gfx/layers/client/TextureClient.cpp

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/gfx/layers/client/TextureClient.cpp	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,825 @@
     1.4 +/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
     1.5 + * This Source Code Form is subject to the terms of the Mozilla Public
     1.6 + * License, v. 2.0. If a copy of the MPL was not distributed with this
     1.7 + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
     1.8 +
     1.9 +#include "mozilla/layers/TextureClient.h"
    1.10 +#include <stdint.h>                     // for uint8_t, uint32_t, etc
    1.11 +#include "Layers.h"                     // for Layer, etc
    1.12 +#include "gfx2DGlue.h"
    1.13 +#include "gfxContext.h"                 // for gfxContext, etc
    1.14 +#include "gfxPlatform.h"                // for gfxPlatform
    1.15 +#include "gfxPoint.h"                   // for gfxIntSize, gfxSize
    1.16 +#include "gfxReusableSurfaceWrapper.h"  // for gfxReusableSurfaceWrapper
    1.17 +#include "mozilla/gfx/BaseSize.h"       // for BaseSize
    1.18 +#include "mozilla/ipc/SharedMemory.h"   // for SharedMemory, etc
    1.19 +#include "mozilla/layers/CompositableClient.h"  // for CompositableClient
    1.20 +#include "mozilla/layers/CompositableForwarder.h"
    1.21 +#include "mozilla/layers/ISurfaceAllocator.h"
    1.22 +#include "mozilla/layers/ImageDataSerializer.h"
    1.23 +#include "mozilla/layers/ShadowLayers.h"  // for ShadowLayerForwarder
    1.24 +#include "mozilla/layers/SharedPlanarYCbCrImage.h"
    1.25 +#include "mozilla/layers/YCbCrImageDataSerializer.h"
    1.26 +#include "nsDebug.h"                    // for NS_ASSERTION, NS_WARNING, etc
    1.27 +#include "nsISupportsImpl.h"            // for MOZ_COUNT_CTOR, etc
    1.28 +#include "ImageContainer.h"             // for PlanarYCbCrImage, etc
    1.29 +#include "mozilla/gfx/2D.h"
    1.30 +#include "mozilla/layers/TextureClientOGL.h"
    1.31 +
    1.32 +#ifdef XP_WIN
    1.33 +#include "mozilla/layers/TextureD3D9.h"
    1.34 +#include "mozilla/layers/TextureD3D11.h"
    1.35 +#include "gfxWindowsPlatform.h"
    1.36 +#include "gfx2DGlue.h"
    1.37 +#endif
    1.38 +#ifdef MOZ_X11
    1.39 +#include "mozilla/layers/TextureClientX11.h"
    1.40 +#ifdef GL_PROVIDER_GLX
    1.41 +#include "GLXLibrary.h"
    1.42 +#endif
    1.43 +#endif
    1.44 +
    1.45 +#ifdef MOZ_WIDGET_GONK
    1.46 +#include <cutils/properties.h>
    1.47 +#include "mozilla/layers/GrallocTextureClient.h"
    1.48 +#endif
    1.49 +
    1.50 +#ifdef MOZ_ANDROID_OMTC
    1.51 +#  include "gfxReusableImageSurfaceWrapper.h"
    1.52 +#else
    1.53 +#  include "gfxReusableSharedImageSurfaceWrapper.h"
    1.54 +#  include "gfxSharedImageSurface.h"
    1.55 +#endif
    1.56 +
    1.57 +#if 0
    1.58 +#define RECYCLE_LOG(...) printf_stderr(__VA_ARGS__)
    1.59 +#else
    1.60 +#define RECYCLE_LOG(...) do { } while (0)
    1.61 +#endif
    1.62 +
    1.63 +using namespace mozilla::gl;
    1.64 +using namespace mozilla::gfx;
    1.65 +
    1.66 +namespace mozilla {
    1.67 +namespace layers {
    1.68 +
    1.69 +/**
    1.70 + * TextureChild is the content-side incarnation of the PTexture IPDL actor.
    1.71 + *
    1.72 + * TextureChild is used to synchronize a texture client and its corresponding
    1.73 + * TextureHost if needed (a TextureClient that is not shared with the compositor
    1.74 + * does not have a TextureChild)
    1.75 + *
    1.76 + * During the deallocation phase, a TextureChild may hold its recently destroyed
    1.77 + * TextureClient's data until the compositor side confirmed that it is safe to
    1.78 + * deallocte or recycle the it.
    1.79 + */
    1.80 +class TextureChild MOZ_FINAL : public PTextureChild
    1.81 +{
    1.82 +public:
    1.83 +  NS_INLINE_DECL_THREADSAFE_REFCOUNTING(TextureChild)
    1.84 +
    1.85 +  TextureChild()
    1.86 +  : mForwarder(nullptr)
    1.87 +  , mTextureData(nullptr)
    1.88 +  , mTextureClient(nullptr)
    1.89 +  , mIPCOpen(false)
    1.90 +  {
    1.91 +  }
    1.92 +
    1.93 +  bool Recv__delete__() MOZ_OVERRIDE;
    1.94 +
    1.95 +  bool RecvCompositorRecycle(const MaybeFenceHandle& aFence)
    1.96 +  {
    1.97 +    RECYCLE_LOG("Receive recycle %p (%p)\n", mTextureClient, mWaitForRecycle.get());
    1.98 +    if (aFence.type() != aFence.Tnull_t) {
    1.99 +      FenceHandle fence = aFence.get_FenceHandle();
   1.100 +      if (fence.IsValid() && mTextureClient) {
   1.101 +        mTextureClient->SetReleaseFenceHandle(aFence);
   1.102 +        // HWC might not provide Fence.
   1.103 +        // In this case, HWC implicitly handles buffer's fence.
   1.104 +      }
   1.105 +    }
   1.106 +    mWaitForRecycle = nullptr;
   1.107 +    return true;
   1.108 +  }
   1.109 +
   1.110 +  void WaitForCompositorRecycle()
   1.111 +  {
   1.112 +    mWaitForRecycle = mTextureClient;
   1.113 +    RECYCLE_LOG("Wait for recycle %p\n", mWaitForRecycle.get());
   1.114 +    SendClientRecycle();
   1.115 +  }
   1.116 +
   1.117 +  /**
   1.118 +   * Only used during the deallocation phase iff we need synchronization between
   1.119 +   * the client and host side for deallocation (that is, when the data is going
   1.120 +   * to be deallocated or recycled on the client side).
   1.121 +   */
   1.122 +  void SetTextureData(TextureClientData* aData)
   1.123 +  {
   1.124 +    mTextureData = aData;
   1.125 +  }
   1.126 +
   1.127 +  void DeleteTextureData();
   1.128 +
   1.129 +  CompositableForwarder* GetForwarder() { return mForwarder; }
   1.130 +
   1.131 +  ISurfaceAllocator* GetAllocator() { return mForwarder; }
   1.132 +
   1.133 +  void ActorDestroy(ActorDestroyReason why) MOZ_OVERRIDE;
   1.134 +
   1.135 +  bool IPCOpen() const { return mIPCOpen; }
   1.136 +
   1.137 +private:
   1.138 +
   1.139 +  // AddIPDLReference and ReleaseIPDLReference are only to be called by CreateIPDLActor
   1.140 +  // and DestroyIPDLActor, respectively. We intentionally make them private to prevent misuse.
   1.141 +  // The purpose of these methods is to be aware of when the IPC system around this
   1.142 +  // actor goes down: mIPCOpen is then set to false.
   1.143 +  void AddIPDLReference() {
   1.144 +    MOZ_ASSERT(mIPCOpen == false);
   1.145 +    mIPCOpen = true;
   1.146 +    AddRef();
   1.147 +  }
   1.148 +  void ReleaseIPDLReference() {
   1.149 +    MOZ_ASSERT(mIPCOpen == true);
   1.150 +    mIPCOpen = false;
   1.151 +    Release();
   1.152 +  }
   1.153 +
   1.154 +  RefPtr<CompositableForwarder> mForwarder;
   1.155 +  RefPtr<TextureClient> mWaitForRecycle;
   1.156 +  TextureClientData* mTextureData;
   1.157 +  TextureClient* mTextureClient;
   1.158 +  bool mIPCOpen;
   1.159 +
   1.160 +  friend class TextureClient;
   1.161 +};
   1.162 +
   1.163 +void
   1.164 +TextureChild::DeleteTextureData()
   1.165 +{
   1.166 +  mWaitForRecycle = nullptr;
   1.167 +  if (mTextureData) {
   1.168 +    mTextureData->DeallocateSharedData(GetAllocator());
   1.169 +    delete mTextureData;
   1.170 +    mTextureData = nullptr;
   1.171 +  }
   1.172 +}
   1.173 +
   1.174 +bool
   1.175 +TextureChild::Recv__delete__()
   1.176 +{
   1.177 +  DeleteTextureData();
   1.178 +  return true;
   1.179 +}
   1.180 +
   1.181 +void
   1.182 +TextureChild::ActorDestroy(ActorDestroyReason why)
   1.183 +{
   1.184 +  if (mTextureClient) {
   1.185 +    mTextureClient->mActor = nullptr;
   1.186 +  }
   1.187 +  mWaitForRecycle = nullptr;
   1.188 +}
   1.189 +
   1.190 +// static
   1.191 +PTextureChild*
   1.192 +TextureClient::CreateIPDLActor()
   1.193 +{
   1.194 +  TextureChild* c = new TextureChild();
   1.195 +  c->AddIPDLReference();
   1.196 +  return c;
   1.197 +}
   1.198 +
   1.199 +// static
   1.200 +bool
   1.201 +TextureClient::DestroyIPDLActor(PTextureChild* actor)
   1.202 +{
   1.203 +  static_cast<TextureChild*>(actor)->ReleaseIPDLReference();
   1.204 +  return true;
   1.205 +}
   1.206 +
   1.207 +// static
   1.208 +TextureClient*
   1.209 +TextureClient::AsTextureClient(PTextureChild* actor)
   1.210 +{
   1.211 +  return actor ? static_cast<TextureChild*>(actor)->mTextureClient : nullptr;
   1.212 +}
   1.213 +
   1.214 +void
   1.215 +TextureClient::WaitForCompositorRecycle()
   1.216 +{
   1.217 +  mActor->WaitForCompositorRecycle();
   1.218 +}
   1.219 +
   1.220 +bool
   1.221 +TextureClient::InitIPDLActor(CompositableForwarder* aForwarder)
   1.222 +{
   1.223 +  MOZ_ASSERT(aForwarder);
   1.224 +  if (mActor && mActor->GetForwarder() == aForwarder) {
   1.225 +    return true;
   1.226 +  }
   1.227 +  MOZ_ASSERT(!mActor, "Cannot use a texture on several IPC channels.");
   1.228 +
   1.229 +  SurfaceDescriptor desc;
   1.230 +  if (!ToSurfaceDescriptor(desc)) {
   1.231 +    return false;
   1.232 +  }
   1.233 +
   1.234 +  mActor = static_cast<TextureChild*>(aForwarder->CreateTexture(desc, GetFlags()));
   1.235 +  MOZ_ASSERT(mActor);
   1.236 +  mActor->mForwarder = aForwarder;
   1.237 +  mActor->mTextureClient = this;
   1.238 +  mShared = true;
   1.239 +  return mActor->IPCOpen();
   1.240 +}
   1.241 +
   1.242 +PTextureChild*
   1.243 +TextureClient::GetIPDLActor()
   1.244 +{
   1.245 +  return mActor;
   1.246 +}
   1.247 +
   1.248 +#ifdef MOZ_WIDGET_GONK
   1.249 +static bool
   1.250 +DisableGralloc(SurfaceFormat aFormat, const gfx::IntSize& aSizeHint)
   1.251 +{
   1.252 +  if (aFormat == gfx::SurfaceFormat::A8) {
   1.253 +    return true;
   1.254 +  }
   1.255 +
   1.256 +#if ANDROID_VERSION <= 15
   1.257 +  // Adreno 200 has a problem of drawing gralloc buffer width less than 64 and
   1.258 +  // drawing gralloc buffer with a height 9px-16px.
   1.259 +  // See Bug 983971.
   1.260 +  if (aSizeHint.width < 64 || aSizeHint.height < 32) {
   1.261 +    return true;
   1.262 +  }
   1.263 +#endif
   1.264 +
   1.265 +  return false;
   1.266 +}
   1.267 +#endif
   1.268 +
   1.269 +// static
   1.270 +TemporaryRef<TextureClient>
   1.271 +TextureClient::CreateTextureClientForDrawing(ISurfaceAllocator* aAllocator,
   1.272 +                                             SurfaceFormat aFormat,
   1.273 +                                             TextureFlags aTextureFlags,
   1.274 +                                             gfx::BackendType aMoz2DBackend,
   1.275 +                                             const gfx::IntSize& aSizeHint)
   1.276 +{
   1.277 +  if (aMoz2DBackend == gfx::BackendType::NONE) {
   1.278 +    aMoz2DBackend = gfxPlatform::GetPlatform()->GetContentBackend();
   1.279 +  }
   1.280 +
   1.281 +  RefPtr<TextureClient> result;
   1.282 +
   1.283 +#if defined(MOZ_WIDGET_GONK) || defined(XP_WIN)
   1.284 +  int32_t maxTextureSize = aAllocator->GetMaxTextureSize();
   1.285 +#endif
   1.286 +
   1.287 +#ifdef XP_WIN
   1.288 +  LayersBackend parentBackend = aAllocator->GetCompositorBackendType();
   1.289 +  if (parentBackend == LayersBackend::LAYERS_D3D11 &&
   1.290 +      (aMoz2DBackend == gfx::BackendType::DIRECT2D ||
   1.291 +        aMoz2DBackend == gfx::BackendType::DIRECT2D1_1) &&
   1.292 +      gfxWindowsPlatform::GetPlatform()->GetD2DDevice() &&
   1.293 +      aSizeHint.width <= maxTextureSize &&
   1.294 +      aSizeHint.height <= maxTextureSize &&
   1.295 +      !(aTextureFlags & TEXTURE_ALLOC_FALLBACK)) {
   1.296 +    result = new TextureClientD3D11(aFormat, aTextureFlags);
   1.297 +  }
   1.298 +  if (parentBackend == LayersBackend::LAYERS_D3D9 &&
   1.299 +      aMoz2DBackend == gfx::BackendType::CAIRO &&
   1.300 +      aAllocator->IsSameProcess() &&
   1.301 +      aSizeHint.width <= maxTextureSize &&
   1.302 +      aSizeHint.height <= maxTextureSize &&
   1.303 +      !(aTextureFlags & TEXTURE_ALLOC_FALLBACK)) {
   1.304 +    if (!gfxWindowsPlatform::GetPlatform()->GetD3D9Device()) {
   1.305 +      result = new DIBTextureClientD3D9(aFormat, aTextureFlags);
   1.306 +    } else {
   1.307 +      result = new CairoTextureClientD3D9(aFormat, aTextureFlags);
   1.308 +    }
   1.309 +  }
   1.310 +#endif
   1.311 +
   1.312 +#ifdef MOZ_X11
   1.313 +  LayersBackend parentBackend = aAllocator->GetCompositorBackendType();
   1.314 +  gfxSurfaceType type =
   1.315 +    gfxPlatform::GetPlatform()->ScreenReferenceSurface()->GetType();
   1.316 +
   1.317 +  if (parentBackend == LayersBackend::LAYERS_BASIC &&
   1.318 +      aMoz2DBackend == gfx::BackendType::CAIRO &&
   1.319 +      type == gfxSurfaceType::Xlib &&
   1.320 +      !(aTextureFlags & TEXTURE_ALLOC_FALLBACK))
   1.321 +  {
   1.322 +    result = new TextureClientX11(aFormat, aTextureFlags);
   1.323 +  }
   1.324 +#ifdef GL_PROVIDER_GLX
   1.325 +  if (parentBackend == LayersBackend::LAYERS_OPENGL &&
   1.326 +      type == gfxSurfaceType::Xlib &&
   1.327 +      !(aTextureFlags & TEXTURE_ALLOC_FALLBACK) &&
   1.328 +      aFormat != SurfaceFormat::A8 &&
   1.329 +      gl::sGLXLibrary.UseTextureFromPixmap())
   1.330 +  {
   1.331 +    result = new TextureClientX11(aFormat, aTextureFlags);
   1.332 +  }
   1.333 +#endif
   1.334 +#endif
   1.335 +
   1.336 +#ifdef MOZ_WIDGET_GONK
   1.337 +  if (!DisableGralloc(aFormat, aSizeHint)) {
   1.338 +    // Don't allow Gralloc texture clients to exceed the maximum texture size.
   1.339 +    // BufferTextureClients have code to handle tiling the surface client-side.
   1.340 +    if (aSizeHint.width <= maxTextureSize && aSizeHint.height <= maxTextureSize) {
   1.341 +      result = new GrallocTextureClientOGL(aAllocator, aFormat, aMoz2DBackend,
   1.342 +                                           aTextureFlags);
   1.343 +    }
   1.344 +  }
   1.345 +#endif
   1.346 +
   1.347 +  // Can't do any better than a buffer texture client.
   1.348 +  if (!result) {
   1.349 +    result = CreateBufferTextureClient(aAllocator, aFormat, aTextureFlags, aMoz2DBackend);
   1.350 +  }
   1.351 +
   1.352 +  MOZ_ASSERT(!result || result->CanExposeDrawTarget(), "texture cannot expose a DrawTarget?");
   1.353 +  return result;
   1.354 +}
   1.355 +
   1.356 +// static
   1.357 +TemporaryRef<BufferTextureClient>
   1.358 +TextureClient::CreateBufferTextureClient(ISurfaceAllocator* aAllocator,
   1.359 +                                         SurfaceFormat aFormat,
   1.360 +                                         TextureFlags aTextureFlags,
   1.361 +                                         gfx::BackendType aMoz2DBackend)
   1.362 +{
   1.363 +  if (gfxPlatform::GetPlatform()->PreferMemoryOverShmem()) {
   1.364 +    RefPtr<BufferTextureClient> result = new MemoryTextureClient(aAllocator, aFormat,
   1.365 +                                                                 aMoz2DBackend,
   1.366 +                                                                 aTextureFlags);
   1.367 +    return result.forget();
   1.368 +  }
   1.369 +  RefPtr<BufferTextureClient> result = new ShmemTextureClient(aAllocator, aFormat,
   1.370 +                                                              aMoz2DBackend,
   1.371 +                                                              aTextureFlags);
   1.372 +  return result.forget();
   1.373 +}
   1.374 +
   1.375 +
   1.376 +class ShmemTextureClientData : public TextureClientData
   1.377 +{
   1.378 +public:
   1.379 +  ShmemTextureClientData(ipc::Shmem& aShmem)
   1.380 +  : mShmem(aShmem)
   1.381 +  {
   1.382 +    MOZ_COUNT_CTOR(ShmemTextureClientData);
   1.383 +  }
   1.384 +
   1.385 +  ~ShmemTextureClientData()
   1.386 +  {
   1.387 +    MOZ_COUNT_CTOR(ShmemTextureClientData);
   1.388 +  }
   1.389 +
   1.390 +  virtual void DeallocateSharedData(ISurfaceAllocator* allocator)
   1.391 +  {
   1.392 +    allocator->DeallocShmem(mShmem);
   1.393 +    mShmem = ipc::Shmem();
   1.394 +  }
   1.395 +
   1.396 +private:
   1.397 +  ipc::Shmem mShmem;
   1.398 +};
   1.399 +
   1.400 +class MemoryTextureClientData : public TextureClientData
   1.401 +{
   1.402 +public:
   1.403 +  MemoryTextureClientData(uint8_t* aBuffer)
   1.404 +  : mBuffer(aBuffer)
   1.405 +  {
   1.406 +    MOZ_COUNT_CTOR(MemoryTextureClientData);
   1.407 +  }
   1.408 +
   1.409 +  ~MemoryTextureClientData()
   1.410 +  {
   1.411 +    MOZ_ASSERT(!mBuffer, "Forgot to deallocate the shared texture data?");
   1.412 +    MOZ_COUNT_DTOR(MemoryTextureClientData);
   1.413 +  }
   1.414 +
   1.415 +  virtual void DeallocateSharedData(ISurfaceAllocator*)
   1.416 +  {
   1.417 +    delete[] mBuffer;
   1.418 +    mBuffer = nullptr;
   1.419 +  }
   1.420 +
   1.421 +private:
   1.422 +  uint8_t* mBuffer;
   1.423 +};
   1.424 +
   1.425 +TextureClientData*
   1.426 +MemoryTextureClient::DropTextureData()
   1.427 +{
   1.428 +  if (!mBuffer) {
   1.429 +    return nullptr;
   1.430 +  }
   1.431 +  TextureClientData* result = new MemoryTextureClientData(mBuffer);
   1.432 +  MarkInvalid();
   1.433 +  mBuffer = nullptr;
   1.434 +  return result;
   1.435 +}
   1.436 +
   1.437 +TextureClientData*
   1.438 +ShmemTextureClient::DropTextureData()
   1.439 +{
   1.440 +  if (!mShmem.IsReadable()) {
   1.441 +    return nullptr;
   1.442 +  }
   1.443 +  TextureClientData* result = new ShmemTextureClientData(mShmem);
   1.444 +  MarkInvalid();
   1.445 +  mShmem = ipc::Shmem();
   1.446 +  return result;
   1.447 +}
   1.448 +
   1.449 +TextureClient::TextureClient(TextureFlags aFlags)
   1.450 +  : mFlags(aFlags)
   1.451 +  , mShared(false)
   1.452 +  , mValid(true)
   1.453 +{}
   1.454 +
   1.455 +TextureClient::~TextureClient()
   1.456 +{
   1.457 +  // All the destruction code that may lead to virtual method calls must
   1.458 +  // be in Finalize() which is called just before the destructor.
   1.459 +}
   1.460 +
   1.461 +void TextureClient::ForceRemove()
   1.462 +{
   1.463 +  if (mValid && mActor) {
   1.464 +    if (GetFlags() & TEXTURE_DEALLOCATE_CLIENT) {
   1.465 +      mActor->SetTextureData(DropTextureData());
   1.466 +      if (mActor->IPCOpen()) {
   1.467 +        mActor->SendRemoveTextureSync();
   1.468 +      }
   1.469 +      mActor->DeleteTextureData();
   1.470 +    } else {
   1.471 +      if (mActor->IPCOpen()) {
   1.472 +        mActor->SendRemoveTexture();
   1.473 +      }
   1.474 +    }
   1.475 +  }
   1.476 +  MarkInvalid();
   1.477 +}
   1.478 +
   1.479 +bool TextureClient::CopyToTextureClient(TextureClient* aTarget,
   1.480 +                                        const gfx::IntRect* aRect,
   1.481 +                                        const gfx::IntPoint* aPoint)
   1.482 +{
   1.483 +  MOZ_ASSERT(IsLocked());
   1.484 +  MOZ_ASSERT(aTarget->IsLocked());
   1.485 +
   1.486 +  if (!aTarget->CanExposeDrawTarget() || !CanExposeDrawTarget()) {
   1.487 +    return false;
   1.488 +  }
   1.489 +
   1.490 +  RefPtr<DrawTarget> destinationTarget = aTarget->GetAsDrawTarget();
   1.491 +  RefPtr<DrawTarget> sourceTarget = GetAsDrawTarget();
   1.492 +  RefPtr<gfx::SourceSurface> source = sourceTarget->Snapshot();
   1.493 +  destinationTarget->CopySurface(source,
   1.494 +                                 aRect ? *aRect : gfx::IntRect(gfx::IntPoint(0, 0), GetSize()),
   1.495 +                                 aPoint ? *aPoint : gfx::IntPoint(0, 0));
   1.496 +  destinationTarget = nullptr;
   1.497 +  source = nullptr;
   1.498 +  sourceTarget = nullptr;
   1.499 +
   1.500 +  return true;
   1.501 +}
   1.502 +
   1.503 +void
   1.504 +TextureClient::Finalize()
   1.505 +{
   1.506 +  MOZ_ASSERT(!IsLocked());
   1.507 +  // Always make a temporary strong reference to the actor before we use it,
   1.508 +  // in case TextureChild::ActorDestroy might null mActor concurrently.
   1.509 +  RefPtr<TextureChild> actor = mActor;
   1.510 +
   1.511 +  if (actor) {
   1.512 +    // The actor has a raw pointer to us, actor->mTextureClient. 
   1.513 +    // Null it before RemoveTexture calls to avoid invalid actor->mTextureClient
   1.514 +    // when calling TextureChild::ActorDestroy()
   1.515 +    actor->mTextureClient = nullptr;
   1.516 +    // this will call ForceRemove in the right thread, using a sync proxy if needed
   1.517 +    if (actor->GetForwarder()) {
   1.518 +      actor->GetForwarder()->RemoveTexture(this);
   1.519 +    }
   1.520 +  }
   1.521 +}
   1.522 +
   1.523 +bool
   1.524 +TextureClient::ShouldDeallocateInDestructor() const
   1.525 +{
   1.526 +  if (!IsAllocated()) {
   1.527 +    return false;
   1.528 +  }
   1.529 +
   1.530 +  // If we're meant to be deallocated by the host,
   1.531 +  // but we haven't been shared yet, then we should
   1.532 +  // deallocate on the client instead.
   1.533 +  return !IsSharedWithCompositor();
   1.534 +}
   1.535 +
   1.536 +bool
   1.537 +ShmemTextureClient::ToSurfaceDescriptor(SurfaceDescriptor& aDescriptor)
   1.538 +{
   1.539 +  MOZ_ASSERT(IsValid());
   1.540 +  if (!IsAllocated() || GetFormat() == gfx::SurfaceFormat::UNKNOWN) {
   1.541 +    return false;
   1.542 +  }
   1.543 +
   1.544 +  aDescriptor = SurfaceDescriptorShmem(mShmem, GetFormat());
   1.545 +
   1.546 +  return true;
   1.547 +}
   1.548 +
   1.549 +bool
   1.550 +ShmemTextureClient::Allocate(uint32_t aSize)
   1.551 +{
   1.552 +  MOZ_ASSERT(mValid);
   1.553 +  ipc::SharedMemory::SharedMemoryType memType = OptimalShmemType();
   1.554 +  mAllocated = GetAllocator()->AllocUnsafeShmem(aSize, memType, &mShmem);
   1.555 +  return mAllocated;
   1.556 +}
   1.557 +
   1.558 +uint8_t*
   1.559 +ShmemTextureClient::GetBuffer() const
   1.560 +{
   1.561 +  MOZ_ASSERT(IsValid());
   1.562 +  if (mAllocated) {
   1.563 +    return mShmem.get<uint8_t>();
   1.564 +  }
   1.565 +  return nullptr;
   1.566 +}
   1.567 +
   1.568 +size_t
   1.569 +ShmemTextureClient::GetBufferSize() const
   1.570 +{
   1.571 +  MOZ_ASSERT(IsValid());
   1.572 +  return mShmem.Size<uint8_t>();
   1.573 +}
   1.574 +
   1.575 +ShmemTextureClient::ShmemTextureClient(ISurfaceAllocator* aAllocator,
   1.576 +                                       gfx::SurfaceFormat aFormat,
   1.577 +                                       gfx::BackendType aMoz2DBackend,
   1.578 +                                       TextureFlags aFlags)
   1.579 +  : BufferTextureClient(aAllocator, aFormat, aMoz2DBackend, aFlags)
   1.580 +  , mAllocated(false)
   1.581 +{
   1.582 +  MOZ_COUNT_CTOR(ShmemTextureClient);
   1.583 +}
   1.584 +
   1.585 +ShmemTextureClient::~ShmemTextureClient()
   1.586 +{
   1.587 +  MOZ_COUNT_DTOR(ShmemTextureClient);
   1.588 +  if (ShouldDeallocateInDestructor()) {
   1.589 +    // if the buffer has never been shared we must deallocate it or ir would
   1.590 +    // leak.
   1.591 +    GetAllocator()->DeallocShmem(mShmem);
   1.592 +  }
   1.593 +}
   1.594 +
   1.595 +bool
   1.596 +MemoryTextureClient::ToSurfaceDescriptor(SurfaceDescriptor& aDescriptor)
   1.597 +{
   1.598 +  MOZ_ASSERT(IsValid());
   1.599 +  if (!IsAllocated() || GetFormat() == gfx::SurfaceFormat::UNKNOWN) {
   1.600 +    return false;
   1.601 +  }
   1.602 +  aDescriptor = SurfaceDescriptorMemory(reinterpret_cast<uintptr_t>(mBuffer),
   1.603 +                                        GetFormat());
   1.604 +  return true;
   1.605 +}
   1.606 +
   1.607 +bool
   1.608 +MemoryTextureClient::Allocate(uint32_t aSize)
   1.609 +{
   1.610 +  MOZ_ASSERT(!mBuffer);
   1.611 +  static const fallible_t fallible = fallible_t();
   1.612 +  mBuffer = new(fallible) uint8_t[aSize];
   1.613 +  if (!mBuffer) {
   1.614 +    NS_WARNING("Failed to allocate buffer");
   1.615 +    return false;
   1.616 +  }
   1.617 +  GfxMemoryImageReporter::DidAlloc(mBuffer);
   1.618 +  mBufSize = aSize;
   1.619 +  return true;
   1.620 +}
   1.621 +
   1.622 +MemoryTextureClient::MemoryTextureClient(ISurfaceAllocator* aAllocator,
   1.623 +                                         gfx::SurfaceFormat aFormat,
   1.624 +                                         gfx::BackendType aMoz2DBackend,
   1.625 +                                         TextureFlags aFlags)
   1.626 +  : BufferTextureClient(aAllocator, aFormat, aMoz2DBackend, aFlags)
   1.627 +  , mBuffer(nullptr)
   1.628 +  , mBufSize(0)
   1.629 +{
   1.630 +  MOZ_COUNT_CTOR(MemoryTextureClient);
   1.631 +}
   1.632 +
   1.633 +MemoryTextureClient::~MemoryTextureClient()
   1.634 +{
   1.635 +  MOZ_COUNT_DTOR(MemoryTextureClient);
   1.636 +  if (mBuffer && ShouldDeallocateInDestructor()) {
   1.637 +    // if the buffer has never been shared we must deallocate it or it would
   1.638 +    // leak.
   1.639 +    GfxMemoryImageReporter::WillFree(mBuffer);
   1.640 +    delete [] mBuffer;
   1.641 +  }
   1.642 +}
   1.643 +
   1.644 +BufferTextureClient::BufferTextureClient(ISurfaceAllocator* aAllocator,
   1.645 +                                         gfx::SurfaceFormat aFormat,
   1.646 +                                         gfx::BackendType aMoz2DBackend,
   1.647 +                                         TextureFlags aFlags)
   1.648 +  : TextureClient(aFlags)
   1.649 +  , mAllocator(aAllocator)
   1.650 +  , mFormat(aFormat)
   1.651 +  , mBackend(aMoz2DBackend)
   1.652 +  , mOpenMode(0)
   1.653 +  , mUsingFallbackDrawTarget(false)
   1.654 +  , mLocked(false)
   1.655 +{}
   1.656 +
   1.657 +BufferTextureClient::~BufferTextureClient()
   1.658 +{}
   1.659 +
   1.660 +ISurfaceAllocator*
   1.661 +BufferTextureClient::GetAllocator() const
   1.662 +{
   1.663 +  return mAllocator;
   1.664 +}
   1.665 +
   1.666 +bool
   1.667 +BufferTextureClient::AllocateForSurface(gfx::IntSize aSize, TextureAllocationFlags aFlags)
   1.668 +{
   1.669 +  MOZ_ASSERT(IsValid());
   1.670 +  MOZ_ASSERT(mFormat != gfx::SurfaceFormat::YUV, "This textureClient cannot use YCbCr data");
   1.671 +  MOZ_ASSERT(aSize.width * aSize.height);
   1.672 +
   1.673 +  int bufSize
   1.674 +    = ImageDataSerializer::ComputeMinBufferSize(aSize, mFormat);
   1.675 +  if (!Allocate(bufSize)) {
   1.676 +    return false;
   1.677 +  }
   1.678 +
   1.679 +  if (aFlags & ALLOC_CLEAR_BUFFER) {
   1.680 +    memset(GetBuffer(), 0, bufSize);
   1.681 +  }
   1.682 +
   1.683 +  ImageDataSerializer serializer(GetBuffer(), GetBufferSize());
   1.684 +  serializer.InitializeBufferInfo(aSize, mFormat);
   1.685 +  mSize = aSize;
   1.686 +  return true;
   1.687 +}
   1.688 +
   1.689 +TemporaryRef<gfx::DrawTarget>
   1.690 +BufferTextureClient::GetAsDrawTarget()
   1.691 +{
   1.692 +  MOZ_ASSERT(IsValid());
   1.693 +  MOZ_ASSERT(mLocked, "GetAsDrawTarget should be called on locked textures only");
   1.694 +
   1.695 +  if (mDrawTarget) {
   1.696 +    return mDrawTarget;
   1.697 +  }
   1.698 +
   1.699 +  ImageDataSerializer serializer(GetBuffer(), GetBufferSize());
   1.700 +  if (!serializer.IsValid()) {
   1.701 +    return nullptr;
   1.702 +  }
   1.703 +
   1.704 +  MOZ_ASSERT(mUsingFallbackDrawTarget == false);
   1.705 +  mDrawTarget = serializer.GetAsDrawTarget(mBackend);
   1.706 +  if (mDrawTarget) {
   1.707 +    return mDrawTarget;
   1.708 +  }
   1.709 +
   1.710 +  // fallback path, probably because the Moz2D backend can't create a
   1.711 +  // DrawTarget around raw memory. This is going to be slow :(
   1.712 +  mDrawTarget = gfx::Factory::CreateDrawTarget(mBackend, serializer.GetSize(),
   1.713 +                                               serializer.GetFormat());
   1.714 +  if (!mDrawTarget) {
   1.715 +    return nullptr;
   1.716 +  }
   1.717 +
   1.718 +  mUsingFallbackDrawTarget = true;
   1.719 +  if (mOpenMode & OPEN_READ) {
   1.720 +    RefPtr<DataSourceSurface> surface = serializer.GetAsSurface();
   1.721 +    IntRect rect(0, 0, surface->GetSize().width, surface->GetSize().height);
   1.722 +    mDrawTarget->CopySurface(surface, rect, IntPoint(0,0));
   1.723 +  }
   1.724 +  return mDrawTarget;
   1.725 +}
   1.726 +
   1.727 +bool
   1.728 +BufferTextureClient::Lock(OpenMode aMode)
   1.729 +{
   1.730 +  MOZ_ASSERT(!mLocked, "The TextureClient is already Locked!");
   1.731 +  mOpenMode = aMode;
   1.732 +  mLocked = IsValid() && IsAllocated();;
   1.733 +  return mLocked;
   1.734 +}
   1.735 +
   1.736 +void
   1.737 +BufferTextureClient::Unlock()
   1.738 +{
   1.739 +  MOZ_ASSERT(mLocked, "The TextureClient is already Unlocked!");
   1.740 +  mLocked = false;
   1.741 +  if (!mDrawTarget) {
   1.742 +    mUsingFallbackDrawTarget = false;
   1.743 +    return;
   1.744 +  }
   1.745 +
   1.746 +  // see the comment on TextureClient::GetAsDrawTarget.
   1.747 +  // This DrawTarget is internal to the TextureClient and is only exposed to the
   1.748 +  // outside world between Lock() and Unlock(). This assertion checks that no outside
   1.749 +  // reference remains by the time Unlock() is called.
   1.750 +  MOZ_ASSERT(mDrawTarget->refCount() == 1);
   1.751 +
   1.752 +  mDrawTarget->Flush();
   1.753 +  if (mUsingFallbackDrawTarget && (mOpenMode & OPEN_WRITE)) {
   1.754 +    // When we are using a fallback DrawTarget, it means we could not create
   1.755 +    // a DrawTarget wrapping the TextureClient's shared memory. In this scenario
   1.756 +    // we need to put the content of the fallback draw target back into our shared
   1.757 +    // memory.
   1.758 +    RefPtr<SourceSurface> snapshot = mDrawTarget->Snapshot();
   1.759 +    RefPtr<DataSourceSurface> surface = snapshot->GetDataSurface();
   1.760 +    ImageDataSerializer serializer(GetBuffer(), GetBufferSize());
   1.761 +    if (!serializer.IsValid() || serializer.GetSize() != surface->GetSize()) {
   1.762 +      NS_WARNING("Could not write the data back into the texture.");
   1.763 +      mDrawTarget = nullptr;
   1.764 +      mUsingFallbackDrawTarget = false;
   1.765 +      return;
   1.766 +    }
   1.767 +    MOZ_ASSERT(surface->GetSize() == serializer.GetSize());
   1.768 +    MOZ_ASSERT(surface->GetFormat() == serializer.GetFormat());
   1.769 +    int bpp = BytesPerPixel(surface->GetFormat());
   1.770 +    for (int i = 0; i < surface->GetSize().height; ++i) {
   1.771 +      memcpy(serializer.GetData() + i*serializer.GetStride(),
   1.772 +             surface->GetData() + i*surface->Stride(),
   1.773 +             surface->GetSize().width * bpp);
   1.774 +    }
   1.775 +  }
   1.776 +  mDrawTarget = nullptr;
   1.777 +  mUsingFallbackDrawTarget = false;
   1.778 +}
   1.779 +
   1.780 +bool
   1.781 +BufferTextureClient::UpdateYCbCr(const PlanarYCbCrData& aData)
   1.782 +{
   1.783 +  MOZ_ASSERT(mLocked);
   1.784 +  MOZ_ASSERT(mFormat == gfx::SurfaceFormat::YUV, "This textureClient can only use YCbCr data");
   1.785 +  MOZ_ASSERT(!IsImmutable());
   1.786 +  MOZ_ASSERT(IsValid());
   1.787 +  MOZ_ASSERT(aData.mCbSkip == aData.mCrSkip);
   1.788 +
   1.789 +  YCbCrImageDataSerializer serializer(GetBuffer(), GetBufferSize());
   1.790 +  MOZ_ASSERT(serializer.IsValid());
   1.791 +  if (!serializer.CopyData(aData.mYChannel, aData.mCbChannel, aData.mCrChannel,
   1.792 +                           aData.mYSize, aData.mYStride,
   1.793 +                           aData.mCbCrSize, aData.mCbCrStride,
   1.794 +                           aData.mYSkip, aData.mCbSkip)) {
   1.795 +    NS_WARNING("Failed to copy image data!");
   1.796 +    return false;
   1.797 +  }
   1.798 +
   1.799 +  if (TextureRequiresLocking(mFlags)) {
   1.800 +    // We don't have support for proper locking yet, so we'll
   1.801 +    // have to be immutable instead.
   1.802 +    MarkImmutable();
   1.803 +  }
   1.804 +  return true;
   1.805 +}
   1.806 +
   1.807 +bool
   1.808 +BufferTextureClient::AllocateForYCbCr(gfx::IntSize aYSize,
   1.809 +                                      gfx::IntSize aCbCrSize,
   1.810 +                                      StereoMode aStereoMode)
   1.811 +{
   1.812 +  MOZ_ASSERT(IsValid());
   1.813 +
   1.814 +  size_t bufSize = YCbCrImageDataSerializer::ComputeMinBufferSize(aYSize,
   1.815 +                                                                  aCbCrSize);
   1.816 +  if (!Allocate(bufSize)) {
   1.817 +    return false;
   1.818 +  }
   1.819 +  YCbCrImageDataSerializer serializer(GetBuffer(), GetBufferSize());
   1.820 +  serializer.InitializeBufferInfo(aYSize,
   1.821 +                                  aCbCrSize,
   1.822 +                                  aStereoMode);
   1.823 +  mSize = aYSize;
   1.824 +  return true;
   1.825 +}
   1.826 +
   1.827 +}
   1.828 +}

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