security/sandbox/win/src/Wow64.h

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/security/sandbox/win/src/Wow64.h	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,50 @@
     1.4 +// Copyright (c) 2011 The Chromium Authors. All rights reserved.
     1.5 +// Use of this source code is governed by a BSD-style license that can be
     1.6 +// found in the LICENSE file.
     1.7 +
     1.8 +#ifndef SANDBOX_SRC_WOW64_H__
     1.9 +#define SANDBOX_SRC_WOW64_H__
    1.10 +
    1.11 +#include <windows.h>
    1.12 +
    1.13 +#include "base/basictypes.h"
    1.14 +#include "sandbox/win/src/sandbox_types.h"
    1.15 +
    1.16 +namespace sandbox {
    1.17 +
    1.18 +class TargetProcess;
    1.19 +
    1.20 +// This class wraps the code needed to interact with the Windows On Windows
    1.21 +// subsystem on 64 bit OSes, from the point of view of interceptions.
    1.22 +class Wow64 {
    1.23 + public:
    1.24 +  Wow64(TargetProcess* child, HMODULE ntdll)
    1.25 +      : child_(child), ntdll_(ntdll), dll_load_(NULL), continue_load_(NULL) {}
    1.26 +  ~Wow64();
    1.27 +
    1.28 +  // Waits for the 32 bit DLL to get loaded on the child process. This function
    1.29 +  // will return immediately if not running under WOW, or launch the helper
    1.30 +  // process and wait until ntdll is ready.
    1.31 +  bool WaitForNtdll();
    1.32 +
    1.33 + private:
    1.34 +  // Runs the WOW helper process, passing the address of a buffer allocated on
    1.35 +  // the child (one page).
    1.36 +  bool RunWowHelper(void* buffer);
    1.37 +
    1.38 +  // This method receives "notifications" whenever a DLL is mapped on the child.
    1.39 +  bool DllMapped();
    1.40 +
    1.41 +  // Returns true if ntdll.dll is mapped on the child.
    1.42 +  bool NtdllPresent();
    1.43 +
    1.44 +  TargetProcess* child_;  // Child process.
    1.45 +  HMODULE ntdll_;         // ntdll on the parent.
    1.46 +  HANDLE dll_load_;       // Event that is signaled on dll load.
    1.47 +  HANDLE continue_load_;  // Event to signal to continue execution on the child.
    1.48 +  DISALLOW_IMPLICIT_CONSTRUCTORS(Wow64);
    1.49 +};
    1.50 +
    1.51 +}  // namespace sandbox
    1.52 +
    1.53 +#endif  // SANDBOX_SRC_WOW64_H__

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