content/canvas/test/webgl-conformance/misc/program-test-1.html

Wed, 31 Dec 2014 06:09:35 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Wed, 31 Dec 2014 06:09:35 +0100
changeset 0
6474c204b198
permissions
-rw-r--r--

Cloned upstream origin tor-browser at tor-browser-31.3.0esr-4.5-1-build1
revision ID fc1c9ff7c1b2defdbc039f12214767608f46423f for hacking purpose.

     1 <!--
     2 Copyright (c) 2010 Mozilla Foundation. All rights reserved.
     3 Use of this source code is governed by a BSD-style license that can be
     4 found in the LICENSE file.
     5 -->
     6 <!DOCTYPE HTML>
     7 <html>
     8 <head>
     9 <meta charset="utf-8">
    10 <!-- This is a visual test that programs must have both a vertex and
    11      fragment shader attached; the fixed function pipeline on the
    12      desktop must remain disabled. -->
    13 <script type="text/javascript">
    14     function log() {
    15 	var s = "";
    16 	for (var i = 0; i < arguments.length; ++i) {
    17             s += arguments[i] + " ";
    18 	}
    20 	document.getElementById("log").innerHTML += s + "<br>";
    21     }
    23     function go() {
    24 	var gl = document.getElementById("c").getContext("experimental-webgl");
    26 	gl.clearColor(0.0, 0.0, 0.0, 0.0);
    27 	gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
    29 	var vs = gl.createShader(gl.VERTEX_SHADER);
    30 	gl.shaderSource(vs, "attribute vec4 aVertex; attribute vec4 aColor; varying vec4 vColor; void main() { vColor = aColor; gl_Position = aVertex; }");
    31 	gl.compileShader(vs);
    33 	var fs = gl.createShader(gl.FRAGMENT_SHADER);
    34 	gl.shaderSource(fs, "precision mediump float; varying vec4 vColor; void main() { gl_FragColor = vColor; }");
    35 	gl.compileShader(fs);
    37 	var prog = gl.createProgram();
    38 	gl.attachShader(prog, vs);
    39 	// don't attach a fragment shader -- may use fixed pipeline on desktop if the implementation doesn't check!
    40 	//gl.attachShader(prog, fs);
    42 	gl.bindAttribLocation(prog, 0, "aVertex");
    43 	gl.bindAttribLocation(prog, 1, "aColor");
    45 	gl.linkProgram(prog);
    47 	var vbuf = gl.createBuffer();
    48 	gl.bindBuffer(gl.ARRAY_BUFFER, vbuf);
    49 	gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([
    50                   -1.0, -1.0, 0.0, 1.0,
    51 							    -1.0, 1.0, 0.0, 1.0,
    52 							    1.0, -1.0, 0.0, 1.0,
    53 							    1.0, 1.0, 0.0, 1.0]), gl.STATIC_DRAW);
    54 	gl.vertexAttribPointer(0, 4, gl.FLOAT, false, 0, 0);
    56 	var cbuf = gl.createBuffer();
    57 	gl.bindBuffer(gl.ARRAY_BUFFER, cbuf);
    58 	gl.bufferData(gl.ARRAY_BUFFER, new Uint8Array([255, 0, 0,
    59 								   0, 255, 0,
    60 								   0, 0, 255,
    61 								   255, 255, 0]), gl.STATIC_DRAW);
    62 	gl.vertexAttribPointer(1, 3, gl.UNSIGNED_BYTE, false, 0, 0);
    64 	gl.enableVertexAttribArray(0);
    65 	gl.enableVertexAttribArray(1);
    67 	gl.useProgram(prog);
    69 	gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
    71 	log("glError", "0x" + gl.getError().toString(16));
    72     }
    73 </script>
    74 </head>
    76 <body onload="go()">
    77 <p>Should be green in the rectangle below:</p>
    78 <canvas style="background: green;" id="c"></canvas>
    79 <div id="log"></div>
    80 </body>
    81 </html>

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