|
1 // Copyright (c) 2008 The Chromium Authors. All rights reserved. |
|
2 // Use of this source code is governed by a BSD-style license that can be |
|
3 // found in the LICENSE file. |
|
4 |
|
5 #ifndef BASE_SCOPED_NSAUTORELEASE_POOL_H_ |
|
6 #define BASE_SCOPED_NSAUTORELEASE_POOL_H_ |
|
7 |
|
8 #include "base/basictypes.h" |
|
9 |
|
10 #if defined(OS_MACOSX) |
|
11 #if defined(__OBJC__) |
|
12 @class NSAutoreleasePool; |
|
13 #else // __OBJC__ |
|
14 class NSAutoreleasePool; |
|
15 #endif // __OBJC__ |
|
16 #endif // OS_MACOSX |
|
17 |
|
18 namespace base { |
|
19 |
|
20 // On the Mac, ScopedNSAutoreleasePool allocates an NSAutoreleasePool when |
|
21 // instantiated and sends it a -drain message when destroyed. This allows an |
|
22 // autorelease pool to be maintained in ordinary C++ code without bringing in |
|
23 // any direct Objective-C dependency. |
|
24 // |
|
25 // On other platforms, ScopedNSAutoreleasePool is an empty object with no |
|
26 // effects. This allows it to be used directly in cross-platform code without |
|
27 // ugly #ifdefs. |
|
28 class ScopedNSAutoreleasePool { |
|
29 public: |
|
30 #if !defined(OS_MACOSX) |
|
31 ScopedNSAutoreleasePool() {} |
|
32 void Recycle() { } |
|
33 #else // OS_MACOSX |
|
34 ScopedNSAutoreleasePool(); |
|
35 ~ScopedNSAutoreleasePool(); |
|
36 |
|
37 // Clear out the pool in case its position on the stack causes it to be |
|
38 // alive for long periods of time (such as the entire length of the app). |
|
39 // Only use then when you're certain the items currently in the pool are |
|
40 // no longer needed. |
|
41 void Recycle(); |
|
42 private: |
|
43 NSAutoreleasePool* autorelease_pool_; |
|
44 #endif // OS_MACOSX |
|
45 |
|
46 private: |
|
47 DISALLOW_COPY_AND_ASSIGN(ScopedNSAutoreleasePool); |
|
48 }; |
|
49 |
|
50 } // namespace base |
|
51 |
|
52 #endif // BASE_SCOPED_NSAUTORELEASE_POOL_H_ |