content/canvas/test/webgl-conformance/conformance/glsl/misc/struct-nesting-under-maximum.html

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/content/canvas/test/webgl-conformance/conformance/glsl/misc/struct-nesting-under-maximum.html	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,49 @@
     1.4 +<!--
     1.5 +Copyright (c) 2011 The Chromium Authors. All rights reserved.
     1.6 +Use of this source code is governed by a BSD-style license that can be
     1.7 +found in the LICENSE file.
     1.8 +-->
     1.9 +<!DOCTYPE html>
    1.10 +<html>
    1.11 +<head>
    1.12 +<meta charset="utf-8">
    1.13 +<title>WebGL GLSL Conformance Tests</title>
    1.14 +<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
    1.15 +<link rel="stylesheet" href="../../resources/glsl-feature-tests.css"/>
    1.16 +<script src="../../../resources/js-test-pre.js"></script>
    1.17 +<script src="../../resources/webgl-test-utils.js"></script>
    1.18 +<script src="../../resources/glsl-conformance-test.js"></script>
    1.19 +</head>
    1.20 +<body>
    1.21 +<div id="description"></div>
    1.22 +<div id="console"></div>
    1.23 +<script id="vertexShader" type="text/something-not-javascript">
    1.24 +// shader with struct nesting less than maximum in WebGL spec should succeed
    1.25 +struct nesting4 {
    1.26 +  vec4 vector;
    1.27 +};
    1.28 +
    1.29 +struct nesting3 {
    1.30 +  nesting4 field4;
    1.31 +};
    1.32 +
    1.33 +struct nesting2 {
    1.34 +  nesting3 field3;
    1.35 +};
    1.36 +
    1.37 +struct nesting1 {
    1.38 +  nesting2 field2;
    1.39 +};
    1.40 +
    1.41 +uniform nesting1 uniform1;
    1.42 +void main()
    1.43 +{
    1.44 +    gl_Position = uniform1.field2.field3.field4.vector;
    1.45 +}
    1.46 +</script>
    1.47 +<script>
    1.48 +GLSLConformanceTester.runTest();
    1.49 +successfullyParsed = true;
    1.50 +</script>
    1.51 +</body>
    1.52 +</html>

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