content/canvas/src/WebGLTexelConversions.cpp

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/content/canvas/src/WebGLTexelConversions.cpp	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,399 @@
     1.4 +/* This Source Code Form is subject to the terms of the Mozilla Public
     1.5 + * License, v. 2.0. If a copy of the MPL was not distributed with this file,
     1.6 + * You can obtain one at http://mozilla.org/MPL/2.0/. */
     1.7 +
     1.8 +#include "WebGLContext.h"
     1.9 +#include "WebGLTexelConversions.h"
    1.10 +
    1.11 +namespace mozilla {
    1.12 +
    1.13 +using namespace WebGLTexelConversions;
    1.14 +
    1.15 +namespace {
    1.16 +
    1.17 +/** @class WebGLImageConverter
    1.18 + *
    1.19 + * This class is just a helper to implement WebGLContext::ConvertImage below.
    1.20 + *
    1.21 + * Design comments:
    1.22 + *
    1.23 + * WebGLContext::ConvertImage has to handle hundreds of format conversion paths.
    1.24 + * It is important to minimize executable code size here. Instead of passing around
    1.25 + * a large number of function parameters hundreds of times, we create a
    1.26 + * WebGLImageConverter object once, storing these parameters, and then we call
    1.27 + * the run() method on it.
    1.28 + */
    1.29 +class WebGLImageConverter
    1.30 +{
    1.31 +    const size_t mWidth, mHeight;
    1.32 +    const void* const mSrcStart;
    1.33 +    void* const mDstStart;
    1.34 +    const ptrdiff_t mSrcStride, mDstStride;
    1.35 +    bool mAlreadyRun;
    1.36 +    bool mSuccess;
    1.37 +
    1.38 +    /*
    1.39 +     * Returns sizeof(texel)/sizeof(type). The point is that we will iterate over
    1.40 +     * texels with typed pointers and this value will tell us by how much we need
    1.41 +     * to increment these pointers to advance to the next texel.
    1.42 +     */
    1.43 +    template<MOZ_ENUM_CLASS_ENUM_TYPE(WebGLTexelFormat) Format>
    1.44 +    static size_t NumElementsPerTexelForFormat() {
    1.45 +        switch (Format) {
    1.46 +            case WebGLTexelFormat::R8:
    1.47 +            case WebGLTexelFormat::A8:
    1.48 +            case WebGLTexelFormat::R16F:
    1.49 +            case WebGLTexelFormat::A16F:
    1.50 +            case WebGLTexelFormat::R32F:
    1.51 +            case WebGLTexelFormat::A32F:
    1.52 +            case WebGLTexelFormat::RGBA5551:
    1.53 +            case WebGLTexelFormat::RGBA4444:
    1.54 +            case WebGLTexelFormat::RGB565:
    1.55 +                return 1;
    1.56 +            case WebGLTexelFormat::RA8:
    1.57 +            case WebGLTexelFormat::RA16F:
    1.58 +            case WebGLTexelFormat::RA32F:
    1.59 +                return 2;
    1.60 +            case WebGLTexelFormat::RGB8:
    1.61 +            case WebGLTexelFormat::RGB16F:
    1.62 +            case WebGLTexelFormat::RGB32F:
    1.63 +                return 3;
    1.64 +            case WebGLTexelFormat::RGBA8:
    1.65 +            case WebGLTexelFormat::BGRA8:
    1.66 +            case WebGLTexelFormat::BGRX8:
    1.67 +            case WebGLTexelFormat::RGBA16F:
    1.68 +            case WebGLTexelFormat::RGBA32F:
    1.69 +                return 4;
    1.70 +            default:
    1.71 +                MOZ_ASSERT(false, "Unknown texel format. Coding mistake?");
    1.72 +                return 0;
    1.73 +        }
    1.74 +    }
    1.75 +
    1.76 +    /*
    1.77 +     * This is the completely format-specific templatized conversion function,
    1.78 +     * that will be instantiated hundreds of times for all different combinations.
    1.79 +     * It is important to avoid generating useless code here. In particular, many
    1.80 +     * instantiations of this function template will never be called, so we try
    1.81 +     * to return immediately in these cases to allow the compiler to avoid generating
    1.82 +     * useless code.
    1.83 +     */
    1.84 +    template<MOZ_ENUM_CLASS_ENUM_TYPE(WebGLTexelFormat) SrcFormat,
    1.85 +             MOZ_ENUM_CLASS_ENUM_TYPE(WebGLTexelFormat) DstFormat,
    1.86 +             MOZ_ENUM_CLASS_ENUM_TYPE(WebGLTexelPremultiplicationOp) PremultiplicationOp>
    1.87 +    void run()
    1.88 +    {
    1.89 +        // check for never-called cases. We early-return to allow the compiler
    1.90 +        // to avoid generating this code. It would be tempting to abort() instead,
    1.91 +        // as returning early does leave the destination surface with uninitialized
    1.92 +        // data, but that would not allow the compiler to avoid generating this code.
    1.93 +        // So instead, we return early, so Success() will return false, and the caller
    1.94 +        // must check that and abort in that case. See WebGLContext::ConvertImage.
    1.95 +
    1.96 +        if (SrcFormat == DstFormat &&
    1.97 +            PremultiplicationOp == WebGLTexelPremultiplicationOp::None)
    1.98 +        {
    1.99 +            // Should have used a fast exit path earlier, rather than entering this function.
   1.100 +            // we explicitly return here to allow the compiler to avoid generating this code
   1.101 +            return;
   1.102 +        }
   1.103 +
   1.104 +        // Only textures uploaded from DOM elements or ImageData can allow DstFormat != SrcFormat.
   1.105 +        // DOM elements can only give BGRA8, BGRX8, A8, RGB565 formats. See DOMElementToImageSurface.
   1.106 +        // ImageData is always RGBA8. So all other SrcFormat will always satisfy DstFormat==SrcFormat,
   1.107 +        // so we can avoid compiling the code for all the unreachable paths.
   1.108 +        const bool CanSrcFormatComeFromDOMElementOrImageData
   1.109 +            = SrcFormat == WebGLTexelFormat::BGRA8 ||
   1.110 +              SrcFormat == WebGLTexelFormat::BGRX8 ||
   1.111 +              SrcFormat == WebGLTexelFormat::A8 ||
   1.112 +              SrcFormat == WebGLTexelFormat::RGB565 ||
   1.113 +              SrcFormat == WebGLTexelFormat::RGBA8;
   1.114 +        if (!CanSrcFormatComeFromDOMElementOrImageData &&
   1.115 +            SrcFormat != DstFormat)
   1.116 +        {
   1.117 +            return;
   1.118 +        }
   1.119 +
   1.120 +        // Likewise, only textures uploaded from DOM elements or ImageData can possibly have to be unpremultiplied.
   1.121 +        if (!CanSrcFormatComeFromDOMElementOrImageData &&
   1.122 +            PremultiplicationOp == WebGLTexelPremultiplicationOp::Unpremultiply)
   1.123 +        {
   1.124 +            return;
   1.125 +        }
   1.126 +
   1.127 +        // there is no point in premultiplication/unpremultiplication
   1.128 +        // in the following cases:
   1.129 +        //  - the source format has no alpha
   1.130 +        //  - the source format has no color
   1.131 +        //  - the destination format has no color
   1.132 +        if (!HasAlpha(SrcFormat) ||
   1.133 +            !HasColor(SrcFormat) ||
   1.134 +            !HasColor(DstFormat))
   1.135 +        {
   1.136 +
   1.137 +            if (PremultiplicationOp != WebGLTexelPremultiplicationOp::None)
   1.138 +            {
   1.139 +                return;
   1.140 +            }
   1.141 +        }
   1.142 +
   1.143 +        // end of early return cases.
   1.144 +
   1.145 +        MOZ_ASSERT(!mAlreadyRun, "converter should be run only once!");
   1.146 +        mAlreadyRun = true;
   1.147 +
   1.148 +        // gather some compile-time meta-data about the formats at hand.
   1.149 +
   1.150 +        typedef
   1.151 +            typename DataTypeForFormat<SrcFormat>::Type
   1.152 +            SrcType;
   1.153 +        typedef
   1.154 +            typename DataTypeForFormat<DstFormat>::Type
   1.155 +            DstType;
   1.156 +
   1.157 +        const MOZ_ENUM_CLASS_ENUM_TYPE(WebGLTexelFormat) IntermediateSrcFormat
   1.158 +            = IntermediateFormat<SrcFormat>::Value;
   1.159 +        const MOZ_ENUM_CLASS_ENUM_TYPE(WebGLTexelFormat) IntermediateDstFormat
   1.160 +            = IntermediateFormat<DstFormat>::Value;
   1.161 +        typedef
   1.162 +            typename DataTypeForFormat<IntermediateSrcFormat>::Type
   1.163 +            IntermediateSrcType;
   1.164 +        typedef
   1.165 +            typename DataTypeForFormat<IntermediateDstFormat>::Type
   1.166 +            IntermediateDstType;
   1.167 +
   1.168 +        const size_t NumElementsPerSrcTexel = NumElementsPerTexelForFormat<SrcFormat>();
   1.169 +        const size_t NumElementsPerDstTexel = NumElementsPerTexelForFormat<DstFormat>();
   1.170 +        const size_t MaxElementsPerTexel = 4;
   1.171 +        MOZ_ASSERT(NumElementsPerSrcTexel <= MaxElementsPerTexel, "unhandled format");
   1.172 +        MOZ_ASSERT(NumElementsPerDstTexel <= MaxElementsPerTexel, "unhandled format");
   1.173 +
   1.174 +        // we assume that the strides are multiples of the sizeof of respective types.
   1.175 +        // this assumption will allow us to iterate over src and dst images using typed
   1.176 +        // pointers, e.g. uint8_t* or uint16_t* or float*, instead of untyped pointers.
   1.177 +        // So this assumption allows us to write cleaner and safer code, but it might
   1.178 +        // not be true forever and if it eventually becomes wrong, we'll have to revert
   1.179 +        // to always iterating using uint8_t* pointers regardless of the types at hand.
   1.180 +        MOZ_ASSERT(mSrcStride % sizeof(SrcType) == 0 &&
   1.181 +                   mDstStride % sizeof(DstType) == 0,
   1.182 +                   "Unsupported: texture stride is not a multiple of sizeof(type)");
   1.183 +        const ptrdiff_t srcStrideInElements = mSrcStride / sizeof(SrcType);
   1.184 +        const ptrdiff_t dstStrideInElements = mDstStride / sizeof(DstType);
   1.185 +
   1.186 +        const SrcType *srcRowStart = static_cast<const SrcType*>(mSrcStart);
   1.187 +        DstType *dstRowStart = static_cast<DstType*>(mDstStart);
   1.188 +
   1.189 +        // the loop performing the texture format conversion
   1.190 +        for (size_t i = 0; i < mHeight; ++i) {
   1.191 +            const SrcType *srcRowEnd = srcRowStart + mWidth * NumElementsPerSrcTexel;
   1.192 +            const SrcType *srcPtr = srcRowStart;
   1.193 +            DstType *dstPtr = dstRowStart;
   1.194 +            while (srcPtr != srcRowEnd) {
   1.195 +                // convert a single texel. We proceed in 3 steps: unpack the source texel
   1.196 +                // so the corresponding interchange format (e.g. unpack RGB565 to RGBA8),
   1.197 +                // convert the resulting data type to the destination type (e.g. convert
   1.198 +                // from RGBA8 to RGBA32F), and finally pack the destination texel
   1.199 +                // (e.g. pack RGBA32F to RGB32F).
   1.200 +                IntermediateSrcType unpackedSrc[MaxElementsPerTexel];
   1.201 +                IntermediateDstType unpackedDst[MaxElementsPerTexel];
   1.202 +
   1.203 +                // unpack a src texel to corresponding intermediate src format.
   1.204 +                // for example, unpack RGB565 to RGBA8
   1.205 +                unpack<SrcFormat>(srcPtr, unpackedSrc);
   1.206 +                // convert the data type to the destination type, if needed.
   1.207 +                // for example, convert RGBA8 to RGBA32F
   1.208 +                convertType(unpackedSrc, unpackedDst);
   1.209 +                // pack the destination texel.
   1.210 +                // for example, pack RGBA32F to RGB32F
   1.211 +                pack<DstFormat, PremultiplicationOp>(unpackedDst, dstPtr);
   1.212 +
   1.213 +                srcPtr += NumElementsPerSrcTexel;
   1.214 +                dstPtr += NumElementsPerDstTexel;
   1.215 +            }
   1.216 +            srcRowStart += srcStrideInElements;
   1.217 +            dstRowStart += dstStrideInElements;
   1.218 +        }
   1.219 +
   1.220 +        mSuccess = true;
   1.221 +        return;
   1.222 +    }
   1.223 +
   1.224 +    template<MOZ_ENUM_CLASS_ENUM_TYPE(WebGLTexelFormat) SrcFormat,
   1.225 +             MOZ_ENUM_CLASS_ENUM_TYPE(WebGLTexelFormat) DstFormat>
   1.226 +    void run(WebGLTexelPremultiplicationOp premultiplicationOp)
   1.227 +    {
   1.228 +        #define WEBGLIMAGECONVERTER_CASE_PREMULTIPLICATIONOP(PremultiplicationOp) \
   1.229 +            case PremultiplicationOp: \
   1.230 +                return run<SrcFormat, DstFormat, PremultiplicationOp>();
   1.231 +
   1.232 +        switch (premultiplicationOp) {
   1.233 +            WEBGLIMAGECONVERTER_CASE_PREMULTIPLICATIONOP(WebGLTexelPremultiplicationOp::None)
   1.234 +            WEBGLIMAGECONVERTER_CASE_PREMULTIPLICATIONOP(WebGLTexelPremultiplicationOp::Premultiply)
   1.235 +            WEBGLIMAGECONVERTER_CASE_PREMULTIPLICATIONOP(WebGLTexelPremultiplicationOp::Unpremultiply)
   1.236 +            default:
   1.237 +                MOZ_ASSERT(false, "unhandled case. Coding mistake?");
   1.238 +        }
   1.239 +
   1.240 +        #undef WEBGLIMAGECONVERTER_CASE_PREMULTIPLICATIONOP
   1.241 +    }
   1.242 +
   1.243 +    template<MOZ_ENUM_CLASS_ENUM_TYPE(WebGLTexelFormat) SrcFormat>
   1.244 +    void run(WebGLTexelFormat dstFormat,
   1.245 +             WebGLTexelPremultiplicationOp premultiplicationOp)
   1.246 +    {
   1.247 +        #define WEBGLIMAGECONVERTER_CASE_DSTFORMAT(DstFormat) \
   1.248 +            case DstFormat: \
   1.249 +                return run<SrcFormat, DstFormat>(premultiplicationOp);
   1.250 +
   1.251 +        switch (dstFormat) {
   1.252 +            WEBGLIMAGECONVERTER_CASE_DSTFORMAT(WebGLTexelFormat::R8)
   1.253 +            WEBGLIMAGECONVERTER_CASE_DSTFORMAT(WebGLTexelFormat::A8)
   1.254 +            WEBGLIMAGECONVERTER_CASE_DSTFORMAT(WebGLTexelFormat::R16F)
   1.255 +            WEBGLIMAGECONVERTER_CASE_DSTFORMAT(WebGLTexelFormat::A16F)
   1.256 +            WEBGLIMAGECONVERTER_CASE_DSTFORMAT(WebGLTexelFormat::R32F)
   1.257 +            WEBGLIMAGECONVERTER_CASE_DSTFORMAT(WebGLTexelFormat::A32F)
   1.258 +            WEBGLIMAGECONVERTER_CASE_DSTFORMAT(WebGLTexelFormat::RA8)
   1.259 +            WEBGLIMAGECONVERTER_CASE_DSTFORMAT(WebGLTexelFormat::RA16F)
   1.260 +            WEBGLIMAGECONVERTER_CASE_DSTFORMAT(WebGLTexelFormat::RA32F)
   1.261 +            WEBGLIMAGECONVERTER_CASE_DSTFORMAT(WebGLTexelFormat::RGB8)
   1.262 +            WEBGLIMAGECONVERTER_CASE_DSTFORMAT(WebGLTexelFormat::RGB565)
   1.263 +            WEBGLIMAGECONVERTER_CASE_DSTFORMAT(WebGLTexelFormat::RGB16F)
   1.264 +            WEBGLIMAGECONVERTER_CASE_DSTFORMAT(WebGLTexelFormat::RGB32F)
   1.265 +            WEBGLIMAGECONVERTER_CASE_DSTFORMAT(WebGLTexelFormat::RGBA8)
   1.266 +            WEBGLIMAGECONVERTER_CASE_DSTFORMAT(WebGLTexelFormat::RGBA5551)
   1.267 +            WEBGLIMAGECONVERTER_CASE_DSTFORMAT(WebGLTexelFormat::RGBA4444)
   1.268 +            WEBGLIMAGECONVERTER_CASE_DSTFORMAT(WebGLTexelFormat::RGBA16F)
   1.269 +            WEBGLIMAGECONVERTER_CASE_DSTFORMAT(WebGLTexelFormat::RGBA32F)
   1.270 +            default:
   1.271 +                MOZ_ASSERT(false, "unhandled case. Coding mistake?");
   1.272 +        }
   1.273 +
   1.274 +        #undef WEBGLIMAGECONVERTER_CASE_DSTFORMAT
   1.275 +    }
   1.276 +
   1.277 +public:
   1.278 +
   1.279 +    void run(WebGLTexelFormat srcFormat,
   1.280 +             WebGLTexelFormat dstFormat,
   1.281 +             WebGLTexelPremultiplicationOp premultiplicationOp)
   1.282 +    {
   1.283 +        #define WEBGLIMAGECONVERTER_CASE_SRCFORMAT(SrcFormat) \
   1.284 +            case SrcFormat: \
   1.285 +                return run<SrcFormat>(dstFormat, premultiplicationOp);
   1.286 +
   1.287 +        switch (srcFormat) {
   1.288 +            WEBGLIMAGECONVERTER_CASE_SRCFORMAT(WebGLTexelFormat::R8)
   1.289 +            WEBGLIMAGECONVERTER_CASE_SRCFORMAT(WebGLTexelFormat::A8)
   1.290 +            WEBGLIMAGECONVERTER_CASE_SRCFORMAT(WebGLTexelFormat::R16F)
   1.291 +            WEBGLIMAGECONVERTER_CASE_SRCFORMAT(WebGLTexelFormat::A16F)
   1.292 +            WEBGLIMAGECONVERTER_CASE_SRCFORMAT(WebGLTexelFormat::R32F)
   1.293 +            WEBGLIMAGECONVERTER_CASE_SRCFORMAT(WebGLTexelFormat::A32F)
   1.294 +            WEBGLIMAGECONVERTER_CASE_SRCFORMAT(WebGLTexelFormat::RA8)
   1.295 +            WEBGLIMAGECONVERTER_CASE_SRCFORMAT(WebGLTexelFormat::RA16F)
   1.296 +            WEBGLIMAGECONVERTER_CASE_SRCFORMAT(WebGLTexelFormat::RA32F)
   1.297 +            WEBGLIMAGECONVERTER_CASE_SRCFORMAT(WebGLTexelFormat::RGB8)
   1.298 +            WEBGLIMAGECONVERTER_CASE_SRCFORMAT(WebGLTexelFormat::BGRX8) // source format only
   1.299 +            WEBGLIMAGECONVERTER_CASE_SRCFORMAT(WebGLTexelFormat::RGB565)
   1.300 +            WEBGLIMAGECONVERTER_CASE_SRCFORMAT(WebGLTexelFormat::RGB16F)
   1.301 +            WEBGLIMAGECONVERTER_CASE_SRCFORMAT(WebGLTexelFormat::RGB32F)
   1.302 +            WEBGLIMAGECONVERTER_CASE_SRCFORMAT(WebGLTexelFormat::RGBA8)
   1.303 +            WEBGLIMAGECONVERTER_CASE_SRCFORMAT(WebGLTexelFormat::BGRA8)
   1.304 +            WEBGLIMAGECONVERTER_CASE_SRCFORMAT(WebGLTexelFormat::RGBA5551)
   1.305 +            WEBGLIMAGECONVERTER_CASE_SRCFORMAT(WebGLTexelFormat::RGBA4444)
   1.306 +            WEBGLIMAGECONVERTER_CASE_SRCFORMAT(WebGLTexelFormat::RGBA16F)
   1.307 +            WEBGLIMAGECONVERTER_CASE_SRCFORMAT(WebGLTexelFormat::RGBA32F)
   1.308 +            default:
   1.309 +                MOZ_ASSERT(false, "unhandled case. Coding mistake?");
   1.310 +        }
   1.311 +
   1.312 +        #undef WEBGLIMAGECONVERTER_CASE_SRCFORMAT
   1.313 +    }
   1.314 +
   1.315 +    WebGLImageConverter(size_t width, size_t height,
   1.316 +                        const void* srcStart, void* dstStart,
   1.317 +                        ptrdiff_t srcStride, ptrdiff_t dstStride)
   1.318 +        : mWidth(width), mHeight(height),
   1.319 +          mSrcStart(srcStart), mDstStart(dstStart),
   1.320 +          mSrcStride(srcStride), mDstStride(dstStride),
   1.321 +          mAlreadyRun(false), mSuccess(false)
   1.322 +    {}
   1.323 +
   1.324 +    bool Success() const {
   1.325 +        return mSuccess;
   1.326 +    }
   1.327 +};
   1.328 +
   1.329 +} // end anonymous namespace
   1.330 +
   1.331 +void
   1.332 +WebGLContext::ConvertImage(size_t width, size_t height, size_t srcStride, size_t dstStride,
   1.333 +                           const uint8_t* src, uint8_t *dst,
   1.334 +                           WebGLTexelFormat srcFormat, bool srcPremultiplied,
   1.335 +                           WebGLTexelFormat dstFormat, bool dstPremultiplied,
   1.336 +                           size_t dstTexelSize)
   1.337 +{
   1.338 +    if (width <= 0 || height <= 0)
   1.339 +        return;
   1.340 +
   1.341 +    const bool FormatsRequireNoPremultiplicationOp =
   1.342 +        !HasAlpha(srcFormat) ||
   1.343 +        !HasColor(srcFormat) ||
   1.344 +        !HasColor(dstFormat);
   1.345 +
   1.346 +    if (srcFormat == dstFormat &&
   1.347 +        (FormatsRequireNoPremultiplicationOp || srcPremultiplied == dstPremultiplied))
   1.348 +    {
   1.349 +        // fast exit path: we just have to memcpy all the rows.
   1.350 +        //
   1.351 +        // The case where absolutely nothing needs to be done is supposed to have
   1.352 +        // been handled earlier (in TexImage2D_base, etc).
   1.353 +        //
   1.354 +        // So the case we're handling here is when even though no format conversion is needed,
   1.355 +        // we still might have to flip vertically and/or to adjust to a different stride.
   1.356 +
   1.357 +        MOZ_ASSERT(mPixelStoreFlipY || srcStride != dstStride, "Performance trap -- should handle this case earlier, to avoid memcpy");
   1.358 +
   1.359 +        size_t row_size = width * dstTexelSize; // doesn't matter, src and dst formats agree
   1.360 +        const uint8_t* ptr = src;
   1.361 +        const uint8_t* src_end = src + height * srcStride;
   1.362 +
   1.363 +        uint8_t* dst_row = mPixelStoreFlipY
   1.364 +                           ? dst + (height-1) * dstStride
   1.365 +                           : dst;
   1.366 +        ptrdiff_t dstStrideSigned(dstStride);
   1.367 +        ptrdiff_t dst_delta = mPixelStoreFlipY ? -dstStrideSigned : dstStrideSigned;
   1.368 +
   1.369 +        while(ptr != src_end) {
   1.370 +            memcpy(dst_row, ptr, row_size);
   1.371 +            ptr += srcStride;
   1.372 +            dst_row += dst_delta;
   1.373 +        }
   1.374 +        return;
   1.375 +    }
   1.376 +
   1.377 +    uint8_t* dstStart = dst;
   1.378 +    ptrdiff_t signedDstStride = dstStride;
   1.379 +    if (mPixelStoreFlipY) {
   1.380 +        dstStart = dst + (height - 1) * dstStride;
   1.381 +        signedDstStride = -signedDstStride;
   1.382 +    }
   1.383 +
   1.384 +    WebGLImageConverter converter(width, height, src, dstStart, srcStride, signedDstStride);
   1.385 +
   1.386 +    const WebGLTexelPremultiplicationOp premultiplicationOp
   1.387 +        = FormatsRequireNoPremultiplicationOp     ? WebGLTexelPremultiplicationOp::None
   1.388 +        : (!srcPremultiplied && dstPremultiplied) ? WebGLTexelPremultiplicationOp::Premultiply
   1.389 +        : (srcPremultiplied && !dstPremultiplied) ? WebGLTexelPremultiplicationOp::Unpremultiply
   1.390 +                                                  : WebGLTexelPremultiplicationOp::None;
   1.391 +
   1.392 +    converter.run(srcFormat, dstFormat, premultiplicationOp);
   1.393 +
   1.394 +    if (!converter.Success()) {
   1.395 +        // the dst image may be left uninitialized, so we better not try to
   1.396 +        // continue even in release builds. This should never happen anyway,
   1.397 +        // and would be a bug in our code.
   1.398 +        NS_RUNTIMEABORT("programming mistake in WebGL texture conversions");
   1.399 +    }
   1.400 +}
   1.401 +
   1.402 +} // end namespace mozilla

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