gfx/layers/opengl/TexturePoolOGL.h

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1 /* This Source Code Form is subject to the terms of the Mozilla Public
2 * License, v. 2.0. If a copy of the MPL was not distributed with this file,
3 * You can obtain one at http://mozilla.org/MPL/2.0/. */
4
5 #ifndef GFX_TEXTUREPOOLOGL_H
6 #define GFX_TEXTUREPOOLOGL_H
7
8 #include "GLContextTypes.h" // for GLContext, GLuint
9
10 namespace mozilla {
11 namespace gl {
12
13 // A texture pool for for the on-screen GLContext. The main purpose of this class
14 // is to provide the ability to easily allocate an on-screen texture from the
15 // content thread. The unfortunate nature of the SurfaceTexture API (see nsSurfaceTexture)
16 // necessitates this.
17 class TexturePoolOGL
18 {
19 public:
20 // Get a new texture from the pool. Will block
21 // and wait for one to be created if necessary
22 static GLuint AcquireTexture();
23
24 // Called by the active LayerManagerOGL to fill
25 // the pool
26 static void Fill(GLContext* aContext);
27
28 // Initializes the pool, but does not fill it. Called by gfxPlatform init.
29 static void Init();
30
31 // Clears all internal data structures in preparation for shutdown
32 static void Shutdown();
33 };
34
35 } // gl
36 } // mozilla
37
38 #endif // GFX_TEXTUREPOOLOGL_H

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