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1 Name |
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2 |
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3 ANGLE_direct3d_display |
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4 |
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5 Name Strings |
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6 |
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7 EGL_ANGLE_direct3d_display |
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8 |
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9 Contributors |
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10 |
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11 Nicolas Capens |
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12 Shannon Woods |
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13 |
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14 Contacts |
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15 |
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16 Shannon Woods, Google Inc. (shannonwoods 'at' chromium.org) |
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17 |
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18 Status |
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19 |
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20 In progress |
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21 |
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22 Version |
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23 |
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24 Version 1, May 15, 2013 |
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25 |
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26 Number |
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27 |
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28 EGL Extension #?? |
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29 |
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30 Dependencies |
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31 |
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32 This extension is written against the wording of the EGL 1.4 |
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33 Specification. |
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34 |
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35 Overview |
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36 |
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37 This extension allows for specifying the behavior of the renderer backing the display. |
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38 |
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39 New Types |
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40 |
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41 None |
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42 |
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43 New Procedures and Functions |
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44 |
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45 None |
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46 |
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47 New Tokens |
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48 |
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49 EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE (EGLNativeDisplayType)-2 |
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50 EGL_D3D11_ONLY_DISPLAY_ANGLE (EGLNativeDisplayType)-3 |
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51 |
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52 Additions to Chapter 3 of the EGL 1.4 Specification (EGL Functions and Errors) |
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53 |
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54 Add before the last sentence of the first paragraph of section 3.2, |
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55 "Initialization": |
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56 |
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57 "If <display_id> is EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE, the display returned |
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58 will be backed by a Direct3D 11 renderer if one is available, or by a |
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59 Direct3D 9 renderer otherwise. If <display_id> is EGL_D3D11_ONLY_DISPLAY_ANGLE, |
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60 the display returned will be backed by a Direct3D 11 renderer if one is |
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61 available, or will return NULL otherwise." |
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62 |
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63 Issues |
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64 |
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65 Revision History |
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66 |
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67 Version 1, 2013/05/15 - First draft. |
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68 |