gfx/layers/opengl/TexturePoolOGL.h

Wed, 31 Dec 2014 06:09:35 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Wed, 31 Dec 2014 06:09:35 +0100
changeset 0
6474c204b198
permissions
-rw-r--r--

Cloned upstream origin tor-browser at tor-browser-31.3.0esr-4.5-1-build1
revision ID fc1c9ff7c1b2defdbc039f12214767608f46423f for hacking purpose.

     1 /* This Source Code Form is subject to the terms of the Mozilla Public
     2  * License, v. 2.0. If a copy of the MPL was not distributed with this file,
     3  * You can obtain one at http://mozilla.org/MPL/2.0/. */
     5 #ifndef GFX_TEXTUREPOOLOGL_H
     6 #define GFX_TEXTUREPOOLOGL_H
     8 #include "GLContextTypes.h"             // for GLContext, GLuint
    10 namespace mozilla {
    11 namespace gl {
    13 // A texture pool for for the on-screen GLContext. The main purpose of this class
    14 // is to provide the ability to easily allocate an on-screen texture from the
    15 // content thread. The unfortunate nature of the SurfaceTexture API (see nsSurfaceTexture)
    16 // necessitates this.
    17 class TexturePoolOGL
    18 {
    19 public:
    20   // Get a new texture from the pool. Will block
    21   // and wait for one to be created if necessary
    22   static GLuint AcquireTexture();
    24   // Called by the active LayerManagerOGL to fill
    25   // the pool
    26   static void Fill(GLContext* aContext);
    28   // Initializes the pool, but does not fill it. Called by gfxPlatform init.
    29   static void Init();
    31   // Clears all internal data structures in preparation for shutdown
    32   static void Shutdown();
    33 };
    35 } // gl
    36 } // mozilla
    38 #endif // GFX_TEXTUREPOOLOGL_H

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