1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/content/canvas/test/webgl-conformance/conformance/textures/tex-image-and-uniform-binding-bugs.html Wed Dec 31 06:09:35 2014 +0100 1.3 @@ -0,0 +1,66 @@ 1.4 +<!-- 1.5 +Copyright (c) 2011 The Chromium Authors. All rights reserved. 1.6 + 1.7 +Redistribution and use in source and binary forms, with or without 1.8 +modification, are permitted provided that the following conditions are 1.9 +met: 1.10 + 1.11 + * Redistributions of source code must retain the above copyright 1.12 +notice, this list of conditions and the following disclaimer. 1.13 + * Redistributions in binary form must reproduce the above 1.14 +copyright notice, this list of conditions and the following disclaimer 1.15 +in the documentation and/or other materials provided with the 1.16 +distribution. 1.17 + * Neither the name of Google Inc. nor the names of its 1.18 +contributors may be used to endorse or promote products derived from 1.19 +this software without specific prior written permission. 1.20 + 1.21 +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 1.22 +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 1.23 +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 1.24 +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 1.25 +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 1.26 +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 1.27 +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 1.28 +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 1.29 +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 1.30 +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 1.31 +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 1.32 +--> 1.33 +<!DOCTYPE html> 1.34 +<html> 1.35 +<head> 1.36 +<meta charset="utf-8"> 1.37 +<link rel="stylesheet" href="../../resources/js-test-style.css"/> 1.38 +<script src="../../resources/js-test-pre.js"></script> 1.39 +<script src="../resources/webgl-test.js"></script> 1.40 +</head> 1.41 +<body> 1.42 +<div id="description"></div> 1.43 +<div id="console"></div> 1.44 + 1.45 +<script> 1.46 + 1.47 +description('Tests passing a vec4 to a uniform and a canvas to texImage2D'); 1.48 + 1.49 +var gl = create3DContext(); 1.50 +var floatProgram = loadProgram(gl, "../resources/floatUniformShader.vert", "../resources/noopUniformShader.frag"); 1.51 +shouldBeUndefined("gl.useProgram(floatProgram)"); 1.52 +var fval4Loc = gl.getUniformLocation(floatProgram, "fval4"); 1.53 +glErrorShouldBe(gl, gl.NO_ERROR); 1.54 +shouldBeUndefined("gl.uniform4fv(fval4Loc, new Float32Array([0.1, 0.2, 0.4, 1.0]));"); 1.55 + 1.56 +var tmpcanvas = document.createElement("canvas"); 1.57 +tmpcanvas.width = 2; 1.58 +tmpcanvas.height = 2; 1.59 +var texture = gl.createTexture(); 1.60 +shouldBeUndefined("gl.bindTexture(gl.TEXTURE_2D, texture)"); 1.61 +shouldBeUndefined("gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, tmpcanvas)"); 1.62 + 1.63 +successfullyParsed = true; 1.64 + 1.65 +</script> 1.66 +<script>finishTest();</script> 1.67 + 1.68 +</body> 1.69 +</html>