content/canvas/test/webgl-conformance/conformance/extensions/webgl-debug-shaders.html

Wed, 31 Dec 2014 06:09:35 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Wed, 31 Dec 2014 06:09:35 +0100
changeset 0
6474c204b198
permissions
-rw-r--r--

Cloned upstream origin tor-browser at tor-browser-31.3.0esr-4.5-1-build1
revision ID fc1c9ff7c1b2defdbc039f12214767608f46423f for hacking purpose.

     1 <!--
     2 Copyright (c) 2011 The Chromium Authors. All rights reserved.
     3 Use of this source code is governed by a BSD-style license that can be
     4 found in the LICENSE file.
     5  -->
     6 <!DOCTYPE html>
     7 <html>
     8 <head>
     9 <meta charset="utf-8">
    10 <title>WebGL WebGL_debug_shaders Conformance Tests</title>
    11 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
    12 <script src="../../resources/desktop-gl-constants.js" type="text/javascript"></script>
    13 <script src="../../resources/js-test-pre.js"></script>
    14 <script src="../resources/webgl-test.js"></script>
    15 <script src="../resources/webgl-test-utils.js"></script>
    16 </head>
    17 <body>
    18 <div id="description"></div>
    19 <canvas id="canvas" style="width: 1px; height: 1px;"> </canvas>
    20 <div id="console"></div>
    21 <!-- Shaders for testing standard derivatives -->
    23 <script>
    24 description("This test verifies the functionality of the WEBGL_debug_shaders extension, if it is available.");
    26 debug("");
    28 var wtu = WebGLTestUtils;
    29 var gl = wtu.create3DContext("canvas");
    30 var ext = null;
    31 var shader = null;
    33 if (!gl) {
    34     testFailed("WebGL context does not exist");
    35 } else {
    36     testPassed("WebGL context exists");
    38     // Query the extension and store globally so shouldBe can access it
    39     ext = gl.getExtension("WEBGL_debug_shaders");
    40     if (!ext) {
    41         testPassed("No WEBGL_debug_shaders support -- this is legal");
    43         runSupportedTest(false);
    44     } else {
    45         testPassed("Successfully enabled WEBGL_debug_shaders extension");
    47         runSupportedTest(true);
    48         runTestEnabled();
    49     }
    50 }
    52 function runSupportedTest(extensionEnabled) {
    53     var supported = gl.getSupportedExtensions();
    54     if (supported.indexOf("WEBGL_debug_shaders") >= 0) {
    55         if (extensionEnabled) {
    56             testPassed("WEBGL_debug_shaders listed as supported and getExtension succeeded");
    57         } else {
    58             testFailed("WEBGL_debug_shaders listed as supported but getExtension failed");
    59         }
    60     } else {
    61         if (extensionEnabled) {
    62             testFailed("WEBGL_debug_shaders not listed as supported but getExtension succeeded");
    63         } else {
    64             testPassed("WEBGL_debug_shaders not listed as supported and getExtension failed -- this is legal");
    65         }
    66     }
    67 }
    69 function runTestEnabled() {
    70     debug("Testing function with extension enabled");
    72     var source = "void main() { gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); }";
    74     shader = gl.createShader(gl.FRAGMENT_SHADER);
    76     // if no source has been defined or compileShader() has not been called,
    77     // getTranslatedShaderSource() should return an empty string.
    78     shouldBe("ext.getTranslatedShaderSource(shader)", '""');
    79     gl.shaderSource(shader, source);
    80     shouldBe("ext.getTranslatedShaderSource(shader)", '""');
    81     gl.compileShader(shader);
    82     shouldBeTrue("gl.getShaderParameter(shader, gl.COMPILE_STATUS)");
    83     var translatedSource = ext.getTranslatedShaderSource(shader);
    84     glErrorShouldBe(gl, gl.NO_ERROR, "No gl error should occur");
    85     if (translatedSource.length > 0)
    86         testPassed("Successfully called getTranslatedShaderSource()");
    87     else
    88         testFailed("Calling getTranslatedShaderSource() failed");
    89 }
    91 debug("");
    92 successfullyParsed = true;
    93 </script>
    94 <script>finishTest();</script>
    96 </body>
    97 </html>

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