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1 /* |
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2 * Copyright (c) 2011 The WebM project authors. All Rights Reserved. |
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3 * |
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4 * Use of this source code is governed by a BSD-style license |
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5 * that can be found in the LICENSE file in the root of the source |
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6 * tree. An additional intellectual property rights grant can be found |
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7 * in the file PATENTS. All contributing project authors may |
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8 * be found in the AUTHORS file in the root of the source tree. |
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9 */ |
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10 |
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11 #include <assert.h> |
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12 |
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13 #include "error_concealment.h" |
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14 #include "onyxd_int.h" |
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15 #include "decodemv.h" |
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16 #include "vpx_mem/vpx_mem.h" |
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17 #include "vp8/common/findnearmv.h" |
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18 |
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19 #define MIN(x,y) (((x)<(y))?(x):(y)) |
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20 #define MAX(x,y) (((x)>(y))?(x):(y)) |
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21 |
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22 #define FLOOR(x,q) ((x) & -(1 << (q))) |
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23 |
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24 #define NUM_NEIGHBORS 20 |
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25 |
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26 typedef struct ec_position |
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27 { |
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28 int row; |
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29 int col; |
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30 } EC_POS; |
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31 |
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32 /* |
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33 * Regenerate the table in Matlab with: |
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34 * x = meshgrid((1:4), (1:4)); |
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35 * y = meshgrid((1:4), (1:4))'; |
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36 * W = round((1./(sqrt(x.^2 + y.^2))*2^7)); |
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37 * W(1,1) = 0; |
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38 */ |
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39 static const int weights_q7[5][5] = { |
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40 { 0, 128, 64, 43, 32 }, |
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41 {128, 91, 57, 40, 31 }, |
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42 { 64, 57, 45, 36, 29 }, |
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43 { 43, 40, 36, 30, 26 }, |
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44 { 32, 31, 29, 26, 23 } |
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45 }; |
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46 |
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47 int vp8_alloc_overlap_lists(VP8D_COMP *pbi) |
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48 { |
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49 if (pbi->overlaps != NULL) |
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50 { |
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51 vpx_free(pbi->overlaps); |
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52 pbi->overlaps = NULL; |
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53 } |
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54 |
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55 pbi->overlaps = vpx_calloc(pbi->common.mb_rows * pbi->common.mb_cols, |
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56 sizeof(MB_OVERLAP)); |
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57 |
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58 if (pbi->overlaps == NULL) |
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59 return -1; |
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60 |
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61 return 0; |
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62 } |
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63 |
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64 void vp8_de_alloc_overlap_lists(VP8D_COMP *pbi) |
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65 { |
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66 vpx_free(pbi->overlaps); |
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67 pbi->overlaps = NULL; |
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68 } |
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69 |
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70 /* Inserts a new overlap area value to the list of overlaps of a block */ |
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71 static void assign_overlap(OVERLAP_NODE* overlaps, |
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72 union b_mode_info *bmi, |
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73 int overlap) |
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74 { |
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75 int i; |
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76 if (overlap <= 0) |
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77 return; |
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78 /* Find and assign to the next empty overlap node in the list of overlaps. |
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79 * Empty is defined as bmi == NULL */ |
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80 for (i = 0; i < MAX_OVERLAPS; i++) |
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81 { |
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82 if (overlaps[i].bmi == NULL) |
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83 { |
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84 overlaps[i].bmi = bmi; |
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85 overlaps[i].overlap = overlap; |
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86 break; |
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87 } |
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88 } |
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89 } |
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90 |
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91 /* Calculates the overlap area between two 4x4 squares, where the first |
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92 * square has its upper-left corner at (b1_row, b1_col) and the second |
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93 * square has its upper-left corner at (b2_row, b2_col). Doesn't |
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94 * properly handle squares which do not overlap. |
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95 */ |
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96 static int block_overlap(int b1_row, int b1_col, int b2_row, int b2_col) |
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97 { |
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98 const int int_top = MAX(b1_row, b2_row); // top |
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99 const int int_left = MAX(b1_col, b2_col); // left |
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100 /* Since each block is 4x4 pixels, adding 4 (Q3) to the left/top edge |
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101 * gives us the right/bottom edge. |
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102 */ |
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103 const int int_right = MIN(b1_col + (4<<3), b2_col + (4<<3)); // right |
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104 const int int_bottom = MIN(b1_row + (4<<3), b2_row + (4<<3)); // bottom |
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105 return (int_bottom - int_top) * (int_right - int_left); |
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106 } |
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107 |
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108 /* Calculates the overlap area for all blocks in a macroblock at position |
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109 * (mb_row, mb_col) in macroblocks, which are being overlapped by a given |
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110 * overlapping block at position (new_row, new_col) (in pixels, Q3). The |
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111 * first block being overlapped in the macroblock has position (first_blk_row, |
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112 * first_blk_col) in blocks relative the upper-left corner of the image. |
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113 */ |
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114 static void calculate_overlaps_mb(B_OVERLAP *b_overlaps, union b_mode_info *bmi, |
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115 int new_row, int new_col, |
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116 int mb_row, int mb_col, |
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117 int first_blk_row, int first_blk_col) |
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118 { |
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119 /* Find the blocks within this MB (defined by mb_row, mb_col) which are |
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120 * overlapped by bmi and calculate and assign overlap for each of those |
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121 * blocks. */ |
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122 |
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123 /* Block coordinates relative the upper-left block */ |
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124 const int rel_ol_blk_row = first_blk_row - mb_row * 4; |
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125 const int rel_ol_blk_col = first_blk_col - mb_col * 4; |
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126 /* If the block partly overlaps any previous MB, these coordinates |
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127 * can be < 0. We don't want to access blocks in previous MBs. |
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128 */ |
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129 const int blk_idx = MAX(rel_ol_blk_row,0) * 4 + MAX(rel_ol_blk_col,0); |
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130 /* Upper left overlapping block */ |
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131 B_OVERLAP *b_ol_ul = &(b_overlaps[blk_idx]); |
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132 |
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133 /* Calculate and assign overlaps for all blocks in this MB |
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134 * which the motion compensated block overlaps |
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135 */ |
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136 /* Avoid calculating overlaps for blocks in later MBs */ |
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137 int end_row = MIN(4 + mb_row * 4 - first_blk_row, 2); |
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138 int end_col = MIN(4 + mb_col * 4 - first_blk_col, 2); |
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139 int row, col; |
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140 |
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141 /* Check if new_row and new_col are evenly divisible by 4 (Q3), |
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142 * and if so we shouldn't check neighboring blocks |
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143 */ |
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144 if (new_row >= 0 && (new_row & 0x1F) == 0) |
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145 end_row = 1; |
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146 if (new_col >= 0 && (new_col & 0x1F) == 0) |
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147 end_col = 1; |
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148 |
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149 /* Check if the overlapping block partly overlaps a previous MB |
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150 * and if so, we're overlapping fewer blocks in this MB. |
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151 */ |
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152 if (new_row < (mb_row*16)<<3) |
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153 end_row = 1; |
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154 if (new_col < (mb_col*16)<<3) |
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155 end_col = 1; |
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156 |
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157 for (row = 0; row < end_row; ++row) |
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158 { |
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159 for (col = 0; col < end_col; ++col) |
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160 { |
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161 /* input in Q3, result in Q6 */ |
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162 const int overlap = block_overlap(new_row, new_col, |
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163 (((first_blk_row + row) * |
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164 4) << 3), |
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165 (((first_blk_col + col) * |
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166 4) << 3)); |
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167 assign_overlap(b_ol_ul[row * 4 + col].overlaps, bmi, overlap); |
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168 } |
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169 } |
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170 } |
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171 |
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172 void vp8_calculate_overlaps(MB_OVERLAP *overlap_ul, |
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173 int mb_rows, int mb_cols, |
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174 union b_mode_info *bmi, |
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175 int b_row, int b_col) |
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176 { |
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177 MB_OVERLAP *mb_overlap; |
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178 int row, col, rel_row, rel_col; |
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179 int new_row, new_col; |
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180 int end_row, end_col; |
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181 int overlap_b_row, overlap_b_col; |
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182 int overlap_mb_row, overlap_mb_col; |
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183 |
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184 /* mb subpixel position */ |
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185 row = (4 * b_row) << 3; /* Q3 */ |
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186 col = (4 * b_col) << 3; /* Q3 */ |
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187 |
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188 /* reverse compensate for motion */ |
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189 new_row = row - bmi->mv.as_mv.row; |
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190 new_col = col - bmi->mv.as_mv.col; |
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191 |
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192 if (new_row >= ((16*mb_rows) << 3) || new_col >= ((16*mb_cols) << 3)) |
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193 { |
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194 /* the new block ended up outside the frame */ |
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195 return; |
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196 } |
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197 |
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198 if (new_row <= (-4 << 3) || new_col <= (-4 << 3)) |
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199 { |
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200 /* outside the frame */ |
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201 return; |
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202 } |
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203 /* overlapping block's position in blocks */ |
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204 overlap_b_row = FLOOR(new_row / 4, 3) >> 3; |
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205 overlap_b_col = FLOOR(new_col / 4, 3) >> 3; |
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206 |
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207 /* overlapping block's MB position in MBs |
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208 * operations are done in Q3 |
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209 */ |
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210 overlap_mb_row = FLOOR((overlap_b_row << 3) / 4, 3) >> 3; |
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211 overlap_mb_col = FLOOR((overlap_b_col << 3) / 4, 3) >> 3; |
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212 |
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213 end_row = MIN(mb_rows - overlap_mb_row, 2); |
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214 end_col = MIN(mb_cols - overlap_mb_col, 2); |
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215 |
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216 /* Don't calculate overlap for MBs we don't overlap */ |
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217 /* Check if the new block row starts at the last block row of the MB */ |
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218 if (abs(new_row - ((16*overlap_mb_row) << 3)) < ((3*4) << 3)) |
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219 end_row = 1; |
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220 /* Check if the new block col starts at the last block col of the MB */ |
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221 if (abs(new_col - ((16*overlap_mb_col) << 3)) < ((3*4) << 3)) |
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222 end_col = 1; |
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223 |
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224 /* find the MB(s) this block is overlapping */ |
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225 for (rel_row = 0; rel_row < end_row; ++rel_row) |
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226 { |
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227 for (rel_col = 0; rel_col < end_col; ++rel_col) |
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228 { |
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229 if (overlap_mb_row + rel_row < 0 || |
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230 overlap_mb_col + rel_col < 0) |
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231 continue; |
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232 mb_overlap = overlap_ul + (overlap_mb_row + rel_row) * mb_cols + |
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233 overlap_mb_col + rel_col; |
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234 |
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235 calculate_overlaps_mb(mb_overlap->overlaps, bmi, |
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236 new_row, new_col, |
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237 overlap_mb_row + rel_row, |
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238 overlap_mb_col + rel_col, |
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239 overlap_b_row + rel_row, |
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240 overlap_b_col + rel_col); |
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241 } |
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242 } |
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243 } |
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244 |
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245 /* Estimates a motion vector given the overlapping blocks' motion vectors. |
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246 * Filters out all overlapping blocks which do not refer to the correct |
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247 * reference frame type. |
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248 */ |
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249 static void estimate_mv(const OVERLAP_NODE *overlaps, union b_mode_info *bmi) |
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250 { |
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251 int i; |
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252 int overlap_sum = 0; |
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253 int row_acc = 0; |
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254 int col_acc = 0; |
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255 |
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256 bmi->mv.as_int = 0; |
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257 for (i=0; i < MAX_OVERLAPS; ++i) |
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258 { |
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259 if (overlaps[i].bmi == NULL) |
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260 break; |
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261 col_acc += overlaps[i].overlap * overlaps[i].bmi->mv.as_mv.col; |
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262 row_acc += overlaps[i].overlap * overlaps[i].bmi->mv.as_mv.row; |
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263 overlap_sum += overlaps[i].overlap; |
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264 } |
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265 if (overlap_sum > 0) |
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266 { |
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267 /* Q9 / Q6 = Q3 */ |
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268 bmi->mv.as_mv.col = col_acc / overlap_sum; |
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269 bmi->mv.as_mv.row = row_acc / overlap_sum; |
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270 } |
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271 else |
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272 { |
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273 bmi->mv.as_mv.col = 0; |
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274 bmi->mv.as_mv.row = 0; |
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275 } |
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276 } |
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277 |
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278 /* Estimates all motion vectors for a macroblock given the lists of |
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279 * overlaps for each block. Decides whether or not the MVs must be clamped. |
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280 */ |
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281 static void estimate_mb_mvs(const B_OVERLAP *block_overlaps, |
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282 MODE_INFO *mi, |
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283 int mb_to_left_edge, |
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284 int mb_to_right_edge, |
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285 int mb_to_top_edge, |
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286 int mb_to_bottom_edge) |
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287 { |
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288 int row, col; |
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289 int non_zero_count = 0; |
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290 MV * const filtered_mv = &(mi->mbmi.mv.as_mv); |
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291 union b_mode_info * const bmi = mi->bmi; |
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292 filtered_mv->col = 0; |
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293 filtered_mv->row = 0; |
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294 mi->mbmi.need_to_clamp_mvs = 0; |
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295 for (row = 0; row < 4; ++row) |
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296 { |
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297 int this_b_to_top_edge = mb_to_top_edge + ((row*4)<<3); |
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298 int this_b_to_bottom_edge = mb_to_bottom_edge - ((row*4)<<3); |
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299 for (col = 0; col < 4; ++col) |
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300 { |
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301 int i = row * 4 + col; |
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302 int this_b_to_left_edge = mb_to_left_edge + ((col*4)<<3); |
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303 int this_b_to_right_edge = mb_to_right_edge - ((col*4)<<3); |
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304 /* Estimate vectors for all blocks which are overlapped by this */ |
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305 /* type. Interpolate/extrapolate the rest of the block's MVs */ |
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306 estimate_mv(block_overlaps[i].overlaps, &(bmi[i])); |
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307 mi->mbmi.need_to_clamp_mvs |= vp8_check_mv_bounds( |
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308 &bmi[i].mv, |
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309 this_b_to_left_edge, |
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310 this_b_to_right_edge, |
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311 this_b_to_top_edge, |
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312 this_b_to_bottom_edge); |
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313 if (bmi[i].mv.as_int != 0) |
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314 { |
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315 ++non_zero_count; |
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316 filtered_mv->col += bmi[i].mv.as_mv.col; |
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317 filtered_mv->row += bmi[i].mv.as_mv.row; |
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318 } |
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319 } |
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320 } |
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321 if (non_zero_count > 0) |
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322 { |
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323 filtered_mv->col /= non_zero_count; |
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324 filtered_mv->row /= non_zero_count; |
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325 } |
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326 } |
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327 |
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328 static void calc_prev_mb_overlaps(MB_OVERLAP *overlaps, MODE_INFO *prev_mi, |
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329 int mb_row, int mb_col, |
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330 int mb_rows, int mb_cols) |
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331 { |
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332 int sub_row; |
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333 int sub_col; |
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334 for (sub_row = 0; sub_row < 4; ++sub_row) |
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335 { |
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336 for (sub_col = 0; sub_col < 4; ++sub_col) |
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337 { |
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338 vp8_calculate_overlaps( |
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339 overlaps, mb_rows, mb_cols, |
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340 &(prev_mi->bmi[sub_row * 4 + sub_col]), |
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341 4 * mb_row + sub_row, |
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342 4 * mb_col + sub_col); |
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343 } |
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344 } |
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345 } |
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346 |
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347 /* Estimate all missing motion vectors. This function does the same as the one |
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348 * above, but has different input arguments. */ |
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349 static void estimate_missing_mvs(MB_OVERLAP *overlaps, |
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350 MODE_INFO *mi, MODE_INFO *prev_mi, |
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351 int mb_rows, int mb_cols, |
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352 unsigned int first_corrupt) |
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353 { |
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354 int mb_row, mb_col; |
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355 vpx_memset(overlaps, 0, sizeof(MB_OVERLAP) * mb_rows * mb_cols); |
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356 /* First calculate the overlaps for all blocks */ |
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357 for (mb_row = 0; mb_row < mb_rows; ++mb_row) |
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358 { |
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359 for (mb_col = 0; mb_col < mb_cols; ++mb_col) |
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360 { |
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361 /* We're only able to use blocks referring to the last frame |
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362 * when extrapolating new vectors. |
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363 */ |
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364 if (prev_mi->mbmi.ref_frame == LAST_FRAME) |
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365 { |
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366 calc_prev_mb_overlaps(overlaps, prev_mi, |
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367 mb_row, mb_col, |
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368 mb_rows, mb_cols); |
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369 } |
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370 ++prev_mi; |
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371 } |
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372 ++prev_mi; |
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373 } |
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374 |
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375 mb_row = first_corrupt / mb_cols; |
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376 mb_col = first_corrupt - mb_row * mb_cols; |
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377 mi += mb_row*(mb_cols + 1) + mb_col; |
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378 /* Go through all macroblocks in the current image with missing MVs |
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379 * and calculate new MVs using the overlaps. |
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380 */ |
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381 for (; mb_row < mb_rows; ++mb_row) |
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382 { |
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383 int mb_to_top_edge = -((mb_row * 16)) << 3; |
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384 int mb_to_bottom_edge = ((mb_rows - 1 - mb_row) * 16) << 3; |
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385 for (; mb_col < mb_cols; ++mb_col) |
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386 { |
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387 int mb_to_left_edge = -((mb_col * 16) << 3); |
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388 int mb_to_right_edge = ((mb_cols - 1 - mb_col) * 16) << 3; |
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389 const B_OVERLAP *block_overlaps = |
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390 overlaps[mb_row*mb_cols + mb_col].overlaps; |
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391 mi->mbmi.ref_frame = LAST_FRAME; |
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392 mi->mbmi.mode = SPLITMV; |
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393 mi->mbmi.uv_mode = DC_PRED; |
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394 mi->mbmi.partitioning = 3; |
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395 mi->mbmi.segment_id = 0; |
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396 estimate_mb_mvs(block_overlaps, |
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397 mi, |
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398 mb_to_left_edge, |
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399 mb_to_right_edge, |
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400 mb_to_top_edge, |
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401 mb_to_bottom_edge); |
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402 ++mi; |
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403 } |
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404 mb_col = 0; |
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405 ++mi; |
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406 } |
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407 } |
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408 |
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409 void vp8_estimate_missing_mvs(VP8D_COMP *pbi) |
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410 { |
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411 VP8_COMMON * const pc = &pbi->common; |
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412 estimate_missing_mvs(pbi->overlaps, |
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413 pc->mi, pc->prev_mi, |
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414 pc->mb_rows, pc->mb_cols, |
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415 pbi->mvs_corrupt_from_mb); |
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416 } |
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417 |
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418 static void assign_neighbor(EC_BLOCK *neighbor, MODE_INFO *mi, int block_idx) |
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419 { |
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420 assert(mi->mbmi.ref_frame < MAX_REF_FRAMES); |
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421 neighbor->ref_frame = mi->mbmi.ref_frame; |
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422 neighbor->mv = mi->bmi[block_idx].mv.as_mv; |
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423 } |
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424 |
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425 /* Finds the neighboring blocks of a macroblocks. In the general case |
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426 * 20 blocks are found. If a fewer number of blocks are found due to |
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427 * image boundaries, those positions in the EC_BLOCK array are left "empty". |
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428 * The neighbors are enumerated with the upper-left neighbor as the first |
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429 * element, the second element refers to the neighbor to right of the previous |
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430 * neighbor, and so on. The last element refers to the neighbor below the first |
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431 * neighbor. |
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432 */ |
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433 static void find_neighboring_blocks(MODE_INFO *mi, |
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434 EC_BLOCK *neighbors, |
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435 int mb_row, int mb_col, |
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436 int mb_rows, int mb_cols, |
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437 int mi_stride) |
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438 { |
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439 int i = 0; |
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440 int j; |
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441 if (mb_row > 0) |
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442 { |
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443 /* upper left */ |
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444 if (mb_col > 0) |
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445 assign_neighbor(&neighbors[i], mi - mi_stride - 1, 15); |
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446 ++i; |
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447 /* above */ |
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448 for (j = 12; j < 16; ++j, ++i) |
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449 assign_neighbor(&neighbors[i], mi - mi_stride, j); |
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450 } |
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451 else |
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452 i += 5; |
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453 if (mb_col < mb_cols - 1) |
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454 { |
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455 /* upper right */ |
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456 if (mb_row > 0) |
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457 assign_neighbor(&neighbors[i], mi - mi_stride + 1, 12); |
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458 ++i; |
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459 /* right */ |
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460 for (j = 0; j <= 12; j += 4, ++i) |
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461 assign_neighbor(&neighbors[i], mi + 1, j); |
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462 } |
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463 else |
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464 i += 5; |
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465 if (mb_row < mb_rows - 1) |
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466 { |
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467 /* lower right */ |
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468 if (mb_col < mb_cols - 1) |
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469 assign_neighbor(&neighbors[i], mi + mi_stride + 1, 0); |
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470 ++i; |
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471 /* below */ |
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472 for (j = 0; j < 4; ++j, ++i) |
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473 assign_neighbor(&neighbors[i], mi + mi_stride, j); |
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474 } |
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475 else |
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476 i += 5; |
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477 if (mb_col > 0) |
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478 { |
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479 /* lower left */ |
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480 if (mb_row < mb_rows - 1) |
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481 assign_neighbor(&neighbors[i], mi + mi_stride - 1, 4); |
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482 ++i; |
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483 /* left */ |
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484 for (j = 3; j < 16; j += 4, ++i) |
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485 { |
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486 assign_neighbor(&neighbors[i], mi - 1, j); |
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487 } |
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488 } |
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489 else |
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490 i += 5; |
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491 assert(i == 20); |
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492 } |
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493 |
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494 /* Interpolates all motion vectors for a macroblock from the neighboring blocks' |
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495 * motion vectors. |
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496 */ |
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497 static void interpolate_mvs(MACROBLOCKD *mb, |
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498 EC_BLOCK *neighbors, |
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499 MV_REFERENCE_FRAME dom_ref_frame) |
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500 { |
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501 int row, col, i; |
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502 MODE_INFO * const mi = mb->mode_info_context; |
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503 /* Table with the position of the neighboring blocks relative the position |
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504 * of the upper left block of the current MB. Starting with the upper left |
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505 * neighbor and going to the right. |
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506 */ |
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507 const EC_POS neigh_pos[NUM_NEIGHBORS] = { |
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508 {-1,-1}, {-1,0}, {-1,1}, {-1,2}, {-1,3}, |
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509 {-1,4}, {0,4}, {1,4}, {2,4}, {3,4}, |
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510 {4,4}, {4,3}, {4,2}, {4,1}, {4,0}, |
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511 {4,-1}, {3,-1}, {2,-1}, {1,-1}, {0,-1} |
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512 }; |
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513 mi->mbmi.need_to_clamp_mvs = 0; |
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514 for (row = 0; row < 4; ++row) |
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515 { |
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516 int mb_to_top_edge = mb->mb_to_top_edge + ((row*4)<<3); |
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517 int mb_to_bottom_edge = mb->mb_to_bottom_edge - ((row*4)<<3); |
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518 for (col = 0; col < 4; ++col) |
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519 { |
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520 int mb_to_left_edge = mb->mb_to_left_edge + ((col*4)<<3); |
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521 int mb_to_right_edge = mb->mb_to_right_edge - ((col*4)<<3); |
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522 int w_sum = 0; |
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523 int mv_row_sum = 0; |
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524 int mv_col_sum = 0; |
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525 int_mv * const mv = &(mi->bmi[row*4 + col].mv); |
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526 mv->as_int = 0; |
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527 for (i = 0; i < NUM_NEIGHBORS; ++i) |
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528 { |
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529 /* Calculate the weighted sum of neighboring MVs referring |
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530 * to the dominant frame type. |
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531 */ |
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532 const int w = weights_q7[abs(row - neigh_pos[i].row)] |
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533 [abs(col - neigh_pos[i].col)]; |
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534 if (neighbors[i].ref_frame != dom_ref_frame) |
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535 continue; |
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536 w_sum += w; |
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537 /* Q7 * Q3 = Q10 */ |
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538 mv_row_sum += w*neighbors[i].mv.row; |
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539 mv_col_sum += w*neighbors[i].mv.col; |
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540 } |
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541 if (w_sum > 0) |
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542 { |
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543 /* Avoid division by zero. |
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544 * Normalize with the sum of the coefficients |
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545 * Q3 = Q10 / Q7 |
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546 */ |
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547 mv->as_mv.row = mv_row_sum / w_sum; |
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548 mv->as_mv.col = mv_col_sum / w_sum; |
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549 mi->mbmi.need_to_clamp_mvs |= vp8_check_mv_bounds( |
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550 mv, |
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551 mb_to_left_edge, |
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552 mb_to_right_edge, |
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553 mb_to_top_edge, |
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554 mb_to_bottom_edge); |
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555 } |
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556 } |
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557 } |
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558 } |
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559 |
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560 void vp8_interpolate_motion(MACROBLOCKD *mb, |
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561 int mb_row, int mb_col, |
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562 int mb_rows, int mb_cols, |
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563 int mi_stride) |
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564 { |
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565 /* Find relevant neighboring blocks */ |
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566 EC_BLOCK neighbors[NUM_NEIGHBORS]; |
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567 int i; |
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568 /* Initialize the array. MAX_REF_FRAMES is interpreted as "doesn't exist" */ |
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569 for (i = 0; i < NUM_NEIGHBORS; ++i) |
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570 { |
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571 neighbors[i].ref_frame = MAX_REF_FRAMES; |
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572 neighbors[i].mv.row = neighbors[i].mv.col = 0; |
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573 } |
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574 find_neighboring_blocks(mb->mode_info_context, |
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575 neighbors, |
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576 mb_row, mb_col, |
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577 mb_rows, mb_cols, |
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578 mb->mode_info_stride); |
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579 /* Interpolate MVs for the missing blocks from the surrounding |
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580 * blocks which refer to the last frame. */ |
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581 interpolate_mvs(mb, neighbors, LAST_FRAME); |
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582 |
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583 mb->mode_info_context->mbmi.ref_frame = LAST_FRAME; |
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584 mb->mode_info_context->mbmi.mode = SPLITMV; |
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585 mb->mode_info_context->mbmi.uv_mode = DC_PRED; |
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586 mb->mode_info_context->mbmi.partitioning = 3; |
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587 mb->mode_info_context->mbmi.segment_id = 0; |
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588 } |
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589 |
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590 void vp8_conceal_corrupt_mb(MACROBLOCKD *xd) |
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591 { |
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592 /* This macroblock has corrupt residual, use the motion compensated |
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593 image (predictor) for concealment */ |
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594 |
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595 /* The build predictor functions now output directly into the dst buffer, |
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596 * so the copies are no longer necessary */ |
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597 |
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598 } |