ipc/chromium/src/base/thread.h

Wed, 31 Dec 2014 06:09:35 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Wed, 31 Dec 2014 06:09:35 +0100
changeset 0
6474c204b198
permissions
-rw-r--r--

Cloned upstream origin tor-browser at tor-browser-31.3.0esr-4.5-1-build1
revision ID fc1c9ff7c1b2defdbc039f12214767608f46423f for hacking purpose.

michael@0 1 // Copyright (c) 2006-2009 The Chromium Authors. All rights reserved.
michael@0 2 // Use of this source code is governed by a BSD-style license that can be
michael@0 3 // found in the LICENSE file.
michael@0 4
michael@0 5 #ifndef BASE_THREAD_H_
michael@0 6 #define BASE_THREAD_H_
michael@0 7
michael@0 8 #include <stdint.h>
michael@0 9 #include <string>
michael@0 10
michael@0 11 #include "base/message_loop.h"
michael@0 12 #include "base/platform_thread.h"
michael@0 13
michael@0 14 namespace base {
michael@0 15
michael@0 16 // A simple thread abstraction that establishes a MessageLoop on a new thread.
michael@0 17 // The consumer uses the MessageLoop of the thread to cause code to execute on
michael@0 18 // the thread. When this object is destroyed the thread is terminated. All
michael@0 19 // pending tasks queued on the thread's message loop will run to completion
michael@0 20 // before the thread is terminated.
michael@0 21 class Thread : PlatformThread::Delegate {
michael@0 22 public:
michael@0 23 struct Options {
michael@0 24 // Specifies the type of message loop that will be allocated on the thread.
michael@0 25 MessageLoop::Type message_loop_type;
michael@0 26
michael@0 27 // Specifies the maximum stack size that the thread is allowed to use.
michael@0 28 // This does not necessarily correspond to the thread's initial stack size.
michael@0 29 // A value of 0 indicates that the default maximum should be used.
michael@0 30 size_t stack_size;
michael@0 31
michael@0 32 // Specifies the transient and permanent hang timeouts for background hang
michael@0 33 // monitoring. A value of 0 indicates there is no timeout.
michael@0 34 uint32_t transient_hang_timeout;
michael@0 35 uint32_t permanent_hang_timeout;
michael@0 36
michael@0 37 Options()
michael@0 38 : message_loop_type(MessageLoop::TYPE_DEFAULT)
michael@0 39 , stack_size(0)
michael@0 40 , transient_hang_timeout(0)
michael@0 41 , permanent_hang_timeout(0) {}
michael@0 42 Options(MessageLoop::Type type, size_t size)
michael@0 43 : message_loop_type(type)
michael@0 44 , stack_size(size)
michael@0 45 , transient_hang_timeout(0)
michael@0 46 , permanent_hang_timeout(0) {}
michael@0 47 };
michael@0 48
michael@0 49 // Constructor.
michael@0 50 // name is a display string to identify the thread.
michael@0 51 explicit Thread(const char *name);
michael@0 52
michael@0 53 // Destroys the thread, stopping it if necessary.
michael@0 54 //
michael@0 55 // NOTE: If you are subclassing from Thread, and you wish for your CleanUp
michael@0 56 // method to be called, then you need to call Stop() from your destructor.
michael@0 57 //
michael@0 58 virtual ~Thread();
michael@0 59
michael@0 60 // Starts the thread. Returns true if the thread was successfully started;
michael@0 61 // otherwise, returns false. Upon successful return, the message_loop()
michael@0 62 // getter will return non-null.
michael@0 63 //
michael@0 64 // Note: This function can't be called on Windows with the loader lock held;
michael@0 65 // i.e. during a DllMain, global object construction or destruction, atexit()
michael@0 66 // callback.
michael@0 67 bool Start();
michael@0 68
michael@0 69 // Starts the thread. Behaves exactly like Start in addition to allow to
michael@0 70 // override the default options.
michael@0 71 //
michael@0 72 // Note: This function can't be called on Windows with the loader lock held;
michael@0 73 // i.e. during a DllMain, global object construction or destruction, atexit()
michael@0 74 // callback.
michael@0 75 bool StartWithOptions(const Options& options);
michael@0 76
michael@0 77 // Signals the thread to exit and returns once the thread has exited. After
michael@0 78 // this method returns, the Thread object is completely reset and may be used
michael@0 79 // as if it were newly constructed (i.e., Start may be called again).
michael@0 80 //
michael@0 81 // Stop may be called multiple times and is simply ignored if the thread is
michael@0 82 // already stopped.
michael@0 83 //
michael@0 84 // NOTE: This method is optional. It is not strictly necessary to call this
michael@0 85 // method as the Thread's destructor will take care of stopping the thread if
michael@0 86 // necessary.
michael@0 87 //
michael@0 88 void Stop();
michael@0 89
michael@0 90 // Signals the thread to exit in the near future.
michael@0 91 //
michael@0 92 // WARNING: This function is not meant to be commonly used. Use at your own
michael@0 93 // risk. Calling this function will cause message_loop() to become invalid in
michael@0 94 // the near future. This function was created to workaround a specific
michael@0 95 // deadlock on Windows with printer worker thread. In any other case, Stop()
michael@0 96 // should be used.
michael@0 97 //
michael@0 98 // StopSoon should not be called multiple times as it is risky to do so. It
michael@0 99 // could cause a timing issue in message_loop() access. Call Stop() to reset
michael@0 100 // the thread object once it is known that the thread has quit.
michael@0 101 void StopSoon();
michael@0 102
michael@0 103 // Returns the message loop for this thread. Use the MessageLoop's
michael@0 104 // PostTask methods to execute code on the thread. This only returns
michael@0 105 // non-null after a successful call to Start. After Stop has been called,
michael@0 106 // this will return NULL.
michael@0 107 //
michael@0 108 // NOTE: You must not call this MessageLoop's Quit method directly. Use
michael@0 109 // the Thread's Stop method instead.
michael@0 110 //
michael@0 111 MessageLoop* message_loop() const { return message_loop_; }
michael@0 112
michael@0 113 // Set the name of this thread (for display in debugger too).
michael@0 114 const std::string &thread_name() { return name_; }
michael@0 115
michael@0 116 // The native thread handle.
michael@0 117 PlatformThreadHandle thread_handle() { return thread_; }
michael@0 118
michael@0 119 // The thread ID.
michael@0 120 PlatformThreadId thread_id() const { return thread_id_; }
michael@0 121
michael@0 122 // Reset thread ID as current thread.
michael@0 123 PlatformThreadId reset_thread_id() {
michael@0 124 thread_id_ = PlatformThread::CurrentId();
michael@0 125 return thread_id_;
michael@0 126 }
michael@0 127
michael@0 128 // Returns true if the thread has been started, and not yet stopped.
michael@0 129 // When a thread is running, the thread_id_ is non-zero.
michael@0 130 bool IsRunning() const { return thread_id_ != 0; }
michael@0 131
michael@0 132 protected:
michael@0 133 // Called just prior to starting the message loop
michael@0 134 virtual void Init() {}
michael@0 135
michael@0 136 // Called just after the message loop ends
michael@0 137 virtual void CleanUp() {}
michael@0 138
michael@0 139 static void SetThreadWasQuitProperly(bool flag);
michael@0 140 static bool GetThreadWasQuitProperly();
michael@0 141
michael@0 142 private:
michael@0 143 // PlatformThread::Delegate methods:
michael@0 144 virtual void ThreadMain();
michael@0 145
michael@0 146 // We piggy-back on the startup_data_ member to know if we successfully
michael@0 147 // started the thread. This way we know that we need to call Join.
michael@0 148 bool thread_was_started() const { return startup_data_ != NULL; }
michael@0 149
michael@0 150 // Used to pass data to ThreadMain.
michael@0 151 struct StartupData;
michael@0 152 StartupData* startup_data_;
michael@0 153
michael@0 154 // The thread's handle.
michael@0 155 PlatformThreadHandle thread_;
michael@0 156
michael@0 157 // The thread's message loop. Valid only while the thread is alive. Set
michael@0 158 // by the created thread.
michael@0 159 MessageLoop* message_loop_;
michael@0 160
michael@0 161 // Our thread's ID.
michael@0 162 PlatformThreadId thread_id_;
michael@0 163
michael@0 164 // The name of the thread. Used for debugging purposes.
michael@0 165 std::string name_;
michael@0 166
michael@0 167 friend class ThreadQuitTask;
michael@0 168
michael@0 169 DISALLOW_COPY_AND_ASSIGN(Thread);
michael@0 170 };
michael@0 171
michael@0 172 } // namespace base
michael@0 173
michael@0 174 #endif // BASE_THREAD_H_

mercurial