1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/content/canvas/test/webgl-mochitest/test_fb_param_crash.html Wed Dec 31 06:09:35 2014 +0100 1.3 @@ -0,0 +1,48 @@ 1.4 +<!DOCTYPE HTML> 1.5 +<title>WebGL test: bug 958723</title> 1.6 +<script src="/tests/SimpleTest/SimpleTest.js"></script> 1.7 +<link rel="stylesheet" href="/tests/SimpleTest/test.css"> 1.8 +<script src="driver-info.js"></script> 1.9 +<script src="webgl-util.js"></script> 1.10 +<body> 1.11 +<canvas id="c"></canvas> 1.12 +<script> 1.13 + 1.14 +// Give ourselves a scope to return early from: 1.15 +(function() { 1.16 + var gl = WebGLUtil.getWebGL('c'); 1.17 + if (!gl) { 1.18 + todo(false, 'WebGL is unavailable.'); 1.19 + return; 1.20 + } 1.21 + 1.22 + // Catch actual WebGLUtil errors, not GL errors. 1.23 + function errorFunc(str) { 1.24 + ok(false, 'Error: ' + str); 1.25 + } 1.26 + WebGLUtil.setErrorFunc(errorFunc); 1.27 + 1.28 + function checkGLError(func, info, reference) { 1.29 + var error = gl.getError(); 1.30 + var prefix = info ? ('[' + info + '] ') : ''; 1.31 + var text = 'gl.getError should be 0x' + reference.toString(16) + 1.32 + ', was 0x' + error.toString(16) + '.'; 1.33 + func(error == reference, prefix + text); 1.34 + } 1.35 + 1.36 + // Begin test: 1.37 + if (!gl.getExtension('WEBGL_draw_buffers')) { 1.38 + todo(false, 'Not having this extension is fine.'); 1.39 + return; 1.40 + } 1.41 + checkGLError(ok, 'before bad param query', 0); 1.42 + 1.43 + var result = gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, 1.44 + gl.COLOR_ATTACHMENT0, 1.45 + gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME); 1.46 + 1.47 + checkGLError(ok, 'after bad param query', gl.INVALID_OPERATION); 1.48 +})(); 1.49 + 1.50 +</script> 1.51 +