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1 /* |
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2 * Copyright (C) 2010 Google Inc. All rights reserved. |
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3 * |
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4 * Redistribution and use in source and binary forms, with or without |
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5 * modification, are permitted provided that the following conditions |
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6 * are met: |
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7 * |
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8 * 1. Redistributions of source code must retain the above copyright |
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9 * notice, this list of conditions and the following disclaimer. |
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10 * 2. Redistributions in binary form must reproduce the above copyright |
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11 * notice, this list of conditions and the following disclaimer in the |
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12 * documentation and/or other materials provided with the distribution. |
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13 * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of |
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14 * its contributors may be used to endorse or promote products derived |
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15 * from this software without specific prior written permission. |
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16 * |
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17 * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY |
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18 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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19 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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20 * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY |
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21 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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22 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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23 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
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24 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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25 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF |
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26 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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27 */ |
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28 |
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29 #ifndef ReverbAccumulationBuffer_h |
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30 #define ReverbAccumulationBuffer_h |
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31 |
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32 #include "nsTArray.h" |
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33 #include "mozilla/MemoryReporting.h" |
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34 |
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35 namespace WebCore { |
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36 |
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37 typedef nsTArray<float> AudioFloatArray; |
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38 |
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39 // ReverbAccumulationBuffer is a circular delay buffer with one client reading from it and multiple clients |
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40 // writing/accumulating to it at different delay offsets from the read position. The read operation will zero the memory |
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41 // just read from the buffer, so it will be ready for accumulation the next time around. |
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42 class ReverbAccumulationBuffer { |
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43 public: |
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44 ReverbAccumulationBuffer(size_t length); |
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45 |
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46 // This will read from, then clear-out numberOfFrames |
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47 void readAndClear(float* destination, size_t numberOfFrames); |
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48 |
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49 // Each ReverbConvolverStage will accumulate its output at the appropriate delay from the read position. |
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50 // We need to pass in and update readIndex here, since each ReverbConvolverStage may be running in |
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51 // a different thread than the realtime thread calling ReadAndClear() and maintaining m_readIndex |
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52 // Returns the writeIndex where the accumulation took place |
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53 int accumulate(float* source, size_t numberOfFrames, int* readIndex, size_t delayFrames); |
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54 |
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55 size_t readIndex() const { return m_readIndex; } |
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56 void updateReadIndex(int* readIndex, size_t numberOfFrames) const; |
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57 |
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58 size_t readTimeFrame() const { return m_readTimeFrame; } |
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59 |
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60 void reset(); |
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61 |
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62 size_t sizeOfExcludingThis(mozilla::MallocSizeOf aMallocSizeOf) const |
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63 { |
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64 return m_buffer.SizeOfExcludingThis(aMallocSizeOf); |
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65 } |
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66 |
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67 private: |
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68 AudioFloatArray m_buffer; |
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69 size_t m_readIndex; |
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70 size_t m_readTimeFrame; // for debugging (frame on continuous timeline) |
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71 }; |
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72 |
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73 } // namespace WebCore |
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74 |
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75 #endif // ReverbAccumulationBuffer_h |