content/canvas/test/webgl-mochitest/test_fb_param_crash.html

changeset 0
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1 <!DOCTYPE HTML>
2 <title>WebGL test: bug 958723</title>
3 <script src="/tests/SimpleTest/SimpleTest.js"></script>
4 <link rel="stylesheet" href="/tests/SimpleTest/test.css">
5 <script src="driver-info.js"></script>
6 <script src="webgl-util.js"></script>
7 <body>
8 <canvas id="c"></canvas>
9 <script>
10
11 // Give ourselves a scope to return early from:
12 (function() {
13 var gl = WebGLUtil.getWebGL('c');
14 if (!gl) {
15 todo(false, 'WebGL is unavailable.');
16 return;
17 }
18
19 // Catch actual WebGLUtil errors, not GL errors.
20 function errorFunc(str) {
21 ok(false, 'Error: ' + str);
22 }
23 WebGLUtil.setErrorFunc(errorFunc);
24
25 function checkGLError(func, info, reference) {
26 var error = gl.getError();
27 var prefix = info ? ('[' + info + '] ') : '';
28 var text = 'gl.getError should be 0x' + reference.toString(16) +
29 ', was 0x' + error.toString(16) + '.';
30 func(error == reference, prefix + text);
31 }
32
33 // Begin test:
34 if (!gl.getExtension('WEBGL_draw_buffers')) {
35 todo(false, 'Not having this extension is fine.');
36 return;
37 }
38 checkGLError(ok, 'before bad param query', 0);
39
40 var result = gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER,
41 gl.COLOR_ATTACHMENT0,
42 gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME);
43
44 checkGLError(ok, 'after bad param query', gl.INVALID_OPERATION);
45 })();
46
47 </script>
48

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