|
1 /* This Source Code Form is subject to the terms of the Mozilla Public |
|
2 * License, v. 2.0. If a copy of the MPL was not distributed with this file, |
|
3 * You can obtain one at http://mozilla.org/MPL/2.0/. */ |
|
4 |
|
5 #ifndef GFX_TEXTUREPOOLOGL_H |
|
6 #define GFX_TEXTUREPOOLOGL_H |
|
7 |
|
8 #include "GLContextTypes.h" // for GLContext, GLuint |
|
9 |
|
10 namespace mozilla { |
|
11 namespace gl { |
|
12 |
|
13 // A texture pool for for the on-screen GLContext. The main purpose of this class |
|
14 // is to provide the ability to easily allocate an on-screen texture from the |
|
15 // content thread. The unfortunate nature of the SurfaceTexture API (see nsSurfaceTexture) |
|
16 // necessitates this. |
|
17 class TexturePoolOGL |
|
18 { |
|
19 public: |
|
20 // Get a new texture from the pool. Will block |
|
21 // and wait for one to be created if necessary |
|
22 static GLuint AcquireTexture(); |
|
23 |
|
24 // Called by the active LayerManagerOGL to fill |
|
25 // the pool |
|
26 static void Fill(GLContext* aContext); |
|
27 |
|
28 // Initializes the pool, but does not fill it. Called by gfxPlatform init. |
|
29 static void Init(); |
|
30 |
|
31 // Clears all internal data structures in preparation for shutdown |
|
32 static void Shutdown(); |
|
33 }; |
|
34 |
|
35 } // gl |
|
36 } // mozilla |
|
37 |
|
38 #endif // GFX_TEXTUREPOOLOGL_H |