|
1 <!-- |
|
2 Copyright (c) 2011 The Chromium Authors. All rights reserved. |
|
3 Use of this source code is governed by a BSD-style license that can be |
|
4 found in the LICENSE file. |
|
5 --> |
|
6 <!DOCTYPE html> |
|
7 <html> |
|
8 <head> |
|
9 <meta charset="utf-8"> |
|
10 <title>WebGL GLSL Conformance Tests</title> |
|
11 <link rel="stylesheet" href="../../../resources/js-test-style.css"/> |
|
12 <link rel="stylesheet" href="../../resources/glsl-feature-tests.css"/> |
|
13 <script src="../../../resources/js-test-pre.js"></script> |
|
14 <script src="../../resources/webgl-test-utils.js"></script> |
|
15 <script src="../../resources/glsl-conformance-test.js"></script> |
|
16 </head> |
|
17 <body> |
|
18 <div id="description"></div> |
|
19 <div id="console"></div> |
|
20 <script id="fragmentShader" type="text/something-not-javascript"> |
|
21 // fragment shader with comma assignment should succeed |
|
22 precision mediump float; |
|
23 void main() { |
|
24 float a = 0.0; |
|
25 float b = 0.0; |
|
26 float c = 0.0; |
|
27 float d = 0.0; |
|
28 a = 1.1, b = 3.1; |
|
29 c = 2.1, d = 4.1; |
|
30 // Output green if successful, red if not. |
|
31 gl_FragColor = ((a + b + c + d > 10.0) ? vec4(0,1,0,1) : vec4(1,0,0,1)); |
|
32 } |
|
33 </script> |
|
34 <script> |
|
35 GLSLConformanceTester.runRenderTest(); |
|
36 successfullyParsed = true; |
|
37 </script> |
|
38 </body> |
|
39 </html> |
|
40 |
|
41 |