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1 #if 0 |
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2 // |
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3 // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 |
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4 // |
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5 // fxc LayerManagerD3D9Shaders.hlsl -ELayerQuadVS -nologo -FhtmpShaderHeader |
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6 // -VnLayerQuadVS |
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7 // |
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8 // |
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9 // Parameters: |
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10 // |
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11 // float4x4 mLayerTransform; |
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12 // float4x4 mProjection; |
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13 // float4 vLayerQuad; |
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14 // float4 vRenderTargetOffset; |
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15 // float4 vTextureCoords; |
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16 // |
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17 // |
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18 // Registers: |
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19 // |
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20 // Name Reg Size |
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21 // ------------------- ----- ---- |
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22 // mLayerTransform c0 4 |
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23 // mProjection c4 4 |
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24 // vRenderTargetOffset c8 1 |
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25 // vTextureCoords c9 1 |
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26 // vLayerQuad c10 1 |
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27 // |
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28 |
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29 vs_2_0 |
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30 def c11, -0.5, 0, 0, 0 |
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31 dcl_position v0 |
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32 mad r0.xy, v0, c10.zwzw, c10 |
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33 mul r1, r0.y, c1 |
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34 mad r0, c0, r0.x, r1 |
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35 mad r0, c2, v0.z, r0 |
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36 mad r0, c3, v0.w, r0 |
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37 rcp r1.x, r0.w |
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38 mul r0.xyz, r0, r1.x |
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39 add r0, r0, -c8 |
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40 mad r0.xy, r0, r0.w, c11.x |
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41 mul r1, r0.y, c5 |
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42 mad r1, c4, r0.x, r1 |
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43 mul r0.x, r0.w, r0.z |
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44 mad r1, c6, r0.x, r1 |
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45 mad oPos, c7, r0.w, r1 |
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46 mad oT0.xy, v0, c9.zwzw, c9 |
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47 |
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48 // approximately 15 instruction slots used |
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49 #endif |
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50 |
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51 const BYTE LayerQuadVS[] = |
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52 { |
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53 0, 2, 254, 255, 254, 255, |
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54 78, 0, 67, 84, 65, 66, |
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55 28, 0, 0, 0, 2, 1, |
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56 0, 0, 0, 2, 254, 255, |
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57 5, 0, 0, 0, 28, 0, |
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58 0, 0, 0, 1, 0, 0, |
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59 251, 0, 0, 0, 128, 0, |
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60 0, 0, 2, 0, 0, 0, |
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61 4, 0, 0, 0, 144, 0, |
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62 0, 0, 0, 0, 0, 0, |
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63 160, 0, 0, 0, 2, 0, |
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64 4, 0, 4, 0, 0, 0, |
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65 144, 0, 0, 0, 0, 0, |
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66 0, 0, 172, 0, 0, 0, |
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67 2, 0, 10, 0, 1, 0, |
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68 0, 0, 184, 0, 0, 0, |
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69 0, 0, 0, 0, 200, 0, |
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70 0, 0, 2, 0, 8, 0, |
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71 1, 0, 0, 0, 220, 0, |
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72 0, 0, 0, 0, 0, 0, |
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73 236, 0, 0, 0, 2, 0, |
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74 9, 0, 1, 0, 0, 0, |
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75 184, 0, 0, 0, 0, 0, |
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76 0, 0, 109, 76, 97, 121, |
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77 101, 114, 84, 114, 97, 110, |
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78 115, 102, 111, 114, 109, 0, |
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79 3, 0, 3, 0, 4, 0, |
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80 4, 0, 1, 0, 0, 0, |
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81 0, 0, 0, 0, 109, 80, |
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82 114, 111, 106, 101, 99, 116, |
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83 105, 111, 110, 0, 118, 76, |
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84 97, 121, 101, 114, 81, 117, |
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85 97, 100, 0, 171, 1, 0, |
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86 3, 0, 1, 0, 4, 0, |
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87 1, 0, 0, 0, 0, 0, |
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88 0, 0, 118, 82, 101, 110, |
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89 100, 101, 114, 84, 97, 114, |
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90 103, 101, 116, 79, 102, 102, |
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91 115, 101, 116, 0, 1, 0, |
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92 3, 0, 1, 0, 4, 0, |
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93 1, 0, 0, 0, 0, 0, |
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94 0, 0, 118, 84, 101, 120, |
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95 116, 117, 114, 101, 67, 111, |
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96 111, 114, 100, 115, 0, 118, |
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97 115, 95, 50, 95, 48, 0, |
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98 77, 105, 99, 114, 111, 115, |
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99 111, 102, 116, 32, 40, 82, |
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100 41, 32, 72, 76, 83, 76, |
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101 32, 83, 104, 97, 100, 101, |
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102 114, 32, 67, 111, 109, 112, |
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103 105, 108, 101, 114, 32, 57, |
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104 46, 50, 57, 46, 57, 53, |
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105 50, 46, 51, 49, 49, 49, |
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106 0, 171, 81, 0, 0, 5, |
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107 11, 0, 15, 160, 0, 0, |
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108 0, 191, 0, 0, 0, 0, |
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109 0, 0, 0, 0, 0, 0, |
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110 0, 0, 31, 0, 0, 2, |
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111 0, 0, 0, 128, 0, 0, |
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112 15, 144, 4, 0, 0, 4, |
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113 0, 0, 3, 128, 0, 0, |
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114 228, 144, 10, 0, 238, 160, |
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115 10, 0, 228, 160, 5, 0, |
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116 0, 3, 1, 0, 15, 128, |
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117 0, 0, 85, 128, 1, 0, |
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118 228, 160, 4, 0, 0, 4, |
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119 0, 0, 15, 128, 0, 0, |
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120 228, 160, 0, 0, 0, 128, |
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121 1, 0, 228, 128, 4, 0, |
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122 0, 4, 0, 0, 15, 128, |
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123 2, 0, 228, 160, 0, 0, |
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124 170, 144, 0, 0, 228, 128, |
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125 4, 0, 0, 4, 0, 0, |
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126 15, 128, 3, 0, 228, 160, |
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127 0, 0, 255, 144, 0, 0, |
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128 228, 128, 6, 0, 0, 2, |
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129 1, 0, 1, 128, 0, 0, |
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130 255, 128, 5, 0, 0, 3, |
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131 0, 0, 7, 128, 0, 0, |
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132 228, 128, 1, 0, 0, 128, |
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133 2, 0, 0, 3, 0, 0, |
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134 15, 128, 0, 0, 228, 128, |
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135 8, 0, 228, 161, 4, 0, |
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136 0, 4, 0, 0, 3, 128, |
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137 0, 0, 228, 128, 0, 0, |
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138 255, 128, 11, 0, 0, 160, |
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139 5, 0, 0, 3, 1, 0, |
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140 15, 128, 0, 0, 85, 128, |
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141 5, 0, 228, 160, 4, 0, |
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142 0, 4, 1, 0, 15, 128, |
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143 4, 0, 228, 160, 0, 0, |
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144 0, 128, 1, 0, 228, 128, |
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145 5, 0, 0, 3, 0, 0, |
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146 1, 128, 0, 0, 255, 128, |
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147 0, 0, 170, 128, 4, 0, |
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148 0, 4, 1, 0, 15, 128, |
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149 6, 0, 228, 160, 0, 0, |
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150 0, 128, 1, 0, 228, 128, |
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151 4, 0, 0, 4, 0, 0, |
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152 15, 192, 7, 0, 228, 160, |
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153 0, 0, 255, 128, 1, 0, |
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154 228, 128, 4, 0, 0, 4, |
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155 0, 0, 3, 224, 0, 0, |
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156 228, 144, 9, 0, 238, 160, |
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157 9, 0, 228, 160, 255, 255, |
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158 0, 0 |
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159 }; |
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160 #if 0 |
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161 // |
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162 // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 |
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163 // |
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164 // fxc LayerManagerD3D9Shaders.hlsl -ERGBAShader -nologo -Tps_2_0 |
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165 // -FhtmpShaderHeader -VnRGBAShaderPS |
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166 // |
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167 // |
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168 // Parameters: |
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169 // |
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170 // float fLayerOpacity; |
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171 // sampler2D s2D; |
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172 // |
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173 // |
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174 // Registers: |
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175 // |
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176 // Name Reg Size |
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177 // ------------- ----- ---- |
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178 // fLayerOpacity c0 1 |
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179 // s2D s0 1 |
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180 // |
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181 |
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182 ps_2_0 |
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183 dcl t0.xy |
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184 dcl_2d s0 |
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185 texld r0, t0, s0 |
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186 mul r0, r0, c0.x |
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187 mov oC0, r0 |
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188 |
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189 // approximately 3 instruction slots used (1 texture, 2 arithmetic) |
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190 #endif |
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191 |
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192 const BYTE RGBAShaderPS[] = |
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193 { |
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194 0, 2, 255, 255, 254, 255, |
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195 45, 0, 67, 84, 65, 66, |
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196 28, 0, 0, 0, 127, 0, |
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197 0, 0, 0, 2, 255, 255, |
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198 2, 0, 0, 0, 28, 0, |
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199 0, 0, 0, 1, 0, 0, |
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200 120, 0, 0, 0, 68, 0, |
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201 0, 0, 2, 0, 0, 0, |
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202 1, 0, 0, 0, 84, 0, |
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203 0, 0, 0, 0, 0, 0, |
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204 100, 0, 0, 0, 3, 0, |
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205 0, 0, 1, 0, 0, 0, |
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206 104, 0, 0, 0, 0, 0, |
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207 0, 0, 102, 76, 97, 121, |
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208 101, 114, 79, 112, 97, 99, |
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209 105, 116, 121, 0, 171, 171, |
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210 0, 0, 3, 0, 1, 0, |
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211 1, 0, 1, 0, 0, 0, |
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212 0, 0, 0, 0, 115, 50, |
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213 68, 0, 4, 0, 12, 0, |
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214 1, 0, 1, 0, 1, 0, |
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215 0, 0, 0, 0, 0, 0, |
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216 112, 115, 95, 50, 95, 48, |
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217 0, 77, 105, 99, 114, 111, |
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218 115, 111, 102, 116, 32, 40, |
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219 82, 41, 32, 72, 76, 83, |
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220 76, 32, 83, 104, 97, 100, |
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221 101, 114, 32, 67, 111, 109, |
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222 112, 105, 108, 101, 114, 32, |
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223 57, 46, 50, 57, 46, 57, |
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224 53, 50, 46, 51, 49, 49, |
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225 49, 0, 31, 0, 0, 2, |
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226 0, 0, 0, 128, 0, 0, |
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227 3, 176, 31, 0, 0, 2, |
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228 0, 0, 0, 144, 0, 8, |
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229 15, 160, 66, 0, 0, 3, |
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230 0, 0, 15, 128, 0, 0, |
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231 228, 176, 0, 8, 228, 160, |
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232 5, 0, 0, 3, 0, 0, |
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233 15, 128, 0, 0, 228, 128, |
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234 0, 0, 0, 160, 1, 0, |
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235 0, 2, 0, 8, 15, 128, |
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236 0, 0, 228, 128, 255, 255, |
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237 0, 0 |
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238 }; |
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239 #if 0 |
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240 // |
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241 // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 |
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242 // |
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243 // fxc LayerManagerD3D9Shaders.hlsl -EComponentPass1Shader -nologo -Tps_2_0 |
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244 // -FhtmpShaderHeader -VnComponentPass1ShaderPS |
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245 // |
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246 // |
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247 // Parameters: |
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248 // |
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249 // float fLayerOpacity; |
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250 // sampler2D s2D; |
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251 // sampler2D s2DWhite; |
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252 // |
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253 // |
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254 // Registers: |
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255 // |
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256 // Name Reg Size |
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257 // ------------- ----- ---- |
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258 // fLayerOpacity c0 1 |
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259 // s2D s0 1 |
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260 // s2DWhite s1 1 |
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261 // |
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262 |
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263 ps_2_0 |
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264 def c1, 1, 0, 0, 0 |
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265 dcl t0.xy |
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266 dcl_2d s0 |
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267 dcl_2d s1 |
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268 texld r0, t0, s0 |
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269 texld r1, t0, s1 |
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270 add r0.xyz, r0, -r1 |
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271 add r0.xyz, r0, c1.x |
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272 mul r0.xyz, r0, c0.x |
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273 mov r1.xyz, r0 |
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274 mov r1.w, r0.y |
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275 mov oC0, r1 |
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276 |
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277 // approximately 8 instruction slots used (2 texture, 6 arithmetic) |
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278 #endif |
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279 |
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280 const BYTE ComponentPass1ShaderPS[] = |
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281 { |
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282 0, 2, 255, 255, 254, 255, |
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283 57, 0, 67, 84, 65, 66, |
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284 28, 0, 0, 0, 175, 0, |
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285 0, 0, 0, 2, 255, 255, |
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286 3, 0, 0, 0, 28, 0, |
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287 0, 0, 0, 1, 0, 0, |
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288 168, 0, 0, 0, 88, 0, |
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289 0, 0, 2, 0, 0, 0, |
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290 1, 0, 0, 0, 104, 0, |
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291 0, 0, 0, 0, 0, 0, |
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292 120, 0, 0, 0, 3, 0, |
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293 0, 0, 1, 0, 0, 0, |
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294 124, 0, 0, 0, 0, 0, |
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295 0, 0, 140, 0, 0, 0, |
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296 3, 0, 1, 0, 1, 0, |
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297 0, 0, 152, 0, 0, 0, |
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298 0, 0, 0, 0, 102, 76, |
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299 97, 121, 101, 114, 79, 112, |
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300 97, 99, 105, 116, 121, 0, |
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301 171, 171, 0, 0, 3, 0, |
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302 1, 0, 1, 0, 1, 0, |
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303 0, 0, 0, 0, 0, 0, |
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304 115, 50, 68, 0, 4, 0, |
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305 12, 0, 1, 0, 1, 0, |
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306 1, 0, 0, 0, 0, 0, |
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307 0, 0, 115, 50, 68, 87, |
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308 104, 105, 116, 101, 0, 171, |
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309 171, 171, 4, 0, 12, 0, |
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310 1, 0, 1, 0, 1, 0, |
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311 0, 0, 0, 0, 0, 0, |
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312 112, 115, 95, 50, 95, 48, |
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313 0, 77, 105, 99, 114, 111, |
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314 115, 111, 102, 116, 32, 40, |
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315 82, 41, 32, 72, 76, 83, |
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316 76, 32, 83, 104, 97, 100, |
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317 101, 114, 32, 67, 111, 109, |
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318 112, 105, 108, 101, 114, 32, |
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319 57, 46, 50, 57, 46, 57, |
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320 53, 50, 46, 51, 49, 49, |
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321 49, 0, 81, 0, 0, 5, |
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322 1, 0, 15, 160, 0, 0, |
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323 128, 63, 0, 0, 0, 0, |
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324 0, 0, 0, 0, 0, 0, |
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325 0, 0, 31, 0, 0, 2, |
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326 0, 0, 0, 128, 0, 0, |
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327 3, 176, 31, 0, 0, 2, |
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328 0, 0, 0, 144, 0, 8, |
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329 15, 160, 31, 0, 0, 2, |
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330 0, 0, 0, 144, 1, 8, |
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331 15, 160, 66, 0, 0, 3, |
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332 0, 0, 15, 128, 0, 0, |
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333 228, 176, 0, 8, 228, 160, |
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334 66, 0, 0, 3, 1, 0, |
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335 15, 128, 0, 0, 228, 176, |
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336 1, 8, 228, 160, 2, 0, |
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337 0, 3, 0, 0, 7, 128, |
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338 0, 0, 228, 128, 1, 0, |
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339 228, 129, 2, 0, 0, 3, |
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340 0, 0, 7, 128, 0, 0, |
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341 228, 128, 1, 0, 0, 160, |
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342 5, 0, 0, 3, 0, 0, |
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343 7, 128, 0, 0, 228, 128, |
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344 0, 0, 0, 160, 1, 0, |
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345 0, 2, 1, 0, 7, 128, |
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346 0, 0, 228, 128, 1, 0, |
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347 0, 2, 1, 0, 8, 128, |
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348 0, 0, 85, 128, 1, 0, |
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349 0, 2, 0, 8, 15, 128, |
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350 1, 0, 228, 128, 255, 255, |
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351 0, 0 |
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352 }; |
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353 #if 0 |
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354 // |
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355 // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 |
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356 // |
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357 // fxc LayerManagerD3D9Shaders.hlsl -EComponentPass2Shader -nologo -Tps_2_0 |
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358 // -FhtmpShaderHeader -VnComponentPass2ShaderPS |
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359 // |
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360 // |
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361 // Parameters: |
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362 // |
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363 // float fLayerOpacity; |
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364 // sampler2D s2D; |
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365 // sampler2D s2DWhite; |
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366 // |
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367 // |
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368 // Registers: |
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369 // |
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370 // Name Reg Size |
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371 // ------------- ----- ---- |
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372 // fLayerOpacity c0 1 |
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373 // s2D s0 1 |
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374 // s2DWhite s1 1 |
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375 // |
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376 |
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377 ps_2_0 |
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378 def c1, 1, 0, 0, 0 |
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379 dcl t0.xy |
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380 dcl_2d s0 |
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381 dcl_2d s1 |
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382 texld r0, t0, s1 |
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383 texld r1, t0, s0 |
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384 add r0.x, -r0.y, r1.y |
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385 add r1.w, r0.x, c1.x |
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386 mul r0, r1, c0.x |
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387 mov oC0, r0 |
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388 |
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389 // approximately 6 instruction slots used (2 texture, 4 arithmetic) |
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390 #endif |
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391 |
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392 const BYTE ComponentPass2ShaderPS[] = |
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393 { |
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394 0, 2, 255, 255, 254, 255, |
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395 57, 0, 67, 84, 65, 66, |
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396 28, 0, 0, 0, 175, 0, |
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397 0, 0, 0, 2, 255, 255, |
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398 3, 0, 0, 0, 28, 0, |
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399 0, 0, 0, 1, 0, 0, |
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400 168, 0, 0, 0, 88, 0, |
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401 0, 0, 2, 0, 0, 0, |
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402 1, 0, 0, 0, 104, 0, |
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403 0, 0, 0, 0, 0, 0, |
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404 120, 0, 0, 0, 3, 0, |
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405 0, 0, 1, 0, 0, 0, |
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406 124, 0, 0, 0, 0, 0, |
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407 0, 0, 140, 0, 0, 0, |
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408 3, 0, 1, 0, 1, 0, |
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409 0, 0, 152, 0, 0, 0, |
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410 0, 0, 0, 0, 102, 76, |
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411 97, 121, 101, 114, 79, 112, |
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412 97, 99, 105, 116, 121, 0, |
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413 171, 171, 0, 0, 3, 0, |
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414 1, 0, 1, 0, 1, 0, |
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415 0, 0, 0, 0, 0, 0, |
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416 115, 50, 68, 0, 4, 0, |
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417 12, 0, 1, 0, 1, 0, |
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418 1, 0, 0, 0, 0, 0, |
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419 0, 0, 115, 50, 68, 87, |
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420 104, 105, 116, 101, 0, 171, |
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421 171, 171, 4, 0, 12, 0, |
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422 1, 0, 1, 0, 1, 0, |
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423 0, 0, 0, 0, 0, 0, |
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424 112, 115, 95, 50, 95, 48, |
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425 0, 77, 105, 99, 114, 111, |
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426 115, 111, 102, 116, 32, 40, |
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427 82, 41, 32, 72, 76, 83, |
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428 76, 32, 83, 104, 97, 100, |
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429 101, 114, 32, 67, 111, 109, |
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430 112, 105, 108, 101, 114, 32, |
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431 57, 46, 50, 57, 46, 57, |
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432 53, 50, 46, 51, 49, 49, |
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433 49, 0, 81, 0, 0, 5, |
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434 1, 0, 15, 160, 0, 0, |
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435 128, 63, 0, 0, 0, 0, |
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436 0, 0, 0, 0, 0, 0, |
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437 0, 0, 31, 0, 0, 2, |
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438 0, 0, 0, 128, 0, 0, |
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439 3, 176, 31, 0, 0, 2, |
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440 0, 0, 0, 144, 0, 8, |
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441 15, 160, 31, 0, 0, 2, |
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442 0, 0, 0, 144, 1, 8, |
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443 15, 160, 66, 0, 0, 3, |
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444 0, 0, 15, 128, 0, 0, |
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445 228, 176, 1, 8, 228, 160, |
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446 66, 0, 0, 3, 1, 0, |
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447 15, 128, 0, 0, 228, 176, |
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448 0, 8, 228, 160, 2, 0, |
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449 0, 3, 0, 0, 1, 128, |
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450 0, 0, 85, 129, 1, 0, |
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451 85, 128, 2, 0, 0, 3, |
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452 1, 0, 8, 128, 0, 0, |
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453 0, 128, 1, 0, 0, 160, |
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454 5, 0, 0, 3, 0, 0, |
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455 15, 128, 1, 0, 228, 128, |
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456 0, 0, 0, 160, 1, 0, |
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457 0, 2, 0, 8, 15, 128, |
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458 0, 0, 228, 128, 255, 255, |
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459 0, 0 |
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460 }; |
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461 #if 0 |
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462 // |
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463 // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 |
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464 // |
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465 // fxc LayerManagerD3D9Shaders.hlsl -ERGBShader -nologo -Tps_2_0 |
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466 // -FhtmpShaderHeader -VnRGBShaderPS |
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467 // |
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468 // |
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469 // Parameters: |
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470 // |
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471 // float fLayerOpacity; |
|
472 // sampler2D s2D; |
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473 // |
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474 // |
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475 // Registers: |
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476 // |
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477 // Name Reg Size |
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478 // ------------- ----- ---- |
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479 // fLayerOpacity c0 1 |
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480 // s2D s0 1 |
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481 // |
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482 |
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483 ps_2_0 |
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484 def c1, 1, 0, 0, 0 |
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485 dcl t0.xy |
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486 dcl_2d s0 |
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487 texld r0, t0, s0 |
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488 mov r0.w, c1.x |
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489 mul r0, r0, c0.x |
|
490 mov oC0, r0 |
|
491 |
|
492 // approximately 4 instruction slots used (1 texture, 3 arithmetic) |
|
493 #endif |
|
494 |
|
495 const BYTE RGBShaderPS[] = |
|
496 { |
|
497 0, 2, 255, 255, 254, 255, |
|
498 45, 0, 67, 84, 65, 66, |
|
499 28, 0, 0, 0, 127, 0, |
|
500 0, 0, 0, 2, 255, 255, |
|
501 2, 0, 0, 0, 28, 0, |
|
502 0, 0, 0, 1, 0, 0, |
|
503 120, 0, 0, 0, 68, 0, |
|
504 0, 0, 2, 0, 0, 0, |
|
505 1, 0, 0, 0, 84, 0, |
|
506 0, 0, 0, 0, 0, 0, |
|
507 100, 0, 0, 0, 3, 0, |
|
508 0, 0, 1, 0, 0, 0, |
|
509 104, 0, 0, 0, 0, 0, |
|
510 0, 0, 102, 76, 97, 121, |
|
511 101, 114, 79, 112, 97, 99, |
|
512 105, 116, 121, 0, 171, 171, |
|
513 0, 0, 3, 0, 1, 0, |
|
514 1, 0, 1, 0, 0, 0, |
|
515 0, 0, 0, 0, 115, 50, |
|
516 68, 0, 4, 0, 12, 0, |
|
517 1, 0, 1, 0, 1, 0, |
|
518 0, 0, 0, 0, 0, 0, |
|
519 112, 115, 95, 50, 95, 48, |
|
520 0, 77, 105, 99, 114, 111, |
|
521 115, 111, 102, 116, 32, 40, |
|
522 82, 41, 32, 72, 76, 83, |
|
523 76, 32, 83, 104, 97, 100, |
|
524 101, 114, 32, 67, 111, 109, |
|
525 112, 105, 108, 101, 114, 32, |
|
526 57, 46, 50, 57, 46, 57, |
|
527 53, 50, 46, 51, 49, 49, |
|
528 49, 0, 81, 0, 0, 5, |
|
529 1, 0, 15, 160, 0, 0, |
|
530 128, 63, 0, 0, 0, 0, |
|
531 0, 0, 0, 0, 0, 0, |
|
532 0, 0, 31, 0, 0, 2, |
|
533 0, 0, 0, 128, 0, 0, |
|
534 3, 176, 31, 0, 0, 2, |
|
535 0, 0, 0, 144, 0, 8, |
|
536 15, 160, 66, 0, 0, 3, |
|
537 0, 0, 15, 128, 0, 0, |
|
538 228, 176, 0, 8, 228, 160, |
|
539 1, 0, 0, 2, 0, 0, |
|
540 8, 128, 1, 0, 0, 160, |
|
541 5, 0, 0, 3, 0, 0, |
|
542 15, 128, 0, 0, 228, 128, |
|
543 0, 0, 0, 160, 1, 0, |
|
544 0, 2, 0, 8, 15, 128, |
|
545 0, 0, 228, 128, 255, 255, |
|
546 0, 0 |
|
547 }; |
|
548 #if 0 |
|
549 // |
|
550 // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 |
|
551 // |
|
552 // fxc LayerManagerD3D9Shaders.hlsl -EYCbCrShader -nologo -Tps_2_0 |
|
553 // -FhtmpShaderHeader -VnYCbCrShaderPS |
|
554 // |
|
555 // |
|
556 // Parameters: |
|
557 // |
|
558 // float fLayerOpacity; |
|
559 // sampler2D s2DCb; |
|
560 // sampler2D s2DCr; |
|
561 // sampler2D s2DY; |
|
562 // |
|
563 // |
|
564 // Registers: |
|
565 // |
|
566 // Name Reg Size |
|
567 // ------------- ----- ---- |
|
568 // fLayerOpacity c0 1 |
|
569 // s2DY s0 1 |
|
570 // s2DCb s1 1 |
|
571 // s2DCr s2 1 |
|
572 // |
|
573 |
|
574 ps_2_0 |
|
575 def c1, -0.5, -0.0625, 1.16400003, 1.59599996 |
|
576 def c2, 0.813000023, 0.391000003, 2.01799989, 1 |
|
577 dcl t0.xy |
|
578 dcl_2d s0 |
|
579 dcl_2d s1 |
|
580 dcl_2d s2 |
|
581 texld r0, t0, s2 |
|
582 texld r1, t0, s0 |
|
583 texld r2, t0, s1 |
|
584 add r0.x, r0.w, c1.x |
|
585 add r0.y, r1.w, c1.y |
|
586 mul r0.y, r0.y, c1.z |
|
587 mad r0.z, r0.x, -c2.x, r0.y |
|
588 mad r1.x, r0.x, c1.w, r0.y |
|
589 add r0.x, r2.w, c1.x |
|
590 mad r1.y, r0.x, -c2.y, r0.z |
|
591 mad r1.z, r0.x, c2.z, r0.y |
|
592 mov r1.w, c2.w |
|
593 mul r0, r1, c0.x |
|
594 mov oC0, r0 |
|
595 |
|
596 // approximately 14 instruction slots used (3 texture, 11 arithmetic) |
|
597 #endif |
|
598 |
|
599 const BYTE YCbCrShaderPS[] = |
|
600 { |
|
601 0, 2, 255, 255, 254, 255, |
|
602 68, 0, 67, 84, 65, 66, |
|
603 28, 0, 0, 0, 219, 0, |
|
604 0, 0, 0, 2, 255, 255, |
|
605 4, 0, 0, 0, 28, 0, |
|
606 0, 0, 0, 1, 0, 0, |
|
607 212, 0, 0, 0, 108, 0, |
|
608 0, 0, 2, 0, 0, 0, |
|
609 1, 0, 0, 0, 124, 0, |
|
610 0, 0, 0, 0, 0, 0, |
|
611 140, 0, 0, 0, 3, 0, |
|
612 1, 0, 1, 0, 0, 0, |
|
613 148, 0, 0, 0, 0, 0, |
|
614 0, 0, 164, 0, 0, 0, |
|
615 3, 0, 2, 0, 1, 0, |
|
616 0, 0, 172, 0, 0, 0, |
|
617 0, 0, 0, 0, 188, 0, |
|
618 0, 0, 3, 0, 0, 0, |
|
619 1, 0, 0, 0, 196, 0, |
|
620 0, 0, 0, 0, 0, 0, |
|
621 102, 76, 97, 121, 101, 114, |
|
622 79, 112, 97, 99, 105, 116, |
|
623 121, 0, 171, 171, 0, 0, |
|
624 3, 0, 1, 0, 1, 0, |
|
625 1, 0, 0, 0, 0, 0, |
|
626 0, 0, 115, 50, 68, 67, |
|
627 98, 0, 171, 171, 4, 0, |
|
628 12, 0, 1, 0, 1, 0, |
|
629 1, 0, 0, 0, 0, 0, |
|
630 0, 0, 115, 50, 68, 67, |
|
631 114, 0, 171, 171, 4, 0, |
|
632 12, 0, 1, 0, 1, 0, |
|
633 1, 0, 0, 0, 0, 0, |
|
634 0, 0, 115, 50, 68, 89, |
|
635 0, 171, 171, 171, 4, 0, |
|
636 12, 0, 1, 0, 1, 0, |
|
637 1, 0, 0, 0, 0, 0, |
|
638 0, 0, 112, 115, 95, 50, |
|
639 95, 48, 0, 77, 105, 99, |
|
640 114, 111, 115, 111, 102, 116, |
|
641 32, 40, 82, 41, 32, 72, |
|
642 76, 83, 76, 32, 83, 104, |
|
643 97, 100, 101, 114, 32, 67, |
|
644 111, 109, 112, 105, 108, 101, |
|
645 114, 32, 57, 46, 50, 57, |
|
646 46, 57, 53, 50, 46, 51, |
|
647 49, 49, 49, 0, 81, 0, |
|
648 0, 5, 1, 0, 15, 160, |
|
649 0, 0, 0, 191, 0, 0, |
|
650 128, 189, 244, 253, 148, 63, |
|
651 186, 73, 204, 63, 81, 0, |
|
652 0, 5, 2, 0, 15, 160, |
|
653 197, 32, 80, 63, 39, 49, |
|
654 200, 62, 233, 38, 1, 64, |
|
655 0, 0, 128, 63, 31, 0, |
|
656 0, 2, 0, 0, 0, 128, |
|
657 0, 0, 3, 176, 31, 0, |
|
658 0, 2, 0, 0, 0, 144, |
|
659 0, 8, 15, 160, 31, 0, |
|
660 0, 2, 0, 0, 0, 144, |
|
661 1, 8, 15, 160, 31, 0, |
|
662 0, 2, 0, 0, 0, 144, |
|
663 2, 8, 15, 160, 66, 0, |
|
664 0, 3, 0, 0, 15, 128, |
|
665 0, 0, 228, 176, 2, 8, |
|
666 228, 160, 66, 0, 0, 3, |
|
667 1, 0, 15, 128, 0, 0, |
|
668 228, 176, 0, 8, 228, 160, |
|
669 66, 0, 0, 3, 2, 0, |
|
670 15, 128, 0, 0, 228, 176, |
|
671 1, 8, 228, 160, 2, 0, |
|
672 0, 3, 0, 0, 1, 128, |
|
673 0, 0, 255, 128, 1, 0, |
|
674 0, 160, 2, 0, 0, 3, |
|
675 0, 0, 2, 128, 1, 0, |
|
676 255, 128, 1, 0, 85, 160, |
|
677 5, 0, 0, 3, 0, 0, |
|
678 2, 128, 0, 0, 85, 128, |
|
679 1, 0, 170, 160, 4, 0, |
|
680 0, 4, 0, 0, 4, 128, |
|
681 0, 0, 0, 128, 2, 0, |
|
682 0, 161, 0, 0, 85, 128, |
|
683 4, 0, 0, 4, 1, 0, |
|
684 1, 128, 0, 0, 0, 128, |
|
685 1, 0, 255, 160, 0, 0, |
|
686 85, 128, 2, 0, 0, 3, |
|
687 0, 0, 1, 128, 2, 0, |
|
688 255, 128, 1, 0, 0, 160, |
|
689 4, 0, 0, 4, 1, 0, |
|
690 2, 128, 0, 0, 0, 128, |
|
691 2, 0, 85, 161, 0, 0, |
|
692 170, 128, 4, 0, 0, 4, |
|
693 1, 0, 4, 128, 0, 0, |
|
694 0, 128, 2, 0, 170, 160, |
|
695 0, 0, 85, 128, 1, 0, |
|
696 0, 2, 1, 0, 8, 128, |
|
697 2, 0, 255, 160, 5, 0, |
|
698 0, 3, 0, 0, 15, 128, |
|
699 1, 0, 228, 128, 0, 0, |
|
700 0, 160, 1, 0, 0, 2, |
|
701 0, 8, 15, 128, 0, 0, |
|
702 228, 128, 255, 255, 0, 0 |
|
703 }; |
|
704 #if 0 |
|
705 // |
|
706 // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 |
|
707 // |
|
708 // fxc LayerManagerD3D9Shaders.hlsl -ESolidColorShader -nologo -Tps_2_0 |
|
709 // -FhtmpShaderHeader -VnSolidColorShaderPS |
|
710 // |
|
711 // |
|
712 // Parameters: |
|
713 // |
|
714 // float4 fLayerColor; |
|
715 // |
|
716 // |
|
717 // Registers: |
|
718 // |
|
719 // Name Reg Size |
|
720 // ------------ ----- ---- |
|
721 // fLayerColor c0 1 |
|
722 // |
|
723 |
|
724 ps_2_0 |
|
725 mov oC0, c0 |
|
726 |
|
727 // approximately 1 instruction slot used |
|
728 #endif |
|
729 |
|
730 const BYTE SolidColorShaderPS[] = |
|
731 { |
|
732 0, 2, 255, 255, 254, 255, |
|
733 34, 0, 67, 84, 65, 66, |
|
734 28, 0, 0, 0, 83, 0, |
|
735 0, 0, 0, 2, 255, 255, |
|
736 1, 0, 0, 0, 28, 0, |
|
737 0, 0, 0, 1, 0, 0, |
|
738 76, 0, 0, 0, 48, 0, |
|
739 0, 0, 2, 0, 0, 0, |
|
740 1, 0, 0, 0, 60, 0, |
|
741 0, 0, 0, 0, 0, 0, |
|
742 102, 76, 97, 121, 101, 114, |
|
743 67, 111, 108, 111, 114, 0, |
|
744 1, 0, 3, 0, 1, 0, |
|
745 4, 0, 1, 0, 0, 0, |
|
746 0, 0, 0, 0, 112, 115, |
|
747 95, 50, 95, 48, 0, 77, |
|
748 105, 99, 114, 111, 115, 111, |
|
749 102, 116, 32, 40, 82, 41, |
|
750 32, 72, 76, 83, 76, 32, |
|
751 83, 104, 97, 100, 101, 114, |
|
752 32, 67, 111, 109, 112, 105, |
|
753 108, 101, 114, 32, 57, 46, |
|
754 50, 57, 46, 57, 53, 50, |
|
755 46, 51, 49, 49, 49, 0, |
|
756 1, 0, 0, 2, 0, 8, |
|
757 15, 128, 0, 0, 228, 160, |
|
758 255, 255, 0, 0 |
|
759 }; |
|
760 #if 0 |
|
761 // |
|
762 // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 |
|
763 // |
|
764 // fxc LayerManagerD3D9Shaders.hlsl -ELayerQuadVSMask -nologo |
|
765 // -FhtmpShaderHeader -VnLayerQuadVSMask |
|
766 // |
|
767 // |
|
768 // Parameters: |
|
769 // |
|
770 // float4x4 mLayerTransform; |
|
771 // float4x4 mProjection; |
|
772 // float4 vLayerQuad; |
|
773 // float4 vMaskQuad; |
|
774 // float4 vRenderTargetOffset; |
|
775 // float4 vTextureCoords; |
|
776 // |
|
777 // |
|
778 // Registers: |
|
779 // |
|
780 // Name Reg Size |
|
781 // ------------------- ----- ---- |
|
782 // mLayerTransform c0 4 |
|
783 // mProjection c4 4 |
|
784 // vRenderTargetOffset c8 1 |
|
785 // vTextureCoords c9 1 |
|
786 // vLayerQuad c10 1 |
|
787 // vMaskQuad c11 1 |
|
788 // |
|
789 |
|
790 vs_2_0 |
|
791 def c12, -0.5, 0, 0, 0 |
|
792 dcl_position v0 |
|
793 mad r0.xy, v0, c10.zwzw, c10 |
|
794 mul r1, r0.y, c1 |
|
795 mad r0, c0, r0.x, r1 |
|
796 add r0, r0, c3 |
|
797 rcp r1.x, r0.w |
|
798 mul r1.xyz, r0, r1.x |
|
799 mov r1.w, r0.w |
|
800 add r0.xy, r0, -c11 |
|
801 add r1, r1, -c8 |
|
802 mad r0.zw, r1.xyxy, r1.w, c12.x |
|
803 mul r2, r0.w, c5 |
|
804 mad r2, c4, r0.z, r2 |
|
805 mul r0.z, r1.w, r1.z |
|
806 mad r2, c6, r0.z, r2 |
|
807 mad oPos, c7, r1.w, r2 |
|
808 rcp r0.z, c11.z |
|
809 mul oT1.x, r0.z, r0.x |
|
810 rcp r0.x, c11.w |
|
811 mul oT1.y, r0.x, r0.y |
|
812 mad oT0.xy, v0, c9.zwzw, c9 |
|
813 |
|
814 // approximately 20 instruction slots used |
|
815 #endif |
|
816 |
|
817 const BYTE LayerQuadVSMask[] = |
|
818 { |
|
819 0, 2, 254, 255, 254, 255, |
|
820 86, 0, 67, 84, 65, 66, |
|
821 28, 0, 0, 0, 34, 1, |
|
822 0, 0, 0, 2, 254, 255, |
|
823 6, 0, 0, 0, 28, 0, |
|
824 0, 0, 0, 1, 0, 0, |
|
825 27, 1, 0, 0, 148, 0, |
|
826 0, 0, 2, 0, 0, 0, |
|
827 4, 0, 0, 0, 164, 0, |
|
828 0, 0, 0, 0, 0, 0, |
|
829 180, 0, 0, 0, 2, 0, |
|
830 4, 0, 4, 0, 0, 0, |
|
831 164, 0, 0, 0, 0, 0, |
|
832 0, 0, 192, 0, 0, 0, |
|
833 2, 0, 10, 0, 1, 0, |
|
834 0, 0, 204, 0, 0, 0, |
|
835 0, 0, 0, 0, 220, 0, |
|
836 0, 0, 2, 0, 11, 0, |
|
837 1, 0, 0, 0, 204, 0, |
|
838 0, 0, 0, 0, 0, 0, |
|
839 230, 0, 0, 0, 2, 0, |
|
840 8, 0, 1, 0, 0, 0, |
|
841 252, 0, 0, 0, 0, 0, |
|
842 0, 0, 12, 1, 0, 0, |
|
843 2, 0, 9, 0, 1, 0, |
|
844 0, 0, 204, 0, 0, 0, |
|
845 0, 0, 0, 0, 109, 76, |
|
846 97, 121, 101, 114, 84, 114, |
|
847 97, 110, 115, 102, 111, 114, |
|
848 109, 0, 3, 0, 3, 0, |
|
849 4, 0, 4, 0, 1, 0, |
|
850 0, 0, 0, 0, 0, 0, |
|
851 109, 80, 114, 111, 106, 101, |
|
852 99, 116, 105, 111, 110, 0, |
|
853 118, 76, 97, 121, 101, 114, |
|
854 81, 117, 97, 100, 0, 171, |
|
855 1, 0, 3, 0, 1, 0, |
|
856 4, 0, 1, 0, 0, 0, |
|
857 0, 0, 0, 0, 118, 77, |
|
858 97, 115, 107, 81, 117, 97, |
|
859 100, 0, 118, 82, 101, 110, |
|
860 100, 101, 114, 84, 97, 114, |
|
861 103, 101, 116, 79, 102, 102, |
|
862 115, 101, 116, 0, 171, 171, |
|
863 1, 0, 3, 0, 1, 0, |
|
864 4, 0, 1, 0, 0, 0, |
|
865 0, 0, 0, 0, 118, 84, |
|
866 101, 120, 116, 117, 114, 101, |
|
867 67, 111, 111, 114, 100, 115, |
|
868 0, 118, 115, 95, 50, 95, |
|
869 48, 0, 77, 105, 99, 114, |
|
870 111, 115, 111, 102, 116, 32, |
|
871 40, 82, 41, 32, 72, 76, |
|
872 83, 76, 32, 83, 104, 97, |
|
873 100, 101, 114, 32, 67, 111, |
|
874 109, 112, 105, 108, 101, 114, |
|
875 32, 57, 46, 50, 57, 46, |
|
876 57, 53, 50, 46, 51, 49, |
|
877 49, 49, 0, 171, 81, 0, |
|
878 0, 5, 12, 0, 15, 160, |
|
879 0, 0, 0, 191, 0, 0, |
|
880 0, 0, 0, 0, 0, 0, |
|
881 0, 0, 0, 0, 31, 0, |
|
882 0, 2, 0, 0, 0, 128, |
|
883 0, 0, 15, 144, 4, 0, |
|
884 0, 4, 0, 0, 3, 128, |
|
885 0, 0, 228, 144, 10, 0, |
|
886 238, 160, 10, 0, 228, 160, |
|
887 5, 0, 0, 3, 1, 0, |
|
888 15, 128, 0, 0, 85, 128, |
|
889 1, 0, 228, 160, 4, 0, |
|
890 0, 4, 0, 0, 15, 128, |
|
891 0, 0, 228, 160, 0, 0, |
|
892 0, 128, 1, 0, 228, 128, |
|
893 2, 0, 0, 3, 0, 0, |
|
894 15, 128, 0, 0, 228, 128, |
|
895 3, 0, 228, 160, 6, 0, |
|
896 0, 2, 1, 0, 1, 128, |
|
897 0, 0, 255, 128, 5, 0, |
|
898 0, 3, 1, 0, 7, 128, |
|
899 0, 0, 228, 128, 1, 0, |
|
900 0, 128, 1, 0, 0, 2, |
|
901 1, 0, 8, 128, 0, 0, |
|
902 255, 128, 2, 0, 0, 3, |
|
903 0, 0, 3, 128, 0, 0, |
|
904 228, 128, 11, 0, 228, 161, |
|
905 2, 0, 0, 3, 1, 0, |
|
906 15, 128, 1, 0, 228, 128, |
|
907 8, 0, 228, 161, 4, 0, |
|
908 0, 4, 0, 0, 12, 128, |
|
909 1, 0, 68, 128, 1, 0, |
|
910 255, 128, 12, 0, 0, 160, |
|
911 5, 0, 0, 3, 2, 0, |
|
912 15, 128, 0, 0, 255, 128, |
|
913 5, 0, 228, 160, 4, 0, |
|
914 0, 4, 2, 0, 15, 128, |
|
915 4, 0, 228, 160, 0, 0, |
|
916 170, 128, 2, 0, 228, 128, |
|
917 5, 0, 0, 3, 0, 0, |
|
918 4, 128, 1, 0, 255, 128, |
|
919 1, 0, 170, 128, 4, 0, |
|
920 0, 4, 2, 0, 15, 128, |
|
921 6, 0, 228, 160, 0, 0, |
|
922 170, 128, 2, 0, 228, 128, |
|
923 4, 0, 0, 4, 0, 0, |
|
924 15, 192, 7, 0, 228, 160, |
|
925 1, 0, 255, 128, 2, 0, |
|
926 228, 128, 6, 0, 0, 2, |
|
927 0, 0, 4, 128, 11, 0, |
|
928 170, 160, 5, 0, 0, 3, |
|
929 1, 0, 1, 224, 0, 0, |
|
930 170, 128, 0, 0, 0, 128, |
|
931 6, 0, 0, 2, 0, 0, |
|
932 1, 128, 11, 0, 255, 160, |
|
933 5, 0, 0, 3, 1, 0, |
|
934 2, 224, 0, 0, 0, 128, |
|
935 0, 0, 85, 128, 4, 0, |
|
936 0, 4, 0, 0, 3, 224, |
|
937 0, 0, 228, 144, 9, 0, |
|
938 238, 160, 9, 0, 228, 160, |
|
939 255, 255, 0, 0 |
|
940 }; |
|
941 #if 0 |
|
942 // |
|
943 // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 |
|
944 // |
|
945 // fxc LayerManagerD3D9Shaders.hlsl -ELayerQuadVSMask3D -nologo |
|
946 // -FhtmpShaderHeader -VnLayerQuadVSMask3D |
|
947 // |
|
948 // |
|
949 // Parameters: |
|
950 // |
|
951 // float4x4 mLayerTransform; |
|
952 // float4x4 mProjection; |
|
953 // float4 vLayerQuad; |
|
954 // float4 vMaskQuad; |
|
955 // float4 vRenderTargetOffset; |
|
956 // float4 vTextureCoords; |
|
957 // |
|
958 // |
|
959 // Registers: |
|
960 // |
|
961 // Name Reg Size |
|
962 // ------------------- ----- ---- |
|
963 // mLayerTransform c0 4 |
|
964 // mProjection c4 4 |
|
965 // vRenderTargetOffset c8 1 |
|
966 // vTextureCoords c9 1 |
|
967 // vLayerQuad c10 1 |
|
968 // vMaskQuad c11 1 |
|
969 // |
|
970 |
|
971 vs_2_0 |
|
972 def c12, -0.5, 1, 0, 0 |
|
973 dcl_position v0 |
|
974 mad r0.xy, v0, c10.zwzw, c10 |
|
975 mul r1, r0.y, c1 |
|
976 mad r0, c0, r0.x, r1 |
|
977 add r0, r0, c3 |
|
978 rcp r1.x, r0.w |
|
979 mul r2.xyz, r0, r1.x |
|
980 mad r0.xy, r0, r1.x, -c11 |
|
981 mov r2.w, r0.w |
|
982 add r1, r2, -c8 |
|
983 mad r0.zw, r1.xyxy, r1.w, c12.x |
|
984 mul r3, r0.w, c5 |
|
985 mad r3, c4, r0.z, r3 |
|
986 mul r0.z, r1.w, r1.z |
|
987 mad r3, c6, r0.z, r3 |
|
988 mad oPos, c7, r1.w, r3 |
|
989 rcp r0.z, c11.z |
|
990 mul r1.x, r0.z, r0.x |
|
991 rcp r0.x, c11.w |
|
992 mul r1.y, r0.x, r0.y |
|
993 mov r1.z, c12.y |
|
994 mul oT1.xyz, r2.w, r1 |
|
995 mad oT0.xy, v0, c9.zwzw, c9 |
|
996 |
|
997 // approximately 22 instruction slots used |
|
998 #endif |
|
999 |
|
1000 const BYTE LayerQuadVSMask3D[] = |
|
1001 { |
|
1002 0, 2, 254, 255, 254, 255, |
|
1003 86, 0, 67, 84, 65, 66, |
|
1004 28, 0, 0, 0, 34, 1, |
|
1005 0, 0, 0, 2, 254, 255, |
|
1006 6, 0, 0, 0, 28, 0, |
|
1007 0, 0, 0, 1, 0, 0, |
|
1008 27, 1, 0, 0, 148, 0, |
|
1009 0, 0, 2, 0, 0, 0, |
|
1010 4, 0, 0, 0, 164, 0, |
|
1011 0, 0, 0, 0, 0, 0, |
|
1012 180, 0, 0, 0, 2, 0, |
|
1013 4, 0, 4, 0, 0, 0, |
|
1014 164, 0, 0, 0, 0, 0, |
|
1015 0, 0, 192, 0, 0, 0, |
|
1016 2, 0, 10, 0, 1, 0, |
|
1017 0, 0, 204, 0, 0, 0, |
|
1018 0, 0, 0, 0, 220, 0, |
|
1019 0, 0, 2, 0, 11, 0, |
|
1020 1, 0, 0, 0, 204, 0, |
|
1021 0, 0, 0, 0, 0, 0, |
|
1022 230, 0, 0, 0, 2, 0, |
|
1023 8, 0, 1, 0, 0, 0, |
|
1024 252, 0, 0, 0, 0, 0, |
|
1025 0, 0, 12, 1, 0, 0, |
|
1026 2, 0, 9, 0, 1, 0, |
|
1027 0, 0, 204, 0, 0, 0, |
|
1028 0, 0, 0, 0, 109, 76, |
|
1029 97, 121, 101, 114, 84, 114, |
|
1030 97, 110, 115, 102, 111, 114, |
|
1031 109, 0, 3, 0, 3, 0, |
|
1032 4, 0, 4, 0, 1, 0, |
|
1033 0, 0, 0, 0, 0, 0, |
|
1034 109, 80, 114, 111, 106, 101, |
|
1035 99, 116, 105, 111, 110, 0, |
|
1036 118, 76, 97, 121, 101, 114, |
|
1037 81, 117, 97, 100, 0, 171, |
|
1038 1, 0, 3, 0, 1, 0, |
|
1039 4, 0, 1, 0, 0, 0, |
|
1040 0, 0, 0, 0, 118, 77, |
|
1041 97, 115, 107, 81, 117, 97, |
|
1042 100, 0, 118, 82, 101, 110, |
|
1043 100, 101, 114, 84, 97, 114, |
|
1044 103, 101, 116, 79, 102, 102, |
|
1045 115, 101, 116, 0, 171, 171, |
|
1046 1, 0, 3, 0, 1, 0, |
|
1047 4, 0, 1, 0, 0, 0, |
|
1048 0, 0, 0, 0, 118, 84, |
|
1049 101, 120, 116, 117, 114, 101, |
|
1050 67, 111, 111, 114, 100, 115, |
|
1051 0, 118, 115, 95, 50, 95, |
|
1052 48, 0, 77, 105, 99, 114, |
|
1053 111, 115, 111, 102, 116, 32, |
|
1054 40, 82, 41, 32, 72, 76, |
|
1055 83, 76, 32, 83, 104, 97, |
|
1056 100, 101, 114, 32, 67, 111, |
|
1057 109, 112, 105, 108, 101, 114, |
|
1058 32, 57, 46, 50, 57, 46, |
|
1059 57, 53, 50, 46, 51, 49, |
|
1060 49, 49, 0, 171, 81, 0, |
|
1061 0, 5, 12, 0, 15, 160, |
|
1062 0, 0, 0, 191, 0, 0, |
|
1063 128, 63, 0, 0, 0, 0, |
|
1064 0, 0, 0, 0, 31, 0, |
|
1065 0, 2, 0, 0, 0, 128, |
|
1066 0, 0, 15, 144, 4, 0, |
|
1067 0, 4, 0, 0, 3, 128, |
|
1068 0, 0, 228, 144, 10, 0, |
|
1069 238, 160, 10, 0, 228, 160, |
|
1070 5, 0, 0, 3, 1, 0, |
|
1071 15, 128, 0, 0, 85, 128, |
|
1072 1, 0, 228, 160, 4, 0, |
|
1073 0, 4, 0, 0, 15, 128, |
|
1074 0, 0, 228, 160, 0, 0, |
|
1075 0, 128, 1, 0, 228, 128, |
|
1076 2, 0, 0, 3, 0, 0, |
|
1077 15, 128, 0, 0, 228, 128, |
|
1078 3, 0, 228, 160, 6, 0, |
|
1079 0, 2, 1, 0, 1, 128, |
|
1080 0, 0, 255, 128, 5, 0, |
|
1081 0, 3, 2, 0, 7, 128, |
|
1082 0, 0, 228, 128, 1, 0, |
|
1083 0, 128, 4, 0, 0, 4, |
|
1084 0, 0, 3, 128, 0, 0, |
|
1085 228, 128, 1, 0, 0, 128, |
|
1086 11, 0, 228, 161, 1, 0, |
|
1087 0, 2, 2, 0, 8, 128, |
|
1088 0, 0, 255, 128, 2, 0, |
|
1089 0, 3, 1, 0, 15, 128, |
|
1090 2, 0, 228, 128, 8, 0, |
|
1091 228, 161, 4, 0, 0, 4, |
|
1092 0, 0, 12, 128, 1, 0, |
|
1093 68, 128, 1, 0, 255, 128, |
|
1094 12, 0, 0, 160, 5, 0, |
|
1095 0, 3, 3, 0, 15, 128, |
|
1096 0, 0, 255, 128, 5, 0, |
|
1097 228, 160, 4, 0, 0, 4, |
|
1098 3, 0, 15, 128, 4, 0, |
|
1099 228, 160, 0, 0, 170, 128, |
|
1100 3, 0, 228, 128, 5, 0, |
|
1101 0, 3, 0, 0, 4, 128, |
|
1102 1, 0, 255, 128, 1, 0, |
|
1103 170, 128, 4, 0, 0, 4, |
|
1104 3, 0, 15, 128, 6, 0, |
|
1105 228, 160, 0, 0, 170, 128, |
|
1106 3, 0, 228, 128, 4, 0, |
|
1107 0, 4, 0, 0, 15, 192, |
|
1108 7, 0, 228, 160, 1, 0, |
|
1109 255, 128, 3, 0, 228, 128, |
|
1110 6, 0, 0, 2, 0, 0, |
|
1111 4, 128, 11, 0, 170, 160, |
|
1112 5, 0, 0, 3, 1, 0, |
|
1113 1, 128, 0, 0, 170, 128, |
|
1114 0, 0, 0, 128, 6, 0, |
|
1115 0, 2, 0, 0, 1, 128, |
|
1116 11, 0, 255, 160, 5, 0, |
|
1117 0, 3, 1, 0, 2, 128, |
|
1118 0, 0, 0, 128, 0, 0, |
|
1119 85, 128, 1, 0, 0, 2, |
|
1120 1, 0, 4, 128, 12, 0, |
|
1121 85, 160, 5, 0, 0, 3, |
|
1122 1, 0, 7, 224, 2, 0, |
|
1123 255, 128, 1, 0, 228, 128, |
|
1124 4, 0, 0, 4, 0, 0, |
|
1125 3, 224, 0, 0, 228, 144, |
|
1126 9, 0, 238, 160, 9, 0, |
|
1127 228, 160, 255, 255, 0, 0 |
|
1128 }; |
|
1129 #if 0 |
|
1130 // |
|
1131 // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 |
|
1132 // |
|
1133 // fxc LayerManagerD3D9Shaders.hlsl -ERGBAShaderMask -nologo -Tps_2_0 |
|
1134 // -FhtmpShaderHeader -VnRGBAShaderPSMask |
|
1135 // |
|
1136 // |
|
1137 // Parameters: |
|
1138 // |
|
1139 // float fLayerOpacity; |
|
1140 // sampler2D s2D; |
|
1141 // sampler2D s2DMask; |
|
1142 // |
|
1143 // |
|
1144 // Registers: |
|
1145 // |
|
1146 // Name Reg Size |
|
1147 // ------------- ----- ---- |
|
1148 // fLayerOpacity c0 1 |
|
1149 // s2D s0 1 |
|
1150 // s2DMask s1 1 |
|
1151 // |
|
1152 |
|
1153 ps_2_0 |
|
1154 dcl t0.xy |
|
1155 dcl t1.xy |
|
1156 dcl_2d s0 |
|
1157 dcl_2d s1 |
|
1158 texld r0, t0, s0 |
|
1159 texld r1, t1, s1 |
|
1160 mul r0, r0, c0.x |
|
1161 mul r0, r1.w, r0 |
|
1162 mov oC0, r0 |
|
1163 |
|
1164 // approximately 5 instruction slots used (2 texture, 3 arithmetic) |
|
1165 #endif |
|
1166 |
|
1167 const BYTE RGBAShaderPSMask[] = |
|
1168 { |
|
1169 0, 2, 255, 255, 254, 255, |
|
1170 56, 0, 67, 84, 65, 66, |
|
1171 28, 0, 0, 0, 171, 0, |
|
1172 0, 0, 0, 2, 255, 255, |
|
1173 3, 0, 0, 0, 28, 0, |
|
1174 0, 0, 0, 1, 0, 0, |
|
1175 164, 0, 0, 0, 88, 0, |
|
1176 0, 0, 2, 0, 0, 0, |
|
1177 1, 0, 0, 0, 104, 0, |
|
1178 0, 0, 0, 0, 0, 0, |
|
1179 120, 0, 0, 0, 3, 0, |
|
1180 0, 0, 1, 0, 0, 0, |
|
1181 124, 0, 0, 0, 0, 0, |
|
1182 0, 0, 140, 0, 0, 0, |
|
1183 3, 0, 1, 0, 1, 0, |
|
1184 0, 0, 148, 0, 0, 0, |
|
1185 0, 0, 0, 0, 102, 76, |
|
1186 97, 121, 101, 114, 79, 112, |
|
1187 97, 99, 105, 116, 121, 0, |
|
1188 171, 171, 0, 0, 3, 0, |
|
1189 1, 0, 1, 0, 1, 0, |
|
1190 0, 0, 0, 0, 0, 0, |
|
1191 115, 50, 68, 0, 4, 0, |
|
1192 12, 0, 1, 0, 1, 0, |
|
1193 1, 0, 0, 0, 0, 0, |
|
1194 0, 0, 115, 50, 68, 77, |
|
1195 97, 115, 107, 0, 4, 0, |
|
1196 12, 0, 1, 0, 1, 0, |
|
1197 1, 0, 0, 0, 0, 0, |
|
1198 0, 0, 112, 115, 95, 50, |
|
1199 95, 48, 0, 77, 105, 99, |
|
1200 114, 111, 115, 111, 102, 116, |
|
1201 32, 40, 82, 41, 32, 72, |
|
1202 76, 83, 76, 32, 83, 104, |
|
1203 97, 100, 101, 114, 32, 67, |
|
1204 111, 109, 112, 105, 108, 101, |
|
1205 114, 32, 57, 46, 50, 57, |
|
1206 46, 57, 53, 50, 46, 51, |
|
1207 49, 49, 49, 0, 31, 0, |
|
1208 0, 2, 0, 0, 0, 128, |
|
1209 0, 0, 3, 176, 31, 0, |
|
1210 0, 2, 0, 0, 0, 128, |
|
1211 1, 0, 3, 176, 31, 0, |
|
1212 0, 2, 0, 0, 0, 144, |
|
1213 0, 8, 15, 160, 31, 0, |
|
1214 0, 2, 0, 0, 0, 144, |
|
1215 1, 8, 15, 160, 66, 0, |
|
1216 0, 3, 0, 0, 15, 128, |
|
1217 0, 0, 228, 176, 0, 8, |
|
1218 228, 160, 66, 0, 0, 3, |
|
1219 1, 0, 15, 128, 1, 0, |
|
1220 228, 176, 1, 8, 228, 160, |
|
1221 5, 0, 0, 3, 0, 0, |
|
1222 15, 128, 0, 0, 228, 128, |
|
1223 0, 0, 0, 160, 5, 0, |
|
1224 0, 3, 0, 0, 15, 128, |
|
1225 1, 0, 255, 128, 0, 0, |
|
1226 228, 128, 1, 0, 0, 2, |
|
1227 0, 8, 15, 128, 0, 0, |
|
1228 228, 128, 255, 255, 0, 0 |
|
1229 }; |
|
1230 #if 0 |
|
1231 // |
|
1232 // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 |
|
1233 // |
|
1234 // fxc LayerManagerD3D9Shaders.hlsl -ERGBAShaderMask3D -nologo -Tps_2_0 |
|
1235 // -FhtmpShaderHeader -VnRGBAShaderPSMask3D |
|
1236 // |
|
1237 // |
|
1238 // Parameters: |
|
1239 // |
|
1240 // float fLayerOpacity; |
|
1241 // sampler2D s2D; |
|
1242 // sampler2D s2DMask; |
|
1243 // |
|
1244 // |
|
1245 // Registers: |
|
1246 // |
|
1247 // Name Reg Size |
|
1248 // ------------- ----- ---- |
|
1249 // fLayerOpacity c0 1 |
|
1250 // s2D s0 1 |
|
1251 // s2DMask s1 1 |
|
1252 // |
|
1253 |
|
1254 ps_2_0 |
|
1255 dcl t0.xy |
|
1256 dcl t1.xyz |
|
1257 dcl_2d s0 |
|
1258 dcl_2d s1 |
|
1259 texld r0, t0, s0 |
|
1260 rcp r1.w, t1.z |
|
1261 mul r1.xy, r1.w, t1 |
|
1262 texld r1, r1, s1 |
|
1263 mul r0, r0, c0.x |
|
1264 mul r0, r1.w, r0 |
|
1265 mov oC0, r0 |
|
1266 |
|
1267 // approximately 7 instruction slots used (2 texture, 5 arithmetic) |
|
1268 #endif |
|
1269 |
|
1270 const BYTE RGBAShaderPSMask3D[] = |
|
1271 { |
|
1272 0, 2, 255, 255, 254, 255, |
|
1273 56, 0, 67, 84, 65, 66, |
|
1274 28, 0, 0, 0, 171, 0, |
|
1275 0, 0, 0, 2, 255, 255, |
|
1276 3, 0, 0, 0, 28, 0, |
|
1277 0, 0, 0, 1, 0, 0, |
|
1278 164, 0, 0, 0, 88, 0, |
|
1279 0, 0, 2, 0, 0, 0, |
|
1280 1, 0, 0, 0, 104, 0, |
|
1281 0, 0, 0, 0, 0, 0, |
|
1282 120, 0, 0, 0, 3, 0, |
|
1283 0, 0, 1, 0, 0, 0, |
|
1284 124, 0, 0, 0, 0, 0, |
|
1285 0, 0, 140, 0, 0, 0, |
|
1286 3, 0, 1, 0, 1, 0, |
|
1287 0, 0, 148, 0, 0, 0, |
|
1288 0, 0, 0, 0, 102, 76, |
|
1289 97, 121, 101, 114, 79, 112, |
|
1290 97, 99, 105, 116, 121, 0, |
|
1291 171, 171, 0, 0, 3, 0, |
|
1292 1, 0, 1, 0, 1, 0, |
|
1293 0, 0, 0, 0, 0, 0, |
|
1294 115, 50, 68, 0, 4, 0, |
|
1295 12, 0, 1, 0, 1, 0, |
|
1296 1, 0, 0, 0, 0, 0, |
|
1297 0, 0, 115, 50, 68, 77, |
|
1298 97, 115, 107, 0, 4, 0, |
|
1299 12, 0, 1, 0, 1, 0, |
|
1300 1, 0, 0, 0, 0, 0, |
|
1301 0, 0, 112, 115, 95, 50, |
|
1302 95, 48, 0, 77, 105, 99, |
|
1303 114, 111, 115, 111, 102, 116, |
|
1304 32, 40, 82, 41, 32, 72, |
|
1305 76, 83, 76, 32, 83, 104, |
|
1306 97, 100, 101, 114, 32, 67, |
|
1307 111, 109, 112, 105, 108, 101, |
|
1308 114, 32, 57, 46, 50, 57, |
|
1309 46, 57, 53, 50, 46, 51, |
|
1310 49, 49, 49, 0, 31, 0, |
|
1311 0, 2, 0, 0, 0, 128, |
|
1312 0, 0, 3, 176, 31, 0, |
|
1313 0, 2, 0, 0, 0, 128, |
|
1314 1, 0, 7, 176, 31, 0, |
|
1315 0, 2, 0, 0, 0, 144, |
|
1316 0, 8, 15, 160, 31, 0, |
|
1317 0, 2, 0, 0, 0, 144, |
|
1318 1, 8, 15, 160, 66, 0, |
|
1319 0, 3, 0, 0, 15, 128, |
|
1320 0, 0, 228, 176, 0, 8, |
|
1321 228, 160, 6, 0, 0, 2, |
|
1322 1, 0, 8, 128, 1, 0, |
|
1323 170, 176, 5, 0, 0, 3, |
|
1324 1, 0, 3, 128, 1, 0, |
|
1325 255, 128, 1, 0, 228, 176, |
|
1326 66, 0, 0, 3, 1, 0, |
|
1327 15, 128, 1, 0, 228, 128, |
|
1328 1, 8, 228, 160, 5, 0, |
|
1329 0, 3, 0, 0, 15, 128, |
|
1330 0, 0, 228, 128, 0, 0, |
|
1331 0, 160, 5, 0, 0, 3, |
|
1332 0, 0, 15, 128, 1, 0, |
|
1333 255, 128, 0, 0, 228, 128, |
|
1334 1, 0, 0, 2, 0, 8, |
|
1335 15, 128, 0, 0, 228, 128, |
|
1336 255, 255, 0, 0 |
|
1337 }; |
|
1338 #if 0 |
|
1339 // |
|
1340 // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 |
|
1341 // |
|
1342 // fxc LayerManagerD3D9Shaders.hlsl -EComponentPass1ShaderMask -nologo |
|
1343 // -Tps_2_0 -FhtmpShaderHeader -VnComponentPass1ShaderPSMask |
|
1344 // |
|
1345 // |
|
1346 // Parameters: |
|
1347 // |
|
1348 // float fLayerOpacity; |
|
1349 // sampler2D s2D; |
|
1350 // sampler2D s2DMask; |
|
1351 // sampler2D s2DWhite; |
|
1352 // |
|
1353 // |
|
1354 // Registers: |
|
1355 // |
|
1356 // Name Reg Size |
|
1357 // ------------- ----- ---- |
|
1358 // fLayerOpacity c0 1 |
|
1359 // s2D s0 1 |
|
1360 // s2DWhite s1 1 |
|
1361 // s2DMask s2 1 |
|
1362 // |
|
1363 |
|
1364 ps_2_0 |
|
1365 def c1, 1, 0, 0, 0 |
|
1366 dcl t0.xy |
|
1367 dcl t1.xy |
|
1368 dcl_2d s0 |
|
1369 dcl_2d s1 |
|
1370 dcl_2d s2 |
|
1371 texld r0, t0, s0 |
|
1372 texld r1, t0, s1 |
|
1373 texld r2, t1, s2 |
|
1374 add r0.xyz, r0, -r1 |
|
1375 add r0.xyz, r0, c1.x |
|
1376 mul r0.xyz, r0, c0.x |
|
1377 mul r0.xyz, r2.w, r0 |
|
1378 mov r1.xyz, r0 |
|
1379 mov r1.w, r0.y |
|
1380 mov oC0, r1 |
|
1381 |
|
1382 // approximately 10 instruction slots used (3 texture, 7 arithmetic) |
|
1383 #endif |
|
1384 |
|
1385 const BYTE ComponentPass1ShaderPSMask[] = |
|
1386 { |
|
1387 0, 2, 255, 255, 254, 255, |
|
1388 68, 0, 67, 84, 65, 66, |
|
1389 28, 0, 0, 0, 219, 0, |
|
1390 0, 0, 0, 2, 255, 255, |
|
1391 4, 0, 0, 0, 28, 0, |
|
1392 0, 0, 0, 1, 0, 0, |
|
1393 212, 0, 0, 0, 108, 0, |
|
1394 0, 0, 2, 0, 0, 0, |
|
1395 1, 0, 0, 0, 124, 0, |
|
1396 0, 0, 0, 0, 0, 0, |
|
1397 140, 0, 0, 0, 3, 0, |
|
1398 0, 0, 1, 0, 0, 0, |
|
1399 144, 0, 0, 0, 0, 0, |
|
1400 0, 0, 160, 0, 0, 0, |
|
1401 3, 0, 2, 0, 1, 0, |
|
1402 0, 0, 168, 0, 0, 0, |
|
1403 0, 0, 0, 0, 184, 0, |
|
1404 0, 0, 3, 0, 1, 0, |
|
1405 1, 0, 0, 0, 196, 0, |
|
1406 0, 0, 0, 0, 0, 0, |
|
1407 102, 76, 97, 121, 101, 114, |
|
1408 79, 112, 97, 99, 105, 116, |
|
1409 121, 0, 171, 171, 0, 0, |
|
1410 3, 0, 1, 0, 1, 0, |
|
1411 1, 0, 0, 0, 0, 0, |
|
1412 0, 0, 115, 50, 68, 0, |
|
1413 4, 0, 12, 0, 1, 0, |
|
1414 1, 0, 1, 0, 0, 0, |
|
1415 0, 0, 0, 0, 115, 50, |
|
1416 68, 77, 97, 115, 107, 0, |
|
1417 4, 0, 12, 0, 1, 0, |
|
1418 1, 0, 1, 0, 0, 0, |
|
1419 0, 0, 0, 0, 115, 50, |
|
1420 68, 87, 104, 105, 116, 101, |
|
1421 0, 171, 171, 171, 4, 0, |
|
1422 12, 0, 1, 0, 1, 0, |
|
1423 1, 0, 0, 0, 0, 0, |
|
1424 0, 0, 112, 115, 95, 50, |
|
1425 95, 48, 0, 77, 105, 99, |
|
1426 114, 111, 115, 111, 102, 116, |
|
1427 32, 40, 82, 41, 32, 72, |
|
1428 76, 83, 76, 32, 83, 104, |
|
1429 97, 100, 101, 114, 32, 67, |
|
1430 111, 109, 112, 105, 108, 101, |
|
1431 114, 32, 57, 46, 50, 57, |
|
1432 46, 57, 53, 50, 46, 51, |
|
1433 49, 49, 49, 0, 81, 0, |
|
1434 0, 5, 1, 0, 15, 160, |
|
1435 0, 0, 128, 63, 0, 0, |
|
1436 0, 0, 0, 0, 0, 0, |
|
1437 0, 0, 0, 0, 31, 0, |
|
1438 0, 2, 0, 0, 0, 128, |
|
1439 0, 0, 3, 176, 31, 0, |
|
1440 0, 2, 0, 0, 0, 128, |
|
1441 1, 0, 3, 176, 31, 0, |
|
1442 0, 2, 0, 0, 0, 144, |
|
1443 0, 8, 15, 160, 31, 0, |
|
1444 0, 2, 0, 0, 0, 144, |
|
1445 1, 8, 15, 160, 31, 0, |
|
1446 0, 2, 0, 0, 0, 144, |
|
1447 2, 8, 15, 160, 66, 0, |
|
1448 0, 3, 0, 0, 15, 128, |
|
1449 0, 0, 228, 176, 0, 8, |
|
1450 228, 160, 66, 0, 0, 3, |
|
1451 1, 0, 15, 128, 0, 0, |
|
1452 228, 176, 1, 8, 228, 160, |
|
1453 66, 0, 0, 3, 2, 0, |
|
1454 15, 128, 1, 0, 228, 176, |
|
1455 2, 8, 228, 160, 2, 0, |
|
1456 0, 3, 0, 0, 7, 128, |
|
1457 0, 0, 228, 128, 1, 0, |
|
1458 228, 129, 2, 0, 0, 3, |
|
1459 0, 0, 7, 128, 0, 0, |
|
1460 228, 128, 1, 0, 0, 160, |
|
1461 5, 0, 0, 3, 0, 0, |
|
1462 7, 128, 0, 0, 228, 128, |
|
1463 0, 0, 0, 160, 5, 0, |
|
1464 0, 3, 0, 0, 7, 128, |
|
1465 2, 0, 255, 128, 0, 0, |
|
1466 228, 128, 1, 0, 0, 2, |
|
1467 1, 0, 7, 128, 0, 0, |
|
1468 228, 128, 1, 0, 0, 2, |
|
1469 1, 0, 8, 128, 0, 0, |
|
1470 85, 128, 1, 0, 0, 2, |
|
1471 0, 8, 15, 128, 1, 0, |
|
1472 228, 128, 255, 255, 0, 0 |
|
1473 }; |
|
1474 #if 0 |
|
1475 // |
|
1476 // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 |
|
1477 // |
|
1478 // fxc LayerManagerD3D9Shaders.hlsl -EComponentPass2ShaderMask -nologo |
|
1479 // -Tps_2_0 -FhtmpShaderHeader -VnComponentPass2ShaderPSMask |
|
1480 // |
|
1481 // |
|
1482 // Parameters: |
|
1483 // |
|
1484 // float fLayerOpacity; |
|
1485 // sampler2D s2D; |
|
1486 // sampler2D s2DMask; |
|
1487 // sampler2D s2DWhite; |
|
1488 // |
|
1489 // |
|
1490 // Registers: |
|
1491 // |
|
1492 // Name Reg Size |
|
1493 // ------------- ----- ---- |
|
1494 // fLayerOpacity c0 1 |
|
1495 // s2D s0 1 |
|
1496 // s2DWhite s1 1 |
|
1497 // s2DMask s2 1 |
|
1498 // |
|
1499 |
|
1500 ps_2_0 |
|
1501 def c1, 1, 0, 0, 0 |
|
1502 dcl t0.xy |
|
1503 dcl t1.xy |
|
1504 dcl_2d s0 |
|
1505 dcl_2d s1 |
|
1506 dcl_2d s2 |
|
1507 texld r0, t0, s1 |
|
1508 texld r1, t0, s0 |
|
1509 texld r2, t1, s2 |
|
1510 add r0.x, -r0.y, r1.y |
|
1511 add r1.w, r0.x, c1.x |
|
1512 mul r0, r1, c0.x |
|
1513 mul r0, r2.w, r0 |
|
1514 mov oC0, r0 |
|
1515 |
|
1516 // approximately 8 instruction slots used (3 texture, 5 arithmetic) |
|
1517 #endif |
|
1518 |
|
1519 const BYTE ComponentPass2ShaderPSMask[] = |
|
1520 { |
|
1521 0, 2, 255, 255, 254, 255, |
|
1522 68, 0, 67, 84, 65, 66, |
|
1523 28, 0, 0, 0, 219, 0, |
|
1524 0, 0, 0, 2, 255, 255, |
|
1525 4, 0, 0, 0, 28, 0, |
|
1526 0, 0, 0, 1, 0, 0, |
|
1527 212, 0, 0, 0, 108, 0, |
|
1528 0, 0, 2, 0, 0, 0, |
|
1529 1, 0, 0, 0, 124, 0, |
|
1530 0, 0, 0, 0, 0, 0, |
|
1531 140, 0, 0, 0, 3, 0, |
|
1532 0, 0, 1, 0, 0, 0, |
|
1533 144, 0, 0, 0, 0, 0, |
|
1534 0, 0, 160, 0, 0, 0, |
|
1535 3, 0, 2, 0, 1, 0, |
|
1536 0, 0, 168, 0, 0, 0, |
|
1537 0, 0, 0, 0, 184, 0, |
|
1538 0, 0, 3, 0, 1, 0, |
|
1539 1, 0, 0, 0, 196, 0, |
|
1540 0, 0, 0, 0, 0, 0, |
|
1541 102, 76, 97, 121, 101, 114, |
|
1542 79, 112, 97, 99, 105, 116, |
|
1543 121, 0, 171, 171, 0, 0, |
|
1544 3, 0, 1, 0, 1, 0, |
|
1545 1, 0, 0, 0, 0, 0, |
|
1546 0, 0, 115, 50, 68, 0, |
|
1547 4, 0, 12, 0, 1, 0, |
|
1548 1, 0, 1, 0, 0, 0, |
|
1549 0, 0, 0, 0, 115, 50, |
|
1550 68, 77, 97, 115, 107, 0, |
|
1551 4, 0, 12, 0, 1, 0, |
|
1552 1, 0, 1, 0, 0, 0, |
|
1553 0, 0, 0, 0, 115, 50, |
|
1554 68, 87, 104, 105, 116, 101, |
|
1555 0, 171, 171, 171, 4, 0, |
|
1556 12, 0, 1, 0, 1, 0, |
|
1557 1, 0, 0, 0, 0, 0, |
|
1558 0, 0, 112, 115, 95, 50, |
|
1559 95, 48, 0, 77, 105, 99, |
|
1560 114, 111, 115, 111, 102, 116, |
|
1561 32, 40, 82, 41, 32, 72, |
|
1562 76, 83, 76, 32, 83, 104, |
|
1563 97, 100, 101, 114, 32, 67, |
|
1564 111, 109, 112, 105, 108, 101, |
|
1565 114, 32, 57, 46, 50, 57, |
|
1566 46, 57, 53, 50, 46, 51, |
|
1567 49, 49, 49, 0, 81, 0, |
|
1568 0, 5, 1, 0, 15, 160, |
|
1569 0, 0, 128, 63, 0, 0, |
|
1570 0, 0, 0, 0, 0, 0, |
|
1571 0, 0, 0, 0, 31, 0, |
|
1572 0, 2, 0, 0, 0, 128, |
|
1573 0, 0, 3, 176, 31, 0, |
|
1574 0, 2, 0, 0, 0, 128, |
|
1575 1, 0, 3, 176, 31, 0, |
|
1576 0, 2, 0, 0, 0, 144, |
|
1577 0, 8, 15, 160, 31, 0, |
|
1578 0, 2, 0, 0, 0, 144, |
|
1579 1, 8, 15, 160, 31, 0, |
|
1580 0, 2, 0, 0, 0, 144, |
|
1581 2, 8, 15, 160, 66, 0, |
|
1582 0, 3, 0, 0, 15, 128, |
|
1583 0, 0, 228, 176, 1, 8, |
|
1584 228, 160, 66, 0, 0, 3, |
|
1585 1, 0, 15, 128, 0, 0, |
|
1586 228, 176, 0, 8, 228, 160, |
|
1587 66, 0, 0, 3, 2, 0, |
|
1588 15, 128, 1, 0, 228, 176, |
|
1589 2, 8, 228, 160, 2, 0, |
|
1590 0, 3, 0, 0, 1, 128, |
|
1591 0, 0, 85, 129, 1, 0, |
|
1592 85, 128, 2, 0, 0, 3, |
|
1593 1, 0, 8, 128, 0, 0, |
|
1594 0, 128, 1, 0, 0, 160, |
|
1595 5, 0, 0, 3, 0, 0, |
|
1596 15, 128, 1, 0, 228, 128, |
|
1597 0, 0, 0, 160, 5, 0, |
|
1598 0, 3, 0, 0, 15, 128, |
|
1599 2, 0, 255, 128, 0, 0, |
|
1600 228, 128, 1, 0, 0, 2, |
|
1601 0, 8, 15, 128, 0, 0, |
|
1602 228, 128, 255, 255, 0, 0 |
|
1603 }; |
|
1604 #if 0 |
|
1605 // |
|
1606 // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 |
|
1607 // |
|
1608 // fxc LayerManagerD3D9Shaders.hlsl -ERGBShaderMask -nologo -Tps_2_0 |
|
1609 // -FhtmpShaderHeader -VnRGBShaderPSMask |
|
1610 // |
|
1611 // |
|
1612 // Parameters: |
|
1613 // |
|
1614 // float fLayerOpacity; |
|
1615 // sampler2D s2D; |
|
1616 // sampler2D s2DMask; |
|
1617 // |
|
1618 // |
|
1619 // Registers: |
|
1620 // |
|
1621 // Name Reg Size |
|
1622 // ------------- ----- ---- |
|
1623 // fLayerOpacity c0 1 |
|
1624 // s2D s0 1 |
|
1625 // s2DMask s1 1 |
|
1626 // |
|
1627 |
|
1628 ps_2_0 |
|
1629 def c1, 1, 0, 0, 0 |
|
1630 dcl t0.xy |
|
1631 dcl t1.xy |
|
1632 dcl_2d s0 |
|
1633 dcl_2d s1 |
|
1634 texld r0, t0, s0 |
|
1635 texld r1, t1, s1 |
|
1636 mov r0.w, c1.x |
|
1637 mul r0, r0, c0.x |
|
1638 mul r0, r1.w, r0 |
|
1639 mov oC0, r0 |
|
1640 |
|
1641 // approximately 6 instruction slots used (2 texture, 4 arithmetic) |
|
1642 #endif |
|
1643 |
|
1644 const BYTE RGBShaderPSMask[] = |
|
1645 { |
|
1646 0, 2, 255, 255, 254, 255, |
|
1647 56, 0, 67, 84, 65, 66, |
|
1648 28, 0, 0, 0, 171, 0, |
|
1649 0, 0, 0, 2, 255, 255, |
|
1650 3, 0, 0, 0, 28, 0, |
|
1651 0, 0, 0, 1, 0, 0, |
|
1652 164, 0, 0, 0, 88, 0, |
|
1653 0, 0, 2, 0, 0, 0, |
|
1654 1, 0, 0, 0, 104, 0, |
|
1655 0, 0, 0, 0, 0, 0, |
|
1656 120, 0, 0, 0, 3, 0, |
|
1657 0, 0, 1, 0, 0, 0, |
|
1658 124, 0, 0, 0, 0, 0, |
|
1659 0, 0, 140, 0, 0, 0, |
|
1660 3, 0, 1, 0, 1, 0, |
|
1661 0, 0, 148, 0, 0, 0, |
|
1662 0, 0, 0, 0, 102, 76, |
|
1663 97, 121, 101, 114, 79, 112, |
|
1664 97, 99, 105, 116, 121, 0, |
|
1665 171, 171, 0, 0, 3, 0, |
|
1666 1, 0, 1, 0, 1, 0, |
|
1667 0, 0, 0, 0, 0, 0, |
|
1668 115, 50, 68, 0, 4, 0, |
|
1669 12, 0, 1, 0, 1, 0, |
|
1670 1, 0, 0, 0, 0, 0, |
|
1671 0, 0, 115, 50, 68, 77, |
|
1672 97, 115, 107, 0, 4, 0, |
|
1673 12, 0, 1, 0, 1, 0, |
|
1674 1, 0, 0, 0, 0, 0, |
|
1675 0, 0, 112, 115, 95, 50, |
|
1676 95, 48, 0, 77, 105, 99, |
|
1677 114, 111, 115, 111, 102, 116, |
|
1678 32, 40, 82, 41, 32, 72, |
|
1679 76, 83, 76, 32, 83, 104, |
|
1680 97, 100, 101, 114, 32, 67, |
|
1681 111, 109, 112, 105, 108, 101, |
|
1682 114, 32, 57, 46, 50, 57, |
|
1683 46, 57, 53, 50, 46, 51, |
|
1684 49, 49, 49, 0, 81, 0, |
|
1685 0, 5, 1, 0, 15, 160, |
|
1686 0, 0, 128, 63, 0, 0, |
|
1687 0, 0, 0, 0, 0, 0, |
|
1688 0, 0, 0, 0, 31, 0, |
|
1689 0, 2, 0, 0, 0, 128, |
|
1690 0, 0, 3, 176, 31, 0, |
|
1691 0, 2, 0, 0, 0, 128, |
|
1692 1, 0, 3, 176, 31, 0, |
|
1693 0, 2, 0, 0, 0, 144, |
|
1694 0, 8, 15, 160, 31, 0, |
|
1695 0, 2, 0, 0, 0, 144, |
|
1696 1, 8, 15, 160, 66, 0, |
|
1697 0, 3, 0, 0, 15, 128, |
|
1698 0, 0, 228, 176, 0, 8, |
|
1699 228, 160, 66, 0, 0, 3, |
|
1700 1, 0, 15, 128, 1, 0, |
|
1701 228, 176, 1, 8, 228, 160, |
|
1702 1, 0, 0, 2, 0, 0, |
|
1703 8, 128, 1, 0, 0, 160, |
|
1704 5, 0, 0, 3, 0, 0, |
|
1705 15, 128, 0, 0, 228, 128, |
|
1706 0, 0, 0, 160, 5, 0, |
|
1707 0, 3, 0, 0, 15, 128, |
|
1708 1, 0, 255, 128, 0, 0, |
|
1709 228, 128, 1, 0, 0, 2, |
|
1710 0, 8, 15, 128, 0, 0, |
|
1711 228, 128, 255, 255, 0, 0 |
|
1712 }; |
|
1713 #if 0 |
|
1714 // |
|
1715 // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 |
|
1716 // |
|
1717 // fxc LayerManagerD3D9Shaders.hlsl -EYCbCrShaderMask -nologo -Tps_2_0 |
|
1718 // -FhtmpShaderHeader -VnYCbCrShaderPSMask |
|
1719 // |
|
1720 // |
|
1721 // Parameters: |
|
1722 // |
|
1723 // float fLayerOpacity; |
|
1724 // sampler2D s2DCb; |
|
1725 // sampler2D s2DCr; |
|
1726 // sampler2D s2DMask; |
|
1727 // sampler2D s2DY; |
|
1728 // |
|
1729 // |
|
1730 // Registers: |
|
1731 // |
|
1732 // Name Reg Size |
|
1733 // ------------- ----- ---- |
|
1734 // fLayerOpacity c0 1 |
|
1735 // s2DY s0 1 |
|
1736 // s2DCb s1 1 |
|
1737 // s2DCr s2 1 |
|
1738 // s2DMask s3 1 |
|
1739 // |
|
1740 |
|
1741 ps_2_0 |
|
1742 def c1, -0.5, -0.0625, 1.16400003, 1.59599996 |
|
1743 def c2, 0.813000023, 0.391000003, 2.01799989, 1 |
|
1744 dcl t0.xy |
|
1745 dcl t1.xy |
|
1746 dcl_2d s0 |
|
1747 dcl_2d s1 |
|
1748 dcl_2d s2 |
|
1749 dcl_2d s3 |
|
1750 texld r0, t0, s2 |
|
1751 texld r1, t0, s0 |
|
1752 texld r2, t0, s1 |
|
1753 texld r3, t1, s3 |
|
1754 add r0.x, r0.w, c1.x |
|
1755 add r0.y, r1.w, c1.y |
|
1756 mul r0.y, r0.y, c1.z |
|
1757 mad r0.z, r0.x, -c2.x, r0.y |
|
1758 mad r1.x, r0.x, c1.w, r0.y |
|
1759 add r0.x, r2.w, c1.x |
|
1760 mad r1.y, r0.x, -c2.y, r0.z |
|
1761 mad r1.z, r0.x, c2.z, r0.y |
|
1762 mov r1.w, c2.w |
|
1763 mul r0, r1, c0.x |
|
1764 mul r0, r3.w, r0 |
|
1765 mov oC0, r0 |
|
1766 |
|
1767 // approximately 16 instruction slots used (4 texture, 12 arithmetic) |
|
1768 #endif |
|
1769 |
|
1770 const BYTE YCbCrShaderPSMask[] = |
|
1771 { |
|
1772 0, 2, 255, 255, 254, 255, |
|
1773 79, 0, 67, 84, 65, 66, |
|
1774 28, 0, 0, 0, 7, 1, |
|
1775 0, 0, 0, 2, 255, 255, |
|
1776 5, 0, 0, 0, 28, 0, |
|
1777 0, 0, 0, 1, 0, 0, |
|
1778 0, 1, 0, 0, 128, 0, |
|
1779 0, 0, 2, 0, 0, 0, |
|
1780 1, 0, 0, 0, 144, 0, |
|
1781 0, 0, 0, 0, 0, 0, |
|
1782 160, 0, 0, 0, 3, 0, |
|
1783 1, 0, 1, 0, 0, 0, |
|
1784 168, 0, 0, 0, 0, 0, |
|
1785 0, 0, 184, 0, 0, 0, |
|
1786 3, 0, 2, 0, 1, 0, |
|
1787 0, 0, 192, 0, 0, 0, |
|
1788 0, 0, 0, 0, 208, 0, |
|
1789 0, 0, 3, 0, 3, 0, |
|
1790 1, 0, 0, 0, 216, 0, |
|
1791 0, 0, 0, 0, 0, 0, |
|
1792 232, 0, 0, 0, 3, 0, |
|
1793 0, 0, 1, 0, 0, 0, |
|
1794 240, 0, 0, 0, 0, 0, |
|
1795 0, 0, 102, 76, 97, 121, |
|
1796 101, 114, 79, 112, 97, 99, |
|
1797 105, 116, 121, 0, 171, 171, |
|
1798 0, 0, 3, 0, 1, 0, |
|
1799 1, 0, 1, 0, 0, 0, |
|
1800 0, 0, 0, 0, 115, 50, |
|
1801 68, 67, 98, 0, 171, 171, |
|
1802 4, 0, 12, 0, 1, 0, |
|
1803 1, 0, 1, 0, 0, 0, |
|
1804 0, 0, 0, 0, 115, 50, |
|
1805 68, 67, 114, 0, 171, 171, |
|
1806 4, 0, 12, 0, 1, 0, |
|
1807 1, 0, 1, 0, 0, 0, |
|
1808 0, 0, 0, 0, 115, 50, |
|
1809 68, 77, 97, 115, 107, 0, |
|
1810 4, 0, 12, 0, 1, 0, |
|
1811 1, 0, 1, 0, 0, 0, |
|
1812 0, 0, 0, 0, 115, 50, |
|
1813 68, 89, 0, 171, 171, 171, |
|
1814 4, 0, 12, 0, 1, 0, |
|
1815 1, 0, 1, 0, 0, 0, |
|
1816 0, 0, 0, 0, 112, 115, |
|
1817 95, 50, 95, 48, 0, 77, |
|
1818 105, 99, 114, 111, 115, 111, |
|
1819 102, 116, 32, 40, 82, 41, |
|
1820 32, 72, 76, 83, 76, 32, |
|
1821 83, 104, 97, 100, 101, 114, |
|
1822 32, 67, 111, 109, 112, 105, |
|
1823 108, 101, 114, 32, 57, 46, |
|
1824 50, 57, 46, 57, 53, 50, |
|
1825 46, 51, 49, 49, 49, 0, |
|
1826 81, 0, 0, 5, 1, 0, |
|
1827 15, 160, 0, 0, 0, 191, |
|
1828 0, 0, 128, 189, 244, 253, |
|
1829 148, 63, 186, 73, 204, 63, |
|
1830 81, 0, 0, 5, 2, 0, |
|
1831 15, 160, 197, 32, 80, 63, |
|
1832 39, 49, 200, 62, 233, 38, |
|
1833 1, 64, 0, 0, 128, 63, |
|
1834 31, 0, 0, 2, 0, 0, |
|
1835 0, 128, 0, 0, 3, 176, |
|
1836 31, 0, 0, 2, 0, 0, |
|
1837 0, 128, 1, 0, 3, 176, |
|
1838 31, 0, 0, 2, 0, 0, |
|
1839 0, 144, 0, 8, 15, 160, |
|
1840 31, 0, 0, 2, 0, 0, |
|
1841 0, 144, 1, 8, 15, 160, |
|
1842 31, 0, 0, 2, 0, 0, |
|
1843 0, 144, 2, 8, 15, 160, |
|
1844 31, 0, 0, 2, 0, 0, |
|
1845 0, 144, 3, 8, 15, 160, |
|
1846 66, 0, 0, 3, 0, 0, |
|
1847 15, 128, 0, 0, 228, 176, |
|
1848 2, 8, 228, 160, 66, 0, |
|
1849 0, 3, 1, 0, 15, 128, |
|
1850 0, 0, 228, 176, 0, 8, |
|
1851 228, 160, 66, 0, 0, 3, |
|
1852 2, 0, 15, 128, 0, 0, |
|
1853 228, 176, 1, 8, 228, 160, |
|
1854 66, 0, 0, 3, 3, 0, |
|
1855 15, 128, 1, 0, 228, 176, |
|
1856 3, 8, 228, 160, 2, 0, |
|
1857 0, 3, 0, 0, 1, 128, |
|
1858 0, 0, 255, 128, 1, 0, |
|
1859 0, 160, 2, 0, 0, 3, |
|
1860 0, 0, 2, 128, 1, 0, |
|
1861 255, 128, 1, 0, 85, 160, |
|
1862 5, 0, 0, 3, 0, 0, |
|
1863 2, 128, 0, 0, 85, 128, |
|
1864 1, 0, 170, 160, 4, 0, |
|
1865 0, 4, 0, 0, 4, 128, |
|
1866 0, 0, 0, 128, 2, 0, |
|
1867 0, 161, 0, 0, 85, 128, |
|
1868 4, 0, 0, 4, 1, 0, |
|
1869 1, 128, 0, 0, 0, 128, |
|
1870 1, 0, 255, 160, 0, 0, |
|
1871 85, 128, 2, 0, 0, 3, |
|
1872 0, 0, 1, 128, 2, 0, |
|
1873 255, 128, 1, 0, 0, 160, |
|
1874 4, 0, 0, 4, 1, 0, |
|
1875 2, 128, 0, 0, 0, 128, |
|
1876 2, 0, 85, 161, 0, 0, |
|
1877 170, 128, 4, 0, 0, 4, |
|
1878 1, 0, 4, 128, 0, 0, |
|
1879 0, 128, 2, 0, 170, 160, |
|
1880 0, 0, 85, 128, 1, 0, |
|
1881 0, 2, 1, 0, 8, 128, |
|
1882 2, 0, 255, 160, 5, 0, |
|
1883 0, 3, 0, 0, 15, 128, |
|
1884 1, 0, 228, 128, 0, 0, |
|
1885 0, 160, 5, 0, 0, 3, |
|
1886 0, 0, 15, 128, 3, 0, |
|
1887 255, 128, 0, 0, 228, 128, |
|
1888 1, 0, 0, 2, 0, 8, |
|
1889 15, 128, 0, 0, 228, 128, |
|
1890 255, 255, 0, 0 |
|
1891 }; |
|
1892 #if 0 |
|
1893 // |
|
1894 // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 |
|
1895 // |
|
1896 // fxc LayerManagerD3D9Shaders.hlsl -ESolidColorShaderMask -nologo -Tps_2_0 |
|
1897 // -FhtmpShaderHeader -VnSolidColorShaderPSMask |
|
1898 // |
|
1899 // |
|
1900 // Parameters: |
|
1901 // |
|
1902 // float4 fLayerColor; |
|
1903 // sampler2D s2DMask; |
|
1904 // |
|
1905 // |
|
1906 // Registers: |
|
1907 // |
|
1908 // Name Reg Size |
|
1909 // ------------ ----- ---- |
|
1910 // fLayerColor c0 1 |
|
1911 // s2DMask s0 1 |
|
1912 // |
|
1913 |
|
1914 ps_2_0 |
|
1915 dcl t1.xy |
|
1916 dcl_2d s0 |
|
1917 texld r0, t1, s0 |
|
1918 mul r0, r0.w, c0 |
|
1919 mov oC0, r0 |
|
1920 |
|
1921 // approximately 3 instruction slots used (1 texture, 2 arithmetic) |
|
1922 #endif |
|
1923 |
|
1924 const BYTE SolidColorShaderPSMask[] = |
|
1925 { |
|
1926 0, 2, 255, 255, 254, 255, |
|
1927 45, 0, 67, 84, 65, 66, |
|
1928 28, 0, 0, 0, 127, 0, |
|
1929 0, 0, 0, 2, 255, 255, |
|
1930 2, 0, 0, 0, 28, 0, |
|
1931 0, 0, 0, 1, 0, 0, |
|
1932 120, 0, 0, 0, 68, 0, |
|
1933 0, 0, 2, 0, 0, 0, |
|
1934 1, 0, 0, 0, 80, 0, |
|
1935 0, 0, 0, 0, 0, 0, |
|
1936 96, 0, 0, 0, 3, 0, |
|
1937 0, 0, 1, 0, 0, 0, |
|
1938 104, 0, 0, 0, 0, 0, |
|
1939 0, 0, 102, 76, 97, 121, |
|
1940 101, 114, 67, 111, 108, 111, |
|
1941 114, 0, 1, 0, 3, 0, |
|
1942 1, 0, 4, 0, 1, 0, |
|
1943 0, 0, 0, 0, 0, 0, |
|
1944 115, 50, 68, 77, 97, 115, |
|
1945 107, 0, 4, 0, 12, 0, |
|
1946 1, 0, 1, 0, 1, 0, |
|
1947 0, 0, 0, 0, 0, 0, |
|
1948 112, 115, 95, 50, 95, 48, |
|
1949 0, 77, 105, 99, 114, 111, |
|
1950 115, 111, 102, 116, 32, 40, |
|
1951 82, 41, 32, 72, 76, 83, |
|
1952 76, 32, 83, 104, 97, 100, |
|
1953 101, 114, 32, 67, 111, 109, |
|
1954 112, 105, 108, 101, 114, 32, |
|
1955 57, 46, 50, 57, 46, 57, |
|
1956 53, 50, 46, 51, 49, 49, |
|
1957 49, 0, 31, 0, 0, 2, |
|
1958 0, 0, 0, 128, 1, 0, |
|
1959 3, 176, 31, 0, 0, 2, |
|
1960 0, 0, 0, 144, 0, 8, |
|
1961 15, 160, 66, 0, 0, 3, |
|
1962 0, 0, 15, 128, 1, 0, |
|
1963 228, 176, 0, 8, 228, 160, |
|
1964 5, 0, 0, 3, 0, 0, |
|
1965 15, 128, 0, 0, 255, 128, |
|
1966 0, 0, 228, 160, 1, 0, |
|
1967 0, 2, 0, 8, 15, 128, |
|
1968 0, 0, 228, 128, 255, 255, |
|
1969 0, 0 |
|
1970 }; |