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1 <!-- |
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2 Copyright (c) 2011 The Chromium Authors. All rights reserved. |
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3 |
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4 Redistribution and use in source and binary forms, with or without |
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5 modification, are permitted provided that the following conditions are |
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6 met: |
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7 |
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8 * Redistributions of source code must retain the above copyright |
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9 notice, this list of conditions and the following disclaimer. |
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10 * Redistributions in binary form must reproduce the above |
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11 copyright notice, this list of conditions and the following disclaimer |
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12 in the documentation and/or other materials provided with the |
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13 distribution. |
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14 * Neither the name of Google Inc. nor the names of its |
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15 contributors may be used to endorse or promote products derived from |
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16 this software without specific prior written permission. |
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17 |
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18 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
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19 "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
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20 LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
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21 A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
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22 OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
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23 SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
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24 LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
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25 DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
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26 THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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27 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
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28 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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29 --> |
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30 <!DOCTYPE html> |
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31 <html> |
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32 <head> |
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33 <meta charset="utf-8"> |
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34 <link rel="stylesheet" href="../../resources/js-test-style.css"/> |
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35 <script src="../../resources/js-test-pre.js"></script> |
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36 <script src="../resources/webgl-test.js"></script> |
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37 </head> |
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38 <body> |
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39 <div id="description"></div> |
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40 <div id="console"></div> |
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41 |
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42 <script> |
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43 |
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44 description('Tests passing a vec4 to a uniform and a canvas to texImage2D'); |
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45 |
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46 var gl = create3DContext(); |
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47 var floatProgram = loadProgram(gl, "../resources/floatUniformShader.vert", "../resources/noopUniformShader.frag"); |
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48 shouldBeUndefined("gl.useProgram(floatProgram)"); |
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49 var fval4Loc = gl.getUniformLocation(floatProgram, "fval4"); |
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50 glErrorShouldBe(gl, gl.NO_ERROR); |
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51 shouldBeUndefined("gl.uniform4fv(fval4Loc, new Float32Array([0.1, 0.2, 0.4, 1.0]));"); |
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52 |
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53 var tmpcanvas = document.createElement("canvas"); |
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54 tmpcanvas.width = 2; |
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55 tmpcanvas.height = 2; |
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56 var texture = gl.createTexture(); |
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57 shouldBeUndefined("gl.bindTexture(gl.TEXTURE_2D, texture)"); |
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58 shouldBeUndefined("gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, tmpcanvas)"); |
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59 |
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60 successfullyParsed = true; |
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61 |
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62 </script> |
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63 <script>finishTest();</script> |
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64 |
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65 </body> |
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66 </html> |