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1 <!-- |
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2 Copyright (c) 2011 The Chromium Authors. All rights reserved. |
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3 Use of this source code is governed by a BSD-style license that can be |
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4 found in the LICENSE file. |
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5 --> |
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6 <!DOCTYPE html> |
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7 <html> |
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8 <head> |
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9 <meta charset="utf-8"> |
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10 <title>WebGL GLSL Conformance Tests</title> |
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11 <link rel="stylesheet" href="../../../resources/js-test-style.css"/> |
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12 <link rel="stylesheet" href="../../resources/glsl-feature-tests.css"/> |
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13 <script src="../../../resources/js-test-pre.js"></script> |
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14 <script src="../../resources/webgl-test-utils.js"></script> |
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15 <script src="../../resources/glsl-conformance-test.js"></script> |
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16 </head> |
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17 <body> |
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18 <div id="description"></div> |
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19 <div id="console"></div> |
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20 <script id="vertexShader" type="text/something-not-javascript"> |
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21 // shader with struct nesting less than maximum in WebGL spec should succeed |
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22 struct nesting4 { |
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23 vec4 vector; |
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24 }; |
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25 |
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26 struct nesting3 { |
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27 nesting4 field4; |
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28 }; |
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29 |
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30 struct nesting2 { |
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31 nesting3 field3; |
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32 }; |
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33 |
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34 struct nesting1 { |
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35 nesting2 field2; |
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36 }; |
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37 |
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38 uniform nesting1 uniform1; |
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39 void main() |
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40 { |
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41 gl_Position = uniform1.field2.field3.field4.vector; |
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42 } |
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43 </script> |
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44 <script> |
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45 GLSLConformanceTester.runTest(); |
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46 successfullyParsed = true; |
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47 </script> |
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48 </body> |
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49 </html> |