gfx/layers/client/TextureClient.cpp

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1 /* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
2 * This Source Code Form is subject to the terms of the Mozilla Public
3 * License, v. 2.0. If a copy of the MPL was not distributed with this
4 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
5
6 #include "mozilla/layers/TextureClient.h"
7 #include <stdint.h> // for uint8_t, uint32_t, etc
8 #include "Layers.h" // for Layer, etc
9 #include "gfx2DGlue.h"
10 #include "gfxContext.h" // for gfxContext, etc
11 #include "gfxPlatform.h" // for gfxPlatform
12 #include "gfxPoint.h" // for gfxIntSize, gfxSize
13 #include "gfxReusableSurfaceWrapper.h" // for gfxReusableSurfaceWrapper
14 #include "mozilla/gfx/BaseSize.h" // for BaseSize
15 #include "mozilla/ipc/SharedMemory.h" // for SharedMemory, etc
16 #include "mozilla/layers/CompositableClient.h" // for CompositableClient
17 #include "mozilla/layers/CompositableForwarder.h"
18 #include "mozilla/layers/ISurfaceAllocator.h"
19 #include "mozilla/layers/ImageDataSerializer.h"
20 #include "mozilla/layers/ShadowLayers.h" // for ShadowLayerForwarder
21 #include "mozilla/layers/SharedPlanarYCbCrImage.h"
22 #include "mozilla/layers/YCbCrImageDataSerializer.h"
23 #include "nsDebug.h" // for NS_ASSERTION, NS_WARNING, etc
24 #include "nsISupportsImpl.h" // for MOZ_COUNT_CTOR, etc
25 #include "ImageContainer.h" // for PlanarYCbCrImage, etc
26 #include "mozilla/gfx/2D.h"
27 #include "mozilla/layers/TextureClientOGL.h"
28
29 #ifdef XP_WIN
30 #include "mozilla/layers/TextureD3D9.h"
31 #include "mozilla/layers/TextureD3D11.h"
32 #include "gfxWindowsPlatform.h"
33 #include "gfx2DGlue.h"
34 #endif
35 #ifdef MOZ_X11
36 #include "mozilla/layers/TextureClientX11.h"
37 #ifdef GL_PROVIDER_GLX
38 #include "GLXLibrary.h"
39 #endif
40 #endif
41
42 #ifdef MOZ_WIDGET_GONK
43 #include <cutils/properties.h>
44 #include "mozilla/layers/GrallocTextureClient.h"
45 #endif
46
47 #ifdef MOZ_ANDROID_OMTC
48 # include "gfxReusableImageSurfaceWrapper.h"
49 #else
50 # include "gfxReusableSharedImageSurfaceWrapper.h"
51 # include "gfxSharedImageSurface.h"
52 #endif
53
54 #if 0
55 #define RECYCLE_LOG(...) printf_stderr(__VA_ARGS__)
56 #else
57 #define RECYCLE_LOG(...) do { } while (0)
58 #endif
59
60 using namespace mozilla::gl;
61 using namespace mozilla::gfx;
62
63 namespace mozilla {
64 namespace layers {
65
66 /**
67 * TextureChild is the content-side incarnation of the PTexture IPDL actor.
68 *
69 * TextureChild is used to synchronize a texture client and its corresponding
70 * TextureHost if needed (a TextureClient that is not shared with the compositor
71 * does not have a TextureChild)
72 *
73 * During the deallocation phase, a TextureChild may hold its recently destroyed
74 * TextureClient's data until the compositor side confirmed that it is safe to
75 * deallocte or recycle the it.
76 */
77 class TextureChild MOZ_FINAL : public PTextureChild
78 {
79 public:
80 NS_INLINE_DECL_THREADSAFE_REFCOUNTING(TextureChild)
81
82 TextureChild()
83 : mForwarder(nullptr)
84 , mTextureData(nullptr)
85 , mTextureClient(nullptr)
86 , mIPCOpen(false)
87 {
88 }
89
90 bool Recv__delete__() MOZ_OVERRIDE;
91
92 bool RecvCompositorRecycle(const MaybeFenceHandle& aFence)
93 {
94 RECYCLE_LOG("Receive recycle %p (%p)\n", mTextureClient, mWaitForRecycle.get());
95 if (aFence.type() != aFence.Tnull_t) {
96 FenceHandle fence = aFence.get_FenceHandle();
97 if (fence.IsValid() && mTextureClient) {
98 mTextureClient->SetReleaseFenceHandle(aFence);
99 // HWC might not provide Fence.
100 // In this case, HWC implicitly handles buffer's fence.
101 }
102 }
103 mWaitForRecycle = nullptr;
104 return true;
105 }
106
107 void WaitForCompositorRecycle()
108 {
109 mWaitForRecycle = mTextureClient;
110 RECYCLE_LOG("Wait for recycle %p\n", mWaitForRecycle.get());
111 SendClientRecycle();
112 }
113
114 /**
115 * Only used during the deallocation phase iff we need synchronization between
116 * the client and host side for deallocation (that is, when the data is going
117 * to be deallocated or recycled on the client side).
118 */
119 void SetTextureData(TextureClientData* aData)
120 {
121 mTextureData = aData;
122 }
123
124 void DeleteTextureData();
125
126 CompositableForwarder* GetForwarder() { return mForwarder; }
127
128 ISurfaceAllocator* GetAllocator() { return mForwarder; }
129
130 void ActorDestroy(ActorDestroyReason why) MOZ_OVERRIDE;
131
132 bool IPCOpen() const { return mIPCOpen; }
133
134 private:
135
136 // AddIPDLReference and ReleaseIPDLReference are only to be called by CreateIPDLActor
137 // and DestroyIPDLActor, respectively. We intentionally make them private to prevent misuse.
138 // The purpose of these methods is to be aware of when the IPC system around this
139 // actor goes down: mIPCOpen is then set to false.
140 void AddIPDLReference() {
141 MOZ_ASSERT(mIPCOpen == false);
142 mIPCOpen = true;
143 AddRef();
144 }
145 void ReleaseIPDLReference() {
146 MOZ_ASSERT(mIPCOpen == true);
147 mIPCOpen = false;
148 Release();
149 }
150
151 RefPtr<CompositableForwarder> mForwarder;
152 RefPtr<TextureClient> mWaitForRecycle;
153 TextureClientData* mTextureData;
154 TextureClient* mTextureClient;
155 bool mIPCOpen;
156
157 friend class TextureClient;
158 };
159
160 void
161 TextureChild::DeleteTextureData()
162 {
163 mWaitForRecycle = nullptr;
164 if (mTextureData) {
165 mTextureData->DeallocateSharedData(GetAllocator());
166 delete mTextureData;
167 mTextureData = nullptr;
168 }
169 }
170
171 bool
172 TextureChild::Recv__delete__()
173 {
174 DeleteTextureData();
175 return true;
176 }
177
178 void
179 TextureChild::ActorDestroy(ActorDestroyReason why)
180 {
181 if (mTextureClient) {
182 mTextureClient->mActor = nullptr;
183 }
184 mWaitForRecycle = nullptr;
185 }
186
187 // static
188 PTextureChild*
189 TextureClient::CreateIPDLActor()
190 {
191 TextureChild* c = new TextureChild();
192 c->AddIPDLReference();
193 return c;
194 }
195
196 // static
197 bool
198 TextureClient::DestroyIPDLActor(PTextureChild* actor)
199 {
200 static_cast<TextureChild*>(actor)->ReleaseIPDLReference();
201 return true;
202 }
203
204 // static
205 TextureClient*
206 TextureClient::AsTextureClient(PTextureChild* actor)
207 {
208 return actor ? static_cast<TextureChild*>(actor)->mTextureClient : nullptr;
209 }
210
211 void
212 TextureClient::WaitForCompositorRecycle()
213 {
214 mActor->WaitForCompositorRecycle();
215 }
216
217 bool
218 TextureClient::InitIPDLActor(CompositableForwarder* aForwarder)
219 {
220 MOZ_ASSERT(aForwarder);
221 if (mActor && mActor->GetForwarder() == aForwarder) {
222 return true;
223 }
224 MOZ_ASSERT(!mActor, "Cannot use a texture on several IPC channels.");
225
226 SurfaceDescriptor desc;
227 if (!ToSurfaceDescriptor(desc)) {
228 return false;
229 }
230
231 mActor = static_cast<TextureChild*>(aForwarder->CreateTexture(desc, GetFlags()));
232 MOZ_ASSERT(mActor);
233 mActor->mForwarder = aForwarder;
234 mActor->mTextureClient = this;
235 mShared = true;
236 return mActor->IPCOpen();
237 }
238
239 PTextureChild*
240 TextureClient::GetIPDLActor()
241 {
242 return mActor;
243 }
244
245 #ifdef MOZ_WIDGET_GONK
246 static bool
247 DisableGralloc(SurfaceFormat aFormat, const gfx::IntSize& aSizeHint)
248 {
249 if (aFormat == gfx::SurfaceFormat::A8) {
250 return true;
251 }
252
253 #if ANDROID_VERSION <= 15
254 // Adreno 200 has a problem of drawing gralloc buffer width less than 64 and
255 // drawing gralloc buffer with a height 9px-16px.
256 // See Bug 983971.
257 if (aSizeHint.width < 64 || aSizeHint.height < 32) {
258 return true;
259 }
260 #endif
261
262 return false;
263 }
264 #endif
265
266 // static
267 TemporaryRef<TextureClient>
268 TextureClient::CreateTextureClientForDrawing(ISurfaceAllocator* aAllocator,
269 SurfaceFormat aFormat,
270 TextureFlags aTextureFlags,
271 gfx::BackendType aMoz2DBackend,
272 const gfx::IntSize& aSizeHint)
273 {
274 if (aMoz2DBackend == gfx::BackendType::NONE) {
275 aMoz2DBackend = gfxPlatform::GetPlatform()->GetContentBackend();
276 }
277
278 RefPtr<TextureClient> result;
279
280 #if defined(MOZ_WIDGET_GONK) || defined(XP_WIN)
281 int32_t maxTextureSize = aAllocator->GetMaxTextureSize();
282 #endif
283
284 #ifdef XP_WIN
285 LayersBackend parentBackend = aAllocator->GetCompositorBackendType();
286 if (parentBackend == LayersBackend::LAYERS_D3D11 &&
287 (aMoz2DBackend == gfx::BackendType::DIRECT2D ||
288 aMoz2DBackend == gfx::BackendType::DIRECT2D1_1) &&
289 gfxWindowsPlatform::GetPlatform()->GetD2DDevice() &&
290 aSizeHint.width <= maxTextureSize &&
291 aSizeHint.height <= maxTextureSize &&
292 !(aTextureFlags & TEXTURE_ALLOC_FALLBACK)) {
293 result = new TextureClientD3D11(aFormat, aTextureFlags);
294 }
295 if (parentBackend == LayersBackend::LAYERS_D3D9 &&
296 aMoz2DBackend == gfx::BackendType::CAIRO &&
297 aAllocator->IsSameProcess() &&
298 aSizeHint.width <= maxTextureSize &&
299 aSizeHint.height <= maxTextureSize &&
300 !(aTextureFlags & TEXTURE_ALLOC_FALLBACK)) {
301 if (!gfxWindowsPlatform::GetPlatform()->GetD3D9Device()) {
302 result = new DIBTextureClientD3D9(aFormat, aTextureFlags);
303 } else {
304 result = new CairoTextureClientD3D9(aFormat, aTextureFlags);
305 }
306 }
307 #endif
308
309 #ifdef MOZ_X11
310 LayersBackend parentBackend = aAllocator->GetCompositorBackendType();
311 gfxSurfaceType type =
312 gfxPlatform::GetPlatform()->ScreenReferenceSurface()->GetType();
313
314 if (parentBackend == LayersBackend::LAYERS_BASIC &&
315 aMoz2DBackend == gfx::BackendType::CAIRO &&
316 type == gfxSurfaceType::Xlib &&
317 !(aTextureFlags & TEXTURE_ALLOC_FALLBACK))
318 {
319 result = new TextureClientX11(aFormat, aTextureFlags);
320 }
321 #ifdef GL_PROVIDER_GLX
322 if (parentBackend == LayersBackend::LAYERS_OPENGL &&
323 type == gfxSurfaceType::Xlib &&
324 !(aTextureFlags & TEXTURE_ALLOC_FALLBACK) &&
325 aFormat != SurfaceFormat::A8 &&
326 gl::sGLXLibrary.UseTextureFromPixmap())
327 {
328 result = new TextureClientX11(aFormat, aTextureFlags);
329 }
330 #endif
331 #endif
332
333 #ifdef MOZ_WIDGET_GONK
334 if (!DisableGralloc(aFormat, aSizeHint)) {
335 // Don't allow Gralloc texture clients to exceed the maximum texture size.
336 // BufferTextureClients have code to handle tiling the surface client-side.
337 if (aSizeHint.width <= maxTextureSize && aSizeHint.height <= maxTextureSize) {
338 result = new GrallocTextureClientOGL(aAllocator, aFormat, aMoz2DBackend,
339 aTextureFlags);
340 }
341 }
342 #endif
343
344 // Can't do any better than a buffer texture client.
345 if (!result) {
346 result = CreateBufferTextureClient(aAllocator, aFormat, aTextureFlags, aMoz2DBackend);
347 }
348
349 MOZ_ASSERT(!result || result->CanExposeDrawTarget(), "texture cannot expose a DrawTarget?");
350 return result;
351 }
352
353 // static
354 TemporaryRef<BufferTextureClient>
355 TextureClient::CreateBufferTextureClient(ISurfaceAllocator* aAllocator,
356 SurfaceFormat aFormat,
357 TextureFlags aTextureFlags,
358 gfx::BackendType aMoz2DBackend)
359 {
360 if (gfxPlatform::GetPlatform()->PreferMemoryOverShmem()) {
361 RefPtr<BufferTextureClient> result = new MemoryTextureClient(aAllocator, aFormat,
362 aMoz2DBackend,
363 aTextureFlags);
364 return result.forget();
365 }
366 RefPtr<BufferTextureClient> result = new ShmemTextureClient(aAllocator, aFormat,
367 aMoz2DBackend,
368 aTextureFlags);
369 return result.forget();
370 }
371
372
373 class ShmemTextureClientData : public TextureClientData
374 {
375 public:
376 ShmemTextureClientData(ipc::Shmem& aShmem)
377 : mShmem(aShmem)
378 {
379 MOZ_COUNT_CTOR(ShmemTextureClientData);
380 }
381
382 ~ShmemTextureClientData()
383 {
384 MOZ_COUNT_CTOR(ShmemTextureClientData);
385 }
386
387 virtual void DeallocateSharedData(ISurfaceAllocator* allocator)
388 {
389 allocator->DeallocShmem(mShmem);
390 mShmem = ipc::Shmem();
391 }
392
393 private:
394 ipc::Shmem mShmem;
395 };
396
397 class MemoryTextureClientData : public TextureClientData
398 {
399 public:
400 MemoryTextureClientData(uint8_t* aBuffer)
401 : mBuffer(aBuffer)
402 {
403 MOZ_COUNT_CTOR(MemoryTextureClientData);
404 }
405
406 ~MemoryTextureClientData()
407 {
408 MOZ_ASSERT(!mBuffer, "Forgot to deallocate the shared texture data?");
409 MOZ_COUNT_DTOR(MemoryTextureClientData);
410 }
411
412 virtual void DeallocateSharedData(ISurfaceAllocator*)
413 {
414 delete[] mBuffer;
415 mBuffer = nullptr;
416 }
417
418 private:
419 uint8_t* mBuffer;
420 };
421
422 TextureClientData*
423 MemoryTextureClient::DropTextureData()
424 {
425 if (!mBuffer) {
426 return nullptr;
427 }
428 TextureClientData* result = new MemoryTextureClientData(mBuffer);
429 MarkInvalid();
430 mBuffer = nullptr;
431 return result;
432 }
433
434 TextureClientData*
435 ShmemTextureClient::DropTextureData()
436 {
437 if (!mShmem.IsReadable()) {
438 return nullptr;
439 }
440 TextureClientData* result = new ShmemTextureClientData(mShmem);
441 MarkInvalid();
442 mShmem = ipc::Shmem();
443 return result;
444 }
445
446 TextureClient::TextureClient(TextureFlags aFlags)
447 : mFlags(aFlags)
448 , mShared(false)
449 , mValid(true)
450 {}
451
452 TextureClient::~TextureClient()
453 {
454 // All the destruction code that may lead to virtual method calls must
455 // be in Finalize() which is called just before the destructor.
456 }
457
458 void TextureClient::ForceRemove()
459 {
460 if (mValid && mActor) {
461 if (GetFlags() & TEXTURE_DEALLOCATE_CLIENT) {
462 mActor->SetTextureData(DropTextureData());
463 if (mActor->IPCOpen()) {
464 mActor->SendRemoveTextureSync();
465 }
466 mActor->DeleteTextureData();
467 } else {
468 if (mActor->IPCOpen()) {
469 mActor->SendRemoveTexture();
470 }
471 }
472 }
473 MarkInvalid();
474 }
475
476 bool TextureClient::CopyToTextureClient(TextureClient* aTarget,
477 const gfx::IntRect* aRect,
478 const gfx::IntPoint* aPoint)
479 {
480 MOZ_ASSERT(IsLocked());
481 MOZ_ASSERT(aTarget->IsLocked());
482
483 if (!aTarget->CanExposeDrawTarget() || !CanExposeDrawTarget()) {
484 return false;
485 }
486
487 RefPtr<DrawTarget> destinationTarget = aTarget->GetAsDrawTarget();
488 RefPtr<DrawTarget> sourceTarget = GetAsDrawTarget();
489 RefPtr<gfx::SourceSurface> source = sourceTarget->Snapshot();
490 destinationTarget->CopySurface(source,
491 aRect ? *aRect : gfx::IntRect(gfx::IntPoint(0, 0), GetSize()),
492 aPoint ? *aPoint : gfx::IntPoint(0, 0));
493 destinationTarget = nullptr;
494 source = nullptr;
495 sourceTarget = nullptr;
496
497 return true;
498 }
499
500 void
501 TextureClient::Finalize()
502 {
503 MOZ_ASSERT(!IsLocked());
504 // Always make a temporary strong reference to the actor before we use it,
505 // in case TextureChild::ActorDestroy might null mActor concurrently.
506 RefPtr<TextureChild> actor = mActor;
507
508 if (actor) {
509 // The actor has a raw pointer to us, actor->mTextureClient.
510 // Null it before RemoveTexture calls to avoid invalid actor->mTextureClient
511 // when calling TextureChild::ActorDestroy()
512 actor->mTextureClient = nullptr;
513 // this will call ForceRemove in the right thread, using a sync proxy if needed
514 if (actor->GetForwarder()) {
515 actor->GetForwarder()->RemoveTexture(this);
516 }
517 }
518 }
519
520 bool
521 TextureClient::ShouldDeallocateInDestructor() const
522 {
523 if (!IsAllocated()) {
524 return false;
525 }
526
527 // If we're meant to be deallocated by the host,
528 // but we haven't been shared yet, then we should
529 // deallocate on the client instead.
530 return !IsSharedWithCompositor();
531 }
532
533 bool
534 ShmemTextureClient::ToSurfaceDescriptor(SurfaceDescriptor& aDescriptor)
535 {
536 MOZ_ASSERT(IsValid());
537 if (!IsAllocated() || GetFormat() == gfx::SurfaceFormat::UNKNOWN) {
538 return false;
539 }
540
541 aDescriptor = SurfaceDescriptorShmem(mShmem, GetFormat());
542
543 return true;
544 }
545
546 bool
547 ShmemTextureClient::Allocate(uint32_t aSize)
548 {
549 MOZ_ASSERT(mValid);
550 ipc::SharedMemory::SharedMemoryType memType = OptimalShmemType();
551 mAllocated = GetAllocator()->AllocUnsafeShmem(aSize, memType, &mShmem);
552 return mAllocated;
553 }
554
555 uint8_t*
556 ShmemTextureClient::GetBuffer() const
557 {
558 MOZ_ASSERT(IsValid());
559 if (mAllocated) {
560 return mShmem.get<uint8_t>();
561 }
562 return nullptr;
563 }
564
565 size_t
566 ShmemTextureClient::GetBufferSize() const
567 {
568 MOZ_ASSERT(IsValid());
569 return mShmem.Size<uint8_t>();
570 }
571
572 ShmemTextureClient::ShmemTextureClient(ISurfaceAllocator* aAllocator,
573 gfx::SurfaceFormat aFormat,
574 gfx::BackendType aMoz2DBackend,
575 TextureFlags aFlags)
576 : BufferTextureClient(aAllocator, aFormat, aMoz2DBackend, aFlags)
577 , mAllocated(false)
578 {
579 MOZ_COUNT_CTOR(ShmemTextureClient);
580 }
581
582 ShmemTextureClient::~ShmemTextureClient()
583 {
584 MOZ_COUNT_DTOR(ShmemTextureClient);
585 if (ShouldDeallocateInDestructor()) {
586 // if the buffer has never been shared we must deallocate it or ir would
587 // leak.
588 GetAllocator()->DeallocShmem(mShmem);
589 }
590 }
591
592 bool
593 MemoryTextureClient::ToSurfaceDescriptor(SurfaceDescriptor& aDescriptor)
594 {
595 MOZ_ASSERT(IsValid());
596 if (!IsAllocated() || GetFormat() == gfx::SurfaceFormat::UNKNOWN) {
597 return false;
598 }
599 aDescriptor = SurfaceDescriptorMemory(reinterpret_cast<uintptr_t>(mBuffer),
600 GetFormat());
601 return true;
602 }
603
604 bool
605 MemoryTextureClient::Allocate(uint32_t aSize)
606 {
607 MOZ_ASSERT(!mBuffer);
608 static const fallible_t fallible = fallible_t();
609 mBuffer = new(fallible) uint8_t[aSize];
610 if (!mBuffer) {
611 NS_WARNING("Failed to allocate buffer");
612 return false;
613 }
614 GfxMemoryImageReporter::DidAlloc(mBuffer);
615 mBufSize = aSize;
616 return true;
617 }
618
619 MemoryTextureClient::MemoryTextureClient(ISurfaceAllocator* aAllocator,
620 gfx::SurfaceFormat aFormat,
621 gfx::BackendType aMoz2DBackend,
622 TextureFlags aFlags)
623 : BufferTextureClient(aAllocator, aFormat, aMoz2DBackend, aFlags)
624 , mBuffer(nullptr)
625 , mBufSize(0)
626 {
627 MOZ_COUNT_CTOR(MemoryTextureClient);
628 }
629
630 MemoryTextureClient::~MemoryTextureClient()
631 {
632 MOZ_COUNT_DTOR(MemoryTextureClient);
633 if (mBuffer && ShouldDeallocateInDestructor()) {
634 // if the buffer has never been shared we must deallocate it or it would
635 // leak.
636 GfxMemoryImageReporter::WillFree(mBuffer);
637 delete [] mBuffer;
638 }
639 }
640
641 BufferTextureClient::BufferTextureClient(ISurfaceAllocator* aAllocator,
642 gfx::SurfaceFormat aFormat,
643 gfx::BackendType aMoz2DBackend,
644 TextureFlags aFlags)
645 : TextureClient(aFlags)
646 , mAllocator(aAllocator)
647 , mFormat(aFormat)
648 , mBackend(aMoz2DBackend)
649 , mOpenMode(0)
650 , mUsingFallbackDrawTarget(false)
651 , mLocked(false)
652 {}
653
654 BufferTextureClient::~BufferTextureClient()
655 {}
656
657 ISurfaceAllocator*
658 BufferTextureClient::GetAllocator() const
659 {
660 return mAllocator;
661 }
662
663 bool
664 BufferTextureClient::AllocateForSurface(gfx::IntSize aSize, TextureAllocationFlags aFlags)
665 {
666 MOZ_ASSERT(IsValid());
667 MOZ_ASSERT(mFormat != gfx::SurfaceFormat::YUV, "This textureClient cannot use YCbCr data");
668 MOZ_ASSERT(aSize.width * aSize.height);
669
670 int bufSize
671 = ImageDataSerializer::ComputeMinBufferSize(aSize, mFormat);
672 if (!Allocate(bufSize)) {
673 return false;
674 }
675
676 if (aFlags & ALLOC_CLEAR_BUFFER) {
677 memset(GetBuffer(), 0, bufSize);
678 }
679
680 ImageDataSerializer serializer(GetBuffer(), GetBufferSize());
681 serializer.InitializeBufferInfo(aSize, mFormat);
682 mSize = aSize;
683 return true;
684 }
685
686 TemporaryRef<gfx::DrawTarget>
687 BufferTextureClient::GetAsDrawTarget()
688 {
689 MOZ_ASSERT(IsValid());
690 MOZ_ASSERT(mLocked, "GetAsDrawTarget should be called on locked textures only");
691
692 if (mDrawTarget) {
693 return mDrawTarget;
694 }
695
696 ImageDataSerializer serializer(GetBuffer(), GetBufferSize());
697 if (!serializer.IsValid()) {
698 return nullptr;
699 }
700
701 MOZ_ASSERT(mUsingFallbackDrawTarget == false);
702 mDrawTarget = serializer.GetAsDrawTarget(mBackend);
703 if (mDrawTarget) {
704 return mDrawTarget;
705 }
706
707 // fallback path, probably because the Moz2D backend can't create a
708 // DrawTarget around raw memory. This is going to be slow :(
709 mDrawTarget = gfx::Factory::CreateDrawTarget(mBackend, serializer.GetSize(),
710 serializer.GetFormat());
711 if (!mDrawTarget) {
712 return nullptr;
713 }
714
715 mUsingFallbackDrawTarget = true;
716 if (mOpenMode & OPEN_READ) {
717 RefPtr<DataSourceSurface> surface = serializer.GetAsSurface();
718 IntRect rect(0, 0, surface->GetSize().width, surface->GetSize().height);
719 mDrawTarget->CopySurface(surface, rect, IntPoint(0,0));
720 }
721 return mDrawTarget;
722 }
723
724 bool
725 BufferTextureClient::Lock(OpenMode aMode)
726 {
727 MOZ_ASSERT(!mLocked, "The TextureClient is already Locked!");
728 mOpenMode = aMode;
729 mLocked = IsValid() && IsAllocated();;
730 return mLocked;
731 }
732
733 void
734 BufferTextureClient::Unlock()
735 {
736 MOZ_ASSERT(mLocked, "The TextureClient is already Unlocked!");
737 mLocked = false;
738 if (!mDrawTarget) {
739 mUsingFallbackDrawTarget = false;
740 return;
741 }
742
743 // see the comment on TextureClient::GetAsDrawTarget.
744 // This DrawTarget is internal to the TextureClient and is only exposed to the
745 // outside world between Lock() and Unlock(). This assertion checks that no outside
746 // reference remains by the time Unlock() is called.
747 MOZ_ASSERT(mDrawTarget->refCount() == 1);
748
749 mDrawTarget->Flush();
750 if (mUsingFallbackDrawTarget && (mOpenMode & OPEN_WRITE)) {
751 // When we are using a fallback DrawTarget, it means we could not create
752 // a DrawTarget wrapping the TextureClient's shared memory. In this scenario
753 // we need to put the content of the fallback draw target back into our shared
754 // memory.
755 RefPtr<SourceSurface> snapshot = mDrawTarget->Snapshot();
756 RefPtr<DataSourceSurface> surface = snapshot->GetDataSurface();
757 ImageDataSerializer serializer(GetBuffer(), GetBufferSize());
758 if (!serializer.IsValid() || serializer.GetSize() != surface->GetSize()) {
759 NS_WARNING("Could not write the data back into the texture.");
760 mDrawTarget = nullptr;
761 mUsingFallbackDrawTarget = false;
762 return;
763 }
764 MOZ_ASSERT(surface->GetSize() == serializer.GetSize());
765 MOZ_ASSERT(surface->GetFormat() == serializer.GetFormat());
766 int bpp = BytesPerPixel(surface->GetFormat());
767 for (int i = 0; i < surface->GetSize().height; ++i) {
768 memcpy(serializer.GetData() + i*serializer.GetStride(),
769 surface->GetData() + i*surface->Stride(),
770 surface->GetSize().width * bpp);
771 }
772 }
773 mDrawTarget = nullptr;
774 mUsingFallbackDrawTarget = false;
775 }
776
777 bool
778 BufferTextureClient::UpdateYCbCr(const PlanarYCbCrData& aData)
779 {
780 MOZ_ASSERT(mLocked);
781 MOZ_ASSERT(mFormat == gfx::SurfaceFormat::YUV, "This textureClient can only use YCbCr data");
782 MOZ_ASSERT(!IsImmutable());
783 MOZ_ASSERT(IsValid());
784 MOZ_ASSERT(aData.mCbSkip == aData.mCrSkip);
785
786 YCbCrImageDataSerializer serializer(GetBuffer(), GetBufferSize());
787 MOZ_ASSERT(serializer.IsValid());
788 if (!serializer.CopyData(aData.mYChannel, aData.mCbChannel, aData.mCrChannel,
789 aData.mYSize, aData.mYStride,
790 aData.mCbCrSize, aData.mCbCrStride,
791 aData.mYSkip, aData.mCbSkip)) {
792 NS_WARNING("Failed to copy image data!");
793 return false;
794 }
795
796 if (TextureRequiresLocking(mFlags)) {
797 // We don't have support for proper locking yet, so we'll
798 // have to be immutable instead.
799 MarkImmutable();
800 }
801 return true;
802 }
803
804 bool
805 BufferTextureClient::AllocateForYCbCr(gfx::IntSize aYSize,
806 gfx::IntSize aCbCrSize,
807 StereoMode aStereoMode)
808 {
809 MOZ_ASSERT(IsValid());
810
811 size_t bufSize = YCbCrImageDataSerializer::ComputeMinBufferSize(aYSize,
812 aCbCrSize);
813 if (!Allocate(bufSize)) {
814 return false;
815 }
816 YCbCrImageDataSerializer serializer(GetBuffer(), GetBufferSize());
817 serializer.InitializeBufferInfo(aYSize,
818 aCbCrSize,
819 aStereoMode);
820 mSize = aYSize;
821 return true;
822 }
823
824 }
825 }

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