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1 <!-- |
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2 Copyright (c) 2010 Mozilla Foundation. All rights reserved. |
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3 Use of this source code is governed by a BSD-style license that can be |
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4 found in the LICENSE file. |
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5 --> |
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6 <!DOCTYPE HTML> |
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7 <html> |
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8 <head> |
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9 <meta charset="utf-8"> |
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10 <!-- This is a visual test that programs must have both a vertex and |
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11 fragment shader attached; the fixed function pipeline on the |
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12 desktop must remain disabled. --> |
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13 <script type="text/javascript"> |
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14 function log() { |
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15 var s = ""; |
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16 for (var i = 0; i < arguments.length; ++i) { |
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17 s += arguments[i] + " "; |
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18 } |
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19 |
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20 document.getElementById("log").innerHTML += s + "<br>"; |
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21 } |
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22 |
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23 function go() { |
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24 var gl = document.getElementById("c").getContext("experimental-webgl"); |
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25 |
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26 gl.clearColor(0.0, 0.0, 0.0, 0.0); |
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27 gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); |
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28 |
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29 var vs = gl.createShader(gl.VERTEX_SHADER); |
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30 gl.shaderSource(vs, "attribute vec4 aVertex; attribute vec4 aColor; varying vec4 vColor; void main() { vColor = aColor; gl_Position = aVertex; }"); |
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31 gl.compileShader(vs); |
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32 |
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33 var fs = gl.createShader(gl.FRAGMENT_SHADER); |
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34 gl.shaderSource(fs, "precision mediump float; varying vec4 vColor; void main() { gl_FragColor = vColor; }"); |
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35 gl.compileShader(fs); |
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36 |
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37 var prog = gl.createProgram(); |
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38 gl.attachShader(prog, vs); |
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39 // don't attach a fragment shader -- may use fixed pipeline on desktop if the implementation doesn't check! |
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40 //gl.attachShader(prog, fs); |
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41 |
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42 gl.bindAttribLocation(prog, 0, "aVertex"); |
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43 gl.bindAttribLocation(prog, 1, "aColor"); |
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44 |
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45 gl.linkProgram(prog); |
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46 |
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47 var vbuf = gl.createBuffer(); |
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48 gl.bindBuffer(gl.ARRAY_BUFFER, vbuf); |
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49 gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([ |
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50 -1.0, -1.0, 0.0, 1.0, |
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51 -1.0, 1.0, 0.0, 1.0, |
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52 1.0, -1.0, 0.0, 1.0, |
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53 1.0, 1.0, 0.0, 1.0]), gl.STATIC_DRAW); |
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54 gl.vertexAttribPointer(0, 4, gl.FLOAT, false, 0, 0); |
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55 |
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56 var cbuf = gl.createBuffer(); |
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57 gl.bindBuffer(gl.ARRAY_BUFFER, cbuf); |
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58 gl.bufferData(gl.ARRAY_BUFFER, new Uint8Array([255, 0, 0, |
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59 0, 255, 0, |
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60 0, 0, 255, |
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61 255, 255, 0]), gl.STATIC_DRAW); |
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62 gl.vertexAttribPointer(1, 3, gl.UNSIGNED_BYTE, false, 0, 0); |
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63 |
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64 gl.enableVertexAttribArray(0); |
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65 gl.enableVertexAttribArray(1); |
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66 |
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67 gl.useProgram(prog); |
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68 |
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69 gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4); |
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70 |
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71 log("glError", "0x" + gl.getError().toString(16)); |
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72 } |
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73 </script> |
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74 </head> |
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75 |
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76 <body onload="go()"> |
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77 <p>Should be green in the rectangle below:</p> |
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78 <canvas style="background: green;" id="c"></canvas> |
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79 <div id="log"></div> |
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80 </body> |
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81 </html> |