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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
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2 // Use of this source code is governed by a BSD-style license that can be |
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3 // found in the LICENSE file. |
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4 |
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5 #ifndef SANDBOX_SRC_WOW64_H__ |
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6 #define SANDBOX_SRC_WOW64_H__ |
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7 |
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8 #include <windows.h> |
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9 |
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10 #include "base/basictypes.h" |
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11 #include "sandbox/win/src/sandbox_types.h" |
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12 |
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13 namespace sandbox { |
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14 |
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15 class TargetProcess; |
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16 |
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17 // This class wraps the code needed to interact with the Windows On Windows |
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18 // subsystem on 64 bit OSes, from the point of view of interceptions. |
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19 class Wow64 { |
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20 public: |
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21 Wow64(TargetProcess* child, HMODULE ntdll) |
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22 : child_(child), ntdll_(ntdll), dll_load_(NULL), continue_load_(NULL) {} |
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23 ~Wow64(); |
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24 |
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25 // Waits for the 32 bit DLL to get loaded on the child process. This function |
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26 // will return immediately if not running under WOW, or launch the helper |
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27 // process and wait until ntdll is ready. |
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28 bool WaitForNtdll(); |
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29 |
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30 private: |
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31 // Runs the WOW helper process, passing the address of a buffer allocated on |
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32 // the child (one page). |
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33 bool RunWowHelper(void* buffer); |
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34 |
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35 // This method receives "notifications" whenever a DLL is mapped on the child. |
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36 bool DllMapped(); |
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37 |
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38 // Returns true if ntdll.dll is mapped on the child. |
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39 bool NtdllPresent(); |
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40 |
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41 TargetProcess* child_; // Child process. |
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42 HMODULE ntdll_; // ntdll on the parent. |
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43 HANDLE dll_load_; // Event that is signaled on dll load. |
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44 HANDLE continue_load_; // Event to signal to continue execution on the child. |
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45 DISALLOW_IMPLICIT_CONSTRUCTORS(Wow64); |
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46 }; |
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47 |
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48 } // namespace sandbox |
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49 |
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50 #endif // SANDBOX_SRC_WOW64_H__ |