|
1 <!-- |
|
2 Copyright (c) 2011 The Chromium Authors. All rights reserved. |
|
3 Use of this source code is governed by a BSD-style license that can be |
|
4 found in the LICENSE file. |
|
5 --> |
|
6 <!DOCTYPE html> |
|
7 <html> |
|
8 <head> |
|
9 <meta charset="utf-8"> |
|
10 <title>WebGL texture clear conformance test.</title> |
|
11 <link rel="stylesheet" href="../../resources/js-test-style.css"/> |
|
12 <script src="../../resources/js-test-pre.js"></script> |
|
13 <script src="../resources/webgl-test.js"> </script> |
|
14 <script src="../resources/webgl-test-utils.js"> </script> |
|
15 </head> |
|
16 <body> |
|
17 <canvas id="example" width="4" height="4" style="width: 40px; height: 30px;"></canvas> |
|
18 <div id="description"></div> |
|
19 <div id="console"></div> |
|
20 <script> |
|
21 description(document.title); |
|
22 var wtu = WebGLTestUtils; |
|
23 var gl = wtu.create3DContext("example"); |
|
24 var program = wtu.setupTexturedQuad(gl); |
|
25 |
|
26 glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup."); |
|
27 |
|
28 var tex = gl.createTexture(); |
|
29 gl.bindTexture(gl.TEXTURE_2D, tex); |
|
30 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, null); |
|
31 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, new Uint8Array([0,255,0,255])); |
|
32 wtu.drawQuad(gl); |
|
33 wtu.checkCanvas( |
|
34 gl, [0, 255, 0, 255], "should be green"); |
|
35 glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup."); |
|
36 successfullyParsed = true; |
|
37 </script> |
|
38 <script>finishTest();</script> |
|
39 |
|
40 </body> |
|
41 </html> |
|
42 |