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1 <!-- |
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2 Copyright (c) 2011 The Chromium Authors. All rights reserved. |
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3 Use of this source code is governed by a BSD-style license that can be |
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4 found in the LICENSE file. |
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5 --> |
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6 <!DOCTYPE html> |
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7 <html> |
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8 <head> |
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9 <meta charset="utf-8"> |
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10 <title>WebGL WebGL_debug_shaders Conformance Tests</title> |
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11 <link rel="stylesheet" href="../../resources/js-test-style.css"/> |
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12 <script src="../../resources/desktop-gl-constants.js" type="text/javascript"></script> |
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13 <script src="../../resources/js-test-pre.js"></script> |
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14 <script src="../resources/webgl-test.js"></script> |
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15 <script src="../resources/webgl-test-utils.js"></script> |
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16 </head> |
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17 <body> |
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18 <div id="description"></div> |
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19 <canvas id="canvas" style="width: 1px; height: 1px;"> </canvas> |
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20 <div id="console"></div> |
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21 <!-- Shaders for testing standard derivatives --> |
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22 |
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23 <script> |
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24 description("This test verifies the functionality of the WEBGL_debug_shaders extension, if it is available."); |
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25 |
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26 debug(""); |
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27 |
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28 var wtu = WebGLTestUtils; |
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29 var gl = wtu.create3DContext("canvas"); |
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30 var ext = null; |
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31 var shader = null; |
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32 |
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33 if (!gl) { |
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34 testFailed("WebGL context does not exist"); |
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35 } else { |
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36 testPassed("WebGL context exists"); |
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37 |
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38 // Query the extension and store globally so shouldBe can access it |
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39 ext = gl.getExtension("WEBGL_debug_shaders"); |
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40 if (!ext) { |
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41 testPassed("No WEBGL_debug_shaders support -- this is legal"); |
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42 |
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43 runSupportedTest(false); |
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44 } else { |
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45 testPassed("Successfully enabled WEBGL_debug_shaders extension"); |
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46 |
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47 runSupportedTest(true); |
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48 runTestEnabled(); |
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49 } |
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50 } |
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51 |
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52 function runSupportedTest(extensionEnabled) { |
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53 var supported = gl.getSupportedExtensions(); |
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54 if (supported.indexOf("WEBGL_debug_shaders") >= 0) { |
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55 if (extensionEnabled) { |
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56 testPassed("WEBGL_debug_shaders listed as supported and getExtension succeeded"); |
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57 } else { |
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58 testFailed("WEBGL_debug_shaders listed as supported but getExtension failed"); |
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59 } |
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60 } else { |
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61 if (extensionEnabled) { |
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62 testFailed("WEBGL_debug_shaders not listed as supported but getExtension succeeded"); |
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63 } else { |
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64 testPassed("WEBGL_debug_shaders not listed as supported and getExtension failed -- this is legal"); |
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65 } |
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66 } |
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67 } |
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68 |
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69 function runTestEnabled() { |
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70 debug("Testing function with extension enabled"); |
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71 |
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72 var source = "void main() { gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); }"; |
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73 |
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74 shader = gl.createShader(gl.FRAGMENT_SHADER); |
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75 |
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76 // if no source has been defined or compileShader() has not been called, |
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77 // getTranslatedShaderSource() should return an empty string. |
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78 shouldBe("ext.getTranslatedShaderSource(shader)", '""'); |
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79 gl.shaderSource(shader, source); |
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80 shouldBe("ext.getTranslatedShaderSource(shader)", '""'); |
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81 gl.compileShader(shader); |
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82 shouldBeTrue("gl.getShaderParameter(shader, gl.COMPILE_STATUS)"); |
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83 var translatedSource = ext.getTranslatedShaderSource(shader); |
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84 glErrorShouldBe(gl, gl.NO_ERROR, "No gl error should occur"); |
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85 if (translatedSource.length > 0) |
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86 testPassed("Successfully called getTranslatedShaderSource()"); |
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87 else |
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88 testFailed("Calling getTranslatedShaderSource() failed"); |
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89 } |
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90 |
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91 debug(""); |
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92 successfullyParsed = true; |
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93 </script> |
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94 <script>finishTest();</script> |
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95 |
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96 </body> |
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97 </html> |