebGLTexelFormat::BGRX8: |
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64 case WebGLTexelFormat::RGBA16F: |
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65 case WebGLTexelFormat::RGBA32F: |
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66 return 4; |
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67 default: |
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68 MOZ_ASSERT(false, "Unknown texel format. Coding mistake?"); |
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69 return 0; |
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70 } |
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71 } |
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72 |
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73 /* |
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74 * This is the completely format-specific templatized conversion function, |
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75 * that will be instantiated hundreds of times for all different combinations. |
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76 * It is important to avoid generating useless code here. In particular, many |
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77 * instantiations of this function template will never be called, so we try |
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78 * to return immediately in these cases to allow the compiler to avoid generating |
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79 * useless code. |
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80 */ |
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81 template<MOZ_ENUM_CLASS_ENUM_TYPE(WebGLTexelFormat) SrcFormat, |
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82 MOZ_ENUM_CLASS_ENUM_TYPE(WebGLTexelFormat) DstFormat, |
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83 MOZ_ENUM_CLASS_ENUM_TYPE(WebGLTexelPremultiplicationOp) PremultiplicationOp> |
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84 void run() |
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85 { |
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86 // check for never-called cases. We early-return to allow the compiler |
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87 // to avoid generating this code. It would be tempting to abort() instead, |
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88 // as returning early does leave the destination surface with uninitialized |
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89 // data, but that would not allow the compiler to avoid generating this code. |
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90 // So instead, we return early, so Success() will return false, and the caller |
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91 // must check that and abort in that case. See WebGLContext::ConvertImage. |
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92 |
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93 if (SrcFormat == DstFormat && |
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94 PremultiplicationOp == WebGLTexelPremultiplicationOp::None) |
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95 { |
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96 // Should have used a fast exit path earlier, rather than entering this function. |
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97 // we explicitly return here to allow the compiler to avoid generating this code |
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98 return; |
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99 } |
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100 |
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101 // Only textures uploaded from DOM elements or ImageData can allow DstFormat != SrcFormat. |
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102 // DOM elements can only give BGRA8, BGRX8, A8, RGB565 formats. See DOMElementToImageSurface. |
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103 // ImageData is always RGBA8. So all other SrcFormat will always satisfy DstFormat==SrcFormat, |
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104 // so we can avoid compiling the code for all the unreachable paths. |
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105 const bool CanSrcFormatComeFromDOMElementOrImageData |
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106 = SrcFormat == WebGLTexelFormat::BGRA8 || |
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107 SrcFormat == WebGLTexelFormat::BGRX8 || |
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108 SrcFormat == WebGLTexelFormat::A8 || |
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109 SrcFormat == WebGLTexelFormat::RGB565 || |
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110 SrcFormat == WebGLTexelFormat::RGBA8; |
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111 if (!CanSrcFormatComeFromDOMElementOrImageData && |
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112 SrcFormat != DstFormat) |
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113 { |
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114 return; |
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115 } |
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116 |
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117 // Likewise, only textures uploaded from DOM elements or ImageData can possibly have to be unpremultiplied. |
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118 if (!CanSrcFormatComeFromDOMElementOrImageData && |
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119 PremultiplicationOp == WebGLTexelPremultiplicationOp::Unpremultiply) |
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120 { |
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121 return; |
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122 } |
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123 |
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124 // there is no point in premultiplication/unpremultiplication |
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125 // in the following cases: |
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126 // - the source format has no alpha |
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127 // - the source format has no color |
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128 // - the destination format has no color |
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129 if (!HasAlpha(SrcFormat) || |
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130 !HasColor(SrcFormat) || |
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131 !HasColor(DstFormat)) |
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132 { |
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133 |
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134 if (PremultiplicationOp != WebGLTexelPremultiplicationOp::None) |
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135 { |
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136 return; |
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137 } |
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138 } |
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139 |
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140 // end of early return cases. |
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141 |
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142 MOZ_ASSERT(!mAlreadyRun, "converter should be run only once!"); |
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143 mAlreadyRun = true; |
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144 |
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145 // gather some compile-time meta-data about the formats at hand. |
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146 |
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147 typedef |
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148 typename DataTypeForFormat<SrcFormat>::Type |
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149 SrcType; |
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150 typedef |
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151 typename DataTypeForFormat<DstFormat>::Type |
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152 DstType; |
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153 |
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154 const MOZ_ENUM_CLASS_ENUM_TYPE(WebGLTexelFormat) IntermediateSrcFormat |
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155 = IntermediateFormat<SrcFormat>::Value; |
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156 const MOZ_ENUM_CLASS_ENUM_TYPE(WebGLTexelFormat) IntermediateDstFormat |
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157 = IntermediateFormat<DstFormat>::Value; |
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158 typedef |
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159 typename DataTypeForFormat<IntermediateSrcFormat>::Type |
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160 IntermediateSrcType; |
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161 typedef |
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162 typename DataTypeForFormat<IntermediateDstFormat>::Type |
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163 IntermediateDstType; |
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164 |
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165 const size_t NumElementsPerSrcTexel = NumElementsPerTexelForFormat<SrcFormat>(); |
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166 const size_t NumElementsPerDstTexel = NumElementsPerTexelForFormat<DstFormat>(); |
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167 const size_t MaxElementsPerTexel = 4; |
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168 MOZ_ASSERT(NumElementsPerSrcTexel <= MaxElementsPerTexel, "unhandled format"); |
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169 MOZ_ASSERT(NumElementsPerDstTexel <= MaxElementsPerTexel, "unhandled format"); |
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170 |
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171 // we assume that the strides are multiples of the sizeof of respective types. |
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172 // this assumption will allow us to iterate over src and dst images using typed |
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173 // pointers, e.g. uint8_t* or uint16_t* or float*, instead of untyped pointers. |
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174 // So this assumption allows us to write cleaner and safer code, but it might |
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175 // not be true forever and if it eventually becomes wrong, we'll have to revert |
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176 // to always iterating using uint8_t* pointers regardless of the types at hand. |
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177 MOZ_ASSERT(mSrcStride % sizeof(SrcType) == 0 && |
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178 mDstStride % sizeof(DstType) == 0, |
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179 "Unsupported: texture stride is not a multiple of sizeof(type)"); |
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180 const ptrdiff_t srcStrideInElements = mSrcStride / sizeof(SrcType); |
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181 const ptrdiff_t dstStrideInElements = mDstStride / sizeof(DstType); |
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182 |
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183 const SrcType *srcRowStart = static_cast<const SrcType*>(mSrcStart); |
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184 DstType *dstRowStart = static_cast<DstType*>(mDstStart); |
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185 |
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186 // the loop performing the texture format conversion |
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187 for (size_t i = 0; i < mHeight; ++i) { |
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188 const SrcType *srcRowEnd = srcRowStart + mWidth * NumElementsPerSrcTexel; |
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189 const SrcType *srcPtr = srcRowStart; |
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190 DstType *dstPtr = dstRowStart; |
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191 while (srcPtr != srcRowEnd) { |
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192 // convert a single texel. We proceed in 3 steps: unpack the source texel |
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193 // so the corresponding interchange format (e.g. unpack RGB565 to RGBA8), |
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194 // convert the resulting data type to the destination type (e.g. convert |
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195 // from RGBA8 to RGBA32F), and finally pack the destination texel |
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196 // (e.g. pack RGBA32F to RGB32F). |
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197 IntermediateSrcType unpackedSrc[MaxElementsPerTexel]; |
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198 IntermediateDstType unpackedDst[MaxElementsPerTexel]; |
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199 |
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200 // unpack a src texel to corresponding intermediate src format. |
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201 // for example, unpack RGB565 to RGBA8 |
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202 unpack<SrcFormat>(srcPtr, unpackedSrc); |
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203 // convert the data type to the destination type, if needed. |
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204 // for example, convert RGBA8 to RGBA32F |
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205 convertType(unpackedSrc, unpackedDst); |
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206 // pack the destination texel. |
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207 // for example, pack RGBA32F to RGB32F |
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208 pack<DstFormat, PremultiplicationOp>(unpackedDst, dstPtr); |
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209 |
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210 srcPtr += NumElementsPerSrcTexel; |
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211 dstPtr += NumElementsPerDstTexel; |
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212 } |
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213 srcRowStart += srcStrideInElements; |
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214 dstRowStart += dstStrideInElements; |
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215 } |
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216 |
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217 mSuccess = true; |
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218 return; |
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219 } |
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220 |
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221 template<MOZ_ENUM_CLASS_ENUM_TYPE(WebGLTexelFormat) SrcFormat, |
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222 MOZ_ENUM_CLASS_ENUM_TYPE(WebGLTexelFormat) DstFormat> |
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223 void run(WebGLTexelPremultiplicationOp premultiplicationOp) |
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224 { |
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225 #define WEBGLIMAGECONVERTER_CASE_PREMULTIPLICATIONOP(PremultiplicationOp) \ |
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226 case PremultiplicationOp: \ |
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227 return run<SrcFormat, DstFormat, PremultiplicationOp>(); |
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228 |
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229 switch (premultiplicationOp) { |
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230 WEBGLIMAGECONVERTER_CASE_PREMULTIPLICATIONOP(WebGLTexelPremultiplicationOp::None) |
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231 WEBGLIMAGECONVERTER_CASE_PREMULTIPLICATIONOP(WebGLTexelPremultiplicationOp::Premultiply) |
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232 WEBGLIMAGECONVERTER_CASE_PREMULTIPLICATIONOP(WebGLTexelPremultiplicationOp::Unpremultiply) |
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233 default: |
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234 MOZ_ASSERT(false, "unhandled case. Coding mistake?"); |
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235 } |
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236 |
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237 #undef WEBGLIMAGECONVERTER_CASE_PREMULTIPLICATIONOP |
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238 } |
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239 |
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240 template<MOZ_ENUM_CLASS_ENUM_TYPE(WebGLTexelFormat) SrcFormat> |
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241 void run(WebGLTexelFormat dstFormat, |
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242 WebGLTexelPremultiplicationOp premultiplicationOp) |
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243 { |
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244 #define WEBGLIMAGECONVERTER_CASE_DSTFORMAT(DstFormat) \ |
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245 case DstFormat: \ |
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246 return run<SrcFormat, DstFormat>(premultiplicationOp); |
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247 |
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248 switch (dstFormat) { |
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249 WEBGLIMAGECONVERTER_CASE_DSTFORMAT(WebGLTexelFormat::R8) |
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250 WEBGLIMAGECONVERTER_CASE_DSTFORMAT(WebGLTexelFormat::A8) |
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251 WEBGLIMAGECONVERTER_CASE_DSTFORMAT(WebGLTexelFormat::R16F) |
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252 WEBGLIMAGECONVERTER_CASE_DSTFORMAT(WebGLTexelFormat::A16F) |
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253 WEBGLIMAGECONVERTER_CASE_DSTFORMAT(WebGLTexelFormat::R32F) |
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254 WEBGLIMAGECONVERTER_CASE_DSTFORMAT(WebGLTexelFormat::A32F) |
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255 WEBGLIMAGECONVERTER_CASE_DSTFORMAT(WebGLTexelFormat::RA8) |
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256 WEBGLIMAGECONVERTER_CASE_DSTFORMAT(WebGLTexelFormat::RA16F) |
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257 WEBGLIMAGECONVERTER_CASE_DSTFORMAT(WebGLTexelFormat::RA32F) |
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258 WEBGLIMAGECONVERTER_CASE_DSTFORMAT(WebGLTexelFormat::RGB8) |
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259 WEBGLIMAGECONVERTER_CASE_DSTFORMAT(WebGLTexelFormat::RGB565) |
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260 WEBGLIMAGECONVERTER_CASE_DSTFORMAT(WebGLTexelFormat::RGB16F) |
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261 WEBGLIMAGECONVERTER_CASE_DSTFORMAT(WebGLTexelFormat::RGB32F) |
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262 WEBGLIMAGECONVERTER_CASE_DSTFORMAT(WebGLTexelFormat::RGBA8) |
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263 WEBGLIMAGECONVERTER_CASE_DSTFORMAT(WebGLTexelFormat::RGBA5551) |
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264 WEBGLIMAGECONVERTER_CASE_DSTFORMAT(WebGLTexelFormat::RGBA4444) |
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265 WEBGLIMAGECONVERTER_CASE_DSTFORMAT(WebGLTexelFormat::RGBA16F) |
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266 WEBGLIMAGECONVERTER_CASE_DSTFORMAT(WebGLTexelFormat::RGBA32F) |
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267 default: |
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268 MOZ_ASSERT(false, "unhandled case. Coding mistake?"); |
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269 } |
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270 |
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271 #undef WEBGLIMAGECONVERTER_CASE_DSTFORMAT |
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272 } |
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273 |
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274 public: |
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275 |
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276 void run(WebGLTexelFormat srcFormat, |
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277 WebGLTexelFormat dstFormat, |
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278 WebGLTexelPremultiplicationOp premultiplicationOp) |
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279 { |
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280 #define WEBGLIMAGECONVERTER_CASE_SRCFORMAT(SrcFormat) \ |
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281 case SrcFormat: \ |
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282 return run<SrcFormat>(dstFormat, premultiplicationOp); |
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283 |
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284 switch (srcFormat) { |
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285 WEBGLIMAGECONVERTER_CASE_SRCFORMAT(WebGLTexelFormat::R8) |
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286 WEBGLIMAGECONVERTER_CASE_SRCFORMAT(WebGLTexelFormat::A8) |
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287 WEBGLIMAGECONVERTER_CASE_SRCFORMAT(WebGLTexelFormat::R16F) |
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288 WEBGLIMAGECONVERTER_CASE_SRCFORMAT(WebGLTexelFormat::A16F) |
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289 WEBGLIMAGECONVERTER_CASE_SRCFORMAT(WebGLTexelFormat::R32F) |
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290 WEBGLIMAGECONVERTER_CASE_SRCFORMAT(WebGLTexelFormat::A32F) |
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291 WEBGLIMAGECONVERTER_CASE_SRCFORMAT(WebGLTexelFormat::RA8) |
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292 WEBGLIMAGECONVERTER_CASE_SRCFORMAT(WebGLTexelFormat::RA16F) |
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293 WEBGLIMAGECONVERTER_CASE_SRCFORMAT(WebGLTexelFormat::RA32F) |
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294 WEBGLIMAGECONVERTER_CASE_SRCFORMAT(WebGLTexelFormat::RGB8) |
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295 WEBGLIMAGECONVERTER_CASE_SRCFORMAT(WebGLTexelFormat::BGRX8) // source format only |
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296 WEBGLIMAGECONVERTER_CASE_SRCFORMAT(WebGLTexelFormat::RGB565) |
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297 WEBGLIMAGECONVERTER_CASE_SRCFORMAT(WebGLTexelFormat::RGB16F) |
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298 WEBGLIMAGECONVERTER_CASE_SRCFORMAT(WebGLTexelFormat::RGB32F) |
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299 WEBGLIMAGECONVERTER_CASE_SRCFORMAT(WebGLTexelFormat::RGBA8) |
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300 WEBGLIMAGECONVERTER_CASE_SRCFORMAT(WebGLTexelFormat::BGRA8) |
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301 WEBGLIMAGECONVERTER_CASE_SRCFORMAT(WebGLTexelFormat::RGBA5551) |
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302 WEBGLIMAGECONVERTER_CASE_SRCFORMAT(WebGLTexelFormat::RGBA4444) |
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303 WEBGLIMAGECONVERTER_CASE_SRCFORMAT(WebGLTexelFormat::RGBA16F) |
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304 WEBGLIMAGECONVERTER_CASE_SRCFORMAT(WebGLTexelFormat::RGBA32F) |
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305 default: |
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306 MOZ_ASSERT(false, "unhandled case. Coding mistake?"); |
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307 } |
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308 |
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309 #undef WEBGLIMAGECONVERTER_CASE_SRCFORMAT |
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310 } |
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311 |
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312 WebGLImageConverter(size_t width, size_t height, |
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313 const void* srcStart, void* dstStart, |
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314 ptrdiff_t srcStride, ptrdiff_t dstStride) |
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315 : mWidth(width), mHeight(height), |
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316 mSrcStart(srcStart), mDstStart(dstStart), |
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317 mSrcStride(srcStride), mDstStride(dstStride), |
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318 mAlreadyRun(false), mSuccess(false) |
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319 {} |
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320 |
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321 bool Success() const { |
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322 return mSuccess; |
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323 } |
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324 }; |
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325 |
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326 } // end anonymous namespace |
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327 |
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328 void |
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329 WebGLContext::ConvertImage(size_t width, size_t height, size_t srcStride, size_t dstStride, |
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330 const uint8_t* src, uint8_t *dst, |
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331 WebGLTexelFormat srcFormat, bool srcPremultiplied, |
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332 WebGLTexelFormat dstFormat, bool dstPremultiplied, |
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333 size_t dstTexelSize) |
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334 { |
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335 if (width <= 0 || height <= 0) |
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336 return; |
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337 |
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338 const bool FormatsRequireNoPremultiplicationOp = |
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339 !HasAlpha(srcFormat) || |
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340 !HasColor(srcFormat) || |
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341 !HasColor(dstFormat); |
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342 |
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343 if (srcFormat == dstFormat && |
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344 (FormatsRequireNoPremultiplicationOp || srcPremultiplied == dstPremultiplied)) |
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345 { |
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346 // fast exit path: we just have to memcpy all the rows. |
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347 // |
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348 // The case where absolutely nothing needs to be done is supposed to have |
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349 // been handled earlier (in TexImage2D_base, etc). |
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350 // |
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351 // So the case we're handling here is when even though no format conversion is needed, |
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352 // we still might have to flip vertically and/or to adjust to a different stride. |
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353 |
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354 MOZ_ASSERT(mPixelStoreFlipY || srcStride != dstStride, "Performance trap -- should handle this case earlier, to avoid memcpy"); |
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355 |
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356 size_t row_size = width * dstTexelSize; // doesn't matter, src and dst formats agree |
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357 const uint8_t* ptr = src; |
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358 const uint8_t* src_end = src + height * srcStride; |
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359 |
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360 uint8_t* dst_row = mPixelStoreFlipY |
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361 ? dst + (height-1) * dstStride |
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362 : dst; |
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363 ptrdiff_t dstStrideSigned(dstStride); |
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364 ptrdiff_t dst_delta = mPixelStoreFlipY ? -dstStrideSigned : dstStrideSigned; |
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365 |
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366 while(ptr != src_end) { |
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367 memcpy(dst_row, ptr, row_size); |
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368 ptr += srcStride; |
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369 dst_row += dst_delta; |
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370 } |
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371 return; |
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372 } |
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373 |
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374 uint8_t* dstStart = dst; |
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375 ptrdiff_t signedDstStride = dstStride; |
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376 if (mPixelStoreFlipY) { |
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377 dstStart = dst + (height - 1) * dstStride; |
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378 signedDstStride = -signedDstStride; |
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379 } |
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380 |
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381 WebGLImageConverter converter(width, height, src, dstStart, srcStride, signedDstStride); |
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382 |
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383 const WebGLTexelPremultiplicationOp premultiplicationOp |
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384 = FormatsRequireNoPremultiplicationOp ? WebGLTexelPremultiplicationOp::None |
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385 : (!srcPremultiplied && dstPremultiplied) ? WebGLTexelPremultiplicationOp::Premultiply |
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386 : (srcPremultiplied && !dstPremultiplied) ? WebGLTexelPremultiplicationOp::Unpremultiply |
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387 : WebGLTexelPremultiplicationOp::None; |
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388 |
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389 converter.run(srcFormat, dstFormat, premultiplicationOp); |
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390 |
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391 if (!converter.Success()) { |
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392 // the dst image may be left uninitialized, so we better not try to |
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393 // continue even in release builds. This should never happen anyway, |
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394 // and would be a bug in our code. |
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395 NS_RUNTIMEABORT("programming mistake in WebGL texture conversions"); |
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396 } |
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397 } |
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398 |
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399 } // end namespace mozilla |