ipc/chromium/src/base/thread.h

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1 // Copyright (c) 2006-2009 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef BASE_THREAD_H_
6 #define BASE_THREAD_H_
7
8 #include <stdint.h>
9 #include <string>
10
11 #include "base/message_loop.h"
12 #include "base/platform_thread.h"
13
14 namespace base {
15
16 // A simple thread abstraction that establishes a MessageLoop on a new thread.
17 // The consumer uses the MessageLoop of the thread to cause code to execute on
18 // the thread. When this object is destroyed the thread is terminated. All
19 // pending tasks queued on the thread's message loop will run to completion
20 // before the thread is terminated.
21 class Thread : PlatformThread::Delegate {
22 public:
23 struct Options {
24 // Specifies the type of message loop that will be allocated on the thread.
25 MessageLoop::Type message_loop_type;
26
27 // Specifies the maximum stack size that the thread is allowed to use.
28 // This does not necessarily correspond to the thread's initial stack size.
29 // A value of 0 indicates that the default maximum should be used.
30 size_t stack_size;
31
32 // Specifies the transient and permanent hang timeouts for background hang
33 // monitoring. A value of 0 indicates there is no timeout.
34 uint32_t transient_hang_timeout;
35 uint32_t permanent_hang_timeout;
36
37 Options()
38 : message_loop_type(MessageLoop::TYPE_DEFAULT)
39 , stack_size(0)
40 , transient_hang_timeout(0)
41 , permanent_hang_timeout(0) {}
42 Options(MessageLoop::Type type, size_t size)
43 : message_loop_type(type)
44 , stack_size(size)
45 , transient_hang_timeout(0)
46 , permanent_hang_timeout(0) {}
47 };
48
49 // Constructor.
50 // name is a display string to identify the thread.
51 explicit Thread(const char *name);
52
53 // Destroys the thread, stopping it if necessary.
54 //
55 // NOTE: If you are subclassing from Thread, and you wish for your CleanUp
56 // method to be called, then you need to call Stop() from your destructor.
57 //
58 virtual ~Thread();
59
60 // Starts the thread. Returns true if the thread was successfully started;
61 // otherwise, returns false. Upon successful return, the message_loop()
62 // getter will return non-null.
63 //
64 // Note: This function can't be called on Windows with the loader lock held;
65 // i.e. during a DllMain, global object construction or destruction, atexit()
66 // callback.
67 bool Start();
68
69 // Starts the thread. Behaves exactly like Start in addition to allow to
70 // override the default options.
71 //
72 // Note: This function can't be called on Windows with the loader lock held;
73 // i.e. during a DllMain, global object construction or destruction, atexit()
74 // callback.
75 bool StartWithOptions(const Options& options);
76
77 // Signals the thread to exit and returns once the thread has exited. After
78 // this method returns, the Thread object is completely reset and may be used
79 // as if it were newly constructed (i.e., Start may be called again).
80 //
81 // Stop may be called multiple times and is simply ignored if the thread is
82 // already stopped.
83 //
84 // NOTE: This method is optional. It is not strictly necessary to call this
85 // method as the Thread's destructor will take care of stopping the thread if
86 // necessary.
87 //
88 void Stop();
89
90 // Signals the thread to exit in the near future.
91 //
92 // WARNING: This function is not meant to be commonly used. Use at your own
93 // risk. Calling this function will cause message_loop() to become invalid in
94 // the near future. This function was created to workaround a specific
95 // deadlock on Windows with printer worker thread. In any other case, Stop()
96 // should be used.
97 //
98 // StopSoon should not be called multiple times as it is risky to do so. It
99 // could cause a timing issue in message_loop() access. Call Stop() to reset
100 // the thread object once it is known that the thread has quit.
101 void StopSoon();
102
103 // Returns the message loop for this thread. Use the MessageLoop's
104 // PostTask methods to execute code on the thread. This only returns
105 // non-null after a successful call to Start. After Stop has been called,
106 // this will return NULL.
107 //
108 // NOTE: You must not call this MessageLoop's Quit method directly. Use
109 // the Thread's Stop method instead.
110 //
111 MessageLoop* message_loop() const { return message_loop_; }
112
113 // Set the name of this thread (for display in debugger too).
114 const std::string &thread_name() { return name_; }
115
116 // The native thread handle.
117 PlatformThreadHandle thread_handle() { return thread_; }
118
119 // The thread ID.
120 PlatformThreadId thread_id() const { return thread_id_; }
121
122 // Reset thread ID as current thread.
123 PlatformThreadId reset_thread_id() {
124 thread_id_ = PlatformThread::CurrentId();
125 return thread_id_;
126 }
127
128 // Returns true if the thread has been started, and not yet stopped.
129 // When a thread is running, the thread_id_ is non-zero.
130 bool IsRunning() const { return thread_id_ != 0; }
131
132 protected:
133 // Called just prior to starting the message loop
134 virtual void Init() {}
135
136 // Called just after the message loop ends
137 virtual void CleanUp() {}
138
139 static void SetThreadWasQuitProperly(bool flag);
140 static bool GetThreadWasQuitProperly();
141
142 private:
143 // PlatformThread::Delegate methods:
144 virtual void ThreadMain();
145
146 // We piggy-back on the startup_data_ member to know if we successfully
147 // started the thread. This way we know that we need to call Join.
148 bool thread_was_started() const { return startup_data_ != NULL; }
149
150 // Used to pass data to ThreadMain.
151 struct StartupData;
152 StartupData* startup_data_;
153
154 // The thread's handle.
155 PlatformThreadHandle thread_;
156
157 // The thread's message loop. Valid only while the thread is alive. Set
158 // by the created thread.
159 MessageLoop* message_loop_;
160
161 // Our thread's ID.
162 PlatformThreadId thread_id_;
163
164 // The name of the thread. Used for debugging purposes.
165 std::string name_;
166
167 friend class ThreadQuitTask;
168
169 DISALLOW_COPY_AND_ASSIGN(Thread);
170 };
171
172 } // namespace base
173
174 #endif // BASE_THREAD_H_

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