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1 /* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- |
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2 * This Source Code Form is subject to the terms of the Mozilla Public |
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3 * License, v. 2.0. If a copy of the MPL was not distributed with this |
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4 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ |
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5 |
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6 #include "SourceSurfaceD2D.h" |
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7 #include "DrawTargetD2D.h" |
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8 #include "Logging.h" |
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9 #include "Tools.h" |
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10 |
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11 namespace mozilla { |
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12 namespace gfx { |
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13 |
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14 SourceSurfaceD2D::SourceSurfaceD2D() |
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15 { |
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16 } |
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17 |
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18 SourceSurfaceD2D::~SourceSurfaceD2D() |
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19 { |
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20 if (mBitmap) { |
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21 DrawTargetD2D::mVRAMUsageSS -= GetByteSize(); |
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22 } |
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23 } |
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24 |
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25 IntSize |
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26 SourceSurfaceD2D::GetSize() const |
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27 { |
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28 return mSize; |
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29 } |
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30 |
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31 SurfaceFormat |
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32 SourceSurfaceD2D::GetFormat() const |
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33 { |
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34 return mFormat; |
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35 } |
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36 |
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37 bool |
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38 SourceSurfaceD2D::IsValid() const |
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39 { |
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40 return mDevice == Factory::GetDirect3D10Device(); |
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41 } |
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42 |
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43 TemporaryRef<DataSourceSurface> |
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44 SourceSurfaceD2D::GetDataSurface() |
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45 { |
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46 RefPtr<DataSourceSurfaceD2D> result = new DataSourceSurfaceD2D(this); |
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47 if (result->IsValid()) { |
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48 return result; |
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49 } |
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50 return nullptr; |
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51 } |
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52 |
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53 bool |
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54 SourceSurfaceD2D::InitFromData(unsigned char *aData, |
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55 const IntSize &aSize, |
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56 int32_t aStride, |
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57 SurfaceFormat aFormat, |
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58 ID2D1RenderTarget *aRT) |
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59 { |
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60 HRESULT hr; |
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61 |
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62 mFormat = aFormat; |
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63 mSize = aSize; |
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64 |
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65 if ((uint32_t)aSize.width > aRT->GetMaximumBitmapSize() || |
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66 (uint32_t)aSize.height > aRT->GetMaximumBitmapSize()) { |
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67 gfxDebug() << "Bitmap does not fit in texture."; |
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68 return false; |
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69 } |
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70 |
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71 D2D1_BITMAP_PROPERTIES props = D2D1::BitmapProperties(D2DPixelFormat(aFormat)); |
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72 hr = aRT->CreateBitmap(D2DIntSize(aSize), aData, aStride, props, byRef(mBitmap)); |
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73 |
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74 if (FAILED(hr)) { |
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75 gfxWarning() << "Failed to create D2D Bitmap for data. Code: " << hr; |
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76 return false; |
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77 } |
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78 |
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79 DrawTargetD2D::mVRAMUsageSS += GetByteSize(); |
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80 mDevice = Factory::GetDirect3D10Device(); |
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81 |
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82 return true; |
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83 } |
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84 |
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85 bool |
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86 SourceSurfaceD2D::InitFromTexture(ID3D10Texture2D *aTexture, |
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87 SurfaceFormat aFormat, |
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88 ID2D1RenderTarget *aRT) |
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89 { |
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90 HRESULT hr; |
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91 |
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92 RefPtr<IDXGISurface> surf; |
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93 |
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94 hr = aTexture->QueryInterface((IDXGISurface**)&surf); |
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95 |
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96 if (FAILED(hr)) { |
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97 gfxWarning() << "Failed to QI texture to surface. Code: " << hr; |
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98 return false; |
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99 } |
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100 |
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101 D3D10_TEXTURE2D_DESC desc; |
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102 aTexture->GetDesc(&desc); |
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103 |
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104 mSize = IntSize(desc.Width, desc.Height); |
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105 mFormat = aFormat; |
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106 |
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107 D2D1_BITMAP_PROPERTIES props = D2D1::BitmapProperties(D2DPixelFormat(aFormat)); |
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108 hr = aRT->CreateSharedBitmap(IID_IDXGISurface, surf, &props, byRef(mBitmap)); |
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109 |
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110 if (FAILED(hr)) { |
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111 gfxWarning() << "Failed to create SharedBitmap. Code: " << hr; |
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112 return false; |
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113 } |
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114 |
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115 aTexture->GetDevice(byRef(mDevice)); |
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116 DrawTargetD2D::mVRAMUsageSS += GetByteSize(); |
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117 |
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118 return true; |
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119 } |
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120 |
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121 uint32_t |
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122 SourceSurfaceD2D::GetByteSize() const |
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123 { |
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124 return mSize.width * mSize.height * BytesPerPixel(mFormat); |
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125 } |
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126 |
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127 DataSourceSurfaceD2D::DataSourceSurfaceD2D(SourceSurfaceD2D* aSourceSurface) |
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128 : mTexture(nullptr) |
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129 , mFormat(aSourceSurface->mFormat) |
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130 , mSize(aSourceSurface->mSize) |
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131 , mMapped(false) |
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132 { |
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133 // We allocate ourselves a regular D3D surface (sourceTexture) and paint the |
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134 // D2D bitmap into it via a DXGI render target. Then we need to copy |
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135 // sourceTexture into a staging texture (mTexture), which we will lazily map |
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136 // to get the data. |
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137 |
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138 CD3D10_TEXTURE2D_DESC desc(DXGIFormat(mFormat), mSize.width, mSize.height); |
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139 desc.MipLevels = 1; |
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140 desc.Usage = D3D10_USAGE_DEFAULT; |
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141 desc.BindFlags = D3D10_BIND_RENDER_TARGET | D3D10_BIND_SHADER_RESOURCE; |
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142 RefPtr<ID3D10Texture2D> sourceTexture; |
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143 HRESULT hr = aSourceSurface->mDevice->CreateTexture2D(&desc, nullptr, |
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144 byRef(sourceTexture)); |
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145 if (FAILED(hr)) { |
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146 gfxWarning() << "Failed to create texture. Code: " << hr; |
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147 return; |
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148 } |
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149 |
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150 RefPtr<IDXGISurface> dxgiSurface; |
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151 hr = sourceTexture->QueryInterface((IDXGISurface**)byRef(dxgiSurface)); |
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152 if (FAILED(hr)) { |
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153 gfxWarning() << "Failed to create DXGI surface. Code: " << hr; |
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154 return; |
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155 } |
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156 |
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157 D2D1_RENDER_TARGET_PROPERTIES rtProps = D2D1::RenderTargetProperties( |
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158 D2D1_RENDER_TARGET_TYPE_DEFAULT, |
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159 D2D1::PixelFormat(DXGI_FORMAT_UNKNOWN, D2D1_ALPHA_MODE_PREMULTIPLIED)); |
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160 |
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161 RefPtr<ID2D1RenderTarget> renderTarget; |
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162 hr = DrawTargetD2D::factory()->CreateDxgiSurfaceRenderTarget(dxgiSurface, |
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163 &rtProps, |
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164 byRef(renderTarget)); |
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165 if (FAILED(hr)) { |
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166 gfxWarning() << "Failed to create render target. Code: " << hr; |
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167 return; |
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168 } |
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169 |
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170 renderTarget->BeginDraw(); |
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171 renderTarget->Clear(D2D1::ColorF(0, 0.0f)); |
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172 renderTarget->DrawBitmap(aSourceSurface->mBitmap, |
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173 D2D1::RectF(0, 0, |
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174 Float(mSize.width), |
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175 Float(mSize.height))); |
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176 hr = renderTarget->EndDraw(); |
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177 if (FAILED(hr)) { |
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178 gfxWarning() << "Failed to draw bitmap. Code: " << hr; |
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179 return; |
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180 } |
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181 |
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182 desc.CPUAccessFlags = D3D10_CPU_ACCESS_READ | D3D10_CPU_ACCESS_WRITE; |
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183 desc.Usage = D3D10_USAGE_STAGING; |
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184 desc.BindFlags = 0; |
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185 hr = aSourceSurface->mDevice->CreateTexture2D(&desc, nullptr, byRef(mTexture)); |
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186 if (FAILED(hr)) { |
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187 gfxWarning() << "Failed to create staging texture. Code: " << hr; |
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188 mTexture = nullptr; |
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189 return; |
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190 } |
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191 |
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192 aSourceSurface->mDevice->CopyResource(mTexture, sourceTexture); |
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193 } |
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194 |
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195 DataSourceSurfaceD2D::~DataSourceSurfaceD2D() |
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196 { |
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197 if (mMapped) { |
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198 mTexture->Unmap(0); |
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199 } |
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200 } |
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201 |
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202 unsigned char* |
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203 DataSourceSurfaceD2D::GetData() |
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204 { |
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205 EnsureMappedTexture(); |
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206 if (!mMapped) { |
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207 return nullptr; |
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208 } |
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209 |
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210 return reinterpret_cast<unsigned char*>(mData.pData); |
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211 } |
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212 |
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213 int32_t |
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214 DataSourceSurfaceD2D::Stride() |
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215 { |
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216 EnsureMappedTexture(); |
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217 if (!mMapped) { |
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218 return 0; |
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219 } |
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220 |
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221 return mData.RowPitch; |
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222 } |
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223 |
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224 IntSize |
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225 DataSourceSurfaceD2D::GetSize() const |
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226 { |
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227 return mSize; |
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228 } |
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229 |
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230 SurfaceFormat |
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231 DataSourceSurfaceD2D::GetFormat() const |
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232 { |
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233 return mFormat; |
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234 } |
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235 |
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236 bool |
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237 DataSourceSurfaceD2D::Map(MapType aMapType, MappedSurface *aMappedSurface) |
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238 { |
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239 // DataSourceSurfaces used with the new Map API should not be used with GetData!! |
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240 MOZ_ASSERT(!mMapped); |
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241 MOZ_ASSERT(!mIsMapped); |
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242 |
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243 if (!mTexture) { |
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244 return false; |
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245 } |
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246 |
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247 D3D10_MAP mapType; |
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248 |
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249 if (aMapType == MapType::READ) { |
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250 mapType = D3D10_MAP_READ; |
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251 } else if (aMapType == MapType::WRITE) { |
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252 mapType = D3D10_MAP_WRITE; |
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253 } else { |
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254 mapType = D3D10_MAP_READ_WRITE; |
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255 } |
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256 |
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257 D3D10_MAPPED_TEXTURE2D map; |
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258 |
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259 HRESULT hr = mTexture->Map(0, mapType, 0, &map); |
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260 |
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261 if (FAILED(hr)) { |
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262 gfxWarning() << "Texture map failed with code: " << hr; |
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263 return false; |
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264 } |
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265 |
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266 aMappedSurface->mData = (uint8_t*)map.pData; |
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267 aMappedSurface->mStride = map.RowPitch; |
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268 mIsMapped = true; |
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269 |
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270 return true; |
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271 } |
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272 |
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273 void |
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274 DataSourceSurfaceD2D::Unmap() |
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275 { |
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276 MOZ_ASSERT(mIsMapped); |
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277 |
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278 mIsMapped = false; |
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279 mTexture->Unmap(0); |
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280 } |
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281 |
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282 void |
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283 DataSourceSurfaceD2D::EnsureMappedTexture() |
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284 { |
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285 // Do not use GetData() after having used Map! |
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286 MOZ_ASSERT(!mIsMapped); |
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287 |
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288 if (mMapped || |
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289 !mTexture) { |
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290 return; |
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291 } |
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292 |
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293 HRESULT hr = mTexture->Map(0, D3D10_MAP_READ, 0, &mData); |
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294 if (FAILED(hr)) { |
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295 gfxWarning() << "Failed to map texture. Code: " << hr; |
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296 mTexture = nullptr; |
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297 } else { |
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298 mMapped = true; |
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299 } |
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300 } |
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301 |
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302 } |
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303 } |