content/canvas/test/webgl-conformance/conformance/textures/texture-clear.html

Wed, 31 Dec 2014 13:27:57 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Wed, 31 Dec 2014 13:27:57 +0100
branch
TOR_BUG_3246
changeset 6
8bccb770b82d
permissions
-rw-r--r--

Ignore runtime configuration files generated during quality assurance.

     1 <!--
     2 Copyright (c) 2011 The Chromium Authors. All rights reserved.
     3 Use of this source code is governed by a BSD-style license that can be
     4 found in the LICENSE file.
     5  -->
     6 <!DOCTYPE html>
     7 <html>
     8 <head>
     9 <meta charset="utf-8">
    10 <title>WebGL texture clear conformance test.</title>
    11 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
    12 <script src="../../resources/js-test-pre.js"></script>
    13 <script src="../resources/webgl-test.js"> </script>
    14 <script src="../resources/webgl-test-utils.js"> </script>
    15 </head>
    16 <body>
    17 <canvas id="example" width="4" height="4" style="width: 40px; height: 30px;"></canvas>
    18 <div id="description"></div>
    19 <div id="console"></div>
    20 <script>
    21 description(document.title);
    22 var wtu = WebGLTestUtils;
    23 var gl = wtu.create3DContext("example");
    24 var program = wtu.setupTexturedQuad(gl);
    26 glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup.");
    28 var tex = gl.createTexture();
    29 gl.bindTexture(gl.TEXTURE_2D, tex);
    30 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
    31 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, new Uint8Array([0,255,0,255]));
    32 wtu.drawQuad(gl);
    33 wtu.checkCanvas(
    34     gl, [0, 255, 0, 255], "should be green");
    35 glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup.");
    36 successfullyParsed = true;
    37 </script>
    38 <script>finishTest();</script>
    40 </body>
    41 </html>

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